Developer(s) | 0ldsk00l |
---|---|
Initial release | January 22, 2013 [1] |
Stable release | 1.52.1 / March 29, 2024 |
Repository | https://github.com/0ldsk00l/nestopia/ |
Written in | C++ |
Operating system | Linux, BSD, Mac OS X, Microsoft Windows |
Type | Emulator |
License | GPLv2 |
Website | 0ldsk00l |
Developer(s) | Martin Freij |
---|---|
Initial release | June 14, 2003 [2] |
Stable release | 1.52.1 / March 29, 2024 |
Repository | |
Written in | C++ |
Operating system | Linux, Mac OS X, Microsoft Windows |
Type | Emulator |
License | GPLv2 |
Website | nestopia |
Nestopia UE - and its predecessor Nestopia - are open-source NES/Famicom emulators designed to emulate the NES hardware as accurately as possible.
The requirements for the original Nestopia were considered higher than some of its contemporaries such as Stella. [3] To run an optimal emulation, the program requires a minimum 800 MHz processor. Its high requirement is due to its accurate emulation of the NES hardware. The emulator will play most ROMs and has a strong port for the Apple Macintosh. [4] [ self-published source? ]
The original Nestopia allowed customization of colors, sounds, and graphics. It includes special features such as Power Glove. [3] Brandon Widdler of Digital Trends considers the emulator one of the best for the NES, though he admits that it has fewer features than its rival FCEUX. [5]
Nestopia was originally developed for Windows by Martin Freij. Richard Bannister and R. Belmont later ported it to Mac OS X and Linux, respectively. [6] Original development ended in 2008, [7] but forked into Nestopia UE. [8]
In computing, binary translation is a form of binary recompilation where sequences of instructions are translated from a source instruction set to the target instruction set. In some cases such as instruction set simulation, the target instruction set may be the same as the source instruction set, providing testing and debugging features such as instruction trace, conditional breakpoints and hot spot detection.
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