Mystery Mansion (board game)

Last updated
Mystery Mansion
Mystery mansion game cover.jpg
Publishers Milton Bradley
Publication1984;39 years ago (1984)
Years active1984–?
Genres Board game
LanguagesEnglish
Players3–4
Playing time90'
Age range8+

Mystery Mansion is the name of a series of board games in which players search furniture and other objects inside a mansion to locate a hidden treasure or stash of money.[ citation needed ]

Contents

The first version of the game was released by the Milton Bradley Company in 1984, the same year when Hasbro took over that company. Instead of a standard game board, the original Mystery Mansion features a modular board where players build the mansion by adding new rooms drawn at random.

Hasbro then released an electronic talking version under its Parker Brothers brand in the 1990s. In this version, game play is guided by a computerized talking "electronic organizer", providing clues and other information to players during each game. Also, the modular board design was scrapped in favor of a fixed board, loosely similar to the one for Cluedo . However, the content in each varied from each game.

Original 1984 version

Equipment

The original Mystery Mansion featured a modular board consisting 24 cardboard tiles representing different rooms in the mansion: 8 First Floor rooms, 8 Second Floor rooms, and 8 rooms in the cellar. Each room has different doors and objects that come into play during the game. The Foyer is positioned face up as the starting room of the game; all the other rooms are shuffled face down and set to the side. A card representing the mansion's outside front door entrance is then placed next to Foyer so that the staircase leads up to the double doors of the Foyer. Those double doors are the only way out of the mansion.

Each player is represented by one of the 4 plastic pawns, and they are placed on the front door entrance card at the start of the game.

Also before the game, 7 cardboard treasure tokens (2 representing the "real treasure", and 5 representing cobwebs or the "fake treasure") are randomly placed in one of the 7 plastic treasure chests. Each treasure chest has a label on its bottom with two numbers on it, representing the two keys that will unlock it (see below). The treasure chests are then mixed up so no player knows which two have the real treasure, or knows which keys will open those two real treasures.

Other items include:

Rules

Players take turns in order, with the initial player determined by a consensus before the game. During a turn, a player takes 3 "actions". An action can be one of the following:

Rolling the "door" die
Rolling the die is the primary way to move from one room to the other. It is also the only way to move back and forth between the Foyer and the front door entrance. Rolling "locked" prevents a player from moving to the next room, and thus automatically ends that action. If the player rolls "open", then (s)he can either move into an adjoining room already in place, or add and move into a new room.
When adding a new room, the player randomly picks one from the pile of unused ones. One restriction is that a door in the new room must line up with a door in the room that the player is in so a doorway is formed between the two. A second restriction is that a room needs to be either on the same level, or one level above or below the level the player is on (i.e. a doorway cannot directly connect the cellar with the second floor). The plastic staircases are used to basically indicate doorways connecting one level to another.
Play a Search card
Each time a player plays and discards a Search card from the ones in his/her hand, (s)he draws a new one from the draw pile to replenish his/her hand. The different search cards include:
  • Object cards
An Object card lists two objects. In order to play an object card, the player needs to be in the same room with one of those two objects. Then when playing an object card, the player must show the other opponents the card, and announce the object being "searched". After the card is discarded, and a new Search card is drawn to replenish his/her hand, the player then takes the top card from the Clue draw pile.
  • "Steal A Search Card From Any Player"
Entitles a player to randomly take a Search card from any other player.
  • "Change Places With Any Player"
Directs a player to change places with an opponent.
  • "Move into an occupied room"
Entitles a player to immediately move to any room that is occupied by an opponent.
  • "Lose one action of your turn"
Not only does the player lose one of his 3 actions, but also playing this card counts as one as well.
  • "Oops, you been waylaid! No clue here."
Useless card, but still counts as an action when played and discarded.
Play a Clue card
As previously mentioned, a player receives a Clue card after playing an Object Search card. Some types of Clue cards must be played immediately when drawn, and thus do not count towards one of the 3 actions. All the others can be kept and then played later.
  • Cobwebs
Indicates that the player found nothing when searching the object. Must be played immediately.
  • Treasure chest
Indicates that the player has found one of the 7 treasure chests. Must be played immediately. (S)he then randomly picks up one of the unused plastic treasure chests and places it in the room that (s)he is in. Since there are exactly 7 plastic treasure chests and exactly 7 treasure chest cards in the deck, these cards are then set aside out of play after being used, instead of being put back in the discard pile.
  • Key cards
There are seven key cards in the deck, numbered 1 through 7. In order to "claim a treasure chest" with a key, the player must be in the same room with an unclaimed chest. Then when playing the card, the player picks up the chest and secretly looks at the bottom to see if any of the numbers match. If they do, the player then announces to the other opponents that(s)he has claimed that chest, and thus can move it out of the mansion (i.e. the player's pawn and the claimed chest can now move through the mansion together). The player cannot actually open the chest at this time. On the other hand, if the numbers don't match, then the player cannot claim the chest. Either way, the player then returns the key card back to his hand instead of discarding it.
  • Steal a treasure
Enables a player to steal a treasure chest that already has been claimed by an opponent. The player playing this card must be in the same room as this opponent, but cannot be in either the Foyer or the front door entrance. When stealing a chest, the player also takes the key card that unlocks it.
  • Steal a Clue card from every player.
Unlike the similar Search card, this entitles a player to randomly take a Clue card from every player instead of one. If one of those stolen cards is a key card belonging to an opponent's claimed treasure chest, the player must still physically move into the same room as the chest in order to claim it.
  • Create a secret passage
Enables a player to create a secret passage. After playing the card, the player puts one of the plastic secret passage doors in the room (s)he is currently in, and then places another secret passage door and his/her pawn into another room. One restriction is that a secret passage door cannot be put into the Foyer. And secondly, a player with a claimed treasure chest cannot move though a secret passage.
  • "You discover a secret hiding place...", "Suddenly the lights go out...", "A mysterious shadow is following you...", and "You hear mysterious footsteps..."
When drawn, the player must immediately follow its instructions, whether drawing or losing more cards, or moving into another room.
Travel through an existing secret passage
All the existing secret passages are essentially interconnected. A player in a room with a secret passage door can move into any other room with a secret passage door. It doesn't matter when each of the different passages were created. Again, a player carrying a claimed treasure chest cannot fit through a secret passage.

