World Opponent Network

Last updated

World Opponent Network
Other namesSierra Internet Gaming System (SIGS)
Developer(s) Sierra On-Line
Initial release
  • SIGS: 1996;27 years ago (1996) [1]
  • WON: April 13, 1998;25 years ago (1998-04-13) [2]
Type
License Proprietary
Website won.net
Second SIGS logo SIGS logo 1997.gif
Second SIGS logo

The World Opponent Network (WON or WON.net) was an online video game service, originally developed by Sierra On-Line as the Sierra Internet Gaming System (SIGS). SIGS-based and WON-based servers operated from 1996 until 2008. [1] [3]

Contents

WON was used by games such as Homeworld , Half-Life , Outpost 2 , Star Trek: Armada , Soldier of Fortune and Dark Reign 2 , the free games Silencer and ARC , as well as the Hoyle series of casino, card and board games.

Early development

SIGS logo 1996.gif

SIGS began life as a prototype video game, Stock Market Challenge, in 1995. [4] [5] SIGS then moved onto beta testing integration into retail Sierra titles with Hoyle Blackjack in 1996. [6] Before Christmas 1996, SIGS was built into 7 titles: Hoyle Blackjack, Hoyle Casino, Front Page Sports: Football Pro '97 , Front Page Sports: Trophy Bass 2 , MissionForce: CyberStorm , Power Chess , and The Time Warp of Dr. Brain . [1] [7] [8] [9] [10] [11] [12] [13] [14]

History

SIGS operated from late 1996 through November 1997 and was built into about 20 Sierra titles by this time. [15] On November 18, 1997, after Sierra was acquired by CUC International, CUC announced that they will rebrand SIGS as WON as of December 1, 1997. [16] On December 8, 1997, the open beta of the new WON website was launched. [17] [18] WON left beta and was officially launched on April 13, 1998. [19] [2]

In an apparent effort to boost WON awareness with off-the-shelf customers, Sierra released On-Line Games: Collection Series late in 1997 that contained 12 online titles (9 WON-enabled games, 2 WON.net browser-based games, plus The Realm ). [20]

WON touted its success when it announced 750,000 members on September 2, 1998. [21] Just 6 months later in March 1999, WON claimed to have doubled their membership to 1.5 million, along with now attracting 1% of the WWW audience for February 1999, placing them in the top 500 websites and top 10 gaming sites. [22]

WON.net interface in Counter-Strike World Opponent Net Counter-Strike Server Browser.jpg
WON.net interface in Counter-Strike

WON attracted a few partnerships with significant third parties to become a multi-developer/multi-publisher service. On May 27, 1997, Sierra announced an agreement with Valve to publish and distribute Half-Life, which would bring it to WON when finally released in November 1998. [23] On May 27, 1998, WON announced an agreement with GT Interactive and Epic MegaGames to bring Unreal to WON. [19] On September 7, 1999, WON.net announced an agreement with Activision to bring a few of its multiplayer titles, including Soldier of Fortune, to WON.net. [24] [25]

In August 1999, after Sierra was acquired by Havas, Havas made WON.net its own entity. [26] In September 1999, WON.net announced plans to enter Europe. [27] [28] WON.net launched in France, Germany, and the United Kingdom on February 17, 2000. [29]

On March 29, 2000, Havas acquired PrizeCentral.com and merged it with WON.net, announced the creation of a new site to be called Flipside.com, and basically brought an end to the WON.net website as it was known. [30] [31] Regardless, WON.net continued on in various forms (primarily for WON-enabled games minus the Hoyle titles) including becoming action.WON.net for a period. [32] Even as main pages continued to shift for WON-enabled games, many of the WON multiplayer servers continued to runeven adding a few new titles. The last WON-enabled title launched (not multiplayer but has an online element to it) was Caesar IV in September 2006. [33]

Meanwhile, in 2001, Valve (which had a publishing and distribution agreement with Sierra) was secretly working on their own competing service, Steam. Sierra and Vivendi Universal (the current owner of Sierra and WON.net) did not learn of this until March 2002 when Valve announced Steam's beta release at GDC 2002. This only added to the current rift between Sierra and Valve. [34] Shortly after the release of Steam beta, all of Valve's WON-enabled titles (Half-Life and its mods) were patched to run on Steam instead. Valve shut down the last of its WON servers on July 31, 2004. [35] [36]

