Attack Retrieve Capture | |
---|---|
Developer(s) | Hoopy Entertainment |
Publisher(s) | Hoopy Entertainment (1995–1998) Total Entertainment Network (1998–1999) World Opponent Network (2000–2001) Sierra Entertainment (2001–2007) |
Platform(s) | PC (Windows) |
Release | 1997 (public beta) |
Genre(s) | Action |
Mode(s) | Multiplayer |
Attack Retrieve Capture (ARC) was a free multiplayer, 2D computer game created by John Vechey and Brian Fiete, who would go on to co-found PopCap Games, as a college project and was later published by Hoopy Entertainment in 1995. [1] The game was primarily capture the flag (CTF), but other game modes existed. In the two-team CTF mode, each team tried to capture the other's flag(s). Players piloted small ships equipped with four types of weapons: lasers, missiles, bouncy lasers, and grenades.
There are two to four teams (green, red, blue, and yellow). Each player pilots a ship of his or her team's color. The ships move around a plane. There are obstacles which the ships cannot pass through (walls, areas with no floor, etc.) Ships are armed with a laser and a special weapon. When the laser is fired, its power drains. Laser power returns at a constant rate.
In Capture the Flag Mode, a team wins by bringing the other team's or teams' flags to their own flagpost corresponding to the color of the flag. A team may have multiple flags. There are also neutral flags, which are white. A player carrying a flag moves more slowly than normal; also, he or she cannot use a teleporter or move "against" a conveyor belt.
If a player drops a team flag (not white), a player from that team or another opposing team can pick up the flag after a few seconds. If a player touches their own dropped flag or the flag is left alone for a certain time, the flag is returned to its home post immediately. Neutral flags do not return by themselves.
In Switch Mode or button Mode, the map has one or more switches on it. A player claims a switch for their team by touching it. A team wins by gaining control of all the switches.
In Deathmatch Mode there are no team objectives. Players only attempt to kill each other to gain a high score.
Initially ARC was hosted on a server rented out by Hoopy at Ulink.net, an internet service provider in Sacramento, California. Clients ran it via HFront (Hoopy Front End), a program downloaded to serve as the game to support multiplayer mode. The original developers of ARC, John Vechey (jv) and Brian Fiete (bf), took ARC to Total Entertainment Network (TEN) (now pogo.com) in 1998 for its 1.0 release. [1] In 1999, TEN went under and ARC appeared to go with it. But by December 1999, World Opponent Network (WON) had acquired ARC and began to run another beta test. During this time, WON attempted to make ARC a source of income, by adding advertisements into the game interface. However, the idea never got off the ground, and WON suffered the same fate as TEN in 2001. The future of ARC was again uncertain, but Sierra Entertainment bought WON which included ARC. This kept ARC going under much the same operation as WON had. A few updates were added to ARC but these were only security fixes. In 2002, development was handed to a community member with the alias Err0r. Err0r resigned on April 21, 2005 [2] handing the lead administrator role over to Goose and Sonique, who were Co-Lead Administrators until Sierra eventually terminated ARC. [3]
In recent years, a devoted community has made efforts to revive the game by rebuilding its engine. These updated versions of the original game have been released under the names "Spark" and, most recently, "Armor Critical" [4]
On July 16, 2007, Sierra Entertainment posted a news release on their website [5] expressing intentions to terminate multiplayer support for several Sierra Heritage titles (including ARC) as of August 16, 2007.
Christ Centered Gamer gave ARC and overall rating of B. [6]
Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows, and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998.
Bejeweled is a 2000 match-three video game developed and published by PopCap Games. Bejeweled involves lining up three or more multi-colored gems to clear them from the game board, with chain reactions potentially following. The game was inspired by a similar browser game titled Colors Game discovered by the PopCap team in 2000, at the time consisting of John Vechey, Brian Fiete, and Jason Kapalka. Originally titled Diamond Mine and released in 2000 as a browser game on the team's official website, Bejeweled was later licensed to be hosted on MSN Gaming Zone under its current name. PopCap later released a retail version titled Bejeweled Deluxe. Bejeweled has since been ported to many platforms, particularly mobile platforms.
Starsiege: Tribes is a first-person shooter video game. It is the first of the Tribes video game series and follows the story from Metaltech: Earthsiege and Starsiege. It was developed by Dynamix and published by Sierra On-Line in 1998. An expansion pack, Tribes Extreme, was cancelled; it was supposed to add single-player missions, multiplayer maps, and bot AI.
Tribes: Vengeance is a science fiction first-person shooter video game developed by Irrational Games and released by Vivendi Universal Games in October 2004. It was built on an enhanced version of the Unreal Engine 2.5, which Irrational Games called the Vengeance engine. Part of the Tribes series, in addition to its multiplayer network maps, Vengeance includes a complete single-player campaign.
BZFlag is an online multiplayer free and open-source tank game. In the game of BZFlag, players drive around tanks, viewed from a first-person view, in a server-defined world, which can be modified.
