Go (programming language)

Last updated

Go
Go Logo Blue.svg
Paradigm Multi-paradigm: concurrent imperative, functional [1] object-oriented [2] [3]
Designed by Robert Griesemer
Rob Pike
Ken Thompson [4]
Developer The Go Authors [5]
First appearedNovember 10, 2009;15 years ago (2009-11-10)
Stable release
1.23.3 / 6 November 2024;33 days ago (6 November 2024)
Typing discipline Inferred, static, strong, [6] structural, [7] [8] nominal
Memory management Garbage collection
Implementation languageGo, Assembly language (gc); C++ (gofrontend)
OS DragonFly BSD, FreeBSD, Linux, macOS, NetBSD, OpenBSD, [9] Plan 9, [10] Solaris, Windows
License 3-clause BSD [5] + patent grant [11]
Filename extensions .go
Website go.dev
Major implementations
gc, gofrontend
Influenced by
C , Oberon-2 , Limbo , Active Oberon , communicating sequential processes , Pascal , Oberon , Smalltalk , Newsqueak , Modula-2 , Alef , APL , BCPL , Modula , occam
Influenced
Crystal, V

Go is a fast [12] statically typed, compiled high-level general purpose programming language. It is known for its simplicity and efficiency. [13] Its simplicity express through its basic syntax of the language itself and its large library that help the developer to have a small stack for its project. It was designed at Google [14] in 2009 by Robert Griesemer, Rob Pike, and Ken Thompson. [4] It is syntactically similar to C, but also has memory safety, garbage collection, structural typing, [7] and CSP-style concurrency. [15] It is often referred to as Golang because of its former domain name, golang.org, but its proper name is Go. [16]

Contents

There are two major implementations:

A third-party source-to-source compiler, GopherJS, [22] compiles Go to JavaScript for front-end web development.

History

Go was designed at Google in 2007 to improve programming productivity in an era of multicore, networked machines and large codebases. [23] The designers wanted to address criticisms of other languages in use at Google, but keep their useful characteristics: [24]

Its designers were primarily motivated by their shared dislike of C++. [26] [27] [28]

Go was publicly announced in November 2009, [29] and version 1.0 was released in March 2012. [30] [31] Go is widely used in production at Google [32] and in many other organizations and open-source projects.

Branding and styling

Mascot of Go programming language is a Gopher shown above. Golang.png
Mascot of Go programming language is a Gopher shown above.

The Gopher mascot was introduced in 2009 for the open source launch of the language. The design, by Renée French, borrowed from a c. 2000 WFMU promotion. [33]

In November 2016, the Go and Go Mono fonts were released by type designers Charles Bigelow and Kris Holmes specifically for use by the Go project. Go is a humanist sans-serif resembling Lucida Grande, and Go Mono is monospaced. Both fonts adhere to the WGL4 character set and were designed to be legible with a large x-height and distinct letterforms. Both Go and Go Mono adhere to the DIN 1450 standard by having a slashed zero, lowercase l with a tail, and an uppercase I with serifs. [34] [35]

In April 2018, the original logo was redesigned by brand designer Adam Smith. The new logo is a modern, stylized GO slanting right with trailing streamlines. (The Gopher mascot remained the same. [36] )

Generics

The lack of support for generic programming in initial versions of Go drew considerable criticism. [37] The designers expressed an openness to generic programming and noted that built-in functions were in fact type-generic, but are treated as special cases; Pike called this a weakness that might be changed at some point. [38] The Google team built at least one compiler for an experimental Go dialect with generics, but did not release it. [39]

In August 2018, the Go principal contributors published draft designs for generic programming and error handling and asked users to submit feedback. [40] [41] However, the error handling proposal was eventually abandoned. [42]

In June 2020, a new draft design document [43] was published that would add the necessary syntax to Go for declaring generic functions and types. A code translation tool, go2go, was provided to allow users to try the new syntax, along with a generics-enabled version of the online Go Playground. [44]

Generics were finally added to Go in version 1.18 on March 15, 2022. [45]

Versioning

Go 1 guarantees compatibility [46] for the language specification and major parts of the standard library. All versions up through the current Go 1.23 release [47] have maintained this promise.

Go does not follow SemVer; rather, each major Go release is supported until there are two newer major releases. Unlike most software, Go calls the second number in a version the major, i.e., in 1.xx is the major version. [48] This is because Go plans to never reach 2.0, given that compatibility is one of language's major selling points. [49]

Design

Go is influenced by C (especially the Plan 9 dialect [50] [ failed verification see discussion ]), but with an emphasis on greater simplicity and safety. It consists of:

Syntax

Go's syntax includes changes from C aimed at keeping code concise and readable. A combined declaration/initialization operator was introduced that allows the programmer to write i:=3 or s:="Hello, world!", without specifying the types of variables used. This contrasts with C's inti=3; and constchar*s="Hello, world!";.

Semicolons still terminate statements; [a] but are implicit when the end of a line occurs. [b]

Methods may return multiple values, and returning a result,err pair is the conventional way a method indicates an error to its caller in Go. [c] Go adds literal syntaxes for initializing struct parameters by name and for initializing maps and slices. As an alternative to C's three-statement for loop, Go's range expressions allow concise iteration over arrays, slices, strings, maps, and channels. [58]

fmt.Println("Hello World!") is a statement.

In Go, statements are separated by ending a line (hitting the Enter key) or by a semicolon ";".

Hitting the Enter key adds ";" to the end of the line implicitly (does not show up in the source code).