Also in 2001, Raven Software took their popular title, Soldier of Fortune, off of WON.net and over to GameSpy instead. [37] [38]

Many of Sierra's long-running titles were shut down on August 16, 2007. [39] The last of Sierra's and Activision's WON servers (now in the hands of Activision and Vivendi Games) were shut down on November 1, 2008. [3]

Legacy

While some of the WON-enabled titles moved to other online platforms after WON (see the list of WON-enabled games below), most of the 100 or so titles (depending on how you count expansions and Hoyle titles) have been offline since their official WON servers were shut down. A few independent efforts, however, have been made to bring some of the abandoned titles back online.

WON2

WON2 (formerly No-WON and PlanetWON2.com) is a non-commercial but closed-source project started by the Steamless CS Project Team in 2003. [40] WON2 supports, primarily, pre-Steam versions of Half-Life and its mods. [41] [42] WON2 was born out of a dislike for how games were running on Steam versus WON. [43] Even though the project began with a "Steamless" port of Counter-Strike 1.6, it appears to have lasted this long because Steam forces Counter-Strike players to run version 1.6 when many fans felt that version 1.5 was better. [35] [44] For example, of the 60 current servers online (April 2023), 56 of them are running Counter-Strike 1.5 (3 running Half-Life and 1 running Team Fortress).

While WON2 has a stated goal of also "focusing on other former WON games" (besides Half-Life) the only other game known to have received some attention by the project team is Silencer, but it was never launched. [40] WON2 claims to have reached its peak popularity between 2005 and 2010 with more than 1,000 servers and up to 10,000 players at a time. [40] As of April 2023, WON2 is still operational with around 400 hundred players during peak hours, and the majority of the servers hosted in China. [45] While most of the WON2 and Steamless CS Project websites are still active, the forum for the project has been down since at least August 2016. [46]

A side project to WON2 is called "Counter-Strike Beta 6.1" which uses WON2 assets to run even earlier versions of Counter-Strike. [47] As of April 2023, 11 servers for beta 6.1 and 1 server for beta 5.2 were online. [48]

NeuWon and NuWON

NuWON.Net (formerly NeuWon.com, 2014-2018) was another non-commercial but closed-source project meant to revive WON multiplayer gaming. The goal of NuWON was to support all former WON titles and not just the Half-Life family. In 2014, NeuWon sprung from a 2012 WON project on Google Code by a member of same team that created WON2, the Steamless CS Project Team. [49] [50] NeuWon officially launched on March 13, 2016. [51] [52] By May 2021, NuWON had listed 21 supported games (not counting Half-Life mods) plus an additional 8 that needed testing. [53] The last news post from NuWON's developer was in December 2021 (regarding working on a move to Linux) and the site disappeared in 2022. [54]

NeoEE

NeoEE sprung from the same 2012 WON project on Google Code that NeuWon did. [49] NeoEE released a server with a fully-working lobby in 2013. [55] NeoEE supports Empire Earth and its expansion, The Art of Conquest (AOC).

See also

Related Research Articles

<i>Counter-Strike</i> (video game) 2000 first-person shooter video game

Counter-Strike is a tactical first-person shooter game developed by Valve. It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. Counter-Strike was released by Valve for Microsoft Windows in 2000, and is the first installment in the Counter-Strike series. Several remakes and ports were released on Xbox, as well as OS X and Linux.

<span class="mw-page-title-main">Valve Corporation</span> American video game company

Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead, and Dota.

<span class="mw-page-title-main">Steam (service)</span> Video game digital distribution service

Steam is a video game digital distribution service and storefront developed by Valve Corporation. It was launched as a software client in September 2003 to provide game updates automatically for Valve's games, and expanded to distributing third-party titles in late 2005. Steam offers various features, like game server matchmaking with Valve Anti-Cheat measures, social networking, and game streaming services. Steam client's functions include game update automation, cloud storage for game progress, and community features such as direct messaging, in-game overlay functions and a virtual collectable marketplace.

