List of Microsoft Windows application programming interfaces and frameworks

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The following is a list of Microsoft APIs and frameworks.

Contents

APIs

Current

Deprecated

Frameworks

Libraries

Third parties

See also

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DirectX Collection of multimedia related APIs on Microsoft platforms

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as a shorthand term for all of these APIs and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology. The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite.

The Windows API, informally WinAPI, is Microsoft's core set of application programming interfaces (APIs) available in the Microsoft Windows operating systems. The name Windows API collectively refers to several different platform implementations that are often referred to by their own names ; see the versions section. Almost all Windows programs interact with the Windows API. On the Windows NT line of operating systems, a small number use the Native API.

ActiveX Software framework by Microsoft introduced in 1996

ActiveX is a deprecated software framework created by Microsoft that adapts its earlier Component Object Model (COM) and Object Linking and Embedding (OLE) technologies for content downloaded from a network, particularly from the World Wide Web. Microsoft introduced ActiveX in 1996. In principle, ActiveX is not dependent on Microsoft Windows operating systems, but in practice, most ActiveX controls only run on Windows. Most also require the client to be running on an x86-based computer because ActiveX controls contain compiled code.

The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers. Windows apps use Windows API to interact with GDI, for such tasks as drawing lines and curves, rendering fonts, and handling palettes. The Windows USER subsystem uses GDI to render such UI elements as window frames and menus. Other systems have components that are similar to GDI; for example: macOS has Quartz, and Linux has X Window System.

In computing, Open Database Connectivity (ODBC) is a standard application programming interface (API) for accessing database management systems (DBMS). The designers of ODBC aimed to make it independent of database systems and operating systems. An application written using ODBC can be ported to other platforms, both on the client and server side, with few changes to the data access code.

The Visual Component Library (VCL) is a visual component-based object-oriented framework for developing the user interface of Microsoft Windows applications. It is written in Object Pascal.

Windows Forms Graphical user interface software library

Windows Forms (WinForms) is a free and open-source graphical (GUI) class library included as a part of Microsoft .NET, .NET Framework or Mono Framework, providing a platform to write client applications for desktop, laptop, and tablet PCs. While it is seen as a replacement for the earlier and more complex C++ based Microsoft Foundation Class Library, it does not offer a comparable paradigm and only acts as a platform for the user interface tier in a multi-tier solution.

Windows Presentation Foundation (WPF) is a free and open-source graphical subsystem originally developed by Microsoft for rendering user interfaces in Windows-based applications. WPF, previously known as "Avalon", was initially released as part of .NET Framework 3.0 in 2006. WPF uses DirectX and attempts to provide a consistent programming model for building applications. It separates the user interface from business logic, and resembles similar XML-oriented object models, such as those implemented in XUL and SVG.

Windows Template Library (WTL) is a free software, object-oriented C++ template library for Win32 development. WTL was created by Microsoft employee Nenad Stefanovic for internal use and later released as an unsupported add-on to Visual Studio and the Win32 Framework SDK. It was developed primarily as a light-weight alternative to the Microsoft Foundation Classes and builds upon Microsoft's ATL, another lightweight API widely used to create COM and ActiveX libraries.

Microsoft Data Access Components Framework

Microsoft Data Access Components is a framework of interrelated Microsoft technologies that allows programmers a uniform and comprehensive way of developing applications that can access almost any data store. Its components include: ActiveX Data Objects (ADO), OLE DB, and Open Database Connectivity (ODBC). There have been several deprecated components as well, such as the Jet Database Engine, MSDASQL, and Remote Data Services (RDS). Some components have also become obsolete, such as the former Data Access Objects API and Remote Data Objects.

Dynamic-link library (DLL) is Microsoft's implementation of the shared library concept in the Microsoft Windows and OS/2 operating systems. These libraries usually have the file extension DLL, OCX, or DRV . The file formats for DLLs are the same as for Windows EXE files – that is, Portable Executable (PE) for 32-bit and 64-bit Windows, and New Executable (NE) for 16-bit Windows. As with EXEs, DLLs can contain code, data, and resources, in any combination.

