Microsoft Hearts

Last updated

Hearts
Developer(s) Microsoft
Initial releaseApril 6, 1992;30 years ago (1992-04-06)
Operating system Microsoft Windows
Type Computer game

Hearts, also known as Microsoft Hearts, [1] and The Microsoft Hearts Network prior to Windows XP, is a computer game included with Microsoft Windows, based on a card game with the same name. It was first introduced in Windows 3.1 in 1992, and was included in every version of Windows up to Windows 7. Despite the name, the game rules correspond to those of Black Lady in which the queen of spades is a penalty card, in addition to the cards of the heart suit that are the only penalty cards in the traditional card game of Hearts. An online version, named Internet Hearts was included in Me and XP.

Contents

History

Hearts was first included in Windows with Windows for Workgroups 3.1, Microsoft's first "network-ready" [2] version of Windows, released in 1992, [3] [4] which included a new networking technology that Microsoft called NetDDE. Microsoft used Hearts to showcase the new NetDDE technology by enabling multiple players to play simultaneously across a computer network. [5] This legacy could be seen in the original title bar name for the program, "The Microsoft Hearts Network" (although network play was removed in the Windows XP version).

Hearts continued to be included in subsequent versions of Windows, but was absent in all Windows NT-based OSes prior to Windows XP including Windows NT 4.0 and Windows 2000. From the 'Help' menu, Hearts offered a quote from Shakespeare's famous play, Julius Caesar (act III, scene ii): "I come not, friends, to steal away your hearts...". Later versions of Windows starting with Vista removed this quote.

Hearts is not included with Windows 8, 10 or 11. As part of the operating system, it is deleted upon upgrading to Windows 10 from an earlier version.

On The Microsoft Hearts Network for Windows for Workgroups 3.1, the default opponent names are Anna, Lynda, and Terri. In later versions, the three default opponent names, Pauline, Michele, and Ben, were specified by the program's developer. One is the spouse of a Microsoft employee who found a program bug, one was a Microsoft employee who resigned in 1995, and one is an employee's child who frequented the Microsoft worksite. [6] The names are not used in the Windows Vista version of the game, instead favoring the three cardinal directions that the computer players pertain to depending on their side of the window ("West", "North", and "East"). This version of the game no longer prompts for a player name to be entered at startup, and instead uses the name of the currently logged-in user account as the player name.

Gameplay

Gameplay follows the standard rules of Hearts. When the game is first loaded, the user is prompted for their name, and then the game begins. The computer uses all three hands against the player. The game ends when at least one player has 100 or more points at the end of a hand. The winner is the one who has the fewest points.

Before the hand

The user is given thirteen pseudo-random playing cards, and selects any three of them to pass. For the first hand, cards are passed to the left; for the second, to the right; for the third, across; and for the fourth, the passing stage is skipped entirely, and the players keep (or "eat") their cards. On the fifth hand, the cycle starts again, passing to the left. In any case, after passing three cards, the players receive three cards, and play begins.

Tricks

As Hearts is a trick-taking game, the game progresses by tricks. Each player plays one card to a trick, which is won by the player of the highest card of the suit led. There is no trump suit.

The aim is to avoid gaining points, which are incurred by winning a trick including point cards, which are any Hearts and the Queen of Spades. Any Hearts taken incur 1 point each, and the Queen of Spades incurs 13 points.

For each hand, the player with the Two of Clubs leads first, and they must play that card. Subsequent leads are by the winner of the last trick. For tricks after the first, any card can be led, except that a Heart cannot be led until Hearts have been "broken". Hearts are broken with the first Heart played in the hand, which can be done in only two situations:

  1. A player who did not lead a trick may play a Heart to it if they cannot follow suit (and it is not the first trick in the hand);
  2. A player with only Hearts left in their hand may lead with a Heart.

Players must follow the suit led if able to (with any card of their choice in that suit) - otherwise they may play any card, except that a point card cannot be played to the first trick in each hand. Notwithstanding the above rules, in the highly improbable event that a player receives all thirteen Hearts as their hand, or twelve Hearts and the Queen of Spades, then a heart card may be played in the first trick.

The concept of revoking, failing to follow suit when able, does not exist in the computer version of Hearts. In real-life card play there is a penalty for any revoke that is discovered to have taken place; in the computer version the computer does not permit players to revoke and instructs the player to follow suit.

