Mad Bodies

Last updated

Mad Bodies
Atari Jaguar Mad Bodies cover art.jpg
Developer FORCE Design
Publisher FORCE Design
Designer Terance Williams
Programmer Terance Williams
Artist Terance Williams
Composer Aki Nordman
Platform Atari Jaguar
Release
  • WW: May 2, 2009
Genres Action, shoot 'em up
Mode Single-player

Mad Bodies is a action-shoot 'em up video game developed and published by FORCE Design for the Atari Jaguar. The plot follows ETHunter, Clay, Skip, Thunderbird, and Wes participating in the Dark Knight Games tournament to stop The Graphics Man, who has merged reality with his mind to rule the universe. The player controls a paddle-shaped ship, equipped with a square reticle, to prevent planetoids from bouncing off the screen while dodging waves of enemies.

Contents

Mad Bodies was the first Jaguar title from FORCE Design, a company founded by freelance artist Terance "The Graphics Man" Williams. Williams decided to create his own game after learning about the Jaguar scene thanks to Steven Scavone of 3D Stooges Software Studios. He participated in the production as a designer, programmer, and artist. The game was initially planned for the Atari Jaguar CD, but FORCE Design scrapped the idea and decided releasing it on cartridge instead. The development took six years, as the team worked on it in their spare time.

Mad Bodies received mixed reception from critics. Praise was given for its graphics and gameplay, but others were divided regarding the soundtrack, with criticisms focused on its controls, difficulty curve, and vagueness regarding objectives.

Gameplay

A powered-up ship, holding astronauts in its reticle near a space station, bouncing off projectiles from the first boss in Mad Bodies JAG Mad Bodies.png
A powered-up ship, holding astronauts in its reticle near a space station, bouncing off projectiles from the first boss in Mad Bodies

Mad Bodies is an arcade-style action-shoot 'em up game. Publications such as The Escapist , ReVival, and RetroKomp have described it as a mix between Breakout , Space Invaders , and Arkanoid . [1] [2] [3] The story revolves around ETHunter, Clay, Skip, Thunderbird, and Wes, who participate in the Dark Knight Games tournament, jointly organized by Dave Vapourware, to stop The Graphics Man, who has merged reality with his mind to dominate the universe. [4] [5]

The player controls a paddle-shaped ship, moving from left to right to prevent planetoids from bouncing off the screen while dodging waves of enemies. The ship is equipped with a square reticle for shooting enemies and planetoids. The height of the reticle is adjustable and follows the movement of the ship. [1] [4] [5] [6] The player can rescue stranded astronauts using the reticle and place them on a space station. Depending on the number of astronauts, the player receives points, a power-up item that repairs the ship and activates a jump function, or increased firepower. Maximum firepower is achieved by keeping six astronauts in the reticle and not placing them on a space station. [1] [4] [5] [6] The player can also perform a horizontal dash maneuver. [1] [5] [6]

Destroying all enemies in a wave grants bonus points. [6] There are a total of ten rounds, each of increasing difficulty, and some include a boss battle. Bosses can only be damaged if the player bounces their spherical projectile until it turns purple. [1] [4] The ship takes damage from enemy fire, a fireball, or if the player misses a planetoid. A life is lost if the ship takes enough damage, but the player can obtain extra lives by reaching predetermined score thresholds. The game is over once all lives are lost, however the player has the option to continue. [1] [5] [6] [7]

Development and release

Mad Bodies was developed by FORCE Design, a company founded by freelance artist Terance "The Graphics Man" Williams in 1998. [5] [8] [9] [10] Williams became interested in everything related to science, computing, animation, comics, and video games from elementary school onwards and decided to combine all his interests because they would complement each other. [11] His nickname "The Graphics Man" came about after finishing high school, as his friends called him that because he liked to play video games and could do all kinds of art, both with and without a computer. [12] Under FORCE Design, Williams's early work consisted of graphic design for musical artists, companies, and individuals, ranging from business cards to video games. [5] [8] [9]

Steven Scavone, a member of 3D Stooges Software Studios, introduced Williams to the Atari Jaguar scene, and Williams was drawn to the console's appeal. [12] [13] [14] He decided to create his own game, with Mad Bodies being his and FORCE Design's first Jaguar title. [5] [15] He participated in the production as a designer, programmer, and artist, with Scott Walters assisting with hardware programming. The music was composed by Aki Nordman. Williams also handled the game's sound effects and voice acting alongside Scavone. [1] [5] [6] [16] The game was initially planned for the Atari Jaguar CD, but FORCE Design scrapped the idea in 2003 and decided to release it on cartridge instead. [5] [17] The team worked on its development in their spare time for six years. [2] [10] [18]

