Summit (game)

Last updated
Summit
Players2 to 6
Setup time> 5 minutes
Playing time> 1 hour
ChanceMed
Age rangeadult
SkillsStrategy, Making Allies and Enemies, Planning for the future
Similar to Risk's theme, but with its own set of rules.

Summit is a Cold War board wargame introduced in 1961 by Milton Bradley as "The Top Level Game of Global Strategy", with an updated release in 1971. Each player chooses one of the major powers from the 1950s/1960s era and controlled their economic and military buildup during each turn, much like Risk.

Contents

Board

The board is an azimuthal projected map of the Earth looking down at the North Pole. Each of the six playable "countries" are different bright colors while unplayable regions are various shades of brown depending on their economic and military "value". The six countries and their colors are:

United States (Blue), Soviet Union (Red), China (Yellow), India (Green), Western Europe (Purple), and South America (Orange),

Each of the player countries are worth 10 points, while the brown regions vary from 2, 4, 6, and 8.

Pieces

For the board is a small circlet holder with colored flags to remind players which countries are in alliance. This piece is largely viewed as a gimmick, though various house rules may have different uses for these pieces.

Each player may build, in their captured regions, a balance of factories, mills (both square), and military bases (round).

Each player is awarded every turn a number of I-Beams, red Military Threat chips, white Popular Support chips, and black Economic Pressure chips. The I-Beams are produced by a player's Mills and are used to build more Factories, Bases, and Mills. Economic Pressure chips come from the amount of Mills a player owns. Popular Support chips come from the number of Factories one owns. Military Threat chips come from the number of Bases one has.

There is also a set of cards with various situations that players must respond to. They can be as simple as gaining two I-Beams, to losing three red chips. The cards are similar to the community chest and chance cards of Monopoly.

Strategy

Allies are welcomed and may help struggling players get out of trouble, or create an unbeatable force that will crush the remaining weak players. Eventually though everyone must defeat their opponents to win the game. The game calls for a balance of social skills, economic knowledge, and military tactics.

Premonition of the Cuban Missile Crisis

One of the primary strategies of the game is to threaten an invasion by deploying one's military and economic power cards unless an opposing player dismantles their bases in one of the brown regions. This scenario came true one year after the game was released in the Cuban Missile Crisis of 1962 when U.S. President John F. Kennedy demanded that the Soviet Union dismantle its bases in Cuba and the world came close to the brink of nuclear war. After the crisis was over, sales of the game shot up.[ citation needed ]

Other

One of the most often pointed out quotes from the Rules Book is: "Compare some of the plays you are making with the international news of the day. Quite often it will coincide with the play of the game."

Reviews

Related Research Articles

<i>Risk</i> (game) Strategy board game with the goal of conquering the world

Risk is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of the world, divided into 42 territories, which are grouped into six continents. Turns rotate among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and, in doing so, eliminate the other players. The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited "secret mission" objective that shortens the game.

<i>Sorry!</i> (game) Board game

Sorry! is a board game that is based on the ancient Indian cross and circle game Pachisi. Players move their three or four pieces around the board, attempting to get all of their pieces "home" before any other player. Originally manufactured by W.H. Storey & Co in England and now by Hasbro, Sorry! is marketed for two to four players, ages 6 and up. The game title comes from the many ways in which a player can negate the progress of another, while issuing an apologetic "Sorry!"

Risk 2210 A.D. is a 2–5 player board game by Avalon Hill that is a futuristic variant of the classic board game Risk. Risk 2210 A.D. was designed by Rob Daviau and Craig Van Ness and first released in 2001. In 2002, it won the Origins Award for "Best Science Fiction or Fantasy Board Game of 2001".

<i>Memoir 44</i>

Memoir '44 is a light wargame, or war-themed strategy board game, for two players created by Richard Borg, published in 2004 by Days of Wonder and illustrated by Julien Delval and Cyrille Daujean. The game can also be played with up to six players if played in teams and up to eight players in the "Overlord" scenarios that require two copies of the game. It received the 2004 International Gamers Award for General Strategy, 2-Player category and The Wargamer 2004 Award for Excellence. The game is published in English and French by Days of Wonder.

Axis & Allies: Pacific is a strategy board game produced by Hasbro under the Avalon Hill name brand. Released on July 31, 2001 and designed by Larry Harris, the designer of the original Axis & Allies game, Axis & Allies: Pacific allows its players to recreate the Pacific Theater of World War II.

<i>Greyhawk Wars</i> (game)

Greyhawk Wars is a fantasy board wargame that was published by TSR, Inc. in 1991. The game was designed by David Cook as a strategic simulation of the eponymous Greyhawk Wars on the fictional world of Oerth, the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game.

<i>Carnage Heart</i> 1995 video game

Carnage Heart is a video game for the PlayStation, developed by Artdink. Its gameplay is a mecha-based, turn-based strategy game, where the player takes the role of a commander in a war fought by robots. The robots, called Overkill Engines (OKEs), cannot be directly controlled in battle; they must be programmed beforehand to behave in a certain way under certain conditions using a flow diagram system.

