Facebook 3D Posts

Last updated

Facebook 3D Posts was a feature on the social networking website Facebook. It was first enabled on October 11, 2017 by introducing a new native 3D media type in Facebook News Feed. Initially the users could only post 3D objects from Oculus Medium and marker drawings from Spaces directly to Facebook as fully interactive 3D objects. The feature was available for desktops and mobile phones that support the underlying WebGL API. [1]

Contents

On February 20, 2018 Facebook added support for the industry-standard glTF 2.0 file format for Facebook 3D posts. This allowed artists and creators to share 3D content on Facebook from a variety of sources. To make 3D Posts glTF 2.0 compliant, the support for textures, lighting, and physically based rendering techniques was implemented. 3D posts also supported unlit workflows for photogrammetry and stylized art. [2]

Facebook has since disallowed users from sharing 3D objects. [3]

Creating 3D Posts

There were four ways to get a 3D asset to appear in a Facebook Post: [4]

Tools for authoring content

GLB files (binary form of glTF) were required to be loaded in Facebook 3D posts. These files could be obtained by converting from other files formats such as FBX or non-binary glTF. GLB files could also be directly exported from a variety of 3D editors, such as Blender, Vectary, Autodesk 3ds Max (using Verge3D exporter [5] ), Autodesk Maya, Modo, Microsoft Paint 3D, Substance Painter and others. [6]

Related Research Articles

<span class="mw-page-title-main">AutoCAD</span> Commercial computer-aided design (CAD) and drafting software application

AutoCAD is a 2D and 3D computer-aided design (CAD) software application developed by Autodesk. It was first released in December 1982 for the CP/M and IBM PC platforms as a desktop app running on microcomputers with internal graphics controllers. Initially a DOS application, subsequent versions were later released for other platforms including Classic Mac OS (1989), Microsoft Windows (1993) and macOS (2010), along with companion web and mobile applications.

<span class="mw-page-title-main">Adobe Flash</span> Discontinued multimedia platform used to add animation and interactivity to websites

Adobe Flash is a discontinued multimedia software platform used for production of animations, rich internet applications, desktop applications, mobile apps, mobile games, and embedded web browser video players.

X3D is a set of royalty-free ISO/IEC standards for declaratively representing 3D computer graphics. X3D includes multiple graphics file formats, programming-language API definitions, and run-time specifications for both delivery and integration of interactive network-capable 3D data. X3D version 4.0 has been approved by Web3D Consortium, and is under final review by ISO/IEC as a revised International Standard (IS).

<span class="mw-page-title-main">OpenSceneGraph</span>

OpenSceneGraph is an open-source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.

COLLADA is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.

<span class="mw-page-title-main">IntelliCAD</span> CAD editor and development platform

IntelliCAD is a CAD editor and development platform with an Application Programming Interface API published by the IntelliCAD Technology Consortium ("ITC") through shared development. IntelliCAD emulates the basic interface and functions of AutoCAD, however, it is particularly able to incorporate and interchange freely between a wide variety of file types.

The Android Package with the file extension apk is the file format used by the Android operating system, and a number of other Android-based operating systems for distribution and installation of mobile apps, mobile games and middleware. A file using this format can be built from source code written in either Java or Kotlin.

FBX (Filmbox) is a proprietary file format developed by Kaydara and owned by Autodesk since 2006. It is used to provide interoperability between digital content creation applications. FBX is also part of Autodesk Gameware, a series of video game middleware.

<span class="mw-page-title-main">Tony Parisi (software developer)</span>

Tony Parisi, one of the early pioneers in virtual reality and the metaverse, is an entrepreneur, inventor and developer of 3D computer software. The co-creator of Virtual Reality Modeling Language (VRML), he has written books and papers on the future of technology. He works on WebGL and WebVR and has written two books on the former, and an introductory book on virtual reality programming. He is the chief strategy officer at Lamina1. Parisi is also a musician, composer and producer working on multiple projects.

<span class="mw-page-title-main">WebGL</span> JavaScript bindings for OpenGL in web browsers

WebGL is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics, image processing, and effects in the HTML canvas. WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background.