Winning the game

Once a player successfully moves his/her claimed treasure chest outside the mansion, (s)he can now open it. Before opening it, the player must show the other opponents both the numbers on the bottom of chest and the key card that unlocks it for verification. If it is one of the two "real" treasures, then (s)he wins. If it is one of the false treasures, that chest is then removed from play, and the player must head back inside the mansion.

Variations

Instead of picking rooms randomly, a pre-determined order or floor plan can be used instead.

1990s electronic version

Equipment

The 1990s electronic version features a battery-powered, hand-held, talking "electronic organizer" to guide game play. A number of different scenarios are pre-programmed into the computer. It also has the ability to save and restore an existing game, as well as restart a new game.

The 35 plastic pieces representing different types of furniture each piece has a number imprinted into it. This is the particular code number of that piece that is entered into the electronic organizer during game play. The game also comes with a small magnifying glass to help people read off the code numbers from the furniture pieces.

The playing area consists of a three-dimensional board, with cardboard walls, representing the mansion. Each room is also represented by a number that is entered into the electronic organizer. Among the eight player pieces that are included, four are shaped as boys and four are modeled as girls.

A stack of ten "Clue" cards consists of 2 key cards, 4 person cards (the Butler, the Chauffeur, the Cook, and the Maid), and 4 item cards (the letter, the map, the photos, and the tape).

In addition are 2 dice and an optional stack of 9 "Turn" cards.

It is also recommended that players have something to write down all the clues that the electronic organizer gives out during the course of the game.

Furniture numbers: Dining chair 111 Dining chair 112 Dining Table 113 China hutch 114 Couch 121 Coffee table 122 Bed 123 Dresser 124 Small book case 131 Refrigerator 132 Kitchen sink 133 Stove 134 Kitchen table 141 Pool table 142 Pinball machine 143 Large book case 144 Spa 211 Treadmill 212 Grand piano 213 Telescope 214 Clock 221 Computer desk 222 Jukebox 223 Rug 224 Fireplace 231 Knight statue 232 Television 233 Fish tank 234 Lamp 241 Planter 242 Easel 243 Black arm chair 244 Black arm chair 311 White arm chair 312 White arm chair 313

Rules

Like the original version, players start the game outside the mansion. And like the original, a player takes 3 "actions". An action can be one of the following:

