Elysian Shadows | |
---|---|
Developer(s) | GyroVorbis |
Publisher(s) | WaterMelon |
Programmer(s) | Falco Girgis |
Artist(s) | Patryk Kowalik |
Engine | ESGamma |
Platform(s) | Dreamcast, Microsoft Windows, OS X, Linux, iOS, Android, Ouya [1] |
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Elysian Shadows is a Vaporware multiplatform indie 2D role-playing video game that was in development by GyroVorbis. The game was set to be published by WaterMelon, which previously developed and published the Sega Genesis title Pier Solar and the Great Architects in 2010. The development of Elysian Shadows has been chronicled in a YouTube series titled Adventures in Game Development. Elysian Shadows has been marketed as a "next-gen 2D role-playing game" (RPG) due to its hybrid 2D/3D graphical style.
Elysian Shadows was being developed for the Dreamcast, as well as the Ouya, iOS, Android, Windows, OS X, and Linux platforms. The game received a successful round of crowdfunding via Kickstarter in August 2014. As of December 2024 no rewards have been delivered. The last Kickstarter update was published in 2017.
Elysian Shadows intended to fuse traditional elements of 2D games with dynamic 2D and 3D perspectives, positional and dynamic audio, rigid body physics, particle simulators, and other modern 3D rendering techniques. This gameplay was intended as a re-invention of the 2D style used in 16-bit RPGs. [2] [3] Planned features for the game, in addition to its hybrid 2D/3D camera and gameplay, included: advanced fluid dynamics, weather and a day/night system, customizable characters with in-depth class/job system, and a cross-platform save system. [4] [5] VMU mini games have also been added to the game. [6]
Elysian Shadows was to take place in a world caught in constant conflict between magic and technology. The gift of magic is bestowed upon loyal followers of The Creator, while the nonreligious sects of society are forced to rely upon technological advances in their daily lives. Upon uncovering a mysterious artifact deep within one of the ancient ruins scattered throughout the land, Julien and friends find themselves thrust into the middle of this mounting conflict, and they must now solve the mystery of the ancient civilizations to prevent the destruction of their own.
Since October 2007, the development of Elysian Shadows has been chronicled in the YouTube web series Adventures in Game Development [7] however Falco Girgis' earliest post on the development forums was in 2004, leading to uncertainty as to when exactly development on the game began. The early years of development were spent on designing original technology and development tools. These tools were simultaneously developed for OS X and Windows. They were later designed to target a host of platforms including Android and Linux, which enabled the developers to design the game without worrying about porting. The team has gone through a large number of member changes, however lead programmer Falco Girgis and lead artist Patryk Kowalik have remained constant since Falco founded the project and Patryk joined.
In May 2014, it was announced that WaterMelon Co., developer of Pier Solar and the Great Architects, offered a publishing deal to the Elysian Shadows Team for the Dreamcast platform. In June, lead developer Falco Girgis tendered his resignation at ADTRAN, where he was a software engineer, to work full-time on Elysian Shadows. On June 19, Girgis and co-founder Tyler Rogers were invited to give a presentation of Elysian Shadows at their alumni university, University of Alabama in Huntsville. [8]
On 1 August 2014, the development team launched their Kickstarter campaign with a goal of $150,000 and stretch goals that went up to $750,000. In less than 24 hours, the project had attained $30,000 of its target and a couple of days later it had successfully raised over $75,000. On 20 August, Elysian Shadows received national coverage by WHNT News as they interviewed the team and ran a story on Girgis and Rogers quitting their jobs to develop the game. [9] Less than 24 hours later, the game was successfully funded and in the process set a record for the Ouya's Free the Games Fund [10] as well as for the most money raised in Alabama through Kickstarter. [11] In August 2014, the game received notable press coverage internationally coverage from Asia and Europe, most notably from Russia and Germany respectively. [12] [13] [14]
The project received a great deal of criticism when Girgis created the Misadventures in Kickstarter crowdfunding series, in which he complained of hardships during the project's development. The video's description and Girgis's later commentary suggest it was satire. [15]
In 2016, Girgis stated that progress on the game was going well in a post that describes setbacks caused by a former team member. [16] He has also posted news about ElysianVMU, an emulator for the Dreamcast's Visual Memory Unit, allowing non-Dreamcast players to access VMU content on their PCs, smartphones, and other devices. [6]
As of December 2024 the game has not been released and no update has been posted on the Kickstarter since 2017.
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for its Sonic the Hedgehog series and games such as Nights into Dreams and Phantasy Star Online.
A platformer is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.
Sonic Adventure is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast. It was the first main Sonic the Hedgehog game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete levels to progress the story. Sonic Adventure retains many elements from prior Sonic games, such as power-ups and the ring-based health system. Players can play minigames such as racing and interact with Chao, a virtual pet.
