Microsoft Tinker

Last updated
Tinker
Microsoft Tinker Vista Icon.png
Microsoft Tinker Vista.png
Developer(s) Fuel Industries
Publisher(s) Microsoft
Platform(s) Windows XP SP2, SP3
Windows Vista
Windows 7
ReleaseSeptember 23, 2008;13 years ago (2008-09-23)
Genre(s) Puzzle
Mode(s) Single-player

Tinker, also known as Microsoft Tinker, [1] is a puzzle video game developed by Fuel Industries in which the player controls a robot through various mazes and obstacle courses. It was originally released on September 23, 2008 as part of Windows Ultimate Extras, and contained 60 levels including a 20-level tutorial. A free map editor (level builder) was also released, however it is not compatible with the Games for Windows – Live version of Tinker. It is only compatible with the Windows Ultimate Extras version.

Contents

On December 15, 2009, an expanded Live-enabled version of the game was released on the Games for Windows – Live client. The game is available for Windows XP, Windows Vista and Windows 7, including users who do not have access to Windows Vista Ultimate Extras in other Windows Vista editions, and contains 160 levels including the tutorial. This version also has 15 Achievements worth 200G, similar to many Xbox Live Arcade games. Like every Games for Windows - Live game, it requires the user to sign in using a Gamertag assigned to a Windows Live ID; however, the Windows Vista Ultimate Extras version did not have this requirement.

Gameplay

Tinker is a spatial/environmental puzzle game. Players must guide a robot to an end point by moving objects, activating switches, and traversing obstacles. The playing field is a square board divided into a checkerboard pattern. The robot is given a limited number of moves it can make before it runs out of energy, so the player must guide it to the goal marker without expiring all their motions. Essentially any action the robot makes counts as a move, including taking a step, activating a switch, and turning around. Players must carefully plan their actions through a stage so as not to waste moves.

Players can replenish the robot's energy by collecting batteries and thus extend the possible number of moves they are allowed to make. Players can earn an achievement star for a level by completing the course on or under par for time, energy, and cog collection, should any cogs exist on that level.

Obstacles and objects present in levels include:

Movable objects can only be pushed, not pulled, and two or more objects in a row cannot be pushed, even if they are all movable. Objects stacked on top of each other can be pushed if the bottom object is movable (e.g., a tower consisting of two dice blocks and a metal block can be moved only if one of the dice blocks is on the bottom). Attempting to push an immovable object or row of objects will result in a wasted move, though attempting to walk into an obstacle will not waste a move.

The robot can be destroyed or rendered inoperable by being hit by a laser beam, falling from a height greater than two blocks, or running out of energy. If any of the hazards destroy the robot in the process of reaching the exit (e.g., the robot walks into a laser beam which crosses through the exit square), the hazard trumps the exit and the robot is destroyed; however, the level will be completed if the exit is reached with zero energy.

Achievement glitch (Live)

In the Live-enabled version of Tinker, it was not previously possible to earn an achievement star on Set 07 Level 19 due to the energy par value being -1. [2] Because of this, the player could not unlock the "Perfection Achieved" achievement, thus only being able to obtain 175 achievement points out of 200. Fuel Industries game developer Nick Iannitti mentioned in Tinker blog that a fix had been sent to GFWL on March 7, 2010. The fix was up for a few hours but was removed due to a bug in auto-update code that required an unnecessary reboot. [3] The update was then officially released on April 10, 2010, making the "Perfection Achieved" achievement obtainable. [4]

See also

Related Research Articles

<i>The Unholy War</i> 1998 video game

The Unholy War is a PlayStation video game developed by Toys for Bob and published by Eidos Interactive. It is a fighting game in which characters fight in a 3D environment using melee and projectile attacks. The game features two modes: Mayhem Mode, in which the player fights other characters in one-on-one battles; and Strategy Mode, in which the player fights campaigns on various battlefields. The game came with a demo of Legacy of Kain: Soul Reaver.

Hades Project Zeorymer, known in Japan as Project Zeorymer, is a manga by Yoshiki Takaya, written under the pen name Chimi Moriwo, and published in the adult manga magazine Lemon People from October 1983 to November 1984. A three-part finale was serialized in Monthly Comic Ryū in 2007. A four-episode OVA adaptation by AIC tones down the explicit sexual content and deviates entirely from the manga storyline and setting.

<i>Tower of Babel</i> (1989 video game) 1989 video game

Tower of Babel is a computer game for the Amiga, Atari ST and Acorn Archimedes systems programmed by Pete Cooke, developed by Rainbird Software and released by Microprose Software in 1989. It is a puzzle video game played on a three-dimensional tower-like grid viewed in vector graphics with filled polygons.

XOR is a puzzle video game created by Astral Software and published by Logotron in 1987 for the Acorn Electron, Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, and ZX Spectrum.

Kye (video game)

Kye is a real-time puzzle game with a variety of interacting objects. It takes ideas from puzzle games like Sokoban and Boulder Dash, but the inclusion of active objects gives it a real-time component, and it can also produce arcade-game levels like those found in Pac-Man. Anyone can create new levels for the game.