Move into another room
A player can move into an adjacent room or move into a new, unfurnished room. If the latter, the player enters the room number into the electronic organizer, and it then lists the furniture to put in it.
The electronic organizer may instead announce that the new room is locked, and thus ask if the player has a key card. If the player does have one, (s)he can select "Yes" and move into the new room. If not, (s)he cannot enter. As soon as one player has unlocked a locked room with the key card, the furniture is put in and the room remains unlocked for the remainder of the game.
Look at a piece of furniture
The player searches a piece of furniture that's in the same room by entering its code number into the electronic organizer. It will then give out one of these responses:
  • "You have found a clue"
Directs the player to draw a Clue card
  • "Sorry, no clue here"
Indicates that the player found nothing when searching the object.
  • "Take a Clue card from another player"
Entitles a player to take a particular Clue card from any other player.
  • "Whoops! A trapdoor. Go to the entrance"
The player must move from the room to the entrance. If they have any remaining actions, they may immediately use their next action to move from the entrance into the adjacent room.
  • It will beep several times as a warning, and then show a visual clue on its display for only the player to see.
  • It will play an audio clue for all the players to listen to.
  • It will first ask the player if (s)he has a particular person or item Clue card. If the player does have the card, the electronic organizer will then proceed to show a private visual clue.
"Let's talk"
Entitles a player to challenge an opponent for a specific Clue card. Both players then each roll the dice. The player initiating the challenge must roll the higher number to steal the opponent's card.

Winning the game

Using both the audio and visual clues provided by the electronic organizer throughout the course of the game, players need to discover the piece of furniture that the money is hidden in. When a player searches that specific piece of furniture, the electronic organizer will first ask if (s)he has a particular item Clue card. If the answer is yes, it will then ask if the player has a specific person Clue card. If the answer is also yes, then that player wins.

Optional "Turn" cards

There are nine optional "Turn" cards: three marked "Move", three marked "Look:, and three marked "Let's talk". These can be used by a player as flash card to keep track of their three actions during their turn.

Other Uses

In 2015, finalist Ryan Keebaugh selected Mystery Mansion as the secret ingredient for his piece during the Iron Composer competition. [1]

Related Research Articles

<i>Monopoly</i> (game) Property trading board game

Monopoly is a multi-player economics-themed board game. In the game, players roll two dice to move around the game board, buying and trading properties and developing them with houses and hotels. Players collect rent from their opponents and aim to drive them into bankruptcy. Money can also be gained or lost through Chance and Community Chest cards and tax squares. Players receive a salary every time they pass "Go" and can end up in jail, from which they cannot move until they have met one of three conditions. House rules, hundreds of different editions, many spin-offs, and related media exist. Monopoly has become a part of international popular culture, having been licensed locally in more than 103 countries and printed in more than 37 languages. As of 2015, it was estimated that the game had sold 275 million copies worldwide. The original game was based on locations in Atlantic City, New Jersey, United States.

<i>Kill Doctor Lucky</i>

Kill Doctor Lucky is a humorous board game designed by James Ernest and released in 1996 by Cheapass Games. In 1998, Kill Doctor Lucky won the Origins Award for Best Abstract Board Game of 1997.

<i>Cluedo</i> Board game

Cluedo, known as Clue in North America, is a murder mystery game for three to six players that was devised in 1943 by British board game designer Anthony E. Pratt. The game was first manufactured by Waddingtons in the United Kingdom in 1949. Since then, it has been relaunched and updated several times, and it is currently owned and published by the American game and toy company Hasbro.

<i>Clue</i> (1998 video game) 1998 video game

Clue is a 1998 video game based on the board game of the same name. It is also known as Clue: Murder at Boddy Mansion or Cluedo: Murder at Blackwell Grange, depending on whether the country of release used American or British English.

<i>Sorry!</i> (game) Board game

Sorry! is a board game that is based on the ancient Indian cross and circle game Pachisi. Players move their three or four pieces around the board, attempting to get all of their pieces "home" before any other player. Originally manufactured by W.H. Storey & Co in England and now by Hasbro, Sorry! is marketed for two to four players, ages 6 and up. The game title comes from the many ways in which a player can negate the progress of another, while issuing an apologetic "Sorry!"

<i>HeroQuest</i> 1989 fantasy-RPG-themed board game (re-released 2021)

HeroQuest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game system, allowing the gamemaster to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. Several expansions have been released, each adding new tiles, traps, artifacts, and monsters to the core system.

<i>Operation</i> (game) Battery-operated game of physical skill

Operation is a battery-operated game of physical skill that tests players' hand-eye coordination and fine motor skills. The game's prototype was invented in 1964 by University of Illinois industrial-design student John Spinello, who sold his rights to renowned toy designer Marvin Glass for $500 and the promise of a job upon graduation, which was not fulfilled. Initially produced by Milton Bradley in 1965, Operation is currently produced by Hasbro, with an estimated franchise worth $40 million.

<i>The Warlock of Firetop Mountain</i> (board game) Board game

The Warlock of Firetop Mountain is a Games Workshop adventure board game published in 1986, based on the Fighting Fantasy gamebook The Warlock of Firetop Mountain. The game can be played by 2-6 players. A typical game has a length of two hours.

<i>Treasure Mountain!</i> 1990 video game

Treasure Mountain! is an educational video game published by The Learning Company in 1990 for DOS, Windows and Macintosh. It teaches children aged five to nine reading, basic math, and logic skills. Treasure Mountain is the third installment of the Super Seekers series.

