Other names | Irish Gamyne, the Irish Game |
---|---|
Years active | c. 1507 to mid-18th century |
Genres | Board game Race game Dice game |
Players | 2 |
Movement | contrary |
Chance | Medium (dice rolling) |
Skills | Strategy, tactics, counting, probability |
Related games: Backgammon, English, todas tablas, toutes tables, totis tabulis |
Irish or the Irish Game was an Anglo-Scottish tables game for two players that was popular from the 16th to the mid-18th centuries before being superseded by its derivative, the "faster paced" backgammon. [1] In its day, Irish was "esteemed among the best games at Tables." Its name notwithstanding, Irish was one of the most international forms of tables games, the equivalent of French toutes tables, Italian tavole reale and Spanish todas tablas, [1] the latter name first being used in the 1283 El Libro de los Juegos , a translation of Arabic manuscripts by the Toledo School of Translators.
The name may have been coined to distinguish it from the English Game which was older. There is no evidence that it was particularly linked with Ireland, although it was played there too.
Irish gamyne [lower-alpha 1] is mentioned as early as 1507 being played by the Scottish king, James IV, [2] and was a game at which he was apparently a "great hand". [3] In 1586, the English Courtier and Country Gentleman says that "In fowle weather, we send for some honest neighbours, if happely wee bee without wives, alone at home (as seldome we are) and with them we play at Dice and Cards, sorting our selves according to the number of Players, and their skill, some in Ticktacke, some Lurche, some to Irish game, or Dublets." [4] Its popularity in Scotland is reinforced by a poem The Game of Irish by Sir Robert Ayton written in the early 17th century which opens with the line, "Love's like a game at Irish..." [5] Fiske knows nothing of its origin and surmises that it was given the name because it was unlike the familiar game and "as nobody knew whence it came it might as well be baptized Irish as anything else." [6] Hyde calls it tictac seu trictrac Hibernorum without explanation. [6]
By the mid-17th century, it was being challenged by backgammon, although Irish was assessed to be the "more serious and solid game" [7] and "of all games at Tables... the best." [8] In The Irish Hudibras in 1689, a poetic caricature of the rural Irish, we read that "The priests that lodge upon this Common, Do play at Irish and Bac-Gammon..." thus suggesting that the game was also played in Ireland at the time and that, like backgammon, was a favourite pastime of the clergy. [9]
The earliest rules go back to Francis Willughby's manuscript of English games written c. 1660-1677, and a less detailed account in Charles Cotton's The Compleat Gamester which was published in 1674 and reprinted until 1750. Fiske says it was "evidently much played in the 17th and 18th centuries." [6] After that, the game of Irish fell into obscurity apart from the term aftergame which was used figuratively to refer to measures taken after an initial plan had misfired. [lower-alpha 2]
Irish was played on a standard tables board. Willughby describes a typical board of two halves, hinged in the middle and divided into four 'tables' each of six points upon which the pieces, known as men, move. There are 30 men, 15 for each player in a separate colour, usually black and white. Two dice are used and each player has a dice cup. [8]
The following rules are based on Willughby except where stated. [8]
Cotton (1674) gives two alternative starting setups: [10]
Willughby only describes the second variation.
The aim is to move all one's men to the home table (points 1 to 6 for Black and 19 to 24 for White) and then be first to bear them all off.
The direction of march for each player is from the 24 point to the home point (ace point). Players take turns at rolling two dice. For each die, one man may be moved homewards by the number of points corresponding to that die. Alternatively one man may be moved by the number of points corresponding to the total of both dice, pausing on the intermediate point en route that corresponds to the score on one of them. This is called 'playing at length'.
Players may "play upon any point that has no men upon it" or one that has one or more of their own men. They may also move a man onto a point with only one opposing man, in which case the latter is 'hit' (see below). A point with two or more opposing men on it is blocked and cannot be played upon. To 'play at length', the intermediate point, as well as the destination point, must not be blocked. A player may have any number of men on one point simultaneously.
A player 'takes a point' by moving two men to the same empty point or 'binds a man' when a second man is played to a point already occupied by one of his or her own men. If this is achieved using both dice, it is 'binding at length'.
'Playing at home' or 'playing in one's own tables' means playing men on one's own side of the board.
