Input device

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A common computer input device, a keyboard. A user presses a key which transfers information to a computer.

In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, computer mice, scanners, cameras, joysticks, and microphones.

Contents

Input devices can be categorized based on:

Keyboard

A keyboard is a human interface device which is represented as a matrix of buttons. Each button, or key, can be used to either input an alphanumeric character to a computer, or to call upon a particular function of the computer. It acts as the main text entry interface for most users. [1]

Types

Keyboards are available in many form factors, depending on the use case. Standard keyboards can be categorized by its size and number of keys, and the type of switch it employs. Other keyboards cater to specific use cases, such as a numeric keypad or a keyer.

Desktop keyboards are typically large, often have full key travel distance, and features such as multimedia keys and a numeric keypad. Keyboards on laptops and tablets typically compromise on comfort to achieve a thin figure.

There are various switch technologies used in modern keyboards, such as mechanical switches (which use springs), scissor switches (usually found on a laptop keyboard), or a membrane.

Other keyboards do not have physical keys, such as a virtual keyboard, or a projection keyboard.

Ergonomic keyboard
A keyboard placing design emphasis on ergonomics and comfort.
Chorded keyboard
A keyboard used by pressing several keys together.
Thumb keyboard
A miniature keyboard found in PDAs and mobile phones.
Keyer
A chorded keyboard without the board.
Numeric keypad
While some keyboards include one (commonly found on the right side), numeric keypads can be found as independent devices.

Pointing device

A computer mouse Logitech Mouse.JPG
A computer mouse

A pointing device allows a user to input spatial data to a computer. It is commonly used as a simple and intuitive way to select items on a computer screen on a graphical user interface (GUI), either by moving a mouse pointer, or, in the case of a touch screen, by physically touching the item on screen. Common pointing devices include mice, touchpads, and touch screens. [2]

Whereas mice operate by detecting their displacement on a surface, analog devices, such as 3D mice, joysticks, or pointing sticks, function by reporting their angle of deflection.

Types

Pointing devices can be classified on:

Direct input is almost necessarily absolute, but indirect input may be either absolute or relative. For example, digitizing graphics tablets that do not have an embedded screen involve indirect input and sense absolute positions and are often run in an absolute input mode, but they may also be set up to simulate a relative input mode like that of a touchpad, where the stylus or puck can be lifted and repositioned. Embedded LCD tablets, which are also referred to as graphics tablet monitors, are the extension of digitizing graphics tablets. They enable users to see the real-time positions via the screen while being used.

mouse
A hand-held pointing device that is moved across a surface.
touchpad or trackpad
A flat surface operated by moving a finger across its surface.
touch screen
A layer placed over a computer screen, used by physically touching it.
trackball
Similar to a mouse, a trackball has a ball held by a socket. Instead of moving the mouse, the user rolls the ball with their finger.
graphics tablet, digitizer, or drawing tablet
A flat surface on which a pen is used, usually to draw images or capture signatures.

Sensors

MEMS sensors (among other devices) used in a mobile device Mobile Device Sensors.png
MEMS sensors (among other devices) used in a mobile device

A sensor is an input device which produces data based on physical properties. [4]

Sensors are commonly found in mobile devices to detect their physical orientation and acceleration, but may also be found in desktop computers in the form of a thermometer used to monitor system temperature.

Types

Accelerometer
Detects acceleration.
Gyroscope
Detects spatial orientation.
Magnetometer
Similar to a compass, a magnetometer senses magnetic heading.
Proximity sensor
Detects whether an object is in proximity.
Barometer
Measures atmospheric pressure. May be used to determine elevation above sea level.
Ultrasonic transducer
Detects movement and range of objects using ultrasound.
LIDAR
Detects the range of objects using laser.
Thermometer
Measures temperature. Usually uses a thermistor or thermocouple.

Some sensors can be built with MEMS, which allows them to be microscopic in size.

High-degree of freedom input devices

Controllers for use with the Oculus Rift virtual reality system Oculus-Rift-Touch-Controllers-Pair.jpg
Controllers for use with the Oculus Rift virtual reality system

Some devices allow many continuous degrees of freedom as input. These can be used as pointing devices, but are generally used in ways that don't involve pointing to a location in space, such as the control of a camera angle while in 3D applications. These kinds of devices are typically used in virtual reality systems (CAVEs), where input that registers six degrees of freedom is required.[ citation needed ]

Composite devices

Input devices, such as buttons and joysticks, can be combined on a single physical device that could be thought of as a composite device. Many gaming devices have controllers like this. Technically mice are composite devices, as they both track movement and provide buttons for clicking, but composite devices are generally considered to have more than two different forms of input.