After the hand

Any players who took point cards incur the appropriate points for those, which are added to their previous score. But any player who succeeds in taking all point cards (worth 26 points) has successfully "shot the moon", and they incur no points, while the other players incur 26 points each.

After each hand, a scoreboard shows the current and previous scores of all four players, with the current leader's (or leaders') score written in blue. Each of the players has in front of them all of the point cards accumulated during the preceding trick, for easy identification of who got how many points (and a quick check to see if a player shot the moon). The game ends when one player reaches 100 or more points, and the winner is the player with the lowest score. A tie is possible if two or more players have the equal lowest score, and if the human player is one of them, the computer credits him or her as the winner.

When the game ends, the score of the winning player(s) is shown in red. A new game then begins.

See also

Related Research Articles

<span class="mw-page-title-main">Contract bridge</span> Card game

Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level.

<span class="mw-page-title-main">Hearts (card game)</span> Card game

Hearts is an "evasion-type" trick-taking playing card game for four players, although most variations can accommodate between three and six players. It was first recorded in America in the 1880s and has many variants, some of which are also referred to as "Hearts", especially the games of Black Lady and Black Maria. The game is a member of the Whist group of trick-taking games, but is unusual among Whist variants in that it is a trick-avoidance game; players avoid winning certain penalty cards in tricks, usually by avoiding winning tricks altogether. The original game of Hearts is still current, but has been overtaken in popularity by Black Lady in the United States and Black Maria in Great Britain.

<span class="mw-page-title-main">Sheepshead (card game)</span>

Sheepshead is an American trick-taking card game derived from Bavaria's national card game, Schafkopf. Sheepshead is most commonly played by five players, but variants exist to allow for two to eight players. There are also many other variants to the game rules, and many slang terms used with the game.

<span class="mw-page-title-main">Trick-taking game</span> Type of card game

A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.

<span class="mw-page-title-main">500 (card game)</span> Rules of 500 card game

500 or Five Hundred is a trick-taking game developed in the United States from Euchre. Euchre was extended to a 10 card game with bidding and a Misere contract similar to Russian Preference, producing a good cut-throat three player game like Preference and a four player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played by up to six players. It arose in America before 1900 and was promoted by the US Playing Card Company, who copyrighted and marketed a deck with a set of rules in 1904. In 1906 the US Playing Card Company released the improved Avondale scoring table to remove bidding irregularities. 500 is a social card game and was highly popular in the United States until around 1920 when first auction bridge and then contract bridge drove it from favour. It continues to be popular in Ohio and Pennsylvania, where it has been taught through six generations community-wide, and in other countries: Australia, New Zealand, Canada and Shetland. Despite its American origin, 500 is the national card game of Australia.

<span class="mw-page-title-main">Black Lady</span> American card game of the Hearts group for three to six players

Black Lady is an American card game of the Hearts group for three to six players and the most popular of the group. It emerged in the early 20th century as an elaboration of Hearts and was initially also called Discard Hearts. It is named after its highest penalty card, the Queen of Spades or "Black Lady". It is a trick-avoidance game in which the aim is to avoid taking tricks containing hearts or the Black Lady. American author and leading bridge exponent, Ely Culbertson, describes it as "essentially Hearts with the addition of the queen of spades as a minus card, counting thirteen" and goes on to say that "Black Lady and its elaborations have completely overshadowed the original Hearts in popularity."

<span class="mw-page-title-main">Spades (card game)</span> Card game

Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the Whist family of card games, which also includes Bridge, Hearts, and Oh Hell. Its major difference as compared to other Whist variants is that, instead of trump being decided by the highest bidder or at random, the Spade suit always trumps, hence the name.

Ninety-nine is a card game for 2, 3, or 4 players. It is a trick-taking game that can use ordinary French-suited cards. Ninety-nine was created in 1967 by David Parlett; his goal was to have a good 3-player trick-taking game with simple rules yet great room for strategy.

<span class="mw-page-title-main">Rook (card game)</span>

Rook is a trick-taking game, usually played with a specialized deck of cards. Sometimes referred to as Christian cards or missionary cards, Rook playing cards were introduced by Parker Brothers in 1906 to provide an alternative to standard playing cards for those in the Puritan tradition, and those in Mennonite culture who considered the face cards in a regular deck inappropriate because of their association with gambling and cartomancy.