A 'blot' is a single man on a point that is within range of one or more opposing men. It is a 'blot of die' if within 6 or fewer points of an opposing man. [lower-alpha 5]
'Hitting a blot' is when a player moves a man onto an opponent's blot. If this is done on an intermediate point it is called 'nipping a man'. When a blot is hit (or nipped), the man is removed from the board and must be re-entered into the opponent's home table by the number of points on a die throw, e.g. if an Ace is thrown, the man must be re-entered onto the opponent's home point (i.e. Ace point or point 1). If the point is occupied by one opposing man, that man is hit; if occupied by 2 opposing men, it is blocked from entering on that point. Men that are off the board having been hit must be re-entered before any board men may be played. If unable to re-enter, the player misses a turn.
Players are said to have 'bound up their tables' when they have taken all their first six points (with at least 2 men each). A player must 'break up the tables' if the opponent has men to be re-entered by removing all men bar one from a point and re-entering them as if they had been hit. This is done by both players throwing the dice; the one throwing the highest total on the two dice chooses which point is to be broken.
Once all of a player's men have reached the home table, they may be borne off in the usual way. The first to bear off all 15 men wins the game. [lower-alpha 6]
In Irish, the fore game or foregame was the preferred tactic whereby the player, aided by rolling high numbers, played his or her men off the board without having had any of them removed by the opponent. The latter game, also called the back game, after game or aftergame was played if a player rolled low numbers at first and was forced to change his plan by, e.g. leaving blots on purpose in order to encourage them to be hit, so they could be re-entered to impede the opponent's progress. [8]
Backgammon, in its earliest version, introduced a number of changes to Irish and subsequently ousted it in popularity during the 18th century. [1] The main differences were: [8]
The game was thus faster and higher scoring than Irish. [10]
Compared with early backgammon, the modern game has added the doubling cube and introduced further rule changes. The tables board now has a 'bar' and pieces are moved to the bar when hit instead of just being off the table. Winning double is now called a gammon and is achieved if a player bears all pieces off the board before the opponent has borne any. The definition of backgammon has changed and is now scored if a player bears all pieces off the board while the opponent still has pieces on the 'bar' or in the player's home table.
Double-hand Irish was a four-player, partnership game in which the two players of each side threw the dice in succession and the better throw was played. An exception was that, on the first turn, only one player of the team going first, threw the dice. Willughby reckoned that the double-hand game was "duller and worse than the single hand." [8]
Irish has been equated to the Spanish game of Todas Tablas, [1] the rules for which appeared in El Libro de los Juegos published in 1283 by King Alfonso X of Castile. [11] By 1414 it had spread to Aragon, where it was one of just three games permitted by the town council of Daroca. [12]
The games uses a standard tables board, albeit with semi-circular cut-outs in the border at the base of each point to hold a circular piece. There are fifteen men per side and two dice. The rules of play are very similar to Irish, but the starting layout is debated since some sources argue that the text does not describe the layout portrayed in the associated illustration, which corresponds to the 2nd variant in Irish described above. Several conclude that it must have had the same starting layout as backgammon; others that the illustration is right.
Alfonso's rules may be summarised as follows: [11]
We are told that Todas Tablas ("all tablemen") is so named because in the setup the men are spread across all four tables of the board. [lower-alpha 9] The game is played on a standard tables board which Alfonso describes as "square" and containing four "tables" each of six points and numbered 1 to 6 from the outside to the centre. There are two dice and two sets of 15 men; the sets being of different colours. The setup in the folio is that illustrated above for variation 1 of the game of Irish.
The men move according to the throw of the dice; each man moving by the number rolled on a die. Players move around the board from their ace point (home point) to their bearing table. A single man on a point is liable to be captured if the opponent is able to move a man onto that point. Men that are doubled up cannot be so captured. Captured men must be re-entered into the home table. Once men reach the bearing table they are borne off.
The prime of tables occurs when one captures so many of the opponent's men that he then does not have points upon which to enter them and thus loses the game. A tie occurs if neither player can move.
Some historical sources have equated Todas Tablas with Backgammon, [lower-alpha 10] but Alfonso's rules describe a much more basic game and the illustrated setup is different.
Backgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back nearly 5,000 years to the regions of Mesopotamia and Persia. The earliest record of backgammon itself dates to 17th-century England, being descended from the 16th-century game of Irish.
The Libro de los juegos, or Libro de axedrez, dados e tablas, was a Spanish translation of Arabic texts on chess, dice and tables games, commissioned by Alfonso X of Castile, Galicia and León and completed in his scriptorium in Toledo in 1283. It contains the earliest European treatise on chess as well as being the oldest document on European tables games, and is an exemplary piece of the literary legacy of the Toledo School of Translators.
