Onyx (game)

Last updated
Onyx gameboard and starting position. Black moves first. Onyx (game) init config.PNG
Onyx gameboard and starting position. Black moves first.

Onyx is a two-player abstract strategy board game invented by Larry Back in 1995. The game features a rule for performing captures, making Onyx unique among connection games.

Contents

The Onyx board is a grid of interlocking squares and triangles, with pieces played on the points of intersection (as in Go). Each side of the board comprises twelve points. Black tries to connect the two vertical (black) sides with an unbroken chain of black pieces, while White tries to connect the two horizontal (white) sides with an unbroken chain of white pieces. The first to do so wins the game.

Onyx was featured in several issues of Abstract Games magazine edited by Kerry Handscomb.

Game rules

The initial setup has four black pieces and four white pieces pre-placed (see illustration).

Capture rule

Capture examples in Onyx on a mini 6x6 board Onyx (6x6) example 01.svg
Capture examples in Onyx on a mini 6×6 board

The rule for capturing allows a player to capture up to two enemy pieces in a single turn. All of the following conditions must be met:

The capture is executed by placing a piece on the remaining unoccupied corner of the square. If the capturing move also simultaneously completes a second square on the board where the same conditions prevail, then the move results in the capture of four enemy pieces instead of two. This possibility arises since each corner of a square on the Onyx board, with exception of corners at the board's edge, is also a corner of a second, adjoining square.

For example, if Black places a stone on [B5] as shown on the 6×6 mini-board, that completes the square {AB-45} and the White stones at [A5] and [B4] are captured. The illustration also shows a double-capture: if White places a stone on [C3], that completes two squares ({BC-34} and {CD-23}) and the Black stones at [B3], [C2], [C4], and [D3] are all captured and removed from the board. If Black moves first and captures the two White stones, the double-capture cannot occur as the [B4] corner would no longer be occupied after the capture and removal.

Observations: non-repeating positions

Onyx has the interesting property that, despite having a capture rule, it seems positions never repeat in a normally played game. That is, if at least one player is trying to win then it does not appear to be possible to have an Onyx position where, after a number of moves have been made, some of which are captures resulting in the removal of pieces from the board, the game returns to the same position. It seems the only way a position can be repeated in Onyx is if both players conspire to bring this about. However, while experience indicates that positions do not repeat, it's not obvious why this is so. In fact, it may be possible to construct an Onyx position where, with correct play, the position will repeat after a number of moves. But such a position has never been discovered and it may be the case that it's impossible to create one. Therefore, one interesting challenge with Onyx is to construct a position that repeats with correct play or to prove that it is impossible to do so.

Notation conventions

Each point on the Onyx board, except for midpoints of squares, is notated by a letter followed by a number in a zig-zagging coordinate system. The midpoint of a square is described by two letters followed by two numbers that uniquely identify the square's corners.

An asterisk (*) following a notated move indicates that one pair of pieces was captured; two asterisks (**) indicates that two pairs were captured.

Variations

See also

Notes

  1. The standard setup with pre-placed pieces, however, "tends to sharpen the play and results in more interesting positions". ( Back 2000 :11).
  2. "A larger board results in more strategic depth but also a longer game. It seems a board [...] with twelve points along each side is ideal for this game." ( Back 2000 :11). Some puzzles have been composed for Mini-Onyx boards having six points per side ( Back 2000 :12).

Related Research Articles

<span class="mw-page-title-main">Checkers</span> Board game

Checkers, also known as draughts, is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move".

Grand Chess is a large-board chess variant invented by Dutch games designer Christian Freeling in 1984. It is played on a 10×10 board, with each side having two additional pawns and two new pieces: the marshal and the cardinal.

<span class="mw-page-title-main">Epaminondas (game)</span> Abstract strategy board game

Epaminondas is a strategy board game invented by Robert Abbott in 1975. The game is named after the Theban general Epaminondas, known for the use of phalanx strategy in combat. The concept of the phalanx is integral to the game.

Breakthrough is an abstract strategy board game invented by Dan Troyka in 2000 and made available as a Zillions of Games file (ZRF). It won the 2001 8x8 Game Design Competition, even though the game was originally played on a 7x7 board, as it is trivially extensible to larger board sizes.

<span class="mw-page-title-main">Havannah (board game)</span>

Havannah is a two-player abstract strategy board game invented by Christian Freeling. It belongs to the family of games commonly called connection games; its relatives include Hex and TwixT. Havannah has "a sophisticated and varied strategy" and is best played on a base-10 hexagonal board, 10 hex cells to a side.

