GridIron Master

Last updated

GridIron Master
Gmastersurface.jpg
GridIron Master Playing Surface
Players2-4
Setup timeLess than 5 minutes
Playing time90-120 minutes
Random chanceLow
Age range10 years and up
Skill(s) requiredSome knowledge of American and/or Canadian football

GridIron Master is a wooden board game invented by Brett Proud, Craig Proud, Paul Morin and Jordan Sampson. It was first published by Canadian company PHI Sports Games in 2007. It combines the strategic elements of gridiron football (American and Canadian Football) with chess. [1] The Canadian Edition of GridIron Master is licensed by the Canadian Football League Players Association (CFLPA).

Contents

Information

The GridIron Master board is a scale model of a real football field (American football field and Canadian football field). It is a combination of the skill and strategy of football and chess that is for ages ten and up. [2] The average price for both the American and Canadian versions of the GridIron Master costs about $29.99. [3]

Components

The GridIron Master game includes the following components:

Game play

For a regular game, each quarter of the game is defined to be two total ball possessions for either team. For a timed game, each half is to be played over one hour. It is recommend a 20-second play-clock be used. Each player is given three timeouts per half. Timeouts are supposed to last a maximum of three minutes. A 'Delay of Game' penalty of five yards will be called on any player taking longer than twenty seconds to make their next move. This penalty should be added to the end of the play. [5]

Related Research Articles

Canadian football Canadian team sport

Canadian football is a sport played in Canada in which two teams of 12 players each compete for territorial control of a field of play 110 yards (101 m) long and 65 yards (59 m) wide attempting to advance a pointed oval-shaped ball into the opposing team's scoring area.

Arena football Variant of indoor gridiron football

Arena football is a variety of eight-man gridiron football. The game is played indoors on a smaller field than American or Canadian football, designed to fit in the same surface area as a standard North American ice hockey rink, resulting in a faster and higher-scoring game that can be played on the floors of indoor arenas. The sport was invented in 1981, and patented in 1987, by Jim Foster, a former executive of the National Football League and the United States Football League. The name is trademarked by Gridiron Enterprises and had a proprietary format until its patent expired in 2007.

Lineman (gridiron football) American football player who specializes in play at the line of scrimmage

In gridiron football, a lineman is a player who specializes in play at the line of scrimmage. The linemen of the team currently in possession of the ball are the offensive line, while linemen on the opposing team are the defensive line. A number of NFL rules specifically address restrictions and requirements for the offensive line, whose job is to help protect the quarterback from getting sacked for a loss, or worse, fumbling. The defensive line is covered by the same rules that apply to all defensive players. Linemen are usually the largest players on the field in both height and weight, since their positions usually require less running and more strength than skill positions.

Linebacker Defensive position in American football

A linebacker is a playing position in gridiron football. Linebackers are members of the defensive team, and line up approximately three to five yards behind the line of scrimmage, behind the defensive linemen, and therefore "back up the line". The different responsibilities of outside linebackers in the 3-4 and 4-3 defenses usually lead to very different skill sets and body types being sought out by teams as to best fit their particular defenses, 3-4 OLB's are generally, or primarily required to play North to South, are lankier/taller, bulkier and stronger/more powerful as to effectively aid the ends in setting the edge on running plays and provide pressure to the Quarterback on passing plays, and will usually have an arsenal of pass rush moves used primarily against the blockers the offense has on the edge of their line. 4-3 OLB's generally are expected to more proficiently move East to West more often and therefore are usually rangier players more adapt in covering potential receiving targets off the line or from the backfield, as well as having outside contain beyond the tackle box on run plays. Linebackers generally align themselves before the ball is snapped by standing upright in a "two-point stance".

This is a glossary of terms used in Canadian football. The Glossary of American football article also covers many terms that are also used in the Canadian version of the game.

  1. Legally positioned at the kick-off or the snap. On kick-offs, members of the kicking team must be behind the kick-off line; members of the receiving team must be at least 10 yards from the kick-off line. On scrimmages, at the snap the offence must be behind the line of scrimmage; the defence must be at least one yard beyond the line of scrimmage.
  2. A player of the kicking team who can legally recover the kick. The kicker and any teammates behind the ball at the time of the kick are onside. Thus on kick-offs all players of the kicking team are onside, but on other kicks usually only the kicker is. The holder on a place kick is not considered onside.
  1. A defensive position on scrimmages, also called free safety. Typical formations include a single safety, whose main duty is to cover wide receivers. See also defensive back.
  2. A two-point score. The defence scores a safety when the offence carries or passes the ball into its own goal area and then fails to run, pass, or kick the ball back into the field of play; when this term is used in this sense, it is also referred to as a safety touch.