Call of Duty: United Offensive is an expansion pack for the first-person shooter video game Call of Duty. It was developed by Gray Matter Studios, with contributions from Pi Studios, and published by Activision. It was released for Microsoft Windows on September 14, 2004, and for Mac OS X on November 22, 2004.
PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka.
Tribes: Aerial Assault is an online first-person shooter video game released for PlayStation 2 in 2002 by Sierra Entertainment. It was one of the first PlayStation 2 titles designed almost exclusively for online play and was the first online PlayStation 2 shooter that supports both modem and broadband connections. It was announced in tandem with Sony's online strategy for the PlayStation 2 at E3 2001.
Star Wars: Battlefront II is a 2005 first and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is a sequel to 2004's Star Wars: Battlefront and the second installment in the Star Wars: Battlefront series. The game was released in PAL regions on October 28, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment.
GoldenEye: Source is an unlicensed total conversion mod developed using Valve's Source engine. GoldenEye: Source is a multiplayer remake of the 1997 Nintendo 64 video game GoldenEye 007, itself based on the James Bond film GoldenEye. The mod's development began in 2005, and remains in active development as of 2024.
Armagetron Advanced is a multiplayer snake game in 3D based on the light cycle sequence from the film Tron. It is available for Linux, macOS, Microsoft Windows, AmigaOS 4 and OpenBSD as free and open-source software.
Half-Life 2: Capture The Flag is a multiplayer team-based capture the flag mod developed around Half-Life 2. The public beta version was released on February 23, 2005. The latest version of the mod was released to the public on December 8, 2011. On October 16, 2013, Half-Life 2: Capture The Flag was greenlit on Steam Greenlight. As of 2022, the mod has yet to be released on Steam and is likely Vaporware.
F.E.A.R. Perseus Mandate is the second standalone expansion pack for the first-person shooter psychological horror video game F.E.A.R. First Encounter Assault Recon. Developed by TimeGate Studios and originally published by Vivendi Games under the Sierra Entertainment label, it was released for Windows and Xbox 360 in November 2007. The Xbox version was only available packaged with the first expansion, F.E.A.R. Extraction Point, and released as F.E.A.R. Files. On the PC, as well as a standalone release, Perseus Mandate was also bundled with the original game and Extraction Point for F.E.A.R. Platinum Collection, which was also released on Steam in 2012 and GOG.com in 2015. In 2021, F.E.A.R. Files was added to Microsoft's backward compatibility program, making the games playable on the Xbox One and Xbox Series X/S. Neither expansion is now considered canon, as the Monolith Productions-developed F.E.A.R. 2: Project Origin ignores the events of both.
Challenge ProMode Arena is a freeware modification for id Software's first-person shooter computer game Quake III Arena (Q3A). CPMA includes modified gameplays that feature air-control, rebalanced weapons, instant weapon switching and additional jumping techniques. It also supports the unmodified vanilla Quake III (VQ3) physics, multi-view GameTV and demos, enhanced bots artificial intelligence, new maps, highly customisable HUD and many other features.
Bejeweled Twist is a tile-matching puzzle video game developed and published by PopCap Games. It is the third game overall and first spin-off game in the Bejeweled series, as well as being the first PopCap title to be released in high definition and feature widescreen support.
Star Trek: Voyager – Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was originally released on September 15, 2000 for Windows and Mac OS. A port for Mac OS developed by Westlake Interactive and published by Aspyr Media was released on November 20, 2002. Elite Force was ported to the PlayStation 2 by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.
Bejeweled is a series of tile-matching puzzle video games created by PopCap Games. Bejeweled was released initially for browsers in 2000, followed by seven sequels: Bejeweled 2 (2004), Bejeweled Twist (2008), Bejeweled Blitz (2009), Bejeweled 3 (2010), Bejeweled LegendBejeweled Stars (2016), and Bejeweled Champions (2020) all by PopCap Games and its parent, Electronic Arts. More than 10 million copies of Bejeweled have been sold, and the game has been downloaded more than 350 million times. By February 2010, Bejeweled sales hit 50 million. The figure includes the original game, plus the Blitz and Twist versions. An arcade version was released in Q3 2013.
King Arthur's Gold is a free online action game developed and published by Transhuman Design for Windows, Mac and Linux.
TagPro is a free-to-play online multiplayer capture the flag video game originally designed and programmed by Nick Riggs. The first version was released in February 2013, after Riggs began experimenting with software platform Node.js. The game is named after one of its three obtainable power-ups. It follows the basic rules of capture the flag, along with some modifications, including power-ups, spikes, and other map elements.
Jason Kapalka is a Canadian game developer and entrepreneur based in the Comox Valley and Vancouver, British Columbia. He is best known as one of the founders, along with John Vechey and Brian Fiete, of the video game studio PopCap Games, which was founded in 2000 and sold to Electronic Arts in 2011; PopCap was originally titled “Sexy Action Cool,” but the name was changed when it was found to be misleading to many players. Kapalka is listed at #82 on IGN's list of the top 100 game creators of all time.
{{cite web}}
: |last=
has generic name (help)