<i>Counter-Strike: Source</i> 2004 video game

Counter-Strike: Source is a tactical first-person shooter video game developed by Valve and Turtle Rock Studios. Released in October 2004 for Windows, it is a remake of Counter-Strike (2000) using the Source game engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing an objective or by eliminating all members of the enemy team. The game was initially bundled with all retail and digital copies of Half-Life 2, before being released standalone.

<i>Counter-Strike: Condition Zero</i> 2004 video game

Counter-Strike: Condition Zero is a first-person shooter video game developed by Ritual Entertainment, Turtle Rock Studios, and Valve, and published by Sierra Entertainment and Valve. The follow-up to Counter-Strike (2000), it was released in March 2004 for Windows. Condition Zero utilizes the GoldSrc engine and has a multiplayer mode, which features updated character models, textures, maps and other graphical tweaks. It also includes two single-player campaigns; Tour of Duty and Condition Zero: Deleted Scenes.

<i>Attack Retrieve Capture</i> 1997 video game

Attack Retrieve Capture (ARC) was a free multiplayer, 2D computer game created by John Vechey and Brian Fiete, who would go on to co-found PopCap Games, as a college project and was later published by Hoopy Entertainment in 1995. The game was primarily capture the flag (CTF), but other game modes existed. In the two-team CTF mode, each team tried to capture the other's flag(s). Players piloted small ships equipped with four types of weapons: lasers, missiles, bouncy lasers, and grenades.

<i>Team Fortress 2</i> 2007 video game

Team Fortress 2 is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. The game was released in October 2007 as part of The Orange Box for Windows and the Xbox 360, and ported to the PlayStation 3 in December 2007. It was released as a standalone game for Windows in April 2008, and updated to support Mac OS X in June 2010 and Linux in February 2013. It is distributed online through Valve's digital retailer Steam, with Electronic Arts managing retail and console editions.

Planet Half-Life was a gaming website owned by IGN and its subsidiary GameSpy. Maintained by a voluntary team of contributors, the site was dedicated to providing news and information about Half-Life, Half-Life 2 and related modifications and other Valve titles. It was founded by Kevin "Fragmaster" Bowen and was at one point the largest of an array of GameSpy-run gaming websites known as the Planet Network. Following GameSpy's closure, the Planet Half-Life website still remains accessible, but seems to have ceased updating.

<span class="mw-page-title-main">Valve Anti-Cheat</span> Anti-cheat software

Valve Anti-Cheat (VAC) is an anti-cheat tool developed by Valve as a component of the Steam platform, first released with Counter-Strike in 2002.

<i>Counter-Strike Online</i> 2008 video game

Counter-Strike Online (CSO) is a tactical first-person shooter video game, targeted towards Asia's gaming market released in 2008. It is based on Counter-Strike and was developed by Nexon with oversight from license-holder Valve. It uses a micropayment model that is managed by a custom version of Steam.

<i>Counter-Strike: Global Offensive</i> 2012 video game

Counter-Strike: Global Offensive (CS:GO) is a 2012 multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fourth game in the Counter-Strike series. Developed for over two years, Global Offensive was released for OS X, PlayStation 3, Windows, and Xbox 360 in August 2012, and for Linux in 2014.

Counter-Strike (CS) is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror while counter-terrorists try to prevent it. The series began on Windows in 1999 with the release of the first game, Counter-Strike. It was initially released as a modification ("mod") for Half-Life that was designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe before the rights to the mod's intellectual property were acquired by Valve, the developers of Half-Life, who then turned Counter-Strike into a retail product released in 2000.

<span class="mw-page-title-main">Dust II</span> Video game map in the Counter-Strike series

"Dust II", also known by its filename de_dust2, is a video game map featured in the first-person shooter series Counter-Strike. Dust II is the successor to "Dust", another Counter-Strike map, and was developed by David Johnston before the official release of the original Counter-Strike game. It was designed with the aims of simplicity and balance, based on its symmetrical design and two points, over which the two teams must fight for control.

