Glossary of tables game terms

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Tables board used for Jacquet Jeu jacquet.jpg
Tables board used for Jacquet

The following is a glossary of terms used in tables games , essentially games played on a Backgammon-type board. [1] Terms in this glossary should not be game-specific (e.g. specific to a single game like Backgammon or Acey-deucey), but applicable to a range of tables games.

Contents

A

ace
  1. A die roll of one. [2]
  2. The face of a die with one pip. (Historically, 2=deuce, 3=trey, 4=quater, 5=cinc, 6=sice; though these terms are now obsolete. [3] [4] )
ace point
The player's first point on the board. [5] Also home point or one point. [6]

B

backgammon
A game in which the loser has not only failed to bear any pieces off, but has pieces in the opponent's home table or on the bar. It is worth triple.
bar
The central strip separating the left and right halves of the board, usually formed by the raised edges or rails of each half board. The raised partition of the board. [7]
bear off
To remove one's men from the board in the final stages of a game. [8] The first to do so usually wins the game; however, in Trictrac, it scores points but the game continues. Also throw off [2] or take off. [9]

The standard bearing off procedure used in most tables games is as follows:
Bearing off is the process of removing one's men (pieces, checkers) off the board in the last phase of the game. To do this a player must move all 15 men into the home table first. To bear them, the player then rolls the dice and removes a man from a point whose number corresponds to that on one of the dice. Thus a roll of 5-1 allows a player to remove one man from the 5-point and another from the Ace or 1-point (next to the end of the board). If the point corresponding to a die roll is unoccupied, a man must be removed from a higher-numbered point. If they are empty too, a man must be removed from the highest numbered point that is occupied.

2.5 Bearing Off at gnu.org.

bearing table
The table in which men are borne off. [10]
block
Any point on the board where two or more men rest. An opponent may not land on such a point. [8]
blockade
A succession of blocked points i.e. points held by at least two men. Also prime. [7] [11]
blot
A single man on a point. [2] In many tables games, this is a vulnerable situation as the man is liable to be hit by an opposing man. [8]
board
  1. The whole playing area, traditionally a hinged, wooden tray.
  2. Same as quadrant. Thus there are four boards. In Backgammon and similar games, there is a home board and outer board on each player's side. [8]
break a point
To remove one of two men on a point, thus leaving a blot. Also clear a point. [11]
builder
Once two men have been placed on a point, any extra men are builders.

C

cast
  1. The number rolled on a die or dice. [5]
  2. To throw or roll the die or dice. [2]
checker
US backgammon term for any of the pieces used for playing the game. [8] Also counter, man or stone.
cinque
  1. A die roll of five [5]
  2. The face of a die with five pips. [5]
closed point, closed space
  1. Usually, a point or space that is occupied by two or more opposing men. [6]
  2. In some games, a point or space that is occupied by exactly two opposing men. See Nard.
cocked die
A die that comes to rest tilted and not flat. [11] May be automatically invalid in some games.
come in, come on
To bring a man back into play, after it has been hit or knocked off. [8]
contrary movement
A game of contrary movement is one in which the players move their pieces in opposing directions. Examples: Backgammon, Trictrac. [12]
counter
Any one of the pieces used for playing the game. [8] Also checker (US), man or stone.
cover a blot
To place a second man on an isolated piece thus making a point. [11]
cup
The container used to throw the dice or die. Should have a small lip on the inside to prevent fixing the dice. [8] Also dice cup.

D

dice cup
A cup used to shake and roll the dice. [11]
die, dice
A die is one of usually two or three six-sided cubes used in playing a tables game. Each face of the cube is marked with a number of pips from 1 to 6 that is used in moving men or scoring. Plural: dice.
division
Same as quadrant. [2]
doubles
See doublet.
doublet
Two dice each with the same pip count. In some tables games, the player plays each die twice. [8] Also doubles.
In French tables games, there were individual names for the doublets as follows: [13]
doubling cube, doubling die
An extra and slightly larger die used especially in modern Backgammon to raise the game value or stakes on the game. Marked with the numerals 2, 4, 8, 16, 32 and 64. [6]

E

enter
To play a piece onto the tables [5] or board. [2]
expose a blot, expose a point
See uncover a blot.
exposed
Said of a man that sits alone on a point. In most games he is vulnerable to being hit by an opposing man. [8]

G

gammon
A game in which the loser has failed to bear off any pieces. It is worth double. [6]

H

hit
  1. In hitting games, to force an isolated opposing piece (or blot) off the board by moving a piece to the point concerned e.g. as in Backgammon. Also 'knock off'. [5] [8]
  2. To score points by being in a position to move a piece to a point on which an isolated opposing piece is located e.g. as in Trictrac. [5]

The standard hitting rules used in most tables games are as follows:
The player rolls a die whose resulting number enables him to move a man (piece, checker) onto a point occupied by one opposing man, known as a blot. The player moves the man to that point and removes the opponent's blot to the bar. The opponent, in turn, must re-enter the hit piece before making any other move on the board.

Molyneux, J. du C. Vere (1997). Begin Backgammon. Tadworth: Right Way. p. 17.

hit and run, hit-and-run
Move in which a player uses one throw to hit an opposing blot and a second throw to move the hitting piece to a point occupied by a friendly piece.
hitting game
A game in which hitting a blot is permitted. Examples: Backgammon and Portes. [14]
home
  1. noun. The first point on a player's side. [5]
  2. noun. The starting or finishing point. [5]
  3. adverb. To the player's first six points. [5]
  4. To play at home. To play one's pieces in one's first twelve points. [5]
home board, home table
That quadrant of the board containing a player's points 1 to 6. Also inner board or inner table. [9] Sometimes also called the finishing quadrant or bearing table.
home point
See ace point.
homewards
Towards the player's first point. [5]

I

inner board, inner table
See home board.

