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The Multiface is a hardware peripheral released by Romantic Robot for several 1980s home computers. The primary function of the device was to dump the computer's memory to external storage. Pressing a red button on the Multiface activated it. As most games of the era did not have a save game feature, the Multiface allowed players to save their position by saving a loadable snapshot of the game. [1] Home computer software of the early 1980s was typically loaded into RAM in one go, with copy protection measures concentrating the loading phase or just after it. The snapshot feature could be used after copy protection routines had been executed, to create a backup that was effectively unprotected against unauthorised distribution. [2] Later models of the Multiface mitigated this by requiring the device to be present when re-loading the dumps into memory, making the dumps useless to people without a Multiface. [3] Software producers also reacted to the threat by using routines that would prevent execution of the product if it detected that a Multiface was present and by loading the software in multiple parts, thus requiring the presence of the original, copy-protected media.
Pressing the red button on the Multiface raised the non-maskable interrupt line on the computer's processor, effectively taking control of the computer. The Multiface would then page in its own ROM, temporarily replacing the computer's operating system with that within the Multiface.
Multifaces were released for 8-bit and 16-bit microcomputers, such as the ZX Spectrum, Amstrad CPC & Atari ST. Different models had slightly different features.
The Multiface One was released in 1986 [6] for the ZX Spectrum 48K. It initially cost £39.95 [5] (equivalent to £148in 2023) and had the capability of saving data to cassette tape, ZX Microdrive, Opus Discovery (an external 3.5 inch disk drive) or Technology Research Beta (an interface that allowed 5.25 inch and 3.5 inch drives to be connected). The device worked on 128K Spectrums, but only if they were put in 48K mode. [5] It featured a Kempston joystick port, and later revisions contained a switch that effectively 'hid' the device from software. Early versions had a composite video out port [6] [7] but this feature was later removed.
The Multiface Two was released for the Amstrad CPC range of computers and had similar features to the Multiface One, but added a button to reset the computer. Control of the visibility of the device was at a software level rather than the hardware switch found on the Multiface One.
The Multiface 128 was released in April 1987 [8] for the 128K version of the Spectrum, including the original +2 model. It worked in 128K or 48K mode and it existed in two versions; initially without a 'thru-port' and later, with one, both of which originally cost the same £44.95, [5] (equivalent to £160in 2023) but were later reduced to the same price as the Multiface One. [9] The 128 introduced the ability to save to the +D and DISCiPLE disk systems, but lost its joystick port (the Spectrum +2 already had built-in joystick ports). The device was not compatible with the later Spectrum +2A or the Spectrum +3. [5]
The Multiface 3, released in November 1987, [10] was designed for the later Amstrad-made models of Spectrum that the 128 did not support. It existed in two versions; one with a 'thru-port', for £49.95 (equivalent to £177in 2023), and one without, which cost £44.95 [11] (equivalent to £152in 2023). Both were later reduced to £29.95 [9] (equivalent to £78in 2023). The main feature of the Multiface 3 was its ability to save to +3 disk, a useful feature for +3 owners who wanted to avoid the long loading times of tapes.
The Multiface ST and Multiface ST II were released for Atari's ST computers. They connected to the cartridge port with a wired connector attaching to the monitor port (to generate the interrupt signal when the button was pressed). Far less effective than the earlier Spectrum models and the same as the CPC model, they required the cartridge to be present in order to load saved games. Red, green and blue cartridges have been noted.
Anti-Multiface was a public domain program for the Amstrad CPC which allowed the restoring of saved memory dumps without the need for a Multiface to be present. It was limited to 128K machines and would not work on dumps bigger than 64K. The program was developed by Serge Querne but credited to "Merlin J. Bond of Magic Software".
Competing devices included the Mirage Imager, Disk Wizard, and Action Replay. At the time, none of these could save as many games, or offered the opportunities for cheating that Multiface did. Action Replays for cheating have since been released on newer systems. Other competing systems were a wide array of software-based transfer programs.
For game consoles of the 1990s there was the Game Genie, which served a similar purpose in allowing memory values to be edited in order to cheat at games.
The Amstrad CPC is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spectrum; it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe, and also Canada.
The ZX Spectrum is an 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, with over five million units sold. It was released in the United Kingdom on 23 April 1982, and around the world in the following years, most notably in Europe, the United States, and Eastern Bloc countries.