<i>Counter-Strike</i> Major Championships Tournaments in Counter-Strike: Global Offensive

Counter-Strike Major Championships, commonly known as the Majors, are Counter-Strike (CS) esports tournaments sponsored by Valve, the game's developer. The first Valve-recognized Major took place in 2013 in Jönköping, Sweden and was hosted by DreamHack with a total prize pool of US$250,000 split among 16 teams. This, along with the following 18 Majors, was played in Counter-Strike: Global Offensive. As of the 2023 release of Counter-Strike 2, Counter-Strike esports, including the Majors, are played in CS2.

<i>Counter-Strike</i> in esports Professional Counter-Strike competition

Professional Counter-Strike competition involves professional gamers competing in the first-person shooter game series Counter-Strike. The original game, released in 1999, is a mod developed by Minh "Gooseman" Le and Jess Cliffe of the 1998 video game Half-Life, published by Valve. Currently, the games that have been played competitively include Counter-Strike, Counter-Strike: Condition Zero (CS:CZ), Counter-Strike: Source (CS:S) and Counter-Strike: Global Offensive (CS:GO). Major esports championships began in 2001 with the Cyberathlete Professional League Winter Championship, won by Ninjas in Pyjamas.

<i>Counter-Strike 2</i> 2023 video game

Counter-Strike 2 is a 2023 multiplayer tactical first-person shooter game developed and published by Valve. It is the fifth main installment of the Counter-Strike series. Developed as an updated version of the previous main entry, Counter-Strike: Global Offensive (2012), it was announced on March 22, 2023 and was released on September 27, 2023, replacing Global Offensive on Steam.

Silencer is an online, multiplayer-only video game by Mind Control Software that was published by the World Opponent Network (WON.net) for free play on their website in January 2000. It features capture-the-flag-style gameplay—common in 3D first-person shooter arenas at the time—but presents it in a low-resource 2D package. The game was released by WON.net as an open beta. It saw a number of beta updates before it was removed, without explanation, from WON.net's website in September 2000 and the multiplayer servers shut down in October 2000. Silencer is a bit of an anomaly in that it managed to spawn a fan-made WONswap site, 7 known fansites, plus a legacy of independent multiplayer servers and game clones, from its short run as an open beta on WON.net.

