Tawula

Last updated
Tawulah
Other namesTurkish backgammon
Genres Board game, race game, tables game
Players2
Movement parallel
ChanceMedium (dice rolling)
Skills Strategy, tactics, counting, probability

Tawula is an historical tables game once popular in Asia Minor and Egypt. [1] It is sometimes called Turkish backgammon in English, however this is misleading as there are fundamental differences; for example, both players move in the same direction in tawula, whereas in Backgammon they move in opposing directions.

Contents

History

The game is first described in English sources as Turkish backgammon by Falkener in 1892. [2] He played the game in 1845. [2] Very similar descriptions were posted by Murray in 1951 [3] and Bell in 1988. [1]

Description

Tables games are an ancient family of games, the best known modern example of which is backgammon.

Tawula is quite different from Western backgammon in a number of respects. First, it is a game of parallel movement in which players both move in the same direction. Also the starting layout is quite different with just two pieces on the board. There is no doubling cube, no double games and a special rule about packing men on a point.

Rules

The following rules are based on Bell (1988) except where stated: [1]

Tawula is a game for two players using a standard tables board with 4 quadrants, 12 points on each side and a pair of dice. There are 15 pieces per player and the aim is to move them around the board anticlockwise to the home table and then be the first to bear off all one's pieces.

Players start with 2 pieces on their opponent's 1 point (the point in the far right hand corner from where they are sitting). These cannot be moved until the remaining men have been entered onto the board nor may there be more than two men on the starting point.

Players throw for the first move and the one with the highest score plays the numbers on the dice thrown. The players then take turns alternately by throwing the two dice and using the score of each one separately either to enter a piece onto the entry table or to advance a piece already on the board. Doublets count double.

Blots may be hit and must be re-entered before a player moves any other piece. If this happens in a player's entry table, a point must be left free to enable re-entry if the right number is thrown.

Players may not double their pieces within their opponent's tables, except on the left hand corner points – sometimes called the heads [4] – and on the original starting points.

Bearing off may not begin until all 15 pieces have entered the home table. The first player to bear off all 15 pieces wins the game. There is no double game, however, if a player bears one man off while the opponent still has one piece to be entered or re-entered and the rest in the entry table, the first player wins capote i.e. sevenfold. [lower-alpha 1]

Footnotes

  1. According to Murray the winner places a man in each of the 5- and 6-points on the same side regardless of seating position and then rolls for the first move of the next game. The logic of this is unclear and neither Bell nor Falkener mention it.

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References

  1. 1 2 3 Bell (1988), pp.28–29.
  2. 1 2 Falkener (1892), pp. 255–256.
  3. Murray (1951), p. 116.
  4. Tawula at bkgm.com. Retrieved 29 September 2022.

Literature