The left curly bracket { cannot come at the start of a line. [59]

Types

Go has a number of built-in types, including numeric ones (byte, int64, float32, etc.), Booleans, and byte strings (string). Strings are immutable; built-in operators and keywords (rather than functions) provide concatenation, comparison, and UTF-8 encoding/decoding. [60] Record types can be defined with the struct keyword. [61]

For each type T and each non-negative integer constant n, there is an array type denoted [n]T; arrays of differing lengths are thus of different types. Dynamic arrays are available as "slices", denoted []T for some type T. These have a length and a capacity specifying when new memory needs to be allocated to expand the array. Several slices may share their underlying memory. [38] [62] [63]

Pointers are available for all types, and the pointer-to-T type is denoted *T. Address-taking and indirection use the & and * operators, as in C, or happen implicitly through the method call or attribute access syntax. [64] [65] There is no pointer arithmetic, [d] except via the special unsafe.Pointer type in the standard library. [66]

For a pair of types K, V, the type map[K]V is the type mapping type-K keys to type-V values, though Go Programming Language specification does not give any performance guarantees or implementation requirements for map types. Hash tables are built into the language, with special syntax and built-in functions. chan T is a channel that allows sending values of type T between concurrent Go processes. [67]

Aside from its support for interfaces, Go's type system is nominal: the type keyword can be used to define a new named type, which is distinct from other named types that have the same layout (in the case of a struct, the same members in the same order). Some conversions between types (e.g., between the various integer types) are pre-defined and adding a new type may define additional conversions, but conversions between named types must always be invoked explicitly. [68] For example, the type keyword can be used to define a type for IPv4 addresses, based on 32-bit unsigned integers as follows:

typeipv4addruint32

With this type definition, ipv4addr(x) interprets the uint32 value x as an IP address. Simply assigning x to a variable of type ipv4addr is a type error. [69]

Constant expressions may be either typed or "untyped"; they are given a type when assigned to a typed variable if the value they represent passes a compile-time check. [70]

Function types are indicated by the func keyword; they take zero or more parameters and return zero or more values, all of which are typed. The parameter and return values determine a function type; thus, func(string, int32) (int, error) is the type of functions that take a string and a 32-bit signed integer, and return a signed integer (of default width) and a value of the built-in interface type error. [71]

Any named type has a method set associated with it. The IP address example above can be extended with a method for checking whether its value is a known standard:

// ZeroBroadcast reports whether addr is 255.255.255.255.func(addripv4addr)ZeroBroadcast()bool{returnaddr==0xFFFFFFFF}

Due to nominal typing, this method definition adds a method to ipv4addr, but not on uint32. While methods have special definition and call syntax, there is no distinct method type. [72]

Interface system

Go provides two features that replace class inheritance.[ citation needed ]

The first is embedding, which can be viewed as an automated form of composition. [73]

The second are its interfaces , which provides runtime polymorphism. [74] :266 Interfaces are a class of types and provide a limited form of structural typing in the otherwise nominal type system of Go. An object which is of an interface type is also of another type, much like C++ objects being simultaneously of a base and derived class. The design of Go interfaces was inspired by protocols from the Smalltalk programming language. [75] Multiple sources use the term duck typing when describing Go interfaces. [76] [77] Although the term duck typing is not precisely defined and therefore not wrong, it usually implies that type conformance is not statically checked. Because conformance to a Go interface is checked statically by the Go compiler (except when performing a type assertion), the Go authors prefer the term structural typing. [78]

The definition of an interface type lists required methods by name and type. Any object of type T for which functions exist matching all the required methods of interface type I is an object of type I as well. The definition of type T need not (and cannot) identify type I. For example, if Shape, Squareand Circle are defined as

import"math"typeShapeinterface{Area()float64}typeSquarestruct{// Note: no "implements" declarationsidefloat64}func(sqSquare)Area()float64{returnsq.side*sq.side}typeCirclestruct{// No "implements" declaration here eitherradiusfloat64}func(cCircle)Area()float64{returnmath.Pi*math.Pow(c.radius,2)}

then both a Square and a Circle are implicitly a Shape and can be assigned to a Shape-typed variable. [74] :263–268 In formal language, Go's interface system provides structural rather than nominal typing. Interfaces can embed other interfaces with the effect of creating a combined interface that is satisfied by exactly the types that implement the embedded interface and any methods that the newly defined interface adds. [74] :270

The Go standard library uses interfaces to provide genericity in several places, including the input/output system that is based on the concepts of Reader and Writer. [74] :282–283

Besides calling methods via interfaces, Go allows converting interface values to other types with a run-time type check. The language constructs to do so are the type assertion, [79] which checks against a single potential type:

varshpShape=Square{5}square,ok:=shp.(Square)// Asserts Square type on shp, should workifok{fmt.Printf("%#v\n",square)}else{fmt.Println("Can't print shape as Square")}

and the type switch, [80] which checks against multiple types:[ citation needed ]

func(sqSquare)Diagonal()float64{returnsq.side*math.Sqrt2}func(cCircle)Diameter()float64{return2*c.radius}funcLongestContainedLine(shpShape)float64{switchv:=shp.(type){caseSquare:returnv.Diagonal()// Or, with type assertion, shp.(Square).Diagonal()caseCircle:returnv.Diameter()// Or, with type assertion, shp.(Circle).Diameter()default:return0// In practice, this should be handled with errors}}

The empty interfaceinterface{} is an important base case because it can refer to an item of any concrete type. It is similar to the Object class in Java or C# and is satisfied by any type, including built-in types like int. [74] :284 Code using the empty interface cannot simply call methods (or built-in operators) on the referred-to object, but it can store the interface{} value, try to convert it to a more useful type via a type assertion or type switch, or inspect it with Go's reflect package. [81] Because interface{} can refer to any value, it is a limited way to escape the restrictions of static typing, like void* in C but with additional run-time type checks.[ citation needed ]

The interface{} type can be used to model structured data of any arbitrary schema in Go, such as JSON or YAML data, by representing it as a map[string]interface{} (map of string to empty interface). This recursively describes data in the form of a dictionary with string keys and values of any type. [82]

Interface values are implemented using pointer to data and a second pointer to run-time type information. [83] Like some other types implemented using pointers in Go, interface values are nil if uninitialized. [84]

Generic code using parameterized types

Since version 1.18, Go supports generic code using parameterized types. [85]

Functions and types now have the ability to be generic using type parameters. These type parameters are specified within square brackets, right after the function or type name. [86] The compiler transforms the generic function or type into non-generic by substituting type arguments for the type parameters provided, either explicitly by the user or type inference by the compiler. [87] This transformation process is referred to as type instantiation. [88]

Interfaces now can define a set of types (known as type set) using | (Union) operator, as well as a set of methods. These changes were made to support type constraints in generics code. For a generic function or type, a constraint can be thought of as the type of the type argument: a meta-type. This new ~T syntax will be the first use of ~ as a token in Go. ~T means the set of all types whose underlying type is T. [89]

typeNumberinterface{~int|~float64|~float32|~int32|~int64}funcAdd[TNumber](nums...T)T{varsumTfor_,v:=rangenums{sum+=v}returnsum}funcmain(){add:=Add[int]// Type instantiationprintln(add(1,2,3,4,5))// 15res:=Add(1.1,2.2,3.3,4.4,5.5)// Type Inferenceprintln(res)// +1.650000e+001}