References

  1. 1 2 3 "Sierra's Hoyle Series - Casino". Sierra Entertainment: Family. Sierra On-Line. Archived from the original on December 20, 1996. Retrieved April 5, 2023. (SIGS Logo) Play Blackjack and Poker over The Internet!
  2. 1 2 "World Opponent Network Launches". GameSpot . US. April 13, 1998. Archived from the original on February 19, 1999. Retrieved April 25, 2023.
  3. 1 2 Eric@Sierra (November 1, 2008). "Announcement: Sierra Game Servers Closing Down". Vivendi Games Forums. VU Games. Archived from the original on October 9, 2008. Retrieved April 7, 2023. The following game servers will be shut down as of 11/01/08...
  4. "SMC Help - FAQ". Stock Market Challenge. Sierra On-Line. Archived from the original on February 5, 1997. Retrieved April 13, 2023. On 9/9/95, the system went through a major upgrade.
  5. "Stock Market Challenge Says Goodbye". Stock Market Challenge. Sierra On-Line. Archived from the original on April 13, 1997. Retrieved April 13, 2023. ...thank you for participating in the Sierra Internet Gaming System beta evaluation of Stock Market Challenge.
  6. "BETA Test Announcement". Stock Market Challenge. Sierra On-Line. October 4, 1996. Archived from the original on January 29, 1997. Retrieved April 5, 2023. To find out more about the Hoyle Internet Blackjack BETA test, press here
  7. "Front Page Sports: Football Pro '97". Sierra Entertainment: Sports. Sierra On-Line. Archived from the original on December 19, 1996. Retrieved April 5, 2023. Modem, network, and Internet play...
  8. "FPS: Football Pro '97 Frequently Asked Questions". Sierra Entertainment: Sports. Sierra On-Line. Archived from the original on December 19, 1996. Retrieved April 5, 2023. SIGS is currently the only method you can use to play on the internet. The problems you are encountering are currently being addressed as SIGS is still in a beta state.
  9. "Front Page Sports: Trophy Bass 2". Sierra Entertainment: Sports. Sierra On-Line. Archived from the original on December 19, 1996. Retrieved April 5, 2023. Win 95 Multiplayer options over Internet, modem-to-modem, or LAN.
  10. "TROPHY BASS 2 Technical Info". Sierra Entertainment: Sports. Sierra On-Line. November 22, 1996. Archived from the original on December 20, 1996. Retrieved April 5, 2023. Internet (SIGS) Games
  11. "Patches and Utilities". Sierra Support. Sierra On-Line. December 21, 1996. Archived from the original on February 14, 1998. Retrieved April 5, 2023. cstorm11.exe ... posted on 12/21/96
  12. MissionForce: CyberStorm v1.1 Patch (patch notes). 1.10a. Sierra On-Line. December 17, 1996. PATCH.TXT. You may now play games over the Sierra Internet Gaming System (SIGS).
  13. "Power Chess". Sierra Entertainment: Strategy. Sierra On-Line. Archived from the original on December 19, 1996. Retrieved April 5, 2023. If you have any trouble playing Power Chess over the Internet, check our S.I.G.S. page for a quick fix.
  14. "SIGS Home Page". Sierra. Sierra On-Line. Archived from the original on February 5, 1997. Retrieved April 6, 2023. Copyright ©1996 Sierra On-Line, Inc.
  15. "Games". Sierra Internet Gaming System. Sierra On-Line. 1997. Archived from the original on February 24, 1998. Retrieved April 24, 2023. ...we'll add even more titles before the end of 1997...
  16. Feldman, Curt (November 18, 1997). "World Opponent Network Launch Upcoming". GameSpot . US. Archived from the original on January 19, 1998. Retrieved April 25, 2023.
  17. "CUC International Inc. Announces All-Encompasing (sic) Internet Gaming Site" (Press release). Stamford, CT: CUC International. December 8, 1997. Archived from the original on August 18, 2000. Retrieved April 25, 2023.
  18. Jebens, Harley (December 8, 1997). "WON Is Open for Business". GameSpot . US. Archived from the original on January 19, 1998. Retrieved April 25, 2023.
  19. 1 2 "WON Gets Unreal!: The World Opponent Network Announces First Major Third Party Game Agreement With GT Interactive and Epic MegaGames to Bring Unreal to WON" (Press release). Bellevue, WA: WON. Business Wire. May 27, 1998. Archived from the original on August 18, 2000. Retrieved April 25, 2023.
  20. Ocampo, Jason (1997). "Twelve games all playable on WON". cdmag.com . Archived from the original on July 4, 2003. Retrieved April 25, 2023.
  21. Ocampo, Jason (September 2, 1998). "Cendant's gaming site now has 750,000 members". cdmag.com . Archived from the original on January 30, 2003. Retrieved April 25, 2023.
