Blood Rage (board game)

Last updated
Blood Rage
Blood Rage board game box cover.jpg
Blood Rage board game box cover
Designers Eric Lang
IllustratorsHenning Ludvigsen, Mike McVey, Adrian Smith
Publishers CMON Limited (2015)
Players2-4
Setup time10 minutes
Playing time60-90 minutes
ChanceModerate
Age range13+
SkillsStrategy, tactics, logic
Related games
Kemet, Chaos in the Old World, El Grande
[1]

Blood Rage is a Viking themed board game designed by Eric Lang and published by CMON Limited in 2015. Each player controls a clan of mythological Vikings seeking glory as Ragnarok approaches. Played in three ages or rounds, Blood Rage features card drafting, battles and territory control via forces represented by sculpted plastic miniatures. All conflicts are resolved through playing cards, and cards are also used to improve and differentiate the different clans and the leaders, warriors, ships and monsters at their command.

Contents

Based in part on Lang's 2007 design Midgard, [2] the game was originally released on Kickstarter, raising just under $1 million. [3] The game was well received, landing on the recommended list for the 2015 Kennerspiel des Jahres award for strategy game of the year. [4]

Gameplay

At the beginning of each of the game's three ages [5] or rounds, each player is dealt eight cards, keeping one and passing the rest to the player on their left, until players have six cards. There are cards which give bonuses in battle, upgrades which give special abilities to a player's forces or allow players to recruit monsters to fight on their behalf, and quests give short term victory point objectives. Each player's clan of Viking forces begins the same, but quickly differentiates itself based on the drafted cards. [6]

After drafting cards, each player takes turns sequentially, using the game's resource, Rage, to perform actions. These include upgrading a clan's abilities and forces, having those forces invade the map, or pillaging provinces. Pillaging further improves one's clan and scores points, and can lead to battles with other players. Battles are resolved without luck - players secretly play a card and add that to the strength of their forces in that region to determine the winner. [6]

At the end of each age, a portion of the board is removed as Ragnarok approaches, sending any forces on that part of the map to Valhalla and earning players glory (victory points) for each of their forces that were thus destroyed. [3] The game supports a variety of different strategies depending on which cards the players draft, from controlling territories, winning battles, or even having one's own forces be destroyed, if a player has drafted cards that give points and bonuses for being defeated. [6]

In strategies and mechanics, the game merges the traditions of American style games and eurogames, [7] combining the conflict and strong theme prevalent in the former [8] with the statistics, upgrades and lack of chance common in the latter. [9]

Release and Reception

Blood Rage was originally inspired by Lang's 2007 design Midgard. [2] The game was launched on Kickstarter by CMON in March 2015 and delivered in November, and which point the game became widely available. One of the most publicized Kickstarter campaigns for designer board games of the year, [6] the game was sold through Kickstarter to almost 10,000 backers, generating revenues of almost $1 million. [3] [10]

Blood Rage has received consistently positive reviews. [2] [11] Writing for Ars Technica , Aaron Zimmerman praised the card driving system allowing strategic depth and the lack of randomness in the "diceless, card-driven combat" system, and concluding that it was "a ton of fun". [6] Ben Guarino from Inverse also commented on the swiftness of the game rounds, strategic combinations enabled by the card drafting, and tension. [3] The components, including the plastic miniatures which represented, the mythical monsters and Viking soldiers which battle on behalf of the players, were also met with positive reception. [2] [3] [6] [11] Charlie Theel for Ars Technica latter said that Blood Rage "confirmed Eric Lang as one of the preeminent modern board gaming designers." [12] The game was also on the recommended list for the 2015 Kennerspiel des Jahres award. [4]

In 2019 CMON ran a Kickstarter campaign for a digital version of the game, which cost $15. [13]

Awards and honors

Related Research Articles

<i>Pandemic</i> (board game) Crisis-themed cooperative strategy board game

Pandemic is a cooperative board game designed by Matt Leacock and first published by Z-Man Games in the United States in 2008. Pandemic is based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates two to four players, each playing one of seven possible roles: dispatcher, medic, scientist, researcher, operations expert, contingency planner, or quarantine specialist. Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached.

<i>Dominion</i> (card game) Deck-building card game

Dominion is a card game created by Donald X. Vaccarino and published by Rio Grande Games. Originally published in 2008, it was the first deck-building game, and inspired a genre of games building on its central mechanic. Each player begins with a small deck of cards, which they improve by purchasing cards from a common supply that varies from game to game. Cards can help the player's deck function, impede their opponents, or provide victory points. As of December 2022, fifteen expansions to the original Dominion have been released.