Enumerated types

Go uses the iota keyword to create enumerated constants. [90]

typeByteSizefloat64const(_=iota// ignore first value by assigning to blank identifierKBByteSize=1<<(10*iota)MBGB)

Package system

In Go's package system, each package has a path (e.g., "compress/bzip2" or "golang.org/x/net/html") and a name (e.g., bzip2 or html). References to other packages' definitions must always be prefixed with the other package's name, and only the capitalized names from other packages are accessible: io.Reader is public but bzip2.reader is not. [91] The go get command can retrieve packages stored in a remote repository [92] and developers are encouraged to develop packages inside a base path corresponding to a source repository (such as example.com/user_name/package_name) to reduce the likelihood of name collision with future additions to the standard library or other external libraries. [93]

Concurrency: goroutines and channels

The Go language has built-in facilities, as well as library support, for writing concurrent programs. Concurrency refers not only to CPU parallelism, but also to asynchrony: letting slow operations like a database or network read run while the program does other work, as is common in event-based servers. [94]

The primary concurrency construct is the goroutine, a type of green thread. [95] :280–281 A function call prefixed with the go keyword starts a function in a new goroutine. The language specification does not specify how goroutines should be implemented, but current implementations multiplex a Go process's goroutines onto a smaller set of operating-system threads, similar to the scheduling performed in Erlang. [96] :10

While a standard library package featuring most of the classical concurrency control structures (mutex locks, etc.) is available, [96] :151–152 idiomatic concurrent programs instead prefer channels, which send messages between goroutines. [97] Optional buffers store messages in FIFO order [98] :43 and allow sending goroutines to proceed before their messages are received. [95] :233

Channels are typed, so that a channel of type chan T can only be used to transfer messages of type T. Special syntax is used to operate on them; <-ch is an expression that causes the executing goroutine to block until a value comes in over the channel ch, while ch <- x sends the value x (possibly blocking until another goroutine receives the value). The built-in switch-like select statement can be used to implement non-blocking communication on multiple channels; see below for an example. Go has a memory model describing how goroutines must use channels or other operations to safely share data. [99]

The existence of channels does not by itself set Go apart from actor model-style concurrent languages like Erlang, where messages are addressed directly to actors (corresponding to goroutines). In the actor model, channels are themselves actors, therefore addressing a channel just means to address an actor. The actor style can be simulated in Go by maintaining a one-to-one correspondence between goroutines and channels, but the language allows multiple goroutines to share a channel or a single goroutine to send and receive on multiple channels. [96] :147

From these tools one can build concurrent constructs like worker pools, pipelines (in which, say, a file is decompressed and parsed as it downloads), background calls with timeout, "fan-out" parallel calls to a set of services, and others. [100] Channels have also found uses further from the usual notion of interprocess communication, like serving as a concurrency-safe list of recycled buffers, [101] implementing coroutines (which helped inspire the name goroutine), [102] and implementing iterators. [103]

Concurrency-related structural conventions of Go (channels and alternative channel inputs) are derived from Tony Hoare's communicating sequential processes model. Unlike previous concurrent programming languages such as Occam or Limbo (a language on which Go co-designer Rob Pike worked), [104] Go does not provide any built-in notion of safe or verifiable concurrency. [105] While the communicating-processes model is favored in Go, it is not the only one: all goroutines in a program share a single address space. This means that mutable objects and pointers can be shared between goroutines; see § Lack of data race safety, below.

Suitability for parallel programming

Although Go's concurrency features are not aimed primarily at parallel processing, [94] they can be used to program shared-memory multi-processor machines. Various studies have been done into the effectiveness of this approach. [106] One of these studies compared the size (in lines of code) and speed of programs written by a seasoned programmer not familiar with the language and corrections to these programs by a Go expert (from Google's development team), doing the same for Chapel, Cilk and Intel TBB. The study found that the non-expert tended to write divide-and-conquer algorithms with one go statement per recursion, while the expert wrote distribute-work-synchronize programs using one goroutine per processor core. The expert's programs were usually faster, but also longer. [107]

Lack of data race safety

Go's approach to concurrency can be summarized as "don't communicate by sharing memory; share memory by communicating". [108] There are no restrictions on how goroutines access shared data, making data races possible. Specifically, unless a program explicitly synchronizes via channels or other means, writes from one goroutine might be partly, entirely, or not at all visible to another, often with no guarantees about ordering of writes. [105] Furthermore, Go's internal data structures like interface values, slice headers, hash tables, and string headers are not immune to data races, so type and memory safety can be violated in multithreaded programs that modify shared instances of those types without synchronization. [109] [110] Instead of language support, safe concurrent programming thus relies on conventions; for example, Chisnall recommends an idiom called "aliases xor mutable", meaning that passing a mutable value (or pointer) over a channel signals a transfer of ownership over the value to its receiver. [96] :155 The gc toolchain has an optional data race detector that can check for unsynchronized access to shared memory during runtime since version 1.1, [111] additionally a best-effort race detector is also included by default since version 1.6 of the gc runtime for access to the map data type. [112]

Binaries

The linker in the gc toolchain creates statically linked binaries by default; therefore all Go binaries include the Go runtime. [113] [114]

Omissions

Go deliberately omits certain features common in other languages, including (implementation) inheritance, assertions, [e] pointer arithmetic, [d] implicit type conversions, untagged unions, [f] and tagged unions. [g] The designers added only those facilities that all three agreed on. [117]

Of the omitted language features, the designers explicitly argue against assertions and pointer arithmetic, while defending the choice to omit type inheritance as giving a more useful language, encouraging instead the use of interfaces to achieve dynamic dispatch [h] and composition to reuse code. Composition and delegation are in fact largely automated by struct embedding; according to researchers Schmager et al., this feature "has many of the drawbacks of inheritance: it affects the public interface of objects, it is not fine-grained (i.e, no method-level control over embedding), methods of embedded objects cannot be hidden, and it is static", making it "not obvious" whether programmers will overuse it to the extent that programmers in other languages are reputed to overuse inheritance. [73]

Exception handling was initially omitted in Go due to lack of a "design that gives value proportionate to the complexity". [118] An exception-like panic/recover mechanism that avoids the usual try-catch control structure was proposed [119] and released in the March 30, 2010 snapshot. [120] The Go authors advise using it for unrecoverable errors such as those that should halt an entire program or server request, or as a shortcut to propagate errors up the stack within a package. [121] [122] Across package boundaries, Go includes a canonical error type, and multi-value returns using this type are the standard idiom. [4]

Style

The Go authors put substantial effort into influencing the style of Go programs:

Tools

The main Go distribution includes tools for building, testing, and analyzing code:

It also includes profiling and debugging support, fuzzing capabilities to detect bugs, runtime instrumentation (for example, to track garbage collection pauses), and a data race detector.