Strategy forms a major part of American football. Both teams plan many aspects of their plays (offense) and response to plays (defense), such as what formations they take, who they put on the field, and the roles and instructions each player are given. Throughout a game, each team adapts to the other's apparent strengths and weaknesses, trying various approaches to outmaneuver or overpower their opponent in order to win the game.

American football rules Rules for American football

Gameplay in American football consists of a series of downs, individual plays of short duration, outside of which the ball is dead or not in play. These can be plays from scrimmage – passes, runs, punts, or field goal attempts – or free kicks such as kickoffs and fair catch kicks. Substitutions can be made between downs, which allows for a great deal of specialization as coaches choose the players best suited for each particular situation. During a play, each team should have no more than 11 players on the field, and each of them has specific tasks assigned for that specific play.

46 defense American football defensive formation

The 46 defense is an American football defensive formation, an eight men in the box defense, with six players along the line of scrimmage. There are two players at linebacker depth playing linebacker technique, and then three defensive backs. The 46 defense was originally developed and popularized with the Chicago Bears by their defensive coordinator Buddy Ryan, who later became head coach of the Philadelphia Eagles and Arizona Cardinals.

A formation in football refers to the position players line up in before the start of a down. There are both offensive and defensive formations and there are many formations in both categories. Sometimes, formations are referred to as packages.

Starting lineup

In sports, a starting lineup is an official list of the set of players who will participate in the event when the game begins. The players in the starting lineup are commonly referred to as starters, whereas the others are substitutes or bench players.

Center (gridiron football) Position in American and Canadian football

Center (C) is a position in gridiron football. The center is the innermost lineman of the offensive line on a football team's offense. The center is also the player who passes the ball between his legs to the quarterback at the start of each play.

Nine-man football is a type of American football played by high schools that are too small to field teams for the usual 11-man game. In the United States, the Minnesota State High School League, North Dakota High School Activities Association, and South Dakota High School Activities Association hold high-school state tournaments in nine-man football.

In American football, a zone blitz is a defensive tactic that sends additional players to rush the opposing team's quarterback, whilst also unexpectedly redirecting a supposed pass rushing player into pass coverage instead. This tactic also likely includes zone coverage.

<i>RealSports Football</i>

RealSports Football is a 1982 American football video game made by Atari, Inc. for the Atari 2600. Versions for the Atari 5200 and Atari 8-bit family followed in 1983.

American football positions Positions in American football

In American football, the specific role that a player takes on the field is referred to as their "position." Under the modern rules of American football, both teams are allowed 11 players on the field at one time and have "unlimited free substitutions," meaning that they may change any number of players during any "dead ball" situation. This has resulted in the development of three task-specific "platoons" of players within any single team: the offense, the defense, and the so-called 'special teams'. Within these three separate "platoons", various positions exist depending on the job that player is doing.

Strat-O-Matic Pro Football is a tabletop board game that was first produced by the Strat-O-Matic game company in 1968. The game is a statistically based sports game that simulates the play of American football. Each player's statistics are gathered, analyzed, and then converted into numerical results which reflect each player's production for a given year. These numerical results are placed on a set of cards, with each team having its own set. In addition, a team's defensive ratings for a season are converted into card data that determines how many yards may be gained against that defense.

The following terms are used in American football, both conventional and indoor. Some of these terms are also in use in Canadian football; for a list of terms unique to that code, see Glossary of Canadian football.

1980 Michigan Wolverines football team American college football season

The 1980 Michigan Wolverines football team was an American football team that represented the University of Michigan in the 1980 Big Ten Conference football season. In their 12th season under head coach Bo Schembechler, the Wolverines compiled a 10–2 record, won the Big Ten Conference championship, defeated Washington in the 1981 Rose Bowl, and outscored all opponents by a total of 322 to 129. The Rose Bowl victory was Schembechler's first in a bowl game, following seven bowl games losses. After falling out of the rankings for four weeks, the 1980 Wolverines ended up being ranked No. 4 in both the AP and UPI polls.

Penalty (gridiron football) Penalty in American football

In gridiron football, a penalty is a sanction called against a team for a violation of the rules, called a foul. Officials initially signal penalties by tossing a bright yellow or orange colored penalty flag onto the field toward or at the spot of a foul. Many penalties result in moving the football toward the offending team's end zone, usually either 5, 10, or 15 yards, depending on the penalty. Most penalties against the defensive team also result in giving the offense an automatic first down, while a few penalties against the offensive team cause them to automatically lose a down. In some cases, depending on the spot of the foul, the ball is moved half the distance to the goal line rather than the usual number of yards, or the defense scores an automatic safety.

References

  1. GridIron Master at BoardGameGeek
  2. "Home". GridIron Master. Retrieved 18 January 2013.
  3. "Order GridIron Master". GridIron Master. Retrieved 18 January 2013.
  4. "GridIron Master Components". GridIron Master. Retrieved 18 January 2013.
  5. "GAME TYPES". GridIron Master. Retrieved 18 January 2013.