<i>7 Wonders</i> (board game) 2011 board game

7 Wonders is a board game created by Antoine Bauza in 2010 and originally published by Repos Production. Three decks of cards featuring images of historical civilizations, armed conflicts, and commercial activity are used in the card drafting game 7 Wonders. The game received critical success upon its release, and won numerous awards, including the inaugural Kennerspiel des Jahres connoisseurs' award in 2011.

<i>Lords of Waterdeep</i> Board game

Lords of Waterdeep is a German-style board game designed by Peter Lee and Rodney Thompson and published by Wizards of the Coast in 2012. The game is set in Waterdeep, a fictional city in the Forgotten Realms campaign setting for the Dungeons & Dragons role-playing game. Players take the roles of the masked rulers of Waterdeep, deploying agents and hiring adventurers to complete quests and increase their influence over the city.

<span class="mw-page-title-main">CMON Limited</span>

CMON Limited, formerly known as CoolMiniOrNot is a publicly listed miniatures and board game publisher, trading on the Hong Kong Stock Exchange. It also operates a miniatures related site coolminiornot.com that features user submitted images of their painted models for voting.

<i>King of Tokyo</i> Tabletop game

King of Tokyo is a tabletop game using custom dice, cards, and boards, designed by Richard Garfield and released in 2011. A New York City-based edition, King of New York, was published in 2014. The game was re-released in 2016, with all-new artwork and characters.

<i>Armello</i> 2015 video game

Armello is a 2015 digital role-playing strategy board game developed by League of Geeks. Announced as an iPad title in September 2012, the game has been in development since mid-2011, with music by composers Lisa Gerrard and Michael Allen. Between April and May 2014, a successful Kickstarter campaign was started to help fund a port to Microsoft Windows as well as stretch goals to bring the game to Android and Windows tablets. The game was chosen to receive additional support from governmental funding agencies Screen Australia and Film Victoria.

Eric M. Lang is a Canadian game designer. He began his career as a playtester for FASA before publishing his first game, Mystick independently in 2000. He has since worked with publishers Fantasy Flight Games, WizKids and CMON, among others. He is the recipient of the 2016 Diana Jones Award. In March 2017, Lang became CMON's director of game design. Lang left his position with CMON in September 2020 to focus on freelance work and activism in the board game industry.

<span class="mw-page-title-main">Hero Realms</span> Card game

Hero Realms is a card-based deck building fantasy tabletop game, designed by Rob Dougherty and Darwin Kastle and published in 2016 by Wise Wizard Games. The game started out as a Kickstarter campaign in 2016. The goal of Hero Realms is to destroy your opponent or opponents by purchasing cards using "Gold" and using these cards to attack your opponent's "health" and their champions using your "combat" points or other powerful effects.

<i>Terraforming Mars</i> (board game) 2016 strategy board game

Terraforming Mars is a board game for 1 to 5 players designed by Jacob Fryxelius and published by FryxGames in 2016, and thereafter by 12 others, including Stronghold Games. In Terraforming Mars, players take the role of corporations working together to terraform the planet Mars by raising the temperature, adding oxygen to the atmosphere, covering the planet's surface with water and creating plant and animal life. The game incorporates elements of resource management, engine building, and strategic planning. Players compete to earn the most victory points, which are measured by their contribution to terraforming and to human infrastructure. These goals are achieved by collecting income and resources which allow them to play various projects, represented by cards that increase their income or resources, build infrastructure, or directly contribute to terraforming the planet. The game was received positively by fans and critics, and received numerous awards.

<i>Star Wars: Rebellion</i> (board game) 2016 strategy board game

Star Wars: Rebellion is an asymmetrical strategy board game designed by Corey Konieczka and published by Fantasy Flight Games in 2016. The game's setting is inspired by the original Star Wars trilogy. Players control either the Galactic Empire or the Rebel Alliance. Each player pursues a different path to victory, with the Galactic Empire playing seeking to find the Rebel Alliance player's base and destroy it, while the Rebel Alliance player attempts to avoid detection by the Galactic Empire and sabotage their efforts. The game received highly positive reviews and won numerous awards.

<i>Gloomhaven</i> 2017 cooperative strategy role-playing board game

Gloomhaven is a cooperative board game for one to four players designed by Isaac Childres and published by Cephalofair Games in 2017. It is a campaign-based dungeon crawl game including a narrative campaign, 95 unique playable scenarios, and 17 playable classes. Since its introduction the game has been acclaimed by reviewers, and has been described as one of the best board games ever made.

<i>Rising Sun</i> (board game) Board game

Rising Sun is a board game for 3 to 5 players designed by Eric M. Lang and published by CMON Limited in 2017. Rising Sun is a game about strategy, negotiation, and warfare in a feudal Japan where the ancient gods (Kami) have returned to rebuild the empire.