Gonnect is a strategy board game for two players invented by João Pedro Neto in 2000. The game is played with standard Go equipment and basically uses the same rules as Go, however the goal of the game is to construct a group that connects any two opposite sides.

Martian Chess is an abstract strategy game for two or four players invented by Andrew Looney in 1999. It is played with Icehouse pyramids on a chessboard. To play with a number of players other than two or four, a non-Euclidean surface can be tiled to produce a board of the required size, allowing up to six players.

<span class="mw-page-title-main">Janggi</span> Chess variant native to Korea

Janggi, sometimes called Korean chess, is a strategy board game popular on the Korean Peninsula. The game was derived from xiangqi, and is very similar to it, including the starting position of some of the pieces, and the 9×10 gameboard, but without the xiangqi "river" dividing the board horizontally in the middle.

Entropy is an abstract strategy board game for two players designed by Eric Solomon in 1977. The game is "based on the eternal conflict in the universe between order and chaos [...] One player is Order, the other Chaos. Order is trying to make patterns vertically and horizontally. Chaos is trying to prevent this." The game originally employed a 5×5 gameboard, but in 2000 a 7x7 board was introduced to allow deeper strategies.

<span class="mw-page-title-main">Christian Freeling</span> Dutch game designer (born 1947)

Christian Freeling is a Dutch game designer and inventor of abstract strategy games, notably Dameo, Grand Chess, Havannah, and Hexdame.

<span class="mw-page-title-main">Jetan</span>

Jetan, also known as Martian chess, is a chess variant first published in 1922. It was created by Edgar Rice Burroughs as a game played on Barsoom, his fictional version of Mars. The game was introduced in The Chessmen of Mars, the fifth book in the Barsoom series. Its rules are described in Chapter 2 and in the Appendix of the book, with an actual game partly described in Chapter 17.

<span class="mw-page-title-main">Surakarta (game)</span>

Surakarta is a little-known Indonesian strategy board game for two players, named after the ancient city of Surakarta in central Java. The game features an unusual method of capture which is "possibly unique" and "not known to exist in any other recorded board game". Little is known about its history.

<span class="mw-page-title-main">Camelot (board game)</span> Board game designed by George S. Parker

Camelot is a strategy board game for two players. It was invented by George S. Parker late in the 19th century, and was one of the first games published by Parker Brothers, originally under the name Chivalry.

<span class="mw-page-title-main">Salta (game)</span> Two-player abstract strategy board game

Salta is two-player abstract strategy board game invented by Konrad Heinrich Büttgenbach in 1899 in Germany. Büttgenbach (1870–1939) was born in Heerdt, near Düsseldorf, Germany. The game attained its highest popularity in the early 1900s before World War I especially in France and Germany. The World Trade Fair of 1900 in Paris exhibited a Salta board made of mahogany with golden counters adorned with more than 5,000 diamonds. Famous players were the US chess master Frank Marshall, the German World Chess Champion Emanuel Lasker, and the French actress Sarah Bernhardt.

A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other. Connection games typically have simple rules, but complex strategies. They have minimal components and may be played as board games, computer games, or even paper-and-pencil games.

<span class="mw-page-title-main">Millennium 3D chess</span> Three-dimensional chess variant

Millennium 3D chess is a three-dimensional chess variant created by William L. d'Agostino in 2001. It employs three vertically stacked 8×8 boards, with each player controlling a standard set of chess pieces. The inventor describes his objective as "extending the traditional chess game into a multilevel environment without distorting the basic game."

<span class="mw-page-title-main">Hexdame</span>

Hexdame is a strategy board game for two players invented by Christian Freeling in 1979. The game is a literal adaptation of the game international draughts to a hexagonal gameboard.

<span class="mw-page-title-main">Dameo</span> Abstract strategy board game

Dameo is an abstract strategy board game for two players invented by Christian Freeling in 2000. It is a variant of the game draughts and is played on an 8×8 checkered gameboard.

<span class="mw-page-title-main">Hostage chess</span> Chess variant

Hostage chess is a chess variant invented by John A. Leslie in 1997. Captured pieces are not eliminated from the game but can reenter active play through drops, similar to shogi. Unlike shogi, the piece a player may drop is one of their own pieces previously captured by the opponent. In exchange, the player returns a previously captured enemy piece which the opponent may drop on a future turn. This is the characteristic feature of the game.

<span class="mw-page-title-main">Diamond (game)</span>

Diamond is a two-player abstract strategy board game invented by Larry Back. The invention was inspired by the game Kensington, which uses a similar board pattern and game objective. Rules for Diamond were conceived in 1985 and finalized in 1994. Diamond introduces a new board geometry and neutral pieces, with the aim of enhancing the game dynamic and lowering the potential for draws.

References

Further reading