A high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is. [1]
In the 1960s, a high-level programming language using a compiler was commonly called an autocode . [2] Examples of autocodes are COBOL and Fortran. [3]
The first high-level programming language designed for computers was Plankalkül, created by Konrad Zuse. [4] However, it was not implemented in his time, and his original contributions were largely isolated from other developments due to World War II, aside from the language's influence on the "Superplan" language by Heinz Rutishauser and also to some degree ALGOL. The first significantly widespread high-level language was Fortran, a machine-independent development of IBM's earlier Autocode systems. The ALGOL family, with ALGOL 58 defined in 1958 and ALGOL 60 defined in 1960 by committees of European and American computer scientists, introduced recursion as well as nested functions under lexical scope. ALGOL 60 was also the first language with a clear distinction between value and name-parameters and their corresponding semantics. [5] ALGOL also introduced several structured programming concepts, such as the while-do
and if-then-else
constructs and its syntax was the first to be described in formal notation – Backus–Naur form (BNF). During roughly the same period, COBOL introduced records (also called structs) and Lisp introduced a fully general lambda abstraction in a programming language for the first time.
"High-level language" refers to the higher level of abstraction from machine language. Rather than dealing with registers, memory addresses, and call stacks, high-level languages deal with variables, arrays, objects, complex arithmetic or Boolean expressions, subroutines and functions, loops, threads, locks, and other abstract computer science concepts, with a focus on usability over optimal program efficiency. Unlike low-level assembly languages, high-level languages have few, if any, language elements that translate directly into a machine's native opcodes. Other features, such as string handling routines, object-oriented language features, and file input/output, may also be present. One thing to note about high-level programming languages is that these languages allow the programmer to be detached and separated from the machine. That is, unlike low-level languages like assembly or machine language, high-level programming can amplify the programmer's instructions and trigger a lot of data movements in the background without their knowledge. The responsibility and power of executing instructions have been handed over to the machine from the programmer.
High-level languages intend to provide features that standardize common tasks, permit rich debugging, and maintain architectural agnosticism; while low-level languages often produce more efficient code through optimization for a specific system architecture. Abstraction penalty is the cost that high-level programming techniques pay for being unable to optimize performance or use certain hardware because they don't take advantage of certain low-level architectural resources. High-level programming exhibits features like more generic data structures and operations, run-time interpretation, and intermediate code files; which often result in execution of far more operations than necessary, higher memory consumption, and larger binary program size. [6] [7] [8] For this reason, code which needs to run particularly quickly and efficiently may require the use of a lower-level language, even if a higher-level language would make the coding easier. In many cases, critical portions of a program mostly in a high-level language can be hand-coded in assembly language, leading to a much faster, more efficient, or simply reliably functioning optimised program.
However, with the growing complexity of modern microprocessor architectures, well-designed compilers for high-level languages frequently produce code comparable in efficiency to what most low-level programmers can produce by hand, and the higher abstraction may allow for more powerful techniques providing better overall results than their low-level counterparts in particular settings. [9] High-level languages are designed independent of a specific computing system architecture. This facilitates executing a program written in such a language on any computing system with compatible support for the Interpreted or JIT program. High-level languages can be improved as their designers develop improvements. In other cases, new high-level languages evolve from one or more others with the goal of aggregating the most popular constructs with new or improved features. An example of this is Scala which maintains backward compatibility with Java, meaning that programs and libraries written in Java will continue to be usable even if a programming shop switches to Scala; this makes the transition easier and the lifespan of such high-level coding indefinite. In contrast, low-level programs rarely survive beyond the system architecture which they were written for without major revision. This is the engineering 'trade-off' for the 'Abstraction Penalty'.
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Examples of high-level programming languages in active use today include Python, JavaScript, Visual Basic, Delphi, Perl, PHP, ECMAScript, Ruby, C#, Java and many others.
The terms high-level and low-level are inherently relative. Some decades ago,[ timeframe? ] the C language, and similar languages, were most often considered "high-level", as it supported concepts such as expression evaluation, parameterised recursive functions, and data types and structures, while assembly language was considered "low-level". Today, many programmers might refer to C as low-level, as it lacks a large runtime-system (no garbage collection, etc.), basically supports only scalar operations, and provides direct memory addressing; it therefore, readily blends with assembly language and the machine level of CPUs and microcontrollers. Also, in the introduction chapter of The C Programming Language (second edition) by Brian Kernighan and Dennis Ritchie, C is described as "not a very high level" language. [10]
Assembly language may itself be regarded as a higher level (but often still one-to-one if used without macros) representation of machine code, as it supports concepts such as constants and (limited) expressions, sometimes even variables, procedures, and data structures. Machine code, in turn, is inherently at a slightly higher level than the microcode or micro-operations used internally in many processors. [11]
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There are three general modes of execution for modern high-level languages:
Note that languages are not strictly interpreted languages or compiled languages. Rather, implementations of language behavior use interpreting or compiling. For example, ALGOL 60 and Fortran have both been interpreted (even though they were more typically compiled). Similarly, Java shows the difficulty of trying to apply these labels to languages, rather than to implementations; Java is compiled to bytecode which is then executed by either interpreting (in a Java virtual machine (JVM)) or compiling (typically with a just-in-time compiler such as HotSpot, again in a JVM). Moreover, compiling, transcompiling, and interpreting is not strictly limited to only a description of the compiler artifact (binary executable or IL assembly).
