Other names | Alfred Hitchcock Presents Why Whay, a Mystery Game |
---|---|
Publishers | Milton Bradley |
Publication | 1958 |
Years active | xxxx–? |
Genres | board game |
Languages | English |
Players | 2–4 |
Playing time | 45' |
Age range | 12+ |
Why is a board game created by the Milton Bradley Company and released in 1958. Based on the television show Alfred Hitchcock Presents, the game is no longer produced. There are two different releases of the game: the original version and the 1967 version, differing only in the box art.
Why can be played by two to four players, aged 12 to adult. The four gamepiece characters are each humorous allusions to detectives of popular media fiction: Sergeant Monday (Sergeant Friday), Dick Crazy (Dick Tracy), Charlie Clam (Charlie Chan), and Shylock Bones (Sherlock Holmes). The six "ghosts" in the game are each based on actual historical figures: Daniel Boone, Pocahontas, Napoleon, Nero, Cleopatra and Henry the Eighth. The weapons in the game are a rope, a gun, poison, and an ax. The motive cards include the "Jealousy," "Lover's Quarrel," "Self Defense."
The object of the game is to capture one ghost, one weapon, and one motive card. There are four cards for each ghost and weapon. An alternative way to win is capturing the six Alfred Hitchcock cards and the "It's A Mystery To Me" card. Each player is dealt seven cards and start out in the Living Room. The remaining cards are dealt evenly into the six rooms. A player can only have up to seven cards in his or her hand at one time. A player is able to obtain more cards from the lawn, from another player, or from another room. [1]
To acquire cards from the lawn, a player must first make it to the Living Room by rolling a 7, 11, doubles, or the player's normal roll. Then they have to prove they have that type of card by showing it and then flipping over the card they want. If they are correct, they take the card. If they are incorrect, they must put down the card they thought it was and take the wrong card. For one player to take from another, they must be on the same space as each other or in the same room. A player challenges another player's card by first proving that they have one of its set. If they do have the card, they must give it to the player or they can give them a "No Clue" card and this card is removed from the game. If they do not have the card, they are then able to challenge that player for a card with the same rules applying. The player's turn ends after this. To get a card from a room, they must first make it to the room by rolling a 7, 11, doubles, or through the regular roll. Then they pick up the top card and discard the same card or another card if applicable into the lawn. [2]
To begin the game, each player rolls the dice to see who goes first. The player with the highest roll begins and play proceeds to the left. If a player rolls 7, 11, or doubles they are able to advance to any room of their choosing. Otherwise, they advance through the hallway spaces. They can travel in either direction, but cannot backtrack.
If all cards have been taken from the rooms then the required cards for winning must be in either a players hand or in the lawn. All players advance through the Living Room by rolling a 7, 11, doubles, or through a standard dice roll. Once all the players are in the Living Room a new set of rules is followed.
A player can challenge another player if they roll a 7, 11, or doubles with standard challenge rules applying. A player can pick from the lawn if they roll an odd number. Standard discard rules apply except when a player discards one of their cards back into the lawn, they place it face-up. If a player rolls an even number, they lose their turn. [1]
For two players, only 34 of 60 cards are used. Three complete ghosts, two complete weapons, three motive, and three "No Clue" cards are removed from the pack. Additionally only rooms 1-4 are used and 5 and 6 are left empty. For three players, only 48 of 60 cards are used. Two complete ghosts and one complete weapon is removed from the pack. All six rooms are still used.
If a player wants a card from the Lawn and they don't have one of that kind in their hand, they may falsely identify the card wanted, in order to pick it up. For example: If a player was collecting Cleopatra cards and another player wished to hinder him, they may pick up a Cleopatra card from the lawn in this way: Show any card from their hand such as an Ax, point to the Cleopatra card on the lawn and say, "This is an Ax card." Since they pointed to the wrong card (on purpose), now they must pick up the Cleopatra card and lay down the Ax card.
For a more difficult game, cards are kept on the lawn face down until the end of the game. [ citation needed ] Also players may complete and lay down more than one Ghost to increase their Rewards. However, to end the game, the Mystery must be solved as before. Now players add up their Rewards, counting their cards on the table and in their hands. One complete ghost or weapon is worth $500.00. One complete Alfred Hitchcock is worth $1000.00. The player that ends the game earns $1000.00 as well. Motive and "No Clue" cards have no value. $200.00 is deducting for each part of Alfred a player has at the end of the game or the "It's A Mystery to Me" card. With these additional rules, each player receiving the largest reward wins the game.
Sheepshead is an American trick-taking card game derived from Bavaria's national card game, Schafkopf, hence it is sometimes called American Schafkopf. Sheepshead is most commonly played by five players, but variants exist to allow for two to eight players. There are also many other variants to the game rules, and many slang terms used with the game.
Kill Doctor Lucky is a humorous board game designed by James Ernest and released in 1996 by Cheapass Games. In 1998, Kill Doctor Lucky won the Origins Award for Best Abstract Board Game of 1997.
Cluedo, known as Clue in North America, is a murder mystery game for three to six players that was devised in 1943 by British board game designer Anthony E. Pratt. The game was first manufactured by Waddingtons in the United Kingdom in 1949. Since then, it has been relaunched and updated several times, and it is currently owned and published by the American game and toy company Hasbro.