The SAM Coupé is an 8-bit British home computer manufactured by Miles Gordon Technology (MGT), based in Swansea in the United Kingdom and released in December 1989.
The Timex Sinclair 2068, released in November 1983, was Timex Sinclair's third and last home computer for the United States market. It was also marketed in Canada, Argentina, Portugal and Poland, as Timex Computer 2068.
Miles Gordon Technology, known as MGT, was a small British company, initially specialising in high-quality add-ons for the ZX Spectrum home computer. It was founded in June 1986 in Cambridge, England by Alan Miles and Bruce Gordon, former employees of Sinclair Research, after Sinclair sold the rights for the Spectrum to Amstrad. They moved to Swansea, Wales, in May 1989, became a public company in July 1989 and went into receivership in June 1990.
The Enterprise is a Zilog Z80-based home computer announced in 1983, but due to a series of delays, was not commercially available until 1985. It was developed by British company Intelligent Software and marketed by Enterprise Computers.
Datel is a UK-based electronics and game console peripherals manufacturer. The company is best known for producing a wide range of hardware and peripherals for home computers in the 1980s, for example replacement keyboards for the ZX Spectrum, the PlusD disk interface and the Action Replay series of video game cheating devices.
Jet Set Willy II: The Final Frontier is a platform game released 1985 by Software Projects as the Amstrad CPC port of Jet Set Willy. It was then rebranded as the sequel and ported to other home computers. Jet Set Willy II was developed by Derrick P. Rowson and Steve Wetherill rather than Jet Set Willy programmer Matthew Smith and is an expansion of the original game, rather than an entirely new one.
Kempston Micro Electronics was an electronics company based in Kempston, Bedfordshire, England specialising in computer joysticks and related home computer peripherals during the 1980s.
The ATM Turbo, also known simply as ATM is a ZX Spectrum clone, developed in Moscow in 1991, by two firms, MicroArt and ATM.
Magic Knight is a computer game franchise created by freelance programmer David Jones originally for the 1985 game Finders Keepers on the Mastertronic budget label. Finders Keepers is a flip-screen platform game released on the ZX Spectrum, Amstrad CPC, MSX and Commodore 64. The game spawned three additional sequels on the Mastertronic Added Dimension budget label: Spellbound (1985), Knight Tyme (1986) and Stormbringer (1987). The three sequels are far less action-orientated, being effectively graphic adventure games using a basic menu system ("Windimation") for Magic Knight to interact with characters and items instead of typed commands.
Nodes of Yesod is a video game developed and published by Odin Computer Graphics in 1985. The game is similar in style to Underwurlde by Ultimate Play the Game, which was released a year earlier, and Metroid which was released the following year, in 1986.
Wonder Boy is a 1986 platform game published by Sega and developed by Escape. Originally designed for arcades, it was later ported to the SG-1000, Mark III/Master System and Game Gear video game consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The game is also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America. A high definition remake of the game, titled Wonder Boy Returns, was developed by CFK and released on Steam on October 12, 2016. Wonder Boy was rereleased in 2022 as part of Wonder Boy Collection for the Nintendo Switch and PlayStation 4 which includes its versions on arcade, Master System, SG-1000 and Game Gear.
The ZX Spectrum's software library was very diverse. While the majority of the software produced for the system was video games, others included programming language implementations, Sinclair BASIC extensions, databases, word processors, spread sheets, drawing and painting tools, and 3D modelling tools.
Into the Eagle's Nest is a video game developed by Pandora and published in 1987 for Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, IBM PC compatibles, and ZX Spectrum. Atari Corporation also released a cartridge version for the Atari 8-bit computers the following year on the Atari XEGS.
OCP Art Studio or Art Studio was a popular bitmap graphics editor for home computers released in 1985, created by Oxford Computer Publishing and written by James Hutchby.
Romantic Robot is a small independent British company that publishes classical music recordings. In the 1980s it designed and produced peripherals and software for home computers.
Pink Panther is a 1988 video game based on the character of the same name. It was developed by German company Magic Bytes and published by Gremlin Graphics. It was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. Pink Panther was criticized for its control and difficulty, although the Amiga and Atari ST versions received praise for their graphics.
Gladiator is a fighting video game published by Domark Limited for the 48K ZX Spectrums in 1985. Ports for the Amstrad CPC, Commodore 64 and 128K ZX Spectrums were released in 1986.