Another tool maintained by the Go team but is not included in Go distributions is gopls, a language server that provides IDE features such as intelligent code completion to Language Server Protocol compatible editors. [131]

An ecosystem of third-party tools adds to the standard distribution, such as gocode, which enables code autocompletion in many text editors, goimports, which automatically adds/removes package imports as needed, and errcheck, which detects code that might unintentionally ignore errors.

Examples

Hello world

packagemainimport"fmt"funcmain(){fmt.Println("hello world")}

where "fmt" is the package for formatted I/O , similar to C's C file input/output. [132]

Concurrency

The following simple program demonstrates Go's concurrency features to implement an asynchronous program. It launches two lightweight threads ("goroutines"): one waits for the user to type some text, while the other implements a timeout. The select statement waits for either of these goroutines to send a message to the main routine, and acts on the first message to arrive (example adapted from David Chisnall's book). [96] :152

packagemainimport("fmt""time")funcreadword(chchanstring){fmt.Println("Type a word, then hit Enter.")varwordstringfmt.Scanf("%s",&word)ch<-word}functimeout(tchanbool){time.Sleep(5*time.Second)t<-false}funcmain(){t:=make(chanbool)gotimeout(t)ch:=make(chanstring)goreadword(ch)select{caseword:=<-ch:fmt.Println("Received",word)case<-t:fmt.Println("Timeout.")}}

Testing

The testing package provides support for automated testing of go packages. [133] Target function example:

funcExtractUsername(emailstring)string{at:=strings.Index(email,"@")returnemail[:at]}

Test code (note that assert keyword is missing in Go; tests live in <filename>_test.go at the same package):

import("testing")funcTestExtractUsername(t*testing.T){t.Run("withoutDot",func(t*testing.T){username:=ExtractUsername("r@google.com")ifusername!="r"{t.Fatalf("Got: %v\n",username)}})t.Run("withDot",func(t*testing.T){username:=ExtractUsername("jonh.smith@example.com")ifusername!="jonh.smith"{t.Fatalf("Got: %v\n",username)}})}

It is possible to run tests in parallel.

Web app

The net/http [134] package provides support for creating web applications.

This example would show "Hello world!" when localhost:8080 is visited.

packagemainimport("fmt""log""net/http")funchelloFunc(whttp.ResponseWriter,r*http.Request){fmt.Fprintf(w,"Hello world!")}funcmain(){http.HandleFunc("/",helloFunc)log.Fatal(http.ListenAndServe(":8080",nil))}

Applications

Go has found widespread adoption in various domains due to its robust standard library and ease of use. [135]

Popular applications include: Caddy, a web server that automates the process of setting up HTTPS, [136] Docker, which provides a platform for containerization, aiming to ease the complexities of software development and deployment, [137] Kubernetes, which automates the deployment, scaling, and management of containerized applications, [138] CockroachDB, a distributed SQL database engineered for scalability and strong consistency, [139] and Hugo, a static site generator that prioritizes speed and flexibility, allowing developers to create websites efficiently. [140]

Reception

The interface system, and the deliberate omission of inheritance, were praised by Michele Simionato, who likened these characteristics to those of Standard ML, calling it "a shame that no popular language has followed [this] particular route". [141]

Dave Astels at Engine Yard wrote in 2009: [142]

Go is extremely easy to dive into. There are a minimal number of fundamental language concepts and the syntax is clean and designed to be clear and unambiguous. Go is still experimental and still a little rough around the edges.

Go was named Programming Language of the Year by the TIOBE Programming Community Index in its first year, 2009, for having a larger 12-month increase in popularity (in only 2 months, after its introduction in November) than any other language that year, and reached 13th place by January 2010, [143] surpassing established languages like Pascal. By June 2015, its ranking had dropped to below 50th in the index, placing it lower than COBOL and Fortran. [144] But as of January 2017, its ranking had surged to 13th, indicating significant growth in popularity and adoption. Go was again awarded TIOBE Programming Language of the Year in 2016. [145]

Bruce Eckel has stated: [146]

The complexity of C++ (even more complexity has been added in the new C++), and the resulting impact on productivity, is no longer justified. All the hoops that the C++ programmer had to jump through in order to use a C-compatible language make no sense anymore -- they're just a waste of time and effort. Go makes much more sense for the class of problems that C++ was originally intended to solve.

A 2011 evaluation of the language and its gc implementation in comparison to C++ (GCC), Java and Scala by a Google engineer found:

Go offers interesting language features, which also allow for a concise and standardized notation. The compilers for this language are still immature, which reflects in both performance and binary sizes.

R. Hundt [147]

The evaluation got a rebuttal from the Go development team. Ian Lance Taylor, who had improved the Go code for Hundt's paper, had not been aware of the intention to publish his code, and says that his version was "never intended to be an example of idiomatic or efficient Go"; Russ Cox then optimized the Go code, as well as the C++ code, and got the Go code to run almost as fast as the C++ version and more than an order of magnitude faster than the code in the paper. [148]

Naming dispute

On November 10, 2009, the day of the general release of the language, Francis McCabe, developer of the Go! programming language (note the exclamation point), requested a name change of Google's language to prevent confusion with his language, which he had spent 10 years developing. [155] McCabe raised concerns that "the 'big guy' will end up steam-rollering over" him, and this concern resonated with the more than 120 developers who commented on Google's official issues thread saying they should change the name, with some [156] even saying the issue contradicts Google's motto of: Don't be evil. [157]

On October 12, 2010, the filed public issue ticket was closed by Google developer Russ Cox (@rsc) with the custom status "Unfortunate" accompanied by the following comment:

"There are many computing products and services named Go. In the 11 months since our release, there has been minimal confusion of the two languages." [157]