<i>Scooby-Doo! Night of 100 Frights</i> 2002 video game

Scooby-Doo! Night of 100 Frights is a third person platform game developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube, and Xbox. The game was released on May 22, 2002, in North America and was released later that year in PAL regions. It was the first Scooby-Doo! video game on sixth-generation consoles. The PlayStation 2 version became a Greatest Hits title in May 2003. The game has a follow-up titled Scooby-Doo! Mystery Mayhem.

An escape room video game, also known as escape the room, room escape, or escape game, is a subgenre of point-and-click adventure game which requires a player to escape from imprisonment by exploiting their surroundings. The room usually consists of a locked door, objects to manipulate, and hidden clues or secret compartments. The player must use the objects to interact with other items in the room to reveal a way to escape. Escape the room games were born out of freeware browser games created in Adobe Flash, but have since become most popular as mobile games for iOS and Android. Some examples include Crimson Room, Viridian Room, MOTAS, and Droom. The popularity of these online games has led to the development of real-life escape rooms all around the world.

<i>Monster House</i> (video game) 2006 video game

Monster House is a third-person shooter survival horror video game developed by Artificial Mind and Movement and published by THQ. The game is based on the 2006 animated film of the same name. The game was met with mixed reception.

<i>Cluedo DVD Game</i> 2005 video game

Cluedo DVD Game is a deduction/murder-mystery interactive DVD movie game based on the Cluedo franchise. It was published by Hasbro and Parker Brothers in the US in 2006, and designed by Rob Daviau. Previously, the Cluedo DVD Game had been released in the UK in October 2005, shortly followed by a French edition. It supports 3-5 players, and each case runs about 60 minutes.

<i>13 Dead End Drive</i> 1993 board game

13 Dead End Drive is a murder-themed board game originally released by Milton Bradley in 1993. It was followed in 2002 by a spinoff, 1313 Dead End Drive. Currently, Winning Moves Games USA publishes the game in the USA.

<i>Alice: An Interactive Museum</i> 1991 video game

Alice: Interactive Museum is a 1991 click-and-go adventure game, developed by Toshiba-EMI Ltd and directed by Haruhiko Shono. It uses elements and ideas inspired by Lewis Carroll's Alice's Adventures in Wonderland, and uses pre-rendered 3D computer graphics. It was designed for Windows 3.x and later released for the Windows 95 platform. In 1991, Shono won the Minister of International Trade and Industry's AVA Multimedia Grand Prix Award for the game, and in 1995, Newsweek coined the term "cybergame" to describe games such as Alice and Shono's second game, L-Zone. They were followed by Shono's third title, Gadget: Invention, Travel, & Adventure, in 1993.

<i>Dungeons & Dragons Computer Labyrinth Game</i>

The Dungeons & Dragons Computer Labyrinth Game was an electronic board game released by Mattel in 1980.

Family Game Night is an American television game show based on Hasbro's family of board games and EA's video game franchise of the same name. The show was hosted by Todd Newton. Burton Richardson was the announcer for the first two seasons; he was replaced by Stacey J. Aswad in the third season, and Andrew Kishino was hired for the fourth season. The 60-minute program debuted on October 10, 2010, on The Hub ; it was previewed on October 9, 2010, on its sister channel, TLC. Seasons 1 and 2 contained 26 and 30 episodes respectively. Seasons 3, 4 and 5 each contained 15 episodes. Season 2 premiered on Friday, September 2, 2011, with additional games being added. The games added to the second season included Cranium Brain Breaks, Green Scream, Ratuki Go-Round, Simon Flash, Operation Sam Dunk, Trouble Pop Quiz, and Spelling Bee. However games from the previous season were still kept.

<i>Stop Thief</i>

Stop Thief is an American-originated electronic board game published by Parker Brothers. It was released in 1979. In 2016, Restoration Games announced that they were bringing back a restored version of the game, using a free smartphone companion app in place of the electronic device. On April 11, 2017, they successfully funded a Kickstarter campaign for the game.

The Genius: Rule Breaker is the second season of The Genius, which debuted on tvN on December 7, 2013.

Cluedo, known as Clue in North America, is a murder mystery-themed multimedia franchise started in 1949 with the manufacture of the Cluedo board game. The franchise has since expanded to film, television game shows, book series, computer games, board game spinoffs, a comic, a play, a musical, jigsaws, card games, and other media.

References

  1. Hathaway, Daniel. "Tawnie Olson Wins 2015 Iron Composer Contest at BW", Cleveland Classical, September 8, 2015. Accessed: September 9, 2015.