<i>The Quacks of Quedlinburg</i>

The Quacks of Quedlinburg, also known as Quacksalber, is a board game designed by Wolfgang Warsch and first published by Schmidt Spiele in 2018. After winning the Kennerspiel des Jahres in 2018, an English version of the game was released by North Star Games.

Renegade Game Studios is an American game company based in Escondido, California that creates and publishes board games, card games and role-playing games. In 2020, they also began producing jigsaw puzzles using art from their games.

The Crew: The Quest for Planet Nine is a board game for 3–5 players designed by Thomas Sing and released in 2019. In The Crew, a trick-taking cooperative card game with 50 missions, players aim to win tricks based on their task cards, but can only communicate limited information on their cards. Upon its release, The Crew received critical success and won numerous awards. A sequel, The Crew: Mission Deep Sea, was released in 2021.

<i>Root</i> (board game) 2018 asymmetric board game

Root: A Game of Woodland Might and Right is a 2018 asymmetric strategy wargame board game designed by Cole Wehrle, illustrated by Kyle Ferrin, and published by Leder Games. In Root, players compete for the most victory points through moving and battling using various factions with unique abilities. Upon its release, Root received positive reviews, and was followed by four expansions. A digital version, developed by Dire Wolf Digital, was released in 2020.

<i>Isle of Skye: From Chieftain to King</i> Tile-laying board game

Isle of Skye: From Chieftain to King is a tile-laying board game designed by Alexander Pfister and Andreas Pelikan that was published in 2015. It uses the Isle of Skye as its setting, with players representing clan chieftains each vying to build a kingdom.

<i>Cartographers</i> (board game) Roll and write board game

Cartographers is a roll and write board game designed by Jordy Adan and published in 2019 by Thunderworks Games. It is part of the Roll Player universe. In the game, players aim to draw terrains based on drawn cards that award points based on the relevant letter cards. The game received positive reviews, and was nominated for the Kennerspiel des Jahres, but lost to The Crew. It was also runner-up to Parks for the Best Family Game of the 2019 Board Game Quests Awards. An app for solitary play was released in 2020.

<i>Earth</i> (board game) 2023 board game

Earth is a 2023 board game designed by Maxime Tardif and published by Inside Up Games. Gameplay involves one to five players taking actions to play cards on individual boards in an engine-building fashion to score points. Developed beginning in 2017, the game was funded on Kickstarter in 2022 and released in 2023 to favorable reviews. It was considered to be one of the best board games of the year.

References

  1. Goodridge, Michelle; Rohweder, Matthew J. (November 15, 2021). Librarian's Guide to Games and Gamers: From Collection Development to Advisory Services. Bloomsbury Publishing. ISBN   9798216110958.
  2. 1 2 3 4 L., Amaury (August 30, 2016). "Du sang, de la rage et des vikings !". SciFi-Universe . Retrieved December 7, 2016.
  3. 1 2 3 4 5 Guarino, Ben (July 5, 2016). "'Blood Rage' is the Best Viking Board Game, Anti-Troll Propaganda". Inverse . Retrieved December 5, 2016.
  4. 1 2 3 Anderson, Nate (July 16, 2016). "The 2016 "Board Game of the Year" nominees, reviewed". arstechnica . Retrieved December 5, 2016.
  5. East, Oliver (May 29, 2017). "Blood Rage Review – Secured Its Place In Valhalla". Just Push Start . Retrieved June 12, 2017.
  6. 1 2 3 4 5 6 Zimmerman, Aaron (June 11, 2016). "Blood Rage review: Vikings, monsters, and the end of the world". arstechnica . Retrieved December 11, 2016.
  7. Litorco, Teri (2016). The Civilized Guide to Tabletop Gaming: Rules Every Gamer Must Live By (1st ed.). Adams Media. p. 13.
  8. Khaleel, Zenifer (April 19, 2017). "Boardgame battles rage on tabletops". XPRESS . Retrieved April 23, 2017.
  9. Duffy, Owen (October 31, 2015). "For board gamers, heaven is a place on earth – located in Germany". The Guardian . Retrieved December 11, 2016.
  10. Luibl, Jörg (April 12, 2015). "Ruhmreich nach Walhall". 4Players Portal . Retrieved December 11, 2016.
  11. 1 2 Ceccarelli, John (October 27, 2015). "Blood Rage Review". Gizorama . Retrieved December 11, 2016.
  12. Theel, Charlie (February 10, 2018). "Rising Sun—A cerebral board game of conquest, diplomacy, and betrayal". Ars Technica . Retrieved February 22, 2018.
  13. Krause, Daniel (December 6, 2018). "Kickstarter // Blood Rage Digital – aber nicht so richtig…". BrettSpiel . Retrieved September 30, 2019.
  14. 1 2 3 4 5 6 7 8 9 "Blood Rage on BoardGameGeek". BoardGameGeek . Retrieved December 11, 2016.