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Publishers | Milton Bradley |
---|---|
Publication | 1984 |
Years active | 1984–? |
Genres | Board game |
Languages | English |
Players | 3–4 |
Playing time | 90' |
Age range | 8+ |
Mystery Mansion is the name of a series of board games in which players search furniture and other objects inside a mansion to locate a hidden treasure or stash of money.[ citation needed ]
The first version of the game was released by the Milton Bradley Company in 1984, the same year when Hasbro took over that company. Instead of a standard game board, the original Mystery Mansion features a modular board where players build the mansion by adding new rooms drawn at random.
Hasbro then released an electronic talking version under its Parker Brothers brand in the 1990s. In this version, game play is guided by a computerized talking "electronic organizer", providing clues and other information to players during each game. Also, the modular board design was scrapped in favor of a fixed board, loosely similar to the one for Cluedo . However, the content in each varied from each game.
The original Mystery Mansion featured a modular board consisting 24 cardboard tiles representing different rooms in the mansion: 8 First Floor rooms, 8 Second Floor rooms, and 8 rooms in the cellar. Each room has different doors and objects that come into play during the game. The Foyer is positioned face up as the starting room of the game; all the other rooms are shuffled face down and set to the side. A card representing the mansion's outside front door entrance is then placed next to Foyer so that the staircase leads up to the double doors of the Foyer. Those double doors are the only way out of the mansion.
Each player is represented by one of the 4 plastic pawns, and they are placed on the front door entrance card at the start of the game.
Also before the game, 7 cardboard treasure tokens (2 representing the "real treasure", and 5 representing cobwebs or the "fake treasure") are randomly placed in one of the 7 plastic treasure chests. Each treasure chest has a label on its bottom with two numbers on it, representing the two keys that will unlock it (see below). The treasure chests are then mixed up so no player knows which two have the real treasure, or knows which keys will open those two real treasures.
Other items include:
Players take turns in order, with the initial player determined by a consensus before the game. During a turn, a player takes 3 "actions". An action can be one of the following:
Once a player successfully moves his/her claimed treasure chest outside the mansion, (s)he can now open it. Before opening it, the player must show the other opponents both the numbers on the bottom of chest and the key card that unlocks it for verification. If it is one of the two "real" treasures, then (s)he wins. If it is one of the false treasures, that chest is then removed from play, and the player must head back inside the mansion.
Instead of picking rooms randomly, a pre-determined order or floor plan can be used instead.
The 1990s electronic version features a battery-powered, hand-held, talking "electronic organizer" to guide game play. A number of different scenarios are pre-programmed into the computer. It also has the ability to save and restore an existing game, as well as restart a new game.
The 35 plastic pieces representing different types of furniture each piece has a number imprinted into it. This is the particular code number of that piece that is entered into the electronic organizer during game play. The game also comes with a small magnifying glass to help people read off the code numbers from the furniture pieces.
The playing area consists of a three-dimensional board, with cardboard walls, representing the mansion. Each room is also represented by a number that is entered into the electronic organizer. Among the eight player pieces that are included, four are shaped as boys and four are modeled as girls.
A stack of ten "Clue" cards consists of 2 key cards, 4 person cards (the Butler, the Chauffeur, the Cook, and the Maid), and 4 item cards (the letter, the map, the photos, and the tape).
In addition are 2 dice and an optional stack of 9 "Turn" cards.
It is also recommended that players have something to write down all the clues that the electronic organizer gives out during the course of the game.
Furniture numbers: Dining chair 111 Dining chair 112 Dining Table 113 China hutch 114 Couch 121 Coffee table 122 Bed 123 Dresser 124 Small book case 131 Refrigerator 132 Kitchen sink 133 Stove 134 Kitchen table 141 Pool table 142 Pinball machine 143 Large book case 144 Spa 211 Treadmill 212 Grand piano 213 Telescope 214 Clock 221 Computer desk 222 Jukebox 223 Rug 224 Fireplace 231 Knight statue 232 Television 233 Fish tank 234 Lamp 241 Planter 242 Easel 243 Black arm chair 244 Black arm chair 311 White arm chair 312 White arm chair 313
Like the original version, players start the game outside the mansion. And like the original, a player takes 3 "actions". An action can be one of the following:
Using both the audio and visual clues provided by the electronic organizer throughout the course of the game, players need to discover the piece of furniture that the money is hidden in. When a player searches that specific piece of furniture, the electronic organizer will first ask if (s)he has a particular item Clue card. If the answer is yes, it will then ask if the player has a specific person Clue card. If the answer is also yes, then that player wins.
There are nine optional "Turn" cards: three marked "Move", three marked "Look:, and three marked "Let's talk". These can be used by a player as flash card to keep track of their three actions during their turn.
In 2015, finalist Ryan Keebaugh selected Mystery Mansion as the secret ingredient for his piece during the Iron Composer competition. [1]
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