  22. Fudge, James (March 25, 1999). "One Percent of U.S World Wide Web Audience Visited WON.NET In February". cdmag.com . Archived from the original on January 30, 2003. Retrieved April 25, 2023.
  23. "Sierra secures exclusive publishing and distribution rights for Half-Life, the hot upcoming action game from Valve" (Press release). Bellevue, WA: Sierra On-Line. May 27, 1997. Archived from the original on February 14, 1998. Retrieved April 25, 2023.
  24. "WON.net and Activision Partner to Bring Improved Online Gameplay, Content, Community to Consumers" (Press release). Bellevue, WA: Activision. September 7, 1999. Archived from the original on August 18, 2000. Retrieved April 25, 2023.
  25. Abner, William (September 7, 1999). "Nine Activision games to use WON.net tools". cdmag.com . Archived from the original on February 6, 2005. Retrieved April 25, 2023.
  26. Fudge, James (September 24, 1999). "WON.net Becomes Own Entity". cdmag.com . Archived from the original on January 30, 2003. Retrieved April 25, 2023.
  27. "WON.net Prepares to Launch First European Portal" (Press release). Bellevue, WA: WON.net. September 10, 1999. Archived from the original on August 18, 2000. Retrieved April 25, 2023.
  28. Mullen, Micheal (September 10, 1999). "Under WON Europe". GameSpot . US. Archived from the original on January 28, 2000. Retrieved April 25, 2023.
  29. Kasavin, Greg (February 17, 2000). "Won.net Launches in Europe". GameSpot . US. Archived from the original on May 21, 2000. Retrieved April 25, 2023.
  30. Fudge, James (March 29, 2000). "Havas Interactive Acquires PrizeCentral.com". cdmag.com . Archived from the original on May 25, 2003. Retrieved April 25, 2023.
  31. "Flipside Facts at a Glance". Flipside. flipside.com. Archived from the original on October 17, 2000. Retrieved April 25, 2023.
  32. "Games of WON.net". action.WON.net. Archived from the original on October 18, 2000. Retrieved April 25, 2023. Yep, it's a new look for WON.net ... we're your choice for contests, news, and portals to the best in multiplayer excitement — powered by flipside! ... Can't find the game you're looking for? Feel like you're lost in an old friend's new neighborhood? Favorites like Hoyle, Quick Games and Bezerk are also powered by flipside.
  33. Ocampo, Jason (October 5, 2006). "Caesar IV Review". GameSpot . Retrieved April 25, 2023. Caesar IV also manages to incorporate an online element into a traditionally single-player genre.
  34. Feldman, Curt (December 15, 2004). "Valve vs. Vivendi Universal dogfight heats up in US District Court". GameSpot . US. Retrieved April 25, 2023.
  35. 1 2 Golze, Benjamin (July 15, 2004). "Valve to shut down WON servers". GameSpot . US. Retrieved April 25, 2023.
  36. cliffe (July 15, 2004). "WON Shutdown Timing". Steam News . Archived from the original on July 25, 2004. Retrieved April 7, 2023. Starting July 26th the shutdown of the WON authentication servers will begin. This process will be completed on July 31st.
  37. godh (July 8, 2001). "SoF 1.07f (Fixed) Patch has been released!". GameFront . Retrieved April 7, 2023. As of August 2001, WON no longer hosts Soldier of Fortune multiplayer gaming.
  38. "Soldier of Fortune retail patch v1.07f". 3D Gamers. July 8, 2001. Archived from the original on July 12, 2001. Retrieved April 7, 2023. * Removed WON, * Added GameSpy
  39. Sierra Entertainment (July 16, 2007). "Notice of Multiplayer Functionality Termination for 20 Sierra Entertainment Heritage Titles". Sierra News . Los Angeles, CA. Archived from the original on July 25, 2004. Retrieved April 7, 2023. The sites and multiplayer functionality for the following products will terminate as of August 16, 2007...
  40. 1 2 3 "About". Steamless CS Project. Steamless CS Project Team. Retrieved April 26, 2023.
  41. Jaśkiewicz, Grzegorz (2015). "1.2.3. Charakterystyka gry Counter-Strike" [1.2.3. Characteristics of the Counter-Strike game]. Programowanie w logice jako narzędzie planowania zachowań botów w grach FPS [Logic programming as a tool for planning bot behavior in FPS games] (Doctorate thesis) (in Polish). Warsaw University of Technology. p. 20. W początkowych wersjach gry Counter-Strike rolę tej usługi pełniła sieć o nazwie WON. ... Po przejęciu roli sieci kojarzącej graczy przez wspomnianą wcześniej platformę Steam sieć WON została wyłączona, co pozostawiło wczesne wersje gry Counter-Strike bez usługi tego rodzaju. Odpowiedzią społeczności gry na to zdarzenie było stworzenie otwartego zamiennika sieci WON, o nazwie WON2, znanej też pod nazwa Steamless.[In the early versions of Counter-Strike, this service was a network called WON. ... After the aforementioned Steam platform took over the role of the matchmaking network, the WON network was disabled, leaving early versions of Counter-Strike without such a service. The game community's response to this event was to create an open source replacement for the WON network, called WON2, also known as Steamless.]