Types

Joystick
Consists of a stick pivoting on a stationary base.
Gamepad, or joypad
Hand held device often used to play modern video games.
Paddle
A paddle could be a game controller consisting of a dial and a button, or an input device such as a Griffin PowerMate [5] or a Microsoft Surface Dial. [6]
Racing wheel
An imitation steering wheel that can be used to play racing video games.
Wii Remote
A remote control used with the Nintendo Wii video game console which integrates an accelerometer and pointing capabilities.

Video input devices

Microsoft Kinect sensor, works by detecting human motion visually Xbox-360-Kinect-Standalone.png
Microsoft Kinect sensor, works by detecting human motion visually

Video input devices are used to digitize images or video from the outside world into the computer. The information can be stored in a multitude of formats depending on the user's requirement.

Many video input devices use a camera sensor.

Types

Voice recorder

Voice input devices are used to capture sound. In some cases, an audio output device can be used as an input device, in order to capture produced sound. Audio input devices allow a user to send audio info to a computer for processing, recording, or carrying out commands. Devices such as microphones allow users to speak to the computer in order to record a voice message or navigate software. Aside from recording, audio input devices are also used with speech recognition software.

Types

Punched paper

Punched cards and punched tapes were used often in the 20th century. A punched hole represented a one; its absence represented a zero. A mechanical or optical reader was used to input a punched card or tape.

Other types

See also

Related Research Articles

<span class="mw-page-title-main">Computer mouse</span> Pointing device used to control a computer

A computer mouse is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer on a display, which allows a smooth control of the graphical user interface of a computer.

<span class="mw-page-title-main">Pointing device</span> Human interface device for computers

A pointing device is a human interface device that allows a user to input spatial data to a computer. CAD systems and graphical user interfaces (GUI) allow the user to control and provide data to the computer using physical gestures by moving a hand-held mouse or similar device across the surface of the physical desktop and activating switches on the mouse. Movements of the pointing device are echoed on the screen by movements of the pointer and other visual changes. Common gestures are point and click and drag and drop.

<span class="mw-page-title-main">Trackball</span> Pointing device

A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse with an exposed protruding ball. Users roll the ball to position the on-screen pointer, using their thumb, fingers, or the palm of the hand, while using the fingertips to press the buttons.

<span class="mw-page-title-main">Graphics tablet</span> Computer input device

A graphics tablet is a computer input device that enables a user to hand-draw images, animations and graphics, with a special pen-like stylus, similar to the way a person draws images with a pencil and paper. These tablets may also be used to capture data or handwritten signatures. It can also be used to trace an image from a piece of paper that is taped or otherwise secured to the tablet surface. Capturing data in this way, by tracing or entering the corners of linear polylines or shapes, is called digitizing.

<span class="mw-page-title-main">Game controller</span> Device used with games or entertainment systems

A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mice, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.

<span class="mw-page-title-main">Pointing stick</span> Isometric joystick typically mounted in a keyboard

A pointing stick is a small analog stick used as a pointing device typically mounted centrally in a computer keyboard. Like other pointing devices such as mice, touchpads or trackballs, operating system software translates manipulation of the device into movements of the pointer on the computer screen. Unlike other pointing devices, it reacts to sustained force or strain rather than to gross movement, so it is called an "isometric" pointing device. IBM introduced it commercially in 1992 on its laptops under the name "TrackPoint", and patented an improved version of it in 1997. It has been used for business laptops, such as Acer's TravelMate, Dell's Latitude, HP's EliteBook and Lenovo's ThinkPad.

<span class="mw-page-title-main">Touchpad</span> Type of pointing device

A touchpad or trackpad is a type of pointing device. Its largest component is a tactile sensor: an electronic device with a flat surface, that detects the motion and position of a user's fingers, and translates them to a position on a screen, to control a pointer in a graphical user interface. Touchpads are common on laptop computers, contrasted with desktop computers, where mice are more prevalent. Trackpads are sometimes used on desktops, where desk space is scarce. Because trackpads can be made small, they can be found on personal digital assistants (PDAs) and some portable media players. Wireless touchpads are also available, as detached accessories.

Cirque Corporation is an American company which developed and commercialized the first successful capacitive touchpad, now widely used in notebook computers. Cirque develops and sells a variety of touch input products, both in original equipment manufacturer and end-user retail form. Cirque was founded in 1991 by George E. Gerpheide, PhD, and James L. O'Callaghan, to commercialize the GlidePoint technology invented in the 1980s by Gerpheide.