<span class="mw-page-title-main">Away3D</span>

Away3D is an open-source platform for developing interactive 3D graphics for video games and applications, in Adobe Flash or HTML5. The platform consists of a 3D world editor, a 3D graphics engine, a 3D physics engine and a compressed 3D model file format (AWD).

<span class="mw-page-title-main">Oak3D</span>

Oak3D is a free JavaScript library for 3D graphics development based on the HTML5 WebGL standard, dedicated in realizing the Web3D applications with GPU acceleration for all the front-end developers in an easy and efficient way.

<span class="mw-page-title-main">Sketchfab</span> 3D modeling platform website

Sketchfab is a 3D modeling platform website to publish, share, discover, buy and sell 3D, VR and AR content. It provides a viewer based on the WebGL and WebXR technologies that allows users to display 3D models on the web, to be viewed on any mobile browser, desktop browser or Virtual Reality headset.

<span class="mw-page-title-main">Godot (game engine)</span> Cross-platform, open-source game engine

Godot is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release in 2014. The development environment runs on many platforms, and can export to several more. It is designed to create both 2D and 3D games targeting PC, mobile, and web platforms and can also be used to develop non-game software, including editors.

Vulkan is a low-level low-overhead, cross-platform API and open standard for 3D graphics and computing. It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU. It is designed to support a wide variety of GPUs, CPUs and operating systems, it is also designed to work with modern multi-core CPUs.

<span class="mw-page-title-main">Kubity</span> Cloud-based 3D communication tool

Kubity is a cloud-based 3D communication tool that works on desktop computers, the web, smartphones, tablets, augmented reality gear, and virtual reality glasses. Kubity is powered by several proprietary 3D processing engines including "Paragone" and "Etna" that prepare the 3D file for transfer over mobile devices.

glTF 3D scene and model file format

glTF is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb (binary). Both .gltf and .glb files may reference external binary and texture resources. Alternatively, both formats may be self-contained by directly embedding binary data buffers. An open standard developed and maintained by the Khronos Group, it supports 3D model geometry, appearance, scene graph hierarchy, and animation. It is intended to be a streamlined, interoperable format for the delivery of 3D assets, while minimizing file size and runtime processing by apps. As such, its creators have described it as the "JPEG of 3D."

<span class="mw-page-title-main">Poly (website)</span> 3D object library created by Google

Poly was a website created by Google for users to browse, distribute, and download 3D objects. It was launched in 2017 and intended to allow creators to easily share and access 3D objects. It featured a free library containing thousands of 3D objects for use in virtual reality and augmented reality applications. On December 2, 2020, it was announced that Poly would be shutting down on June 30, 2021, with the ability to upload 3D models to be suspended on April 30, 2021.

<span class="mw-page-title-main">Verge3D</span> Real-time renderer and toolkit software

Verge3D is a real-time renderer and a toolkit used for creating interactive 3D experiences running on websites.

Universal Scene Description (USD) is a framework for interchange of 3D computer graphics data. The framework focuses on collaboration, non-destructive editing, and enabling multiple views and opinions about graphics data. USD is used in many industries including visual effects, architecture, design, robotics, CAD, and rendering. It is developed by Pixar and was first published as open source software in 2016, under a modified Apache license. Pixar, Adobe, Apple, Autodesk, and NVIDIA, together with the Joint Development Foundation (JDF) of the Linux Foundation, announced the Alliance for OpenUSD (AOUSD) on August 1, 2023 to "promote the standardization, development, evolution, and growth of Pixar's Universal Scene Description technology."

References

  1. Franklin, Rachel (October 11, 2017). "Building Connections Through Creativity and Opening VR to Everyone". Oculus. Retrieved February 28, 2018.
  2. Gönen, Aykud (February 20, 2018). "Richer 3D Posts on Facebook and New Ways to Share". Facebook Developer News. Retrieved February 28, 2018.
  3. "3D Posts". Facebook for Developers. Archived from the original on August 28, 2021. Retrieved June 27, 2019.
  4. "3D Posts". Facebook Developers. Archived from the original on August 28, 2021. Retrieved February 28, 2018.
  5. "How to make Facebook 3D posts". 3D Print Tech Design. Retrieved 2018-05-07.
  6. "GLB Tutorials". Facebook Developers. Archived from the original on July 29, 2019. Retrieved May 7, 2018.