Farkle

Last updated

A Farkle game in progress; a pair of three threes has been set aside, earning 300 points. Six Farkle dice.jpg
A Farkle game in progress; a pair of three threes has been set aside, earning 300 points.

Farkle, or Farkel, is a family dice game with varying rules. Alternate names and similar games include Dix Mille, Ten Thousand, Cosmic Wimpout, Chicago, Greed, Hot Dice, Volle Lotte, Squelch, Zilch, and Zonk. [1] [2] A version has been marketed commercially since 1996 under the brand name Pocket Farkel by Legendary Games Inc. [3] [4] The game is believed to have arrived on French sailing ships in the 1600s, and has been passed down in families as a folk game ever since. [4] As such, while the basic rules are well-established, there is a wide range of variation in scoring and play. [4]

Contents

Equipment

History

According to the official Pocket Farkel game documents, scholars believe the game arrived on French sailing ships in the 1600s and has been passed down in families ever since. [4] The game has also been suggested to originate from Iceland through the purported English nobleman Sir Albert Farkle, who is said to have first played it there in the 1300s or 1400s, [1] but this is not considered credible. [4] Another claim is that the game originates in Texas, based on the fact that farkleberries grow there and the game could purportedly be played with dried farkleberries. [1] However, as a folk game passed down through families, the game has a number names: [1] even if the name "Farkle" did come from farkleberries, as one of many names of the game, it could simply have been acquired as the game passed through Texas.

Equipment and instructions to play Farkle dating to the 1700s have been found at Fort Chartres, Illinois. [6]

Play

College roommates playing Farkle in their dorm Farkel.jpg
College roommates playing Farkle in their dorm

Farkle is played by two or more players, with each player in succession having a turn at throwing the dice. Each player's turn results in a score and the scores for each player accumulate until they reach or exceed 10,000, [5] although this number varies. [7]

Once a player has achieved a winning point total, each other player has one last turn to score enough points to surpass that high-score. [5]

Standard scoring

As a base of comparison, the base scoring rules listed in Playing Grandma's Games by Arnold are given below. [5]

Dice combinationScore
Each Tabler-icons dice-1.svg 100
Each Tabler-icons dice-5.svg 50
Three Tabler-icons dice-1.svg ´s1000
Three Tabler-icons dice-2.svg ´s200
Three Tabler-icons dice-3.svg ´s300
Three Tabler-icons dice-4.svg ´s400
Three Tabler-icons dice-5.svg ´s500
Three Tabler-icons dice-6.svg ´s600

Scoring example

For example, if a player throws Tabler-icons dice-1.svg Tabler-icons dice-2.svg Tabler-icons dice-3.svg Tabler-icons dice-3.svg Tabler-icons dice-3.svg Tabler-icons dice-5.svg , they could do any of the following:

  • score three Tabler-icons dice-3.svg as 300 and then throw the remaining three dice
  • score the single Tabler-icons dice-1.svg as 100 and then throw the remaining five dice
  • score the single Tabler-icons dice-5.svg as 50 and then throw the remaining five dice
  • score three Tabler-icons dice-3.svg , the single Tabler-icons dice-1.svg , and the single Tabler-icons dice-5.svg for a total of 450 and then throw the remaining die
  • score three Tabler-icons dice-3.svg , the single Tabler-icons dice-1.svg , and the single Tabler-icons dice-5.svg for a total of 450 and stop, banking 450 points in that turn

This is not an exhaustive list of plays based on that throw, but it covers the most likely ones. If the player continues throwing, as in any of the above cases except the last, they risk farkling and thus losing all accumulated points. On the other hand, if they score five dice and have only one die to throw, they have a 1 in 3 chance of scoring a single Tabler-icons dice-1.svg or a single Tabler-icons dice-5.svg , and then having scored all six dice they will have "hot dice" and can throw all six dice again to further increase their score.

Each scoring combination must be achieved in a single throw. [5] For example, if a player has already set aside two individual Tabler-icons dice-1.svg ´s and then throws a third with the four dice remaining, they do not have a triplet of Tabler-icons dice-1.svg ´s for a score of 1000 but merely three individual Tabler-icons dice-1.svg ´s for a score of 300.

Scoring variations

Since farkle is a folk game, variant rules are used in different playing communities. [4] For example, the commercially marketed game of Pocket Farkel differs in that three Tabler-icons dice-1.svg ´s are scored as 300 rather than 1000. [4] In addition, some players score one or more combinations of dice beyond the standard ones.[ citation needed ] Those variations include the following.

Play variations

Some Farkle rules also incorporate one or more of the following variations in the sequence of play.

Strategy

An optimal strategy for winning a game of Farkle, based on one set of rules, has been determined. [2]

A simplified version of Farkle, in which only single 1s and 5s score points (groups of three don't exist) can be used productively in statistics education, specifically in AP Statistics. [8] Students can use expected values to determine better strategies for the game. [8]

Video game versions

A video game implementation of Farkle can be found in the popular RPG Kingdom Come: Deliverance as "Farkle", [9] and in its sequel Kingdom Come: Deliverance 2 as "Dice". [10]

In 2020, a video game version of Farkle was announced as one of the six games included with the Intellivision Amico console. [11] As the console has faced numerous delays, this version remains unreleased.[ citation needed ]

References

  1. 1 2 3 4 5 6 Courtney, David (15 November 2024). "Did the Dice Game Farkle Originate in Texas?". Texas Monthly. Retrieved 26 November 2024.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Busche, M., Neller, T.W. (2017). Optimal Play of the Farkle Dice Game. In: Winands, M., van den Herik, H., Kosters, W. (eds) Advances in Computer Games. ACG 2017. Lecture Notes in Computer Science(), vol 10664. Springer, Cham. https://doi.org/10.1007/978-3-319-71649-7_6
  3. Shideler, Karen (2010). "Farkel maker finds new home". The Wichita Eagle. Archived from the original on 23 July 2013. Retrieved 5 August 2010.
  4. 1 2 3 4 5 6 7 8 9 "Frequently Asked Questions". Pocket Farkel. Archived from the original on 12 August 2011. Retrieved 24 July 2007.
  5. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Arnold, Karen South (2000). Playing grandma's games. Internet Archive. Ouray, CO : Western Reflections Pub. Co. pp. 29–31. ISBN   978-1-890437-47-3.
  6. Arnold, Karen South (2000). Playing grandma's games. Internet Archive. Ouray, CO : Western Reflections Pub. Co. pp. 29–31. ISBN   978-1-890437-47-3.
  7. Rice, Wayne; Yaconelli, Mike (1986). Play It!: Over 400 Great Games for Groups. Zondervan. p. 210. ISBN   9780310351917.
  8. 1 2 Hooley, Donald E. (2014). "Farkle Fundamentals and Fun". The Mathematics Teacher. 107 (6): 458–464. doi:10.5951/mathteacher.107.6.0458. ISSN   0025-5769.
  9. Staff, AOTF (13 February 2018). "Kingdom Come: Deliverance How to Win at Dice Gambling". Attack of the Fanboy. Retrieved 9 February 2025.
  10. Toms, Ollie (4 February 2025). "Kingdom Come Deliverance 2: How to play Dice and win". Rock, Paper, Shotgun . Retrieved 9 February 2025.
  11. "Intellivision Amico Pack-in announcement". Intellivision Entertainment. 27 March 2020. Archived from the original on 21 December 2021. Retrieved 29 March 2020.