<span class="mw-page-title-main">Wallenstein (board game)</span>

Wallenstein is a medium-weight German-style board game designed by Dirk Henn and published by Queen Games in 2002. Though set during the Thirty Years' War, Wallenstein should not be confused with a complex wargame. Rather, it has the feel of a light strategy game with the familiar Euro elements of area control and resource management mixed in. As such, it has a wide range of appeal that attracts wargamers and non-wargamers alike.

Three-Dragon Ante (ISBN 0-7869-4072-7) is a card game developed by Rob Heinsoo, and published by Wizards of the Coast in November 2005. The game is a combination of luck and skill, and blends concepts from traditional card games such as poker, hearts, and rummy.

<i>Management</i> (game)

Management is a business simulation board game released by the Avalon Hill game company in 1960.

<i>Twilight Struggle</i> Board game

Twilight Struggle: The Cold War, 1945–1989 is a board game for two players, published by GMT Games in 2005. Players are the United States and Soviet Union contesting each other's influence on the world map by using cards that correspond to historical events. The first game designed by Ananda Gupta and Jason Matthews, they intended it to be a quick-playing alternative to more complex card-driven wargames.

<span class="mw-page-title-main">Keep Cool (board game)</span>

Keep Cool is a board game created by Klaus Eisenack and Gerhard Petschel-Held of the Potsdam Institute for Climate Impact Research and published by the German company Spieltrieb in November 2004. The game can be classified as both a serious game and a global warming game. In Keep Cool, up to six players representing the world's countries compete to balance their own economic interests and the world's climate in a game of negotiation. The goal of the game as stated by the authors is to "promote the general knowledge on climate change and the understanding of difficulties and obstacles, and "to make it available for a board game and still retain the major elements and processes". Empirical studies have shown that Keep Cool can facilitate experiential learning about the difficulties of international climate politics.

<i>Imperial</i> (board game) Board game designed by Mac Gerdts

Imperial is a German-style board game designed by Mac Gerdts in which the object is to accumulate wealth in the form of bond holdings in successful countries and cash. Players take on the role of international financiers who purchase government bonds in the six pre-World War I empires of Austria-Hungary, France, Germany, Great Britain, Italy, and Russia. The principal bondholder of a nation gains control of its government and can order importation or production of armaments and ships; maneuvering of military units; construction of factories; and taxation. During play, an investor card is passed around which allows the purchase of additional bonds. A rondel – a wheel-shaped game mechanism with eight different options – is used to determine the options available to a country. The game box states that it is for 2–6 players, but a developer-supported variant allows play with seven. Imperial 2030 is a follow-up game released in 2009 with similar mechanics.

Android is an adventure board game designed by Kevin Wilson and Dan Clark, published in 2008 by Fantasy Flight Games. Set in a dystopian future, where the Moon is colonized and androids and clones are real, players take on the roles of murder investigators, investigating a murder within the fictional cities of New Angeles and Heinlein, a colony on the Moon. Players attempt to gain Victory Points by solving the murder, solving the conspiracy, and/or resolving the investigators' personal issues. The player with the most Victory Points wins the game.

The following is a glossary of poker terms used in the card game of poker. It supplements the glossary of card game terms. Besides the terms listed here, there are thousands of common and uncommon poker slang terms. This is not intended to be a formal dictionary; precise usage details and multiple closely related senses are omitted here in favor of concise treatment of the basics.

<i>RoboRally</i> Board game

RoboRally is a board game for 2–8 players designed by Richard Garfield and published by Wizards of the Coast (WotC) in 1994. Various expansions and revisions have been published by both WotC and by Avalon Hill.

<i>7 Wonders</i> (board game) 2011 board game

7 Wonders is a board game created by Antoine Bauza in 2010 and originally published by Repos Production. Three decks of cards featuring images of historical civilizations, armed conflicts, and commercial activity are used in the card drafting game 7 Wonders. The game received critical success upon its release, and won numerous awards, including the inaugural Kennerspiel des Jahres connoisseurs' award in 2011.

<i>Lords of Waterdeep</i> Board game

Lords of Waterdeep is a German-style board game designed by Peter Lee and Rodney Thompson and published by Wizards of the Coast in 2012. The game is set in Waterdeep, a fictional city in the Forgotten Realms campaign setting for the Dungeons & Dragons role-playing game. Players take the roles of the masked rulers of Waterdeep, deploying agents and hiring adventurers to complete quests and increase their influence over the city.

<i>The Wizard of Oz</i> (arcade game)

The Wizard of Oz is an arcade coin pusher game based on the 1939 film that awards token chips and cards that are redeemable for prizes. The player shoots coins into the machine which drops chips and cards. The player collects the cards and chips that can be redeemed later for prizes. The coins are retained by the machine. Most arcades that have this game will award a jackpot for collecting the entire series of cards. It can be played by up the six players. The game is developed by Elaut Belgium and released in the fall of 2010. According to the company's press release, the game was very well received by players and amusement centers.

The Genius: Rule Breaker is the second season of The Genius, which debuted on tvN on December 7, 2013.

References