Laquet

Last updated
Laquet
Game of Laquet (Alfonso).png
Two ladies playing Laquet
(Alfonso, 1283, f. 78v)
Genres Board game, race game, tables game
Players2
Movement parallel
ChanceMedium (dice rolling)
Skills Strategy, tactics, counting, probability
Related games
Fevga   Jacquet   Moultezim

Laquet is an historicalCastilian tables game that was described as a new game in the 13th century. It may be the ancestor of Jacquet. Unlike Backgammon and most other tables games, it has an asymmetrical starting position; only three of the four quadrants are used and the pieces may not be 'hit'. [1]

Contents

History

Laquet is described in the Libro de los Juegos , a game book written for King Alfonso of Castile between 1251 and 1283. It was described as being a "new game". It shares with the much later French game of Jacquet the ludeme, unusual for games of the tables family that an isolated hostile man may not be 'hit'. [lower-alpha 1] It may therefore be ancestral to Jacquet. [1] Golladay translates the name of the game as "Quest." [2]

Equipment

The game was played on a tables board of 24 points (such as a Backgammon board) using 30 pieces or 'men' of two different colours, two dice and two dice cups. [1]

Starting position

The starting position in Laquet. Black at the top. Laquet - starting position.png
The starting position in Laquet. Black at the top.

Both players start in the first quadrant at the bottom right (see picture). The board is dressed asymmetrically as follows (see illustration) assuming Player A (white) is at the bottom and Player B (black) is at the top:

Rules

The following rules are based on Alfonso (1251-1283) except where stated: [3]

Aim

The aim of Laquet is to move all one's men to the third quadrant and be first to bear them all off.

Direction of march

Both players move their men anti-clockwise and white always leads. [lower-alpha 2]

Validity of the dice

The dice are good if they land within the board and on one face. If a die comes out of the board or lands on one of its rails it is invalid. If a die is cocked and players disagree on its validity or value, the player insisting it is good may place a test die on top and, if it stays in place, the die is good, otherwise it is invalid. If either die is invalid, both dice must be rethrown. [lower-alpha 3]

Movement

On each throw of the dice the player may:

Doublets do not score double. A man may not be placed on a point occupied by an opposing man, nor rest on an intermediate point so occupied. If a die cannot be played by the thrower, the opponent may play it instead if able.

Bearing off

Once all fifteen men have entered the third (and, in this game, last) quadrant, the player may begin bearing them off. For this purpose:

Footnotes

  1. 'Hit' i.e. knocked off the board when the dice roll gives a player a move that ends on a point containing a single enemy man.
  2. This is not specified in Libro de los Juegos, however Lalanne adjudges that any other direction of march gives one player a disproportionate advantage. Likewise black would have an advantage in having the lead, so Lalanne follows the rule from Cab e Quinal, a game with a similar starting position.
  3. These rules come from Trictrac.

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References

  1. 1 2 3 Laquet at the Salon des Jeux. Retrieved 12 November 2021.
  2. Sonja Musser Golladay’s English Translation of Alfonso X’s Book of Games. Retrieved 13 November 2021.
  3. Alfonso X (1251-1283), game no. 11.

Literature