<span class="mw-page-title-main">Spider (solitaire)</span>

Spider is a type of patience game, and is one of the more popular two-deck solitaire games. The game originates in 1949, and its name comes from a spider's eight legs, referencing the eight foundation piles that must be filled to win the game.

Pedreaux is an American trick-taking card game of the All Fours family based on Auction Pitch. Its most popular variant is known as Cinch, Double Pedro or High Five. Developed in Houma, Louisiana, by Chris Levron and Brad Greco in the 1880s, it was soon regarded as the most important member of the All Fours family. Although it went out of fashion with the rise of Auction Bridge, it is still widely played on the western coast of the United States and in its southern states, being the dominant game in some locations in Louisiana. Forms of the game have been reported from Nicaragua, the Azores, Niobe NY, Italy and Finland. The game is primarily played by four players in fixed partnerships, but can also be played by 2–6 individual players.

<span class="mw-page-title-main">Truco</span>

Truco, a variant of Truc, is a trick-taking card game originally from Valencia and the Balearic Islands, popular in South America and Italy. It is usually played using a Spanish deck. Two people may play, or two teams of two or three players each.

German Whist is a variation on classic whist for two players. Also called Chinese Whist, it is probably of British origin.

<span class="mw-page-title-main">Bluke</span>

Bluke or Blook is a trick-taking card game known to parts of the East Coast and the Midwest and possibly other parts of the United States of America. The game features use of the Jokers, which are sometimes referred to as the Blukes.

Two-ten-jack is a Japanese trick-taking card game for two players that takes its name from the three highest-scoring cards in the game: the 2, 10 and Jack in three different suits.

<span class="mw-page-title-main">Twenty-eight (card game)</span>

Twenty-eight is an Indian trick-taking card game for four players, in which the Jack and the nine are the highest cards in every suit, followed by ace and ten. It thought to be descended from the game 304, along with similar Indian games known as "29", "40" and "56".

<span class="mw-page-title-main">Microsoft Spider Solitaire</span> Solitaire game in microsoft windows

Spider Solitaire, also known as Microsoft Spider Solitaire, is a solitaire (NA)/patience (EU) card game that is included in Microsoft Windows. It is a version of Spider. As of 2005, it was the most played game on Windows PCs, surpassing the shorter and less challenging Klondike-based Windows Solitaire.

<span class="mw-page-title-main">Gong Zhu</span>

Gong Zhu (拱猪) is a Chinese four-player trick-taking card game, and is a Chinese version of the game Hearts. It differs from the standard Hearts game by assigning special point values to cards. The objective of the game is to score positive points and avoid penalty points. Gong Zhu means: Chase the Pig, for "pig" is the name given to the Q♠.

<span class="mw-page-title-main">King (card game)</span> Card game similar to Bridge

King is a Russian compendium card game of the Hearts family for 3 or 4 players that goes back to the 1920s. It may be related to Barbu, but its country of origin is unknown.

Clag is a trick-taking card game using a standard pack of 52 French-suited playing cards. It is similar to Oh Hell, and can be played by three to seven players. Clag originated in the Royal Air Force and started as an acronym for Clouds Low Aircraft Grounded.

References

  1. "Unable to Connect Using Network Dynamic Data Exchange". Support. Microsoft. February 27, 2007. Archived from the original on April 3, 2010. Retrieved January 20, 2017.
  2. Elizabeth Horwitt (August 16, 1993). "Peer LANs target big business". Computerworld . p. 16. Retrieved January 20, 2017.
  3. Ed Foster (January 25, 1993). "Put name-game aside and WFW is just a network". InfoWorld . p. 43. Retrieved January 20, 2017.
  4. "Windows for Workgroups Version History". Support. Microsoft. November 14, 2003. Archived from the original on November 7, 2006. Retrieved January 20, 2017.
  5. Craig Stinson (June 15, 1993). "Open Windows for Workgroups". PC Magazine . p. 292. Retrieved January 20, 2017.
  6. Danny Glasser (March 23, 2005). "Rumours of Glory" . Retrieved January 20, 2017.