In Microsoft Windows applications programming, OLE Automation is an inter-process communication mechanism created by Microsoft. It is based on a subset of Component Object Model (COM) that was intended for use by scripting languages – originally Visual Basic – but now is used by several languages on Windows. All automation objects are required to implement the IDispatch interface. It provides an infrastructure whereby applications called automation controllers can access and manipulate shared automation objects that are exported by other applications. It supersedes Dynamic Data Exchange (DDE), an older mechanism for applications to control one another. As with DDE, in OLE Automation the automation controller is the "client" and the application exporting the automation objects is the "server".

.NET Remoting is a Microsoft application programming interface (API) for interprocess communication released in 2002 with the 1.0 version of .NET Framework. It is one in a series of Microsoft technologies that began in 1990 with the first version of Object Linking and Embedding (OLE) for 16-bit Windows. Intermediate steps in the development of these technologies were Component Object Model (COM) released in 1993 and updated in 1995 as COM-95, Distributed Component Object Model (DCOM), released in 1997, and COM+ with its Microsoft Transaction Server (MTS), released in 2000. It is now superseded by Windows Communication Foundation (WCF), which is part of the .NET Framework 3.0.

The Microsoft Windows operating system supports a form of shared libraries known as "dynamic-link libraries", which are code libraries that can be used by multiple processes while only one copy is loaded into memory. This article provides an overview of the core libraries that are included with every modern Windows installation, on top of which most Windows applications are built.

Component Object Model (COM) is a binary-interface standard for software components introduced by Microsoft in 1993. It is used to enable inter-process communication object creation in a large range of programming languages. COM is the basis for several other Microsoft technologies and frameworks, including OLE, OLE Automation, Browser Helper Object, ActiveX, COM+, DCOM, the Windows shell, DirectX, UMDF and Windows Runtime. The essence of COM is a language-neutral way of implementing objects that can be used in environments different from the one in which they were created, even across machine boundaries. For well-authored components, COM allows reuse of objects with no knowledge of their internal implementation, as it forces component implementers to provide well-defined interfaces that are separated from the implementation. The different allocation semantics of languages are accommodated by making objects responsible for their own creation and destruction through reference-counting. Type conversion casting between different interfaces of an object is achieved through the QueryInterface method. The preferred method of "inheritance" within COM is the creation of sub-objects to which method "calls" are delegated.

.NET Framework Software platform developed by Microsoft

The .NET Framework is a proprietary software framework developed by Microsoft that runs primarily on Microsoft Windows. It was the predominant implementation of the Common Language Infrastructure (CLI) until being superseded by the cross-platform .NET project. It includes a large class library called Framework Class Library (FCL) and provides language interoperability across several programming languages. Programs written for .NET Framework execute in a software environment named the Common Language Runtime (CLR). The CLR is an application virtual machine that provides services such as security, memory management, and exception handling. As such, computer code written using .NET Framework is called "managed code". FCL and CLR together constitute the .NET Framework.

Windows Runtime (WinRT) is a platform-agnostic component and application architecture first introduced in Windows 8 and Windows Server 2012 in 2012. It is implemented in C++ and officially supports development in C++, Rust/WinRT, Python/WinRT, JavaScript-TypeScript, and the managed code languages C# and Visual Basic .NET (VB.NET).

Windows UI Library is a user interface API that is part of the Windows Runtime programming model that forms the backbone of Universal Windows Platform apps for the Windows 8, Windows 8.1, Windows 10 and Windows Phone 8.1 operating systems. It enables declaring user interfaces using Extensible Application Markup Language (XAML) technology.

C++/WinRT is a C++ library for Microsoft's Windows Runtime platform, designed to provide access to modern Windows APIs. C++/WinRT is provided as a standard C++17 header file library, unlike C++/CX, which is an extension to C++ and requires a recent version of Microsoft Visual C++.