Nestopia UE | |
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Developer(s) | 0ldsk00l |
Initial release | January 22, 2013 |
Stable release | 1.53.2 / August 9, 2025 |
Repository | https://github.com/0ldsk00l/nestopia/ |
Written in | C++ |
Operating system | Linux, BSD, Mac OS X, Microsoft Windows |
Type | Emulator |
License | GPLv2 |
Website | 0ldsk00l |
Nestopia | |
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Developer(s) | Martin Freij |
Initial release | June 14, 2003 [1] |
Final release | 1.40 / July 11, 2008 |
Repository | https://sourceforge.net/projects/nestopia/files/ |
Written in | C++ |
Operating system | Linux, Mac OS X, Microsoft Windows |
Type | Emulator |
License | GPLv2 |
Website | nestopia![]() |
Nestopia UE - and its predecessor Nestopia - are open-source NES/Famicom emulators designed to emulate the NES hardware as accurately as possible.
The requirements for the original Nestopia were considered higher than some of its contemporaries such as Stella. [2] To run an optimal emulation, the program requires a minimum 800 MHz processor. Its high requirement is due to its accurate emulation of the NES hardware. The emulator will play most ROMs and has a strong port for the Apple Macintosh. [3] [ self-published source? ]
The original Nestopia allowed customization of colors, sounds, and graphics. It includes special features such as Power Glove. [2] Brandon Widdler of Digital Trends considers the emulator one of the best for the NES, though he admits that it has fewer features than its rival FCEUX. [4]
Nestopia was originally developed for Windows by Martin Freij. Richard Bannister and R. Belmont later ported it to Mac OS X and Linux, respectively. [5] Original development ended in 2008, [6] but forked into Nestopia UE. [7]