Mad Planets | |
---|---|
Developer(s) | Gottlieb |
Publisher(s) | Gottlieb |
Programmer(s) | Kan Yabumoto |
Artist(s) | Jeff Lee |
Composer(s) | David D. Thiel |
Platform(s) | Arcade |
Release | |
Genre(s) | Multidirectional shooter |
Mode(s) | 1-2 players alternating turns |
Arcade system | GG-III [2] |
Mad Planets is a multidirectional shooter released as an arcade video game in 1983 by Gottlieb. The player controls a spaceship, which can be moved and rotated independently, to fend off angry planets and moons attacking from all sides. It was designed and programmed by Kan Yabumoto [3] [4] with art by Jeff Lee and sound by David D. Thiel. [3] Lee and Thiel previously worked on Q*bert for Gottlieb, [5] a game that was inspired by a pattern of hexagons implemented by Yabumoto. [6] Kan Yabumoto died in 2017 of a degenerative lung disease. [7] [8]
The player uses a flight-style joystick to move a spaceship around a dark starfield, a rotary knob to orient the ship, and a trigger on the stick to fire. [9] At the beginning of a level, planets appear and begin growing. They can be destroyed prior to their reaching full size and sprouting moons. If a wave is completed by destroying all planets before they reach full size, a substantial bonus is awarded. Once a planet has moons, it is shielded until all its moons have been destroyed or launched at the player's ship, at which point the planet becomes enraged and charges the player.
Erratically moving astronauts can be collected by flying over them. They also appear in bonus rounds after every third level (every fourth after level twelve). Orbiting comets accelerate the longer they go without being shot. In a bonus round, comets increase in value by 100 points, to a maximum of 1000, until a comet leaves the screen or the level ends. [10]
Writing for Creative Computing Video & Arcade Games, Steve Arrants chose Mad Planets as one of the top ten games of the 1983 American Amusement Operators Expo. He praised the "beautiful graphics", "extremely responsive" controls, and concluded "I would rank Mad Planets right up there with other high-tension favorites such as Robotron and Tempest ." [9]
In a 1983 review for Video Games, John Holmstrom wrote: "it's the frenetic game play and rock-oriented soundtrack that make Mad Planets worth playing." [11] He found the player's ship to be overly large for the screen, and the lack of new elements in later levels reduced his interest in sticking with the game. [11]
Programmer Simon Nicol wrote two clones for the Commodore 64, both published by Martech: Crazy Comets and its sequel Mega Apocalypse . [12]
Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.
Q*bert is an arcade video game developed and published for the North American market by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by making Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character.
Gottlieb was an American arcade game corporation based in Chicago, Illinois. It is best known for creating a vast line of pinball machines and arcade games throughout much of the 20th century.
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