See also

Notes

  1. But "To allow complex statements to occupy a single line, a semicolon may be omitted before a closing ) or }". [56]
  2. "if the newline comes after a token that could end a statement, [the lexer will] insert a semicolon". [57]
  3. Usually, exactly one of the result and error values has a value other than the type's zero value; sometimes both do, as when a read or write can only be partially completed, and sometimes neither, as when a read returns 0 bytes. See Semipredicate problem: Multivalued return.
  4. 1 2 Language FAQ "Why is there no pointer arithmetic? Safety ... never derive an illegal address that succeeds incorrectly ... using array indices can be as efficient as ... pointer arithmetic ... simplify the implementation of the garbage collector...." [4]
  5. Language FAQ "Why does Go not have assertions? ...our experience has been that programmers use them as a crutch to avoid thinking about proper error handling and reporting...." [4]
  6. Language FAQ "Why are there no untagged unions...? [they] would violate Go's memory safety guarantees." [4]
  7. Language FAQ "Why does Go not have variant types? ... We considered [them but] they overlap in confusing ways with interfaces.... [S]ome of what variant types address is already covered, ... although not as elegantly." [4] (The tag of an interface type [115] is accessed with a type assertion [116] ).
  8. Questions "How do I get dynamic dispatch of methods?" and "Why is there no type inheritance?" in the language FAQ. [4]

Related Research Articles

Java and C++ are two prominent object-oriented programming languages. By many language popularity metrics, the two languages have dominated object-oriented and high-performance software development for much of the 21st century, and are often directly compared and contrasted. Java's syntax was based on C/C++.

Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. This is a generalization of single-dispatch polymorphism where a function or method call is dynamically dispatched based on the derived type of the object on which the method has been called. Multiple dispatch routes the dynamic dispatch to the implementing function or method using the combined characteristics of one or more arguments.

<span class="mw-page-title-main">D (programming language)</span> Multi-paradigm system programming language

D, also known as dlang, is a multi-paradigm system programming language created by Walter Bright at Digital Mars and released in 2001. Andrei Alexandrescu joined the design and development effort in 2007. Though it originated as a re-engineering of C++, D is now a very different language. As it has developed, it has drawn inspiration from other high-level programming languages. Notably, it has been influenced by Java, Python, Ruby, C#, and Eiffel.

In mathematics and computer science, a higher-order function (HOF) is a function that does at least one of the following:

In computer programming, a function object is a construct allowing an object to be invoked or called as if it were an ordinary function, usually with the same syntax. In some languages, particularly C++, function objects are often called functors.

This article compares two programming languages: C# with Java. While the focus of this article is mainly the languages and their features, such a comparison will necessarily also consider some features of platforms and libraries.

<span class="mw-page-title-main">GObject</span> Free software library

The GLib Object System, or GObject, is a free software library providing a portable object system and transparent cross-language interoperability. GObject is designed for use both directly in C programs to provide object-oriented C-based APIs and through bindings to other languages to provide transparent cross-language interoperability, e.g. PyGObject.

<span class="mw-page-title-main">Dependency injection</span> Software programming technique

In software engineering, dependency injection is a programming technique in which an object or function receives other objects or functions that it requires, as opposed to creating them internally. Dependency injection aims to separate the concerns of constructing objects and using them, leading to loosely coupled programs. The pattern ensures that an object or function that wants to use a given service should not have to know how to construct those services. Instead, the receiving "client" is provided with its dependencies by external code, which it is not aware of. Dependency injection makes implicit dependencies explicit and helps solve the following problems:

In some programming languages, const is a type qualifier that indicates that the data is read-only. While this can be used to declare constants, const in the C family of languages differs from similar constructs in other languages in that it is part of the type, and thus has complicated behavior when combined with pointers, references, composite data types, and type-checking. In other languages, the data is not in a single memory location, but copied at compile time for each use. Languages which use it include C, C++, D, JavaScript, Julia, and Rust.

In the C programming language, data types constitute the semantics and characteristics of storage of data elements. They are expressed in the language syntax in form of declarations for memory locations or variables. Data types also determine the types of operations or methods of processing of data elements.

<span class="mw-page-title-main">C Sharp (programming language)</span> Programming language

C# is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.

typedef is a reserved keyword in the programming languages C, C++, and Objective-C. It is used to create an additional name (alias) for another data type, but does not create a new type, except in the obscure case of a qualified typedef of an array type where the typedef qualifiers are transferred to the array element type. As such, it is often used to simplify the syntax of declaring complex data structures consisting of struct and union types, although it is also commonly used to provide specific descriptive type names for integer data types of varying sizes.

In the Java computer programming language, an annotation is a form of syntactic metadata that can be added to Java source code. Classes, methods, variables, parameters and Java packages may be annotated. Like Javadoc tags, Java annotations can be read from source files. Unlike Javadoc tags, Java annotations can also be embedded in and read from Java class files generated by the Java compiler. This allows annotations to be retained by the Java virtual machine at run-time and read via reflection. It is possible to create meta-annotations out of the existing ones in Java.

This is an overview of Fortran 95 language features. Included are the additional features of TR-15581:Enhanced Data Type Facilities, which have been universally implemented. Old features that have been superseded by new ones are not described – few of those historic features are used in modern programs although most have been retained in the language to maintain backward compatibility. The additional features of subsequent standards, up to Fortran 2023, are described in the Fortran 2023 standard document, ISO/IEC 1539-1:2023. Many of its new features are still being implemented in compilers.

This article describes the syntax of the C# programming language. The features described are compatible with .NET Framework and Mono.

Seed7 is an extensible general-purpose programming language designed by Thomas Mertes. It is syntactically similar to Pascal and Ada. Along with many other features, it provides an extension mechanism. Seed7 supports introducing new syntax elements and their semantics into the language, and allows new language constructs to be defined and written in Seed7. For example, programmers can introduce syntax and semantics of new statements and user defined operator symbols. The implementation of Seed7 differs significantly from that of languages with hard-coded syntax and semantics.

Swift is a high-level general-purpose, multi-paradigm, compiled programming language created by Chris Lattner in 2010 for Apple Inc. and maintained by the open-source community. Swift compiles to machine code and uses an LLVM-based compiler. Swift was first released in June 2014 and the Swift toolchain has shipped in Xcode since Xcode version 6, released in September 2014.