Treasure Co., Ltd. is a Japanese video game developer based in Tokyo known for its action, platform, and shoot 'em up games. The company was founded in 1992 by former Konami employees seeking to explore original game concepts and free themselves from Konami's reliance on sequels. Their first game, Gunstar Heroes (1993) on the Sega Genesis, was a critical success and established a creative and action-oriented design style that would continue to characterize their output. Treasure's philosophy in game development has always been to make games they enjoy, not necessarily those that have the greatest commercial viability.
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional sprite-scaling games that used "taikan" motion simulator arcade cabinets, such as Hang-On, Space Harrier, Out Run and After Burner, and pioneering polygonal 3D games such as Virtua Racing and Virtua Fighter, which are some of the games besides others from rival companies during that era credited with popularizing 3D graphics in video games; as well as the critically acclaimed Shenmue series. As a hardware engineer, he led the development of various arcade system boards, including the Sega Space Harrier, Model 1, Model 2 and Model 3, and was involved in the technical development of the Dreamcast console and its corresponding NAOMI arcade hardware.
jMonkeyEngine is an open-source and cross-platform game engine for developing 3D games written in Java. It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS. It uses Lightweight Java Game Library as its default renderer, and also supports another renderer based on Java OpenGL.
Pier Solar and the Great Architects is a homebrew role-playing video game developed and published by WaterMelon for the Sega Mega Drive. The game was released worldwide on December 20, 2010. The game optionally utilizes the Mega CD expansion device to enhance its audio capabilities.
Broken Age is a point-and-click adventure video game developed and published by Double Fine. Broken Age was game director Tim Schafer's first return to the genre since 1998's Grim Fandango, and was released for Microsoft Windows, macOS, Linux, iOS, Android, PlayStation 4, PlayStation Vita, and Xbox One platforms. The game was developed in two acts; the first was released on January 28, 2014, and the second was released on April 28, 2015. A retail version of the complete game for Windows, macOS, and Linux, published by Nordic Games, was released on April 28, 2015. A Nintendo Switch version was released on September 13, 2018.
Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java, Julia, .NET, Nim, OCaml, Python, Ruby, and Rust. Experimental mobile ports were made available for Android and iOS with the release of SFML 2.2.
The Ouya, stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to put together the engineering team. Development was funded via Kickstarter, raising US$8.5 million, becoming one of the website's highest-earning projects in its history.
Video game development has typically been funded by large publishing companies or are alternatively paid for mostly by the developers themselves as independent titles. Other funding may come from government incentives or from private funding.
Broken Sword 5: The Serpent's Curse is the fifth title in the Broken Sword series of adventure video games, developed and published by Revolution Software, for Microsoft Windows, OS X, Linux, PlayStation Vita, Xbox One, PlayStation 4, Nintendo Switch, Android and iOS. The game was released in two episodes: the first was made available on 4 December 2013; the second was released on 17 April 2014 for Microsoft Windows, OS X and Linux. The Serpent's Curse was announced on 23 August 2012, along with a Kickstarter project; it was launched for the development of the game, which had been self-funded until the launch, to be completed. The game is presented in HD and returns to the series' 2D roots, with 3D characters pre-rendered and saved in 2D frames. The majority of the funding for the game was raised through Kickstarter, more than $771,000 of the requested $400,000 were raised, and together with PayPal donations, over $823,000.
Giana Sisters: Twisted Dreams is a 2012 platform game developed and published by Black Forest Games for Microsoft Windows. It is the successor to the 1987 Commodore 64 title The Great Giana Sisters and sequel to the 2009 re-imagining Giana Sisters DS. The game was funded through crowdfunding website Kickstarter, reaching its goal of $150,000.
That Dragon, Cancer is an art video game created by Ryan and Amy Green, Josh Larson, and a small team under the name Numinous Games. The game is an autobiography based on the Greens' experience of raising their son Joel, who was diagnosed with terminal cancer at twelve months old. Though only given a short time to live, Joel survived for four more years before succumbing to the cancer in March 2014.
Infamous Quests is an independent video game developer, known for developing adventure games. It was founded in 2012 by Steven Alexander and Shawn Mills who previously founded Infamous Adventures, an amateur game development company that remade old Sierra Entertainment adventure games of the early 1990s. The two chose to form Infamous Quests in order to separate it from their free fan-remake development company and in 2012 they announced Quest for Infamy, an adventure RPG made with Adventure Game Studio where the player assumes the role of the morally gray William Roehm. The developers raised $63,281 on Kickstarter to produce Quest For Infamy, and in June 2014 the game made Time Magazine's 20 Video Games To Watch for Summer 2014 list.
Metroidvania is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
Intrepid Izzy, is a independently developed, commercially released video game developed by Dutch studio Senile Team and published by Wave Game Studios. It is a Metroidvania style 2D platformer for the Sega Dreamcast and Windows.