Mad Bodies was first unveiled at the 2003 Midwest Gaming Classic. [15] [19] The game reappeared at the 2004 Classic Computing and Gaming (CCAG) show, where it reportedly received a positive response from attendees. [7] [20] [21] It was also showcased at the 2005 VideoGame Expo (VGXPO), formerly known as PhillyClassic. [22] [23] [24] The game was published by FORCE Design as a limited run on May 2, 2009, packaged in a clamshell case. [5] [18] [25] [26]

Reception

Mad Bodies received mixed reviews from critics. [1] [4] [5] [27] Mike Pittaro of Classic Video Gamer Magazine praised the game's graphics, techno-style music, and imaginative gameplay, but criticized its high difficulty. [4] Cyril Denis of ReVival found the game moderately fun and its graphics quite pleasing, but noted that the soundtrack was average at best, while the inconsistent difficulty curve, the occasional freezing in the middle of the action to load data, and the lack of a rapid-fire feature were seen as drawbacks. [1] Peter G. of Video Game Trader commended the game's music, but faulted its frustrating control scheme and vagueness regarding objectives. [5] Roberth Dutcher of Jagwired Magazine stated that the game was very difficult and that its relentless action may anger some people. [7]

Legacy

Mad Bodies was the only Atari Jaguar game made by FORCE Design, but more titles have been in development. Others include Gorf Pluz Earth God's Troopers (a remake of the arcade game Gorf ), Legion Force Jidai (a Metal Slug -style game), Craze (a Berzerk -style game), and MightyFrog (a Q*bert -style game). [5] [12] [28] [29] Gorf Pluz was showcased at the 2001 Classic Gaming Expo, where Jamie Fenton, the original developer of Gorf, played it and was reportedly enthusiastic. [30] [31] Later that same year, a demo of Legion Force Jidai was shown at E-JagFest, an event dedicated to the Jaguar scene. [13] [32] [33] MightyFrog was unveiled at the 2004 CCAG show and was showcased alongside Mad Bodies at the 2005 VGXPO. [21] [22] [24] In 2024, Terance Williams submitted MightyFrog as an entry for a Jaguar game compo at the 2024 winter edition of Silly Venture, a Polish demoscene party. [34]

