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Developer(s) | Zilmar Shygoo Azimer [1] |
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Initial release | May 26, 2001 |
Stable release | 3.0.1 / July 30, 2021 [2] |
Repository | github |
Written in | C, C++ |
Operating system | Windows, Android |
Available in | Multi-language |
Type | Video game console emulator |
License | GPL-2.0-only |
Website | www |
Project64 is a free and open-source Nintendo 64 emulator written in the programming languages C and C++ for Microsoft Windows. [3] This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components. Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 ROM cartridge or created directly on the computer as homebrew. [4]
Project64 was considered one of the top performing emulators and the most popular Nintendo 64 emulator in 2013. [5] [6] The program is licensed under the GNU General Public License version 2.
Project64 is considered a highly compatible emulator which does not require the use of a Basic Input/Output System (BIOS). The emulator has basic features, supports multiplayer, and allows alternating the aspect ratio without cropping or quality drop. [7]
Development of Project64 began in March 1998 with a small team consisting of Zilmar and others. In September 1999, Zilmar was introduced to Jabo, who was developing an N64 Emulator of his own. In December 1999, Jabo was invited to join Zilmar on a collaborative effort for Project64. Jabo initially did not intend on being the RDP/Graphics developer, having a greater interest in assembly language and the central processing unit (CPU) but found himself often working on the graphics aspects. [8]
The authors have released certain parts of the source code for the now unsupported version 1.4. Project64k is a modified version of Project64 1.4 which provides multiplayer netplay abilities via integrating the Kaillera networking client. Players are able to join servers where multiple games may be hosted with other features remaining consistent with Project64 1.4. [9] In July 2011, Jabo decided to stop developing Project64 and released a modified version of 1.6 with some improvements. [10] He also stated that no more releases of the source code were going to happen. [11] However, in April 2013, Zilmar released both Project64 2.0 and an official repository of its source code that was made available on the Project64 website making the software fully open-source and accessible to everyone. It was mentioned that a major part of the code was rewritten in this version. [12] Then about a month later, Project64 2.1 was released. [13] In April 2015, Project64 2.2 was released along with its source code in a GitHub repository. [14] From May 2015 onwards Project64 2.2 was able to play 64DD disk roms. [15] On August 1, 2016, Project64 version 2.3 was released, eventually being updated to version 2.3.2 in January 2017. [16] On May 27, 2021, Project64 version 3.0.0 was released to celebrate its 20th anniversary. [17]
In 2011, PC World praised the emulator for offering more "advanced settings" than Nintendo's official Nintendo 64 emulation available through the Virtual Console, such as the ability to change the game's aspect ratio, but criticized the emulation for being imperfect, describing it as "rough around the edges". [18]
However, up to version 2.2, there were major safety concerns of installing Project64 through its official installer after numerous reports on social media websites of the installers containing malware. [19] Fortunately, in July 2016, this malware code was removed from both the source code and its installers. When Project64 2.3 was released, a nagware screen began to occur after a number of uses of the software which grew more persistent with successive launches as a forced waiting period is installed. The emulation community, however, has managed to find a way around this issue. [20]
The Doctor V64 is a development and backup device made by Bung Enterprises Ltd that is used in conjunction with the Nintendo 64. The Doctor V64 also had the ability to play video CDs and audio CDs. Additionally, it could apply stereo 3D effects to the audio.
The Nintendo 64 (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. The successor to the Super Nintendo Entertainment System, it was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. As a fifth-generation console, the Nintendo 64 primarily competed with the Sony PlayStation and the Sega Saturn.
MAME is a free and open-source emulator designed to recreate the hardware of arcade games, video game consoles, old computers and other systems in software on modern personal computers and other platforms. Its intention is to preserve gaming history by preventing vintage video games from being lost or forgotten. It does this by emulating the inner workings of the emulated machines; the ability to actually play the video games is considered "a nice side effect". Joystiq has listed MAME as an application that every Windows and Mac gamer should have.
The 64DD is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "64" references both the Nintendo 64 console and the 64 MB storage capacity of the disks, and "DD" is short for "disk drive" or "dynamic drive".
UltraHLE is a discontinued emulator for the Nintendo 64. Emulating the Nintendo 64 made it the first of the N64 emulators to run commercial titles at a playable frame rate on the hardware of the time, and the first emulator for a currently-sold console system, which drew Nintendo to seek legal action against the developers.
A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, or used to contain a computer's firmware, or from an arcade game's main board. The term is frequently used in the context of emulation, whereby older games or firmware are copied to ROM files on modern computers and can, using a piece of software known as an emulator, be run on a different device than which they were designed for. ROM burners are used to copy ROM images to hardware, such as ROM cartridges, or ROM chips, for debugging and QA testing.