<span class="mw-page-title-main">Nim (programming language)</span> Programming language

Nim is a general-purpose, multi-paradigm, statically typed, compiled high-level system programming language, designed and developed by a team around Andreas Rumpf. Nim is designed to be "efficient, expressive, and elegant", supporting metaprogramming, functional, message passing, procedural, and object-oriented programming styles by providing several features such as compile time code generation, algebraic data types, a foreign function interface (FFI) with C, C++, Objective-C, and JavaScript, and supporting compiling to those same languages as intermediate representations.

<span class="mw-page-title-main">Zig (programming language)</span> A general-purpose programming language, toolchain to build Zig/C/C++ code

Zig is an imperative, general-purpose, statically typed, compiled system programming language designed by Andrew Kelley. It is intended as a successor to the language C, with the intent of being even smaller and simpler to program in, while offering more functionality. It is free and open-source software, released under an MIT License.

References

  1. "Codewalk: First-Class Functions in Go". Go supports first class functions, higher-order functions, user-defined function types, function literals, closures, and multiple return values. This rich feature set supports a functional programming style in a strongly typed language.
  2. "Is Go an object-oriented language?" . Retrieved April 13, 2019. Although Go has types and methods and allows an object-oriented style of programming, there is no type hierarchy.
  3. "Go: code that grows with grace" . Retrieved June 24, 2018. Go is Object Oriented, but not in the usual way.
  4. 1 2 3 4 5 6 7 8 "Language Design FAQ". The Go Programming Language. January 16, 2010. Retrieved February 27, 2010.
  5. 1 2 "Text file LICENSE". The Go Programming Language. Retrieved October 5, 2012.
  6. "The Go Programming Language Specification - the Go Programming Language".
  7. 1 2 "Why doesn't Go have "implements" declarations?". The Go Programming Language. Retrieved October 1, 2015.
  8. Pike, Rob (December 22, 2014). "Rob Pike on Twitter". Archived from the original on April 7, 2022. Retrieved March 13, 2016. Go has structural typing, not duck typing. Full interface satisfaction is checked and required.
  9. "lang/go: go-1.4". OpenBSD ports. December 23, 2014. Retrieved January 19, 2015.
  10. "Go Porting Efforts". Go Language Resources. cat-v. January 12, 2010. Retrieved January 18, 2010.
  11. "Additional IP Rights Grant". The Go Programming Language. Retrieved October 5, 2012.
  12. "Go Introduction". www.w3schools.com. Retrieved November 23, 2024.
  13. "Go Introduction". www.w3schools.com. Retrieved November 23, 2024.
  14. Kincaid, Jason (November 10, 2009). "Google's Go: A New Programming Language That's Python Meets C++". TechCrunch. Retrieved January 18, 2010.
  15. Metz, Cade (May 5, 2011). "Google Go boldly goes where no code has gone before". The Register.
  16. "Is the language called Go or Golang?" . Retrieved March 16, 2022. The language is called Go.
  17. "Go 1.5 Release Notes" . Retrieved January 28, 2016. The compiler and runtime are now implemented in Go and assembler, without C.
  18. "The Go programming language" . Retrieved November 1, 2024.
  19. "gofrontend" . Retrieved November 1, 2024.
  20. "gccgo" . Retrieved November 1, 2024. gccgo, the GNU compiler for the Go programming language
  21. "Gollvm" . Retrieved November 1, 2024. Gollvm is an LLVM-based Go compiler.
  22. "A compiler from Go to JavaScript for running Go code in a browser: Gopherjs/Gopherjs". GitHub . Archived from the original on December 12, 2023.
  23. "Go at Google: Language Design in the Service of Software Engineering" . Retrieved October 8, 2018.
  24. Pike, Rob (April 28, 2010). "Another Go at Language Design". Stanford EE Computer Systems Colloquium. Stanford University. Video available.
  25. "Frequently Asked Questions (FAQ) - The Go Programming Language". The Go Programming Language. Retrieved February 26, 2016.
  26. Binstock, Andrew (May 18, 2011). "Dr. Dobb's: Interview with Ken Thompson". Archived from the original on January 5, 2013. Retrieved February 7, 2014.
  27. Pike, Rob (2012). "Less is exponentially more".
  28. Griesemer, Robert (2015). "The Evolution of Go".
  29. Griesemer, Robert; Pike, Rob; Thompson, Ken; Taylor, Ian; Cox, Russ; Kim, Jini; Langley, Adam. "Hey! Ho! Let's Go!". Google Open Source. Retrieved May 17, 2018.
  30. Shankland, Stephen (March 30, 2012). "Google's Go language turns one, wins a spot at YouTube: The lower-level programming language has matured enough to sport the 1.0 version number. And it's being used for real work at Google". News. CNet. CBS Interactive Inc. Retrieved August 6, 2017. Google has released version 1 of its Go programming language, an ambitious attempt to improve upon giants of the lower-level programming world such as C and C++.
  31. "Release History". The Go Programming Language.
  32. "Go FAQ: Is Google using Go internally?" . Retrieved March 9, 2013.
  33. "The Go Gopher - The Go Programming Language". go.dev. Retrieved February 9, 2023.
  34. "Go fonts". Go. November 16, 2016. Retrieved March 12, 2019.
  35. "Go Font TTFs". GitHub. Retrieved April 2, 2019.
  36. "Go's New Brand". The Go Blog. Retrieved November 9, 2018.
  37. Merrick, Alice (March 9, 2021). "Go Developer Survey 2020 Results". Go Programming Language. Retrieved March 16, 2022.
  38. 1 2 Pike, Rob (September 26, 2013). "Arrays, slices (and strings): The mechanics of 'append'". The Go Blog. Retrieved March 7, 2015.
  39. "E2E: Erik Meijer and Robert Griesemer". Channel 9. Microsoft. May 7, 2012.
  40. "Go 2 Draft Designs" . Retrieved September 12, 2018.
  41. "The Go Blog: Go 2 Draft Designs". August 28, 2018.
  42. "Proposal: A built-in Go error check function, "try"". Go repository on GitHub. Retrieved March 16, 2022.
  43. "Type Parameters — Draft Design". go.googlesource.com.
  44. "Generics in Go". bitfieldconsulting.com. December 17, 2021.