References

  1. 1 2 3 4 5 6 7 8 9 10 Denis, Cyril (Summer 2009). "Test: Madbodies". ReVival (in French). No. 40. Association RayXambeR. pp. 26–28.
  2. 1 2 Ng, Keane (May 6, 2009). "The Only Atari Jaguar Game of 2009". The Escapist . Themis Media. Archived from the original on May 10, 2009. Retrieved May 4, 2025.
  3. Krużycki, Piotr (May 2016). "Strefa Atari: Rotary Pad dla Jaguara". RetroKomp (in Polish). No. 2. Bitronic. pp. 33–34.
  4. 1 2 3 4 5 6 7 Pittaro, Mike (September 2009). "Review: Mad Bodies" (PDF). Classic Video Gamer Magazine. No. 2. Neo-Media Publications. p. 30. Archived (PDF) from the original on January 28, 2016. Retrieved May 4, 2025.
  5. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 G., Peter (Winter 2009). "Homebrew Reviews: Mad Bodies". Video Game Trader. No. 14. Isadoo Publishing. p. 13.
  6. 1 2 3 4 5 6 Mad Bodies (Manual). FORCE Design. 2009.
  7. 1 2 3 Dutcher, Robert (November 2004). "Jaguar Game Review: Mad Bodies". Jagwired Magazine. No. 2. Roberth Dutcher. p. 1.
  8. 1 2 "Info". FORCE Design. 1998. Archived from the original on April 27, 2004. Retrieved May 4, 2025.
  9. 1 2 Anderson, Heath (1998). "Interviews: Interview with Terance Williams (The Graphics Man)". Area 64: The Jagzone. Archived from the original on June 24, 2001. Retrieved May 4, 2025. (Transcription Archived 2019-03-23 at the Wayback Machine ).
  10. 1 2 Ashcraft, Brian (May 6, 2009). "Atari Jaguar Getting New Game This Year". Kotaku . Gawker Media. Archived from the original on May 9, 2009. Retrieved May 4, 2025.
  11. Williams, Terance (2016). "About Terance Williams". FORCE Design. Archived from the original on October 24, 2016. Retrieved January 10, 2026.
  12. 1 2 3 Dutcher, Robert (2000). "Interview with the Graphics Man". CobraSoft Technologies. Archived from the original on October 13, 2002. Retrieved May 4, 2025.
  13. 1 2 Szczepaniak, John (2012). "The machines: Atari Jaguar". The Atari Book: 40th Anniversary Special (bookazine). Retro Gamer. Imagine Publishing. pp. 60–69. ISBN   9781908955913.
  14. Hawken, Kieren (The Laird) (August 18, 2013). "Atari Jaguar 20th Anniversary - Steve Scavone". Retro Video Gamer. Archived from the original on September 16, 2014. Retrieved January 11, 2026.
  15. 1 2 Anderson, Heath (June 3, 2003). "Current News: FORCE Design Mad Bodies at Midwest Classic". Area 64: The Jagzone. Archived from the original on August 6, 2003. Retrieved May 4, 2025. (Transcription Archived 2017-01-24 at the Wayback Machine ).
  16. "Authors". MADBODIES Official Homepage. FORCE Design. 2005–2006. Archived from the original on June 21, 2007. Retrieved May 4, 2025.
  17. "NEWS". FORCE Design. September 1, 2003. Archived from the original on April 5, 2004. Retrieved May 4, 2025.
  18. 1 2 Caoili, Eric (May 5, 2009). "New Jaguar Game Announced: Mad Bodies". GameSetWatch . Think Services. Archived from the original on May 9, 2009. Retrieved May 4, 2025.
  19. Iacovelli, Dan (June 7, 2003). "AVC/JCU Midwest Classic Jagfest: On Tour Report". Midwest Gaming Classic. Archived from the original on June 11, 2004. Retrieved May 4, 2025.
  20. "Connect: Calendar". Game Informer . No. 138. GameStop. October 2004. p. 48.
  21. 1 2 "CCAG 2004 Report". Nuon-Dome. October 24, 2004. Archived from the original on March 9, 2007. Retrieved May 4, 2025.
  22. 1 2 "Vendor News: New Games by Nuon-Dome". vgXpo. November 12–13, 2005. Archived from the original on November 25, 2005. Retrieved May 4, 2025.
  23. "Connect: Calendar". Game Informer . No. 151. GameStop. November 2005. p. 62.
  24. 1 2 "News Archive: October 2005 - February 2007". Nuon-Dome. 2005–2007. Archived from the original on July 23, 2008. Retrieved May 4, 2025.
  25. Smith, Jason. "Atari Jaguar Timeline". Jaguar Sector II. Archived from the original on June 29, 2013. Retrieved May 3, 2025.
  26. Crawley, Dan (April 25, 2013). "Consoles that won't die: The Atari Jaguar". VentureBeat . Archived from the original on April 26, 2013. Retrieved May 4, 2025.
  27. Oggie Rock; Mick Levacsics; Jason O'Callaghan (May 21, 2009). "Thumbpad Podcast Episode 4". ThumbPad (Podbean). Australia. Archived from the original (MP3) on October 24, 2009. Retrieved May 4, 2025.
  28. Anderson, Heath (July 27, 2001). "Atari Jaguar Game Previews: FORCE Design's New Jag Games". Area 64: The Jagzone. Archived from the original on May 12, 2002. Retrieved May 4, 2025. (Transcription Archived 2019-02-08 at the Wayback Machine ).
  29. Donaldson, Chris (April 2004). "Interview with Terrance Williams: Chewin' the fat with Force Design! — Use the Force Jagfan!". 2004 Compendium. The Atari Times. pp. 1–102. Archived from the original on August 4, 2016. Retrieved May 19, 2024.
  30. Voigt, Geoff (August 20, 2001). "Classic Gaming Expo, Here We Go Again!". Retrogaming Times. Vol. 4, no. 48. Tomorrow's Heroes. Archived from the original on December 14, 2001. Retrieved May 11, 2024.
  31. Dolce, Mike (May 19, 2002). "Preview - Gorf Pluz / Gorf 2K". Jaguar Front Page News. GameSpy. Archived from the original on September 12, 2002. Retrieved May 4, 2025.
  32. Hannig, Lars; Ghiea, Peter; Grosdinski, Jan (November 30, 2001). "EuroJagFest 2001: Die Nachmahd". Jaguar Explorer Online. Vol. 5, no. 1. White Space Publishers. Archived from the original on February 7, 2002. Retrieved January 6, 2026.
  33. Baranski, Björn (March 25, 2015). "European Atari Jaguar Festival in 2001". ejagfest.de. Archived from the original on June 18, 2018. Retrieved May 4, 2025.
  34. "News: Official results of compos at SV 2k24 WE". Silly Venture. December 9, 2024. Archived from the original on January 26, 2025. Retrieved January 6, 2026.