  42. Frans (August 4, 2005). "Half-Life unofficial retail patch v1.1.1.1". 3D Gamers . Archived from the original on November 21, 2005. Retrieved April 26, 2023.
  43. 稀饭 (August 1, 2016). "Biàngé Zhèntòng" 变革阵痛 [Pains of Change]. Ultra Console Game游戏机实用技术 (in Simplified Chinese). No. 399. China. p. 91. 但是在最初期的时候,Steam的联机服务质量并没有达到WON的高度,许多习惯了WON流畅速度的《CS》玩家大为不满。他们甚至私下制作了补丁,让零售版的《半条命》和《反了恐精英》能够继续连接到WON的替代者no-WON(也被称为WON2)上,继续过往的联机体验。[But in the very early days, the quality of Steam's online service did not reach the height of WON, and many CS players who were used to the smooth speed of WON were very dissatisfied. They even made a private patch so that the retail versions of Half-Life and Counter-Strike can continue to connect to WON's replacement, no-WON (also known as WON2), and continue the past online experience.]
  44. Heutte, Jean (November 6, 2019). "3.4.2 Le modding et le learning game 2.0" [3.4.2 Modding and the learning game 2.0]. Les fondements de l'éducation positive: Perspective psychosociale et systémique de l'apprentissage [The foundations of positive parenting : A psychosocial and systemic perspective on learning] (in French). Malakoff, France: Dunod. pp. 55, 62. ISBN   9782100804986. Niveau 0 : les modders s'organisent de façon totalement indépendante des modes de productions officiels (ils peuvent être tolérés par l'éditeur ou prendre le risque d'être poursuivi en justice par l'éditeur), comme par exemple dans le cas de Counter-Strike, avec le service WON237. 37. Les parties multijoueurs de Counter-Strike sur Internet fonctionnaient à l'origine avec le service World Opponent Network (WON), qui a été fermé en 2004 avec l'arrivée de la version 1.6 du jeu, forçant les joueurs à passer sur la plateforme Steam21. Toutefois, une importante quantité de joueurs de Counter-Strike 1.5 ayant refusé le passage à la distribution Steam qu'a subi Counter-Strike avec sa version 1.6, sont restés fidèles à leur version, et face à cette obligation qui impliquait de nombreuses communications publicitaires, quelques joueurs ont créé leur propre service, appelé « WON2 » et on invité les autres à les suivre.[Level 0: modders organize themselves completely independently of official production methods (they can be tolerated by the publisher or take the risk of being sued by the publisher), as for example in the case of Counter-Strike, with the WON237 service. 37. Counter-Strike multiplayer games on the Internet originally worked with the World Opponent Network (WON) service, which was shut down in 2004 with the arrival of version 1.6 of the game, forcing players to switch to the Steam platform. However, a large number of Counter-Strike 1.5 players who refused the switch to Steam distribution that Counter-Strike forced with its version 1.6, remained faithful to their version, and faced with this obligation which involved numerous advertising communications, some players created their own service, called “WON2” and invited others to follow them.]
  45. "Statistics". WON2.net. Steamless CS Project Team. Retrieved April 26, 2023. 14h; Servers: 60; Players: 406
  46. "Information". Steamless CS Project Forums. Steamless CS Project Team. Archived from the original on August 21, 2016. Retrieved April 26, 2023. Steamless CS Project Forums is currently under maintenance.
  47. "FAQs: And what we are all about". Counter-Strike Beta 6.1. Retrieved April 26, 2023.
  48. "Servers: Technical assistance and setup". Counter-Strike Beta 6.1. Retrieved April 27, 2023.
  49. 1 2 "world-opponent-network". Google Code Archive. Retrieved April 27, 2023.
  50. snapshot (April 25, 2015). "NeuWON - Almost there". Mod DB . Retrieved April 27, 2023.
  51. snapshot (March 16, 2016). "Official Launch of NeuWON!". Mod DB . Retrieved April 27, 2023.
  52. ben (March 13, 2016). "Official Launch For NeuWON!". NeuWon.NET. Archived from the original on March 29, 2016. Retrieved April 27, 2023.
  53. "Supported Games". NuWON. Archived from the original on May 7, 2021. Retrieved April 27, 2023.
  54. Ben (December 19, 2021). "About the recent Reliability". NuWON. Archived from the original on January 16, 2022. Retrieved April 27, 2023.
  55. "About NeoEE". NeoEE. Retrieved April 27, 2023.