  45. "Go 1.18 is released!". Go Programming Language. March 15, 2022. Retrieved March 16, 2022.
  46. "Go 1 and the Future of Go Programs". The Go Programming Language.
  47. "Go 1.23 Release Notes". The Go Programming Language.
  48. "Release History". The Go Programming Language.
  49. "Backward Compatibility, Go 1.21, and Go 2". The Go Programming Language.
  50. "A Quick Guide to Go's Assembler". go.dev. Retrieved December 31, 2021.
  51. Pike, Rob. "The Go Programming Language". YouTube. Retrieved July 1, 2011.
  52. Pike, Rob (November 10, 2009). The Go Programming Language (flv) (Tech talk). Google. Event occurs at 8:53.
  53. "Download and install packages and dependencies". See godoc.org for addresses and documentation of some packages.
  54. "GoDoc". godoc.org.
  55. Pike, Rob. "The Changelog" (Podcast). Archived from the original on October 20, 2013. Retrieved October 7, 2013.
  56. "Go Programming Language Specification, §Semicolons". The Go Programming Language.
  57. "Effective Go, §Semicolons". The Go Programming Language.
  58. "The Go Programming Language Specification". The Go Programming Language.
  59. "Go Syntax". www.w3schools.com. Retrieved November 23, 2024.
  60. Pike, Rob (October 23, 2013). "Strings, bytes, runes and characters in Go".
  61. Doxsey, Caleb. "Structs and Interfaces — An Introduction to Programming in Go". www.golang-book.com. Retrieved October 15, 2018.
  62. Gerrand, Andrew. "Go Slices: usage and internals".
  63. The Go Authors. "Effective Go: Slices".
  64. The Go authors. "Selectors".
  65. The Go authors. "Calls".
  66. "Go Programming Language Specification, §Package unsafe". The Go Programming Language.
  67. "The Go Programming Language Specification". go.dev. Retrieved December 31, 2021.
  68. "The Go Programming Language Specification". The Go Programming Language.
  69. "A tour of go". go.dev.
  70. "The Go Programming Language Specification". The Go Programming Language.
  71. "The Go Programming Language Specification". go.dev. Retrieved December 31, 2021.
  72. "The Go Programming Language Specification". The Go Programming Language.
  73. 1 2 Schmager, Frank; Cameron, Nicholas; Noble, James (2010). GoHotDraw: evaluating the Go programming language with design patterns. Evaluation and Usability of Programming Languages and Tools. ACM.
  74. 1 2 3 4 5 Balbaert, Ivo (2012). The Way to Go: A Thorough Introduction to the Go Programming Language. iUniverse.
  75. "The Evolution of Go". talks.golang.org. Retrieved March 13, 2016.
  76. Diggins, Christopher (November 24, 2009). "Duck Typing and the Go Programming Language". Dr. Dobb's, The world of software development. Retrieved March 10, 2016.
  77. Ryer, Mat (December 1, 2015). "Duck typing in Go" . Retrieved March 10, 2016.
  78. "Frequently Asked Questions (FAQ) - The Go Programming Language". The Go Programming Language.
  79. "The Go Programming Language Specification". The Go Programming Language.
  80. "The Go Programming Language Specification". The Go Programming Language.
  81. "reflect package". pkg.go.dev.
  82. "map[string]interface{} in Go". bitfieldconsulting.com. June 6, 2020.
  83. "Go Data Structures: Interfaces" . Retrieved November 15, 2012.
  84. "The Go Programming Language Specification". The Go Programming Language.
  85. "Go 1.18 Release Notes: Generics". Go Programming Language. March 15, 2022. Retrieved March 16, 2022.
  86. "Type Parameters Proposal". go.googlesource.com. Retrieved June 25, 2023.
  87. "The Go Programming Language Specification - The Go Programming Language". go.dev. Retrieved June 25, 2023.
  88. "An Introduction To Generics - The Go Programming Language". go.dev. Retrieved June 25, 2023.
  89. "Type Parameters Proposal". go.googlesource.com. Retrieved June 25, 2023.
  90. "Effective Go". golang.org. The Go Authors. Retrieved May 13, 2014.
  91. "A Tutorial for the Go Programming Language". The Go Programming Language. Retrieved March 10, 2013. In Go the rule about visibility of information is simple: if a name (of a top-level type, function, method, constant or variable, or of a structure field or method) is capitalized, users of the package may see it. Otherwise, the name and hence the thing being named is visible only inside the package in which it is declared.
  92. "go". The Go Programming Language.
  93. "How to Write Go Code". The Go Programming Language. The packages from the standard library are given short import paths such as "fmt" and "net/http". For your own packages, you must choose a base path that is unlikely to collide with future additions to the standard library or other external libraries. If you keep your code in a source repository somewhere, then you should use the root of that source repository as your base path. For instance, if you have an Example account at example.com/user, that should be your base path
  94. 1 2 Pike, Rob (September 18, 2012). "Concurrency is not Parallelism".
  95. 1 2 Donovan, Alan A. A.; Kernighan, Brian W. (2016). The Go programming language. Addison-Wesley professional computing series. New York, Munich: Addison-Wesley. ISBN   978-0-13-419044-0.
  96. 1 2 3 4 5 Chisnall, David (2012). The Go Programming Language Phrasebook. Addison-Wesley. ISBN   9780132919005.
  97. "Effective Go". The Go Programming Language.
  98. Summerfield, Mark (2012). Programming in Go: Creating Applications for the 21st Century. Addison-Wesley.
  99. "The Go Memory Model" . Retrieved April 10, 2017.
  100. "Go Concurrency Patterns". The Go Programming Language.
  101. Graham-Cumming, John (August 24, 2013). "Recycling Memory Buffers in Go".
  102. "tree.go".
  103. Cheslack-Postava, Ewen. "Iterators in Go".
  104. Kernighan, Brian W. "A Descent Into Limbo".
  105. 1 2 "The Go Memory Model" . Retrieved January 5, 2011.
  106. Tang, Peiyi (2010). Multi-core parallel programming in Go (PDF). Proc. First International Conference on Advanced Computing and Communications. Archived from the original (PDF) on September 9, 2016. Retrieved May 14, 2015.