Canasta is a card game of the rummy family of games believed to be a variant of 500 rum. Although many variations exist for two, three, five or six players, it is most commonly played by four in two partnerships with two standard decks of cards. Players attempt to make melds of seven cards of the same rank and "go out" by playing all cards in their hands. It is "the most recent card game to have achieved worldwide status as a classic".
Shithead is a card game, the object of which is to lose all of one's playing cards. There are many regional variations to the game's original rules.
500 rum, also called pinochle rummy, Michigan rummy, Persian rummy, rummy 500 or 500 rummy, is a popular variant of rummy. The game of canasta and several other games are believed to have developed from this popular form of rummy. The distinctive feature of 500 rum is that each player scores the value of the sets or cards they meld. It may be played by 2 to 8 players, but it is best for 3 to 5.
Escape from Colditz is a board game produced by Gibsons Games of London in 1973 that simulates attempted escapes by Allied prisoners-of-war (POWs) from Oflag IV-C during World War II. Designed in part by Pat Reid, a former POW who escaped from Colditz, the game was released during the first run of the popular television series Colditz, and the game likewise proved popular. Licensed editions were published by Parker Brothers and a number of other companies. The game proved especially popular in Spain, and resulted in a Spanish-language sequel.
Wink murder is a party game or parlour game in which a secretly selected player is able to "kill" others by winking at them, while the surviving players try to identify the killer. The game is also variously known as murder wink, killer, murder in the dark, lonely ghost and killer killer. The practical minimum number of players is four, but the spirit of the game is best captured by groups of at least six players or more.
Ulti, or Ultimó, is Hungary's national trick-taking card game for three players. It is virtually unknown outside its home borders.
Switch is a shedding-type card game for two or more players that is popular in the United Kingdom, Ireland and as alternative incarnations in other regions. The sole aim of Switch is to discard all of the cards in one's hand; the first player to play their final card, and ergo have no cards left, wins the game. Switch is very similar to the games Crazy Eights, UNO, Flaps, Mau Mau or Whot! belonging to the Shedding family of card games.
The Last Crusade is an out-of-print collectible card game originally published in December 1995 by Virginia-based Chameleon Eclectic Entertainment until the company closed in early 1999, at which time Pinnacle Entertainment Group took over production.
Outrage!, "the official Tower of London board game", was first created in 1992 by Imperial Games. Players move about the board, which depicts the Tower of London, and attempt to steal the British Crown Jewels. In reality, the only modern attempt to steal the Jewels was made in 1671 by Thomas Blood and his accomplices, who failed to escape — an earlier attempt in the early fourteenth century was equally unsuccessful — and the game challenges players to "succeed where they failed".
Twenty-eight is an Indian trick-taking card game for four players, in which the Jack and the nine are the highest cards in every suit, followed by ace and ten. It thought to be descended from the game 304, along with similar Indian games known as "29", "40" and "56".
Clue: Parker Brothers' Classic Detective Game is a North American-exclusive video game published for the Super Nintendo Entertainment System and Sega Genesis video game consoles. It is based on the popular board game of the same name.
Last Night on Earth: The Zombie Game is a survival horror board game that was first published in 2007. Players can play on the Hero team or as the Zombies. A modular board randomly determines the layout of the town at the start of each game and there are several different scenarios to play. Seven supplements have been released.
Mystery Mansion is the name of a series of board games in which players search furniture and other objects inside a mansion to locate a hidden treasure or stash of money.
Elder Sign is a cooperative card and dice game, based on the Cthulhu Mythos of horror writer H.P. Lovecraft and Chaosium's Call of Cthulhu roleplaying game. It is published by Fantasy Flight Games, which also produces the Cthulhu Mythos games Arkham Horror, Call of Cthulhu: The Card Game, Mansions of Madness, and Eldritch Horror.
Triomphe, once known as French ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain and later spread to the rest of Europe. When the game arrived in Italy, it shared a similar name with the pre-existing game and deck known as trionfi; probably resulting in the latter becoming renamed as Tarocchi (tarot). While trionfi has a fifth suit that acts as permanent trumps, triomphe randomly selects one of the existing four suits as trumps. Another common feature of this game is the robbing of the stock. Triomphe became so popular that during the 16th century the earlier game of trionfi was gradually renamed tarocchi, tarot, or tarock. This game is the origin of the English word "trump" and is the ancestor of many trick-taking games like Euchre and Whist. The earliest known description of Triomphe was of a point-trick game, perhaps one of the earliest of its type; later, the name was applied to a plain-trick game.
Mysterium is a cooperative board game designed by Oleksandr Nevskiy and Oleg Sidorenko. It blends aspects of murder mystery games and card-based guessing games. One person plays the ghost of a murdered individual who can communicate with the other players only through a series of visions in the form of illustrated cards. The other players, who take the role of psychic mediums, must interpret these cards to identify a suspect, location, and murder weapon. Following its release, Mysterium received positive reviews. It has since received two expansions Mysterium: Hidden Signs and Mysterium: Secrets and Lies, which introduces a new card type to identify: the story.
Cluedo, known as Clue in North America, is a murder mystery-themed multimedia franchise started in 1949 with the manufacture of the Cluedo board game. The franchise has since expanded to film, television game shows, book series, computer games, board game spinoffs, a comic, a play, a musical, jigsaws, card games, and other media.