Alternatively, it is possible for a high-level language to be directly implemented by a computer – the computer directly executes the HLL code. This is known as a high-level language computer architecture – the computer architecture itself is designed to be targeted by a specific high-level language. The Burroughs large systems were target machines for ALGOL 60, for example. [12]
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the application domain, details of programming languages and generic code libraries, specialized algorithms, and formal logic.
In computing, a compiler is a computer program that translates computer code written in one programming language into another language. The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language to create an executable program.
In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution:
Bytecode is a form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references that encode the result of compiler parsing and performing semantic analysis of things like type, scope, and nesting depths of program objects.
A compiled language is a programming language for which source code is typically compiled; not interpreted.
A low-level programming language is a programming language that provides little or no abstraction from a computer's instruction set architecture; commands or functions in the language are structurally similar to a processor's instructions. Generally, this refers to either machine code or assembly language. Because of the low abstraction between the language and machine language, low-level languages are sometimes described as being "close to the hardware". Programs written in low-level languages tend to be relatively non-portable, due to being optimized for a certain type of system architecture.
In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing how a program operates step by step, rather than on high-level descriptions of its expected results.
The Burroughs Large Systems Group produced a family of large 48-bit mainframes using stack machine instruction sets with dense syllables. The first machine in the family was the B5000 in 1961, which was optimized for compiling ALGOL 60 programs extremely well, using single-pass compilers. The B5000 evolved into the B5500 and the B5700. Subsequent major redesigns include the B6500/B6700 line and its successors, as well as the separate B8500 line.
The history of programming languages spans from documentation of early mechanical computers to modern tools for software development. Early programming languages were highly specialized, relying on mathematical notation and similarly obscure syntax. Throughout the 20th century, research in compiler theory led to the creation of high-level programming languages, which use a more accessible syntax to communicate instructions.
In computer science, automatic programming is a type of computer programming in which some mechanism generates a computer program, to allow human programmers to write the code at a higher abstraction level.
An intermediate representation (IR) is the data structure or code used internally by a compiler or virtual machine to represent source code. An IR is designed to be conducive to further processing, such as optimization and translation. A "good" IR must be accurate – capable of representing the source code without loss of information – and independent of any particular source or target language. An IR may take one of several forms: an in-memory data structure, or a special tuple- or stack-based code readable by the program. In the latter case it is also called an intermediate language.
Autocode is the name of a family of "simplified coding systems", later called programming languages, devised in the 1950s and 1960s for a series of digital computers at the Universities of Manchester, Cambridge and London. Autocode was a generic term; the autocodes for different machines were not necessarily closely related as are, for example, the different versions of the single language Fortran.
Programming languages are used for controlling the behavior of a machine. Like natural languages, programming languages follow rules for syntax and semantics.
In computer programming, a programming language implementation is a system for executing computer programs. There are two general approaches to programming language implementation:
A translator or programming language processor is a computer program that converts the programming instructions written in human convenient form into machine language codes that the computers understand and process. It is a generic term that can refer to a compiler, assembler, or interpreter—anything that converts code from one computer language into another. These include translations between high-level and human-readable computer languages such as C++ and Java, intermediate-level languages such as Java bytecode, low-level languages such as the assembly language and machine code, and between similar levels of language on different computing platforms, as well as from any of these to any other of these.
In computing, a compiler is a computer program that transforms source code written in a programming language or computer language, into another computer language. The most common reason for transforming source code is to create an executable program.
Programming languages have been classified into several programming language generations. Historically, this classification was used to indicate increasing power of programming styles. Later writers have somewhat redefined the meanings as distinctions previously seen as important became less significant to current practice.
A third-generation programming language (3GL) is a high-level computer programming language that tends to be more machine-independent and programmer-friendly than the machine code of the first-generation and assembly languages of the second-generation, while having a less specific focus to the fourth and fifth generations. Examples of common and historical third-generation programming languages are ALGOL, BASIC, C, COBOL, Fortran, Java, and Pascal.
A high-level language computer architecture (HLLCA) is a computer architecture designed to be targeted by a specific high-level programming language (HLL), rather than the architecture being dictated by hardware considerations. It is accordingly also termed language-directed computer design, coined in McKeeman (1967) and primarily used in the 1960s and 1970s. HLLCAs were popular in the 1960s and 1970s, but largely disappeared in the 1980s. This followed the dramatic failure of the Intel 432 (1981) and the emergence of optimizing compilers and reduced instruction set computer (RISC) architectures and RISC-like complex instruction set computer (CISC) architectures, and the later development of just-in-time compilation (JIT) for HLLs. A detailed survey and critique can be found in Ditzel & Patterson (1980).
The 'high' level programming languages are often called autocodes and the processor program, a compiler.
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