DOSBox is a free and open-source emulator which runs software for MS-DOS compatible disk operating systems—primarily video games. It was first released in 2002, when DOS technology was becoming obsolete. Its adoption for running DOS games is widespread, with it being used in commercial re-releases of those games as well.
Nestopia UE - and its predecessor Nestopia - are open-source NES/Famicom emulators designed to emulate the NES hardware as accurately as possible.
The Transfer Pak is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games inserted into its cartridge slot. By using the Transfer Pak, players can unlock additional content in compatible games; the Pokémon Stadium games, with which the Transfer Pak was initially bundled for sale, also feature the ability to emulate specific Game Boy Pokémon titles for play on the N64.
Nintendo Space World, formerly named Shoshinkai and Famicom Space World, was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accessories, and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and technology demos.
Nintendo 64 accessories are first-party Nintendo hardware—and third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble feedback; and the RAM-boosting Expansion Pak for big improvements in graphics and gameplay. Third-party accessories include the essential game developer tools built by SGI and SN Systems on Nintendo's behalf, an unlicensed SharkWire online service, and unlicensed cheaper counterparts to first-party items. In the fifth generation of video game consoles, the Nintendo 64 had a market lifespan from 1996 to 2002.
Higan is a free and open source emulator for multiple video game consoles, including the Super Nintendo Entertainment System. It was developed by Near. Originally called bsnes, the emulator is notable for attempting to emulate the original hardware as accurately as possible through low-level, cycle-accurate emulation and for the associated historical preservation efforts of the Super NES platform.
A game backup device, informally called a copier, is a device for backing up ROM data from a video game cartridge to a computer file called a ROM image and playing them back on the official hardware. Recently flash cartridges, especially on the Game Boy Advance and Nintendo DS platforms, only support the latter function; they cannot be used for backing up ROM data. Game backup devices also make it possible to develop homebrew software on video game systems. Game backup devices differ from modchips in that modchips are used in conjunction with systems that use generally available media such as CDs and DVDs, whereas game backup devices are used with systems that use cartridges.
A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass limitations of the original hardware, such as broader controller compatibility, timescale control, easier access to memory modifications, and unlocking of gameplay features. Emulators are also a useful tool in the development process of homebrew demos and the creation of new games for older, discontinued, or rare consoles.
In computing, an emulator is hardware or software that enables one computer system to behave like another computer system. An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate another program or device.
Video game piracy is the unauthorized copying and distributing of video game software, and is a form of copyright infringement. It is often cited as a major problem that video game publishers face when distributing their products, due to the ease of being able to distribute games for free, via torrenting or websites offering direct download links. Right holders generally attempt to counter piracy of their products by enforcing the Digital Millennium Copyright Act, though this has never been totally successful. Digital distribution of pirated games has historically occurred on bulletin board systems (BBS), and more recently via decentralized peer-to-peer torrenting. In terms of physical distribution, Taiwan, China and Malaysia are known for major manufacturing and distribution centers for pirated game copies, while Hong Kong and Singapore are major importers.
Mupen64Plus, formerly named Mupen64-64bit and Mupen64-amd64, is a free and open-source, cross-platform Nintendo 64 emulator, written in the programming languages C and C++. It allows users to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew.
Nintendo 64 Game Pak is the brand name of the ROM cartridges that store game data for the Nintendo 64. As with Nintendo's previous consoles, the Game Pak's design strategy was intended to achieve maximal read speed and lower console manufacturing costs through not integrating a mechanical drive, with a drawback of lower per dollar storage capacity compared to a disk. From the console's first year from late 1996 through 1997, Game Pak sizes were 4 to 12 megabytes with a typical third party retail price of US$75.99, then available in 32 megabytes in 1998, and finally 64 megabytes from 1999 onwards.
Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation. Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game consoles, and digitization of print video game magazines and books prior to the Digital Revolution.
The Nintendo data leak, also known as the Nintendo Gigaleak, is a series of leaks of data from the Japanese video game company Nintendo on the anonymous imageboard website 4chan. The leak started in March 2018, but became most prominent in 2020. Ten main sets of data leaked on 4chan, ranging from game and console source code to internal documentation and development tools. The name "Gigaleak" mainly refers to the second leak on July 24, 2020, which was 3 gigabytes in size. The leaks are believed to have come from companies contracted by Nintendo in the design of these consoles, and/or from individuals previously convicted of intrusion into Nintendo systems. An earlier, much smaller leak had also occurred in 2018 which contained the Nintendo Space World 1997 demos for Pokémon Gold and Silver.