In computing, a channel is a model for interprocess communication and synchronization via message passing. A message may be sent over a channel, and another process or thread is able to receive messages sent over a channel it has a reference to, as a stream. Different implementations of channels may be buffered or not, and either synchronous or asynchronous.
The multithreading library, libthread, which was first created for the operating system Plan 9, offers inter-thread communication based on fixed-size channels.
The OCaml event module offers typed channels for synchronization. When the module's send and receive functions are called, they create corresponding send and receive events which can be synchronized.
The Love2D library which uses the Lua programming language implements channels with push and pop operations similar to stacks. The pop operation will block so as long as there is data resident on the stack. A demand operation is equivalent to pop, except it will block until there is data on the stack
-- A string containing code which will be interpreted by a function such as loadstring(),-- but on the C side to start a native thread.localthreadCode=[[ love.thread.getChannel("test"):push("Hello world!")]]functionlove.load()-- Start the thread.thread=love.thread.newThread(threadCode)thread:start()-- The thread will block until "Hello world!" is popped off channel test's stack.-- Because the channel can be popped from before the thread first executes, there may not be data on the stack.-- in that case use :demand() instead of :pop() because :demand() will block until there is data on the stack and then return the data.print(love.thread.getChannel("test"):demand())-- The thread can now finish.end
The XMOS programming language XC provides a primitive type "Chan" and two operators "<:" and ":>" for sending and receiving data from a channel. [1]
In this example, two hardware threads are started on the XMOS, running the two lines in the "par" block. The first line transmits the number 42 through the channel while the second waits until it is received and sets the value of x. The XC language also allows asynchronous receiving on channels through a select statement.
chanc;intx;par{c<:42;c:>x;}
This snippet of Go code performs similarly to the XC code. First the channel c is created, then a goroutine is spawned which sends 42 through the channel. When the number is put in the channel x is set to 42. Go allows channels to buffer contents, as well as non blocking receiving through the use of a select block. [2]
c:=make(chanint)gofunc(){c<-42}()x:=<-c
Rust provides asynchronous channels for communication between threads. Channels allow a unidirectional flow of information between two end-points: the Sender
and the Receiver
. [3]
usestd::sync::mpsc;usestd::thread;fnmain(){let(tx,rx)=mpsc::channel();thread::spawn(move||{tx.send(123).unwrap();});letresult=rx.recv();println!("{:?}",result);}
In addition to their fundamental use for interprocess communication, channels can be used as a primitive to implement various other concurrent programming constructs which can be realized as streams. For example, channels can be used to construct futures and promises, where a future is a one-element channel, and a promise is a process that sends to the channel, fulfilling the future. [4] Similarly, iterators can be constructed directly from channels. [5]
In computing and in systems theory, first in, first out, acronymized as FIFO, is a method for organizing the manipulation of a data structure where the oldest (first) entry, or "head" of the queue, is processed first.
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. In many cases, a thread is a component of a process.
In computer science, threaded code is a programming technique where the code has a form that essentially consists entirely of calls to subroutines. It is often used in compilers, which may generate code in that form or be implemented in that form themselves. The code may be processed by an interpreter or it may simply be a sequence of machine code call instructions.
In computer science, inter-process communication (IPC), also spelled interprocess communication, are the mechanisms provided by an operating system for processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers, where the client requests data and the server responds to client requests. Many applications are both clients and servers, as commonly seen in distributed computing.
The Message Passing Interface (MPI) is a portable message-passing standard designed to function on parallel computing architectures. The MPI standard defines the syntax and semantics of library routines that are useful to a wide range of users writing portable message-passing programs in C, C++, and Fortran. There are several open-source MPI implementations, which fostered the development of a parallel software industry, and encouraged development of portable and scalable large-scale parallel applications.
F# is a general-purpose, high-level, strongly typed, multi-paradigm programming language that encompasses functional, imperative, and object-oriented programming methods. It is most often used as a cross-platform Common Language Infrastructure (CLI) language on .NET, but can also generate JavaScript and graphics processing unit (GPU) code.
Coroutines are computer program components that allow execution to be suspended and resumed, generalizing subroutines for cooperative multitasking. Coroutines are well-suited for implementing familiar program components such as cooperative tasks, exceptions, event loops, iterators, infinite lists and pipes.
In computer science, message passing is a technique for invoking behavior on a computer. The invoking program sends a message to a process and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming.
In computer science, asynchronous I/O is a form of input/output processing that permits other processing to continue before the I/O operation has finished. A name used for asynchronous I/O in the Windows API is overlapped I/O.
Stackless Python, or Stackless, is a Python programming language interpreter, so named because it avoids depending on the C call stack for its own stack. In practice, Stackless Python uses the C stack, but the stack is cleared between function calls. The most prominent feature of Stackless is microthreads, which avoid much of the overhead associated with usual operating system threads. In addition to Python features, Stackless also adds support for coroutines, communication channels, and task serialization.
In computer science, future, promise, delay, and deferred refer to constructs used for synchronizing program execution in some concurrent programming languages. They describe an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete.
Concurrent computing is a form of computing in which several computations are executed concurrently—during overlapping time periods—instead of sequentially—with one completing before the next starts.
Handel-C is a high-level hardware description language aimed at low-level hardware and is most commonly used in programming FPGAs. Handel-C is to hardware design what the first high-level programming languages were to programming CPUs. It is a turing-complete rich subset of the C programming language, with an emphasis on parallel computing.
Thrift is an IDL and binary communication protocol used for defining and creating services for programming languages. It was developed by Facebook. Since 2020, it is an open source project in the Apache Software Foundation.
In computer science, a concurrent data structure is a data structure designed for access and modification by multiple computing threads on a computer, for example concurrent queues, concurrent stacks etc. The concurrent data structure is typically considered to reside in an abstract storage environment known as shared memory, which may be physically implemented as either a tightly coupled or a distributed collection of storage modules.
Synchronous Interprocess Messaging Project for LINUX (SIMPL) is a free and open-source project that allows QNX-style synchronous message passing by adding a Linux library using user space techniques like shared memory and Unix pipes to implement SendMssg
/ReceiveMssg
/ReplyMssg
inter-process messaging mechanisms.
Join-patterns provides a way to write concurrent, parallel and distributed computer programs by message passing. Compared to the use of threads and locks, this is a high level programming model using communication constructs model to abstract the complexity of concurrent environment and to allow scalability. Its focus is on the execution of a chord between messages atomically consumed from a group of channels.
In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function to be structured in a way similar to an ordinary synchronous function. It is semantically related to the concept of a coroutine and is often implemented using similar techniques, and is primarily intended to provide opportunities for the program to execute other code while waiting for a long-running, asynchronous task to complete, usually represented by promises or similar data structures. The feature is found in C#, C++, Python, F#, Hack, Julia, Dart, Kotlin, Rust, Nim, JavaScript, and Swift.
In computer programming, several language mechanisms exist for exception handling. The term exception is typically used to denote a data structure storing information about an exceptional condition. One mechanism to transfer control, or raise an exception, is known as a throw; the exception is said to be thrown. Execution is transferred to a catch.