Tables games are a class of board game that includes backgammon and which are played on a tables board, typically with two rows of 12 vertical markings called points. Players roll dice to determine the movement of pieces. Tables games are among the oldest known board games, and many different varieties are played throughout the world. They are called 'tables' games because the boards consist of four quadrants or 'tables'. The vast majority are race games, the tables board representing a linear race track with start and finish points, the aim being to be first to the finish line, but the characteristic features that distinguish tables games from other race games are that they are two-player games using a large number of pieces, usually fifteen per player.
Nard is an historical Persian tables game for two players that is sometimes considered ancestral to backgammon. It is still played today, albeit in a different form. As in other tables games, the playing pieces are moved around a board according to rolls of dice. It uses a standard tables board, but has a different opening layout and rules of play from that of backgammon.
Acey-deucey is a tables game, a family of board games that includes backgammon. Since World War I, it has been a favorite game of the United States Navy, Marine Corps, and Merchant Marine. Some evidence shows that it was played in the early 1900s aboard U.S. Navy ships. The game is believed to be rooted in the Middle East, Greece, or Turkey, where there were variants in which the game started with pieces off the board.
Tavli, sometimes called Greek Backgammon in English, is the most popular way of playing tables games in Greece and Cyprus and is their national board game. Tavli is a compendium game for two players which comprises three different variants played in succession: Portes, Plakoto and Fevga. These are played in a cycle until one player reaches the target score - usually five or seven points.
Tapa (Тапа) is a tables game played in Bulgaria and North Macedonia. It is also played in Greece, where it is known as Plakoto. The word tapa means bottle cap.
Jacquet is a tables game played on a backgammon-like board and which was once very popular in France and several other parts of Europe. It probably emerged around 1800, but is attested by 1827. In the 20th century it replaced the classic French backgammon equivalent — the game of Trictrac — until Jacquet itself was superseded by Anglo-American games in the 1960s.
Trictrac is a French board game of skill and chance for two players that is played with dice on a game board similar, but not identical, to that of backgammon. It was "the classic tables game" of France in the way that backgammon is in the English-speaking world.
Tourne Case or Tourne-Case is an historical French tables game in the same family as Backgammon. Lalanne recommends it as a children's game.
Laquet is an historical Castilian tables game that was described as a new game in the 13th century. It may be the ancestor of Jacquet. Unlike Backgammon and most other tables games, it has an asymmetrical starting position; only three of the four quadrants are used and the pieces may not be 'hit'.
The following is a glossary of terms used in tables games, essentially games played on a Backgammon-type board. Terms in this glossary should not be game-specific, but applicable to a range of tables games.
Ludus Anglicorum, also called the English Game, is an historical English tables game for two players using a board similar to that used today for Backgammon and other games. It is a "strategic game for serious game-players" and was well known in the Middle Ages. At one time it was considered the most popular tables game in England.
Ticktack or Tick-Tack, is an historical English tables game for two players using a board similar to that used today for Backgammon and other tables games. Like its much more elaborate French counterpart, Trictrac, it has the unusual feature that there are several different ways in which it can be won, including Toots and Rovers.
Doublets or queen's game is an historical English tables game for two people which was popular in the 17th and 18th centuries. Although played on a board similar to that now used for backgammon, it is a simple game of hazard bearing little resemblance to backgammon. Very similar games were played in mainland Europe, the earliest recorded dating to the 14th century.
Verquere is an historical tables game. It was played by two players on a tables board of the same type as used in backgammon, but the direction and rules of play were quite different from that game.
Long Nardy, also just Nardy, is a Russian tables game for two players. It is also played in Armenia as Long Nardi or Nardi. It probably originated in the historical Persian game of Nard. It requires a tables board, 15 men apiece and two dice.
Tawula is an historical tables game once popular in Asia Minor and Egypt. It is sometimes called Turkish Backgammon in English, however this is misleading as there are fundamental differences; for example, both players move in the same direction in Tawula, whereas in Backgammon they move in opposing directions.
Fevga is a popular Greek tables game for two players. It is usually played as one of three different games in succession – the others being Portes and Plakoto – in social gatherings or coffee shops. When played in this way, it is known as Tavli. Very similar games, with slight variations, are Turkish Moultezim, Russian Narde and Egyptian and Lebanese Tawla 31 or Maghribiyyah.
Gioul is a tables game for two players that is common in the Levant and may have originated in Turkey. The set up and play are as in Greek Plakoto, blocking is as in Moultezim and doublets are very powerful as in the game of Gul Bara.