  107. Nanz, Sebastian; West, Scott; Soares Da Silveira, Kaue. Examining the expert gap in parallel programming (PDF). Euro-Par 2013. CiteSeerX   10.1.1.368.6137 .
  108. Go Authors. "Share Memory By Communicating".
  109. Cox, Russ. "Off to the Races".
  110. Pike, Rob (October 25, 2012). "Go at Google: Language Design in the Service of Software Engineering". Google, Inc. "There is one important caveat: Go is not purely memory safe in the presence of concurrency."
  111. "Introducing the Go Race Detector". The Go Blog. Retrieved June 26, 2013.
  112. "Go 1.6 Release Notes - The Go Programming Language". go.dev. Retrieved November 17, 2023.
  113. "Frequently Asked Questions (FAQ) - the Go Programming Language".
  114. "A Story of a Fat Go Binary". September 21, 2018.
  115. "Go Programming Language Specification, §Interface types". The Go Programming Language.
  116. "Go Programming Language Specification, §Type assertions". The Go Programming Language.
  117. "All Systems Are Go". informIT (Interview). August 17, 2010. Retrieved June 21, 2018.
  118. "Language Design FAQ". November 13, 2009. Archived from the original on November 13, 2009.
  119. "Proposal for an exception-like mechanism". golang-nuts. March 25, 2010. Retrieved March 25, 2010.
  120. "Weekly Snapshot History". The Go Programming Language.
  121. "Panic And Recover". Go wiki.
  122. "Effective Go". The Go Programming Language.
  123. "gofmt". The Go Programming Language. Retrieved February 5, 2021.
  124. "golang/lint public archive". github.com. November 30, 2022.
  125. 1 2 "Effective Go". The Go Programming Language.
  126. "Unused local variables". yourbasic.org. Retrieved February 11, 2021.
  127. "Unused package imports". yourbasic.org. Retrieved February 11, 2021.
  128. "Code Review Comments". GitHub . Retrieved July 3, 2018.
  129. "Talks" . Retrieved July 3, 2018.
  130. "Errors Are Values" . Retrieved July 3, 2018.
  131. "tools/gopls/README.md at master · golang/tools". GitHub. Retrieved November 17, 2023.
  132. "fmt". The Go Programming Language. Retrieved April 8, 2019.
  133. "testing". The Go Programming Language. Retrieved December 27, 2020.
  134. "http package - net/http - Go Packages". pkg.go.dev. Retrieved November 23, 2024.
  135. Lee, Wei-Meng (November 24, 2022). "Introduction to the Go Programming Language". Component Developer Magazine . Archived from the original on June 5, 2023. Retrieved September 8, 2023.
  136. Hoffmann, Frank; Neumeyer, Mandy (August 2018). "Simply Secure". Linux Magazine . No. 213. Archived from the original on May 28, 2023. Retrieved September 8, 2023.
  137. Lee, Wei-Meng (August 31, 2022). "Introduction to Containerization Using Docker". CODE Magazine . Archived from the original on May 30, 2023. Retrieved September 8, 2023.
  138. Pirker, Alexander (February 24, 2023). "Kubernetes Security for Starters". CODE Magazine . Archived from the original on April 1, 2023. Retrieved September 8, 2023.
  139. Taft, Rebecca; Sharif, Irfan; Matei, Andrei; Van Benschoten, Nathan; Lewis, Jordan; Grieger, Tobias; Niemi, Kai; Woods, Andy; Birzin, Anne; Poss, Raphael; Bardea, Paul; Ranade, Amruta; Darnell, Ben; Gruneir, Bram; Jaffray, Justin; Zhang, Lucy; Mattis, Peter (June 11, 2020). "CockroachDB: The Resilient Geo-Distributed SQL Database". Proceedings of the 2020 ACM SIGMOD International Conference on Management of Data. SIGMOD '20. pp. 1493–1509. doi: 10.1145/3318464.3386134 . ISBN   978-1-4503-6735-6.
  140. Hopkins, Brandon (September 13, 2022). "Static Site Generation with Hugo". Linux Journal. Archived from the original on April 8, 2023. Retrieved September 8, 2023.
  141. Simionato, Michele (November 15, 2009). "Interfaces vs Inheritance (or, watch out for Go!)". artima. Retrieved November 15, 2009.
  142. Astels, Dave (November 9, 2009). "Ready, Set, Go!". engineyard. Archived from the original on October 19, 2018. Retrieved November 9, 2009.
  143. jt (January 11, 2010). "Google's Go Wins Programming Language Of The Year Award". jaxenter. Retrieved December 5, 2012.
  144. "TIOBE Programming Community Index for June 2015". TIOBE Software. June 2015. Retrieved July 5, 2015.
  145. "TIOBE Index". TIOBE. Retrieved July 15, 2024.
  146. Eckel, Bruce (August 27, 2011). "Calling Go from Python via JSON-RPC" . Retrieved August 29, 2011.
  147. Hundt, Robert (2011). Loop recognition in C++/Java/Go/Scala (PDF). Scala Days.
  148. Metz, Cade (July 1, 2011). "Google Go strikes back with C++ bake-off". The Register .
  149. Yager, Will. "Why Go is not Good" . Retrieved November 4, 2018.
  150. Dobronszki, Janos. "Everyday Hassles in Go" . Retrieved November 4, 2018.
  151. "Why are there braces but no semicolons? And why can't I put the opening brace on the next line?" . Retrieved March 26, 2020. The advantages of a single, programmatically mandated format for all Go programs greatly outweigh any perceived disadvantages of the particular style.
  152. "I want off Mr. Golang's Wild Ride". February 28, 2020. Retrieved November 17, 2020.
  153. "proposal: os: Create/Open/OpenFile() set FILE_SHARE_DELETE on windows #32088". GitHub . May 16, 2019. Retrieved November 17, 2020.
  154. Tu, Tengfei (2019). "Understanding Real-World Concurrency Bugs in Go" (PDF). For example, around 58% of blocking bugs are caused by message passing. In addition to the violation of Go's channel usage rules (e.g., waiting on a channel that no one sends data to or close), many concurrency bugs are caused by the mixed usage of message passing and other new semantics and new libraries in Go, which can easily be overlooked but hard to detect
  155. Brownlee, John (November 13, 2009). "Google didn't google "Go" before naming their programming language'". Archived from the original on December 8, 2015. Retrieved May 26, 2016.
  156. Claburn, Thomas (November 11, 2009). "Google 'Go' Name Brings Accusations Of Evil'". InformationWeek. Archived from the original on July 22, 2010. Retrieved January 18, 2010.
  157. 1 2 "Issue 9 - go — I have already used the name for *MY* programming language". Github. Google Inc. Retrieved October 12, 2010.

Further reading