List of Microsoft Windows application programming interfaces and frameworks

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The following is a list of Microsoft APIs and frameworks.

Contents

APIs

Current

Deprecated

Frameworks

Libraries

See also

Related Research Articles

<span class="mw-page-title-main">DirectX</span> Collection of multimedia related APIs on Microsoft platforms

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as a shorthand term for all of these APIs and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology. The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite.

<span class="mw-page-title-main">Windows API</span> Microsofts core set of application programming interfaces on Windows

The Windows API, informally WinAPI, is the foundational application programming interface (API) that allows a computer program to access the features of the Microsoft Windows operating system in which the program is running. Programs access API functionality via dynamic-link library (DLL) technology.

<span class="mw-page-title-main">ActiveX</span> Software framework by Microsoft introduced in 1996

ActiveX is a deprecated software framework created by Microsoft that adapts its earlier Component Object Model (COM) and Object Linking and Embedding (OLE) technologies for content downloaded from a network, particularly from the World Wide Web. Microsoft introduced ActiveX in 1996. In principle, ActiveX is not dependent on Microsoft Windows operating systems, but in practice, most ActiveX controls only run on Windows. Most also require the client to be running on an x86-based computer because ActiveX controls contain compiled code.

The Visual Component Library (VCL) is a visual component-based object-oriented framework for developing the user interface of Microsoft Windows applications. It is written in Object Pascal.

<span class="mw-page-title-main">Windows Forms</span> Graphical user interface software library

Windows Forms (WinForms) is a free and open-source graphical (GUI) class library included as a part of Microsoft .NET, .NET Framework or Mono, providing a platform to write client applications for desktop, laptop, and tablet PCs. While it is seen as a replacement for the earlier and more complex C++ based Microsoft Foundation Class Library, it does not offer a comparable paradigm and only acts as a platform for the user interface tier in a multi-tier solution.

Windows Template Library (WTL) is a free software, object-oriented C++ template library for Win32 development. WTL was created by Microsoft employee Nenad Stefanovic for internal use and later released as an unsupported add-on to Visual Studio and the Win32 Framework SDK. It was developed primarily as a light-weight alternative to the Microsoft Foundation Classes and builds upon Microsoft's ATL, another lightweight API widely used to create COM and ActiveX libraries.

<span class="mw-page-title-main">Architecture of Windows NT</span> Structure of the operating system

The architecture of Windows NT, a line of operating systems produced and sold by Microsoft, is a layered design that consists of two main components, user mode and kernel mode. It is a preemptive, reentrant multitasking operating system, which has been designed to work with uniprocessor and symmetrical multiprocessor (SMP)-based computers. To process input/output (I/O) requests, it uses packet-driven I/O, which utilizes I/O request packets (IRPs) and asynchronous I/O. Starting with Windows XP, Microsoft began making 64-bit versions of Windows available; before this, there were only 32-bit versions of these operating systems.

<span class="mw-page-title-main">Microsoft Data Access Components</span> Framework

Microsoft Data Access Components is a framework of interrelated Microsoft technologies that allows programmers a uniform and comprehensive way of developing applications that can access almost any data store. Its components include: ActiveX Data Objects (ADO), OLE DB, and Open Database Connectivity (ODBC). There have been several deprecated components as well, such as the Jet Database Engine, MSDASQL, and Remote Data Services (RDS). Some components have also become obsolete, such as the former Data Access Objects API and Remote Data Objects.

In Microsoft Windows applications programming, OLE Automation is an inter-process communication mechanism created by Microsoft. It is based on a subset of Component Object Model (COM) that was intended for use by scripting languages – originally Visual Basic – but now is used by several languages on Windows. All automation objects are required to implement the IDispatch interface. It provides an infrastructure whereby applications called automation controllers can access and manipulate shared automation objects that are exported by other applications. It supersedes Dynamic Data Exchange (DDE), an older mechanism for applications to control one another. As with DDE, in OLE Automation the automation controller is the "client" and the application exporting the automation objects is the "server".

.NET Remoting is a Microsoft application programming interface (API) for interprocess communication released in 2002 with the 1.0 version of .NET Framework. It is one in a series of Microsoft technologies that began in 1990 with the first version of Object Linking and Embedding (OLE) for 16-bit Windows. Intermediate steps in the development of these technologies were Component Object Model (COM) released in 1993 and updated in 1995 as COM-95, Distributed Component Object Model (DCOM), released in 1997, and COM+ with its Microsoft Transaction Server (MTS), released in 2000. It is now superseded by Windows Communication Foundation (WCF), which is part of the .NET Framework 3.0.

Microsoft Interface Definition Language (MIDL) is a text-based interface description language from Microsoft, based on the DCE/RPC IDL which it extends for use with the Microsoft Component Object Model. Its compiler is also called MIDL.

The Microsoft Windows operating system supports a form of shared libraries known as "dynamic-link libraries", which are code libraries that can be used by multiple processes while only one copy is loaded into memory. This article provides an overview of the core libraries that are included with every modern Windows installation, on top of which most Windows applications are built.

Component Object Model (COM) is a binary-interface technology for software components from Microsoft that enables using objects in a language-neutral way between different programming languages, programming contexts, processes and machines.

Direct2D is a 2D vector graphics application programming interface (API) designed by Microsoft and implemented in Windows 10, Windows 8, Windows 7 and Windows Server 2008 R2, and also Windows Vista and Windows Server 2008.

Windows Runtime (WinRT) is a platform-agnostic component and application architecture first introduced in Windows 8 and Windows Server 2012 in 2012. It is implemented in C++ and officially supports development in C++, Rust/WinRT, Python/WinRT, JavaScript-TypeScript, and the managed code languages C# and Visual Basic (.NET) (VB.NET).

Windows UI Library is a user interface API that is part of the Windows Runtime programming model that forms the backbone of Universal Windows Platform apps for the Windows 8, Windows 8.1, Windows 10 and Windows Phone 8.1 operating systems. It enables declaring user interfaces using Extensible Application Markup Language (XAML) technology.

Universal Windows Platform (UWP) is a computing platform created by Microsoft and introduced in Windows 10. The purpose of this platform is to help develop universal apps that run on Windows 10, Windows 10 Mobile (discontinued), Windows 11, Xbox One, Xbox Series X/S, and HoloLens without the need to be rewritten for each. It supports Windows app development using C++, C#, VB.NET, and XAML. The API is implemented in C++, and supported in C++, VB.NET, C#, F# and JavaScript. Designed as an extension to the Windows Runtime (WinRT) platform introduced in Windows Server 2012 and Windows 8, UWP allows developers to create apps that will potentially run on multiple types of devices.

C++/WinRT is a C++ library for Microsoft's Windows Runtime platform, designed to provide access to modern Windows APIs. C++/WinRT is provided as a standard C++17 header file library, unlike C++/CX, which is an extension to C++ and requires a recent version of Microsoft Visual C++.

<span class="mw-page-title-main">Windows App SDK</span> Software development kit from Microsoft

Windows App SDK is a software development kit (SDK) from Microsoft that provides a unified set of APIs and components that can be used to develop desktop applications for both Windows 11 and Windows 10 version 1809 and later. The purpose of this project is to offer a decoupled implementation of capabilities which were previously tightly-coupled to the UWP app model. Windows App SDK allows native Win32 (USER32/GDI32) or .NET (WPF/WinForms) developers alike a path forward to enhance their apps with modern features.