<i>Clockwiser</i> 1994 video game

Clockwiser is a video game, developed by Team Hoi for the Amiga, MS-DOS and Microsoft Windows. It was published in 1994 by Rasputin Software.

<i>Nonterraqueous</i> 1985 video game

Nonterraqueous is a computer game for the Amstrad CPC, ZX Spectrum, and Commodore 64, released by Mastertronic in 1985.

<i>Mr. Robot and His Robot Factory</i> 1983 video game

Mr. Robot and His Robot Factory is a platform game created for the Atari 8-bit family by Ron Rosen and published in 1983 by Datamost. The music was composed by Gary Gilbertson using Philip Price's Advanced Music Processor, while the title screen was drawn by Art Huff. It was ported to the Apple II by Robert McNally and the Commodore 64.

<i>Bomberman 93</i> 1992 video game

Bomberman '93 is a video game in the Bomberman series. It was released on the PC Engine on December 11, 1992 in Japan, with western TurboGrafx-16 releases following in 1993. The game was also re-released for PCs in 2002 alongside the TurboGrafx-16 version of Bomberman and Bomberman World as part of a compilation disc titled Bomberman Collection. The game has been re-released for the Wii & Wii U Virtual Console, with full multiplayer capability intact, in North America, Europe and Australia. Bomberman '93 later spawned a sequel titled Bomberman '94.

<i>Deactivators</i> 1986 action-puzzle video game

Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986.

<i>Troddlers</i> 1992 video game

Troddlers is a 1992 Lemmings-inspired puzzle game developed by Atod that was originally released for the Amiga and was later remade on the Super NES. The remake was published by Seika. An MS-DOS port was also released.

<i>PQ2: Practical Intelligence Quotient 2</i> 2006 video game

PQ2: Practical Intelligence Quotient 2 is a puzzle game for the PlayStation Portable, and a sequel to PQ: Practical Intelligence Quotient. The game is based on testing the model of human intelligence developed by Dr. Masuo Koyasu at Kyoto University.

Conveyor system Equipment used for conveying materials

A conveyor system is a common piece of mechanical handling equipment that moves materials from one location to another. Conveyors are especially useful in applications involving the transport of heavy or bulky materials. Conveyor systems allow quick and efficient transport for a wide variety of materials, which make them very popular in the material handling and packaging industries. They also have popular consumer applications, as they are often found in supermarkets and airports, constituting the final leg of item/ bag delivery to customers. Many kinds of conveying systems are available and are used according to the various needs of different industries. There are chain conveyors as well. Chain conveyors consist of enclosed tracks, I-Beam, towline, power & free, and hand pushed trolleys.

kiki the nano bot 2005 open-source puzzle video game

kiki the nano bot is an open-source puzzle video game designed by Thorsten Kohnhorst and first released in 2005. It is a mixture of the games Sokoban and Kula World. It is available for Microsoft Windows, Linux, FreeBSD and Mac OS X.

<i>Robot Rescue</i> 2009 video game

Robot Rescue is a puzzle game developed by Teyon for the Nintendo DSi. It is available for download at the Nintendo DSi Shop for 200 Nintendo DSi Points.

<i>Mario vs. Donkey Kong: Mini-Land Mayhem!</i> 2010 video game

Mario vs. Donkey Kong: Mini-Land Mayhem! is a puzzle video game developed by Nintendo Software Technology and published by Nintendo for the Nintendo DS. It was announced at the Electronic Entertainment Expo 2010 and released in North America on 14 November 2010. It is the fourth game in the Mario vs. Donkey Kong series.

A laser fence or laser wall is a mechanism to detect objects passing the line of sight between the laser source and the detector. Stronger lasers can be used to injure entities passing the laser beam. In fiction, laser fences may have the ability to stop intruders by blocking or injuring them.

Teleportation is the theoretical transfer of matter and/or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction and fantasy literature, film, video games, and television. In some situations, teleporting is presented as time traveling across space.

<i>Escape Goat</i> 2011 video game

Escape Goat is a puzzle-platform game developed and published by independent developer MagicalTimeBean, for the Xbox 360, Microsoft Windows, OS X, and Linux.

<i>Magnetic Joe</i> 2006 video game

Magnetic Joe is a puzzle-platformed video game developed for mobile phones by Hungarian studio Most Wanted Entertainment/Mobile and published by HD publishing in 2006. The objective of the game is to guide a magnetic metal ball, known as Joe, to a designated exit in each level using various magnetic forces.

References

  1. "Description of Software Update Services and Windows Server Update Services changes in content for 2008". Support. Microsoft. March 5, 2009. Retrieved August 22, 2014.
  2. "Tinker Set 07 Level 19 - Games for Windows Live (Forum)". Games for Windows. December 19, 2009. Archived from the original on January 18, 2010. Retrieved August 22, 2014.
  3. Iannitti, Nick (October 3, 2008). "Tinker!". Fuelindustries.com. Retrieved August 22, 2014.
  4. "Tinker Patch Now Live, Full 200G Obtainable". Trueachievements.com. April 10, 2010. Retrieved August 22, 2014.