<span class="mw-page-title-main">Scroll wheel</span> Component of a computer mouse used for scrolling

A scroll wheel is a wheel used for scrolling. The term usually refers to such wheels found on computer mice. It is often made of hard plastic with a rubbery surface, centred around an internal rotary encoder. It is usually located between the left and right mouse buttons and is positioned perpendicular to the mouse surface. Sometimes the wheel can be pressed left and right, which is actually just two additional macros buttons.

<span class="mw-page-title-main">Digital pen</span> Input device

A digital pen is an input device which captures the handwriting or brush strokes of a user and converts handwritten analog information created using "pen and paper" into digital data, enabling the data to be utilized in various applications. This type of pen is usually used in conjunction with a digital notebook, although the data can also be used for different applications or simply as a graphic.

<span class="mw-page-title-main">Virtual keyboard</span> Software component

A virtual keyboard is a software component that allows the input of characters without the need for physical keys. The interaction with a virtual keyboard happens mostly via a touchscreen interface, but can also take place in a different form when in virtual or augmented reality.

<span class="mw-page-title-main">Projection keyboard</span> Virtual device projected onto a surface

A projection keyboard is a form of computer input device whereby the image of a virtual keyboard is projected onto a surface: when a user touches the surface covered by an image of a key, the device records the corresponding keystroke. Some connect to Bluetooth devices, including many of the latest smartphone, tablet, and mini-PC devices with Android, iOS or Windows operating system.

Various accessories for the PlayStation 3 video game console have been produced by Sony and third-party companies. These include controllers, audio and video input devices like microphones, video cameras, and cables for better sound and picture quality.

<span class="mw-page-title-main">Pen computing</span> Uses a stylus and tablet/touchscreen

Pen computing refers to any computer user-interface using a pen or stylus and tablet, over input devices such as a keyboard or a mouse.

A text entry interface or text entry device is an interface that is used to enter text information in an electronic device. A commonly used device is a mechanical computer keyboard. Most laptop computers have an integrated mechanical keyboard, and desktop computers are usually operated primarily using a keyboard and mouse. Devices such as smartphones and tablets mean that interfaces such as virtual keyboards and voice recognition are becoming more popular as text entry systems.

<span class="mw-page-title-main">Computer keyboard</span> Data input device

A computer keyboard is a peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Replacing early punched cards and paper tape technology, interaction via teleprinter-style keyboards have been the main input method for computers since the 1970s, supplemented by the computer mouse since the 1980s.

A rotational mouse is a type of computer mouse which attempts to expand traditional mouse functionality. The objective of rotational mice is to facilitate three degrees of freedom (3DOF) for human-computer interaction by adding a third dimensional input, yaw, to the existing x and y dimensional inputs. There have been several attempts to develop rotating mice, using a variety of mechanisms to detect rotation.

<span class="mw-page-title-main">Microsoft Tablet PC</span> Microsofts former line of tablets

Microsoft Tablet PC is a term coined by Microsoft for tablet computers conforming to a set of specifications announced in 2001 by Microsoft, for a pen-enabled personal computer, conforming to hardware specifications devised by Microsoft and running a licensed copy of Windows XP Tablet PC Edition operating system or a derivative thereof.

<span class="mw-page-title-main">Active pen</span> Type of input device

An active pen is an input device that includes electronic components and allows users to write directly onto the display of a computing device such as a smartphone, tablet computer or ultrabook. The active pen marketplace has long been dominated by N-trig and Wacom, but newer firms Atmel and Synaptics also offer active pen designs.

<span class="mw-page-title-main">Atari joystick port</span> Computer port used for gaming controllers

The Atari joystick port is a computer port used to connect various gaming controllers to game console and home computer systems in the 1970s to the 1990s. It was originally introduced on the Atari 2600 in 1977 and then used on the Atari 400 and 800 in 1979. It went cross-platform with the VIC-20 in 1981, and was then used on many following machines from both companies, as well as a growing list of 3rd party machines like the MSX platform and various Sega consoles.

References

  1. "What is Keyboard | Usage, Function and Types of Keyboard". 21 January 2022.
  2. "What is a Pointing Device?". Computer Hope.
  3. "Input device". CodeDocs.
  4. "Are sensors input or output devices?". Electronic Guidebook. 16 May 2020.
  5. Rick Sanchez (6 November 2002). "Griffin PowerMate Review". IGN . Retrieved 10 December 2022. a delightful little device from Griffin Technology that replicates the functionality of the paddle controller you used to have with your old Atari 2600
  6. Mark Hachman (12 April 2017). "Griffin's PowerMate is the Surface Dial dead-ringer that's trapped in Mac land". PC World . Retrieved 10 December 2022.

Further reading