K

knock off
See hit.

M

march
The route of one or more men around the board. [2]
man, men
Any of the counters used to play a tables game. Formerly table-man. [15] [16] Man is the traditional English term, but it is also called a checker (US), [lower-alpha 1] counter, [lower-alpha 2] piece [16] or stone.
move
The action of advancing a man in accordance with the roll of a die. If a man is advanced by the total score on two dice, it is a double move.

The standard rules of movement used in most tables games are as follows:
The player rolls the dice. For each number on a die, the player must move either one man (piece, checker) forward by the same number of points on one die and a second man by the number on the second die; or one man by the sum of the two dice, provided that the intermediate point (corresponding to a single move based on one of the dice) is not blocked. For example, on a throw of 5-3, the player may move one man forward by 5 points and a second man by 3 points; or one man by 8 points, as long as the 3rd or 5th point en route is open.
If a doublet is thrown, this counts as four separate moves each of the number thrown. Thus, on the throw of a double 4, the player may either move one man 16 points; or two men 8 points each; or two men 4 points and one man 8 points; or four men 4 points each. Each move must be legal i.e. to an open point that is not blocked by the rules of the individual game. Men may only move forwards, not backwards.

Molyneux, J. du C. Vere (1997). Begin Backgammon. Tadworth: Right Way. pp. 14–17

O

off the board
Placed anywhere that is not on the playing surface. Where a man is sent when hit. [8]
open point, open space
  1. Usually, a point or space that is not occupied by two or more opposing men. [6]
  2. In some games, point or space that is not occupied by exactly two men. See Nard.
opening roll
The first dice throw of a game which decides who will go first
outer board, outer table
The penultimate quadrant of the board, preceding the player's home table or inner table.

P

parallel movement
A game of parallel movement is one in which the players move their pieces in the same direction around the board. [12] Examples: Fevga, Jacquet, Narde, Moultezim.
piece
Any of the counters used in tables games. [17] Also checker, man or stone. Man is the traditional term. [17]
pile
  1. A stack of two or more men on a point. [18]
  2. To place men one on top of another.
pin, pinning, pinning a blot
In pinning games, to move a piece onto a point containing a single enemy man thus preventing it from further movement.
pinning game
A game in which pinning a blot is permitted. Example: Plakoto. [14]
pip, pips
The spots on the dice. [7]
play
To move a man based on the roll of a die or dice. [5]
point, make a point, make the point
  1. Any one of the triangular spaces on a tables board. [5]
  2. To make a point is to establish two or more men on it such that it cannot be captured. [7]
prime
  1. A succession of blocked points, normally points held by at least two opposing men. [lower-alpha 3] Also blockade. [7] [11]
  2. A succession of six points so occupied. [8] Also side prime. [7]

Q

quadrant
One of the four sections of a tables board. Also board, division, quarter or table.
quarter
Same as quadrant.

R

rail
Same as off the board. [8] The rail is the raised edge of the board.
re-enter
To play a man to the board after it has been removed, typically after being hit. [2] [7]
rest
A man is said to 'rest' when he pauses on an intermediate point in moving the total of two or more dice.
roll the die, roll the dice
To project or throw the die or dice onto the board. Also cast or throw.
running game
A game in which there is no hitting or pinning and players 'race' around the board in the same direction. Example: Fevga. See also games of parallel movement. [14]

S

setting the men
To place the men in position at the start of a game. [2]
side prime
A blockade of six consecutive points. [7] See also prime.
singleton
A single man on a point; also called a blot. [19]
space
One of usually 24 rectangular sections of a tables board, especially an historical one, one which men may be placed during play. Equivalent of point q.v.
stack
  1. To place men one on top of one another. Also pile.
  2. A heap of men so placed. Also pile.
stone
See man.

T

13th century tablemen at the Tower of London 13th-Century Tablemen on display at the Tower of London.jpg
13th century tablemen at the Tower of London
table
  1. Same as quadrant. One of the four divisions of the board. [8]
  2. Sometimes used to describe each half of the board (left and right).
tableman, tablemen, table-man, table-men
Original name for the pieces or men, q.v.
Tables board
The playing surface of a tables game.
Tables game
A game played using a tables board.
talon
Point no. 1 in French tables games such as Trictrac and Jacquet. [20]
throw
  1. Same as roll when referring to dice.
  2. Throw off. Same as bear off. [2]
Trictrac board and equipment Trictrac tablier et accessoires.jpg
Trictrac board and equipment
trictrac, Trictrac board
Type of board used for Trictrac and other French tables games. Similar to a backgammon board, but with high side rails and holes in the rails for scoring purposes.
triplet
Three dice each with the same pip count. [2]

U

uncover a blot, uncover a point
To remove a man or men from a point leaving only one man behind, who is thus exposed.


Footnotes

  1. 'Checker' is predominantly an American backgammon term that derives from checkers, the American name for draughts. Checkers is not, however, a tables game.
  2. Strictly 'counter' is incorrect as they are not used for counting or scoring. In the tables game of Trictrac there are 3 counters actually used for scoring as well as the 30 men used for playing.
  3. In some games a point is blocked if occupied by one adverse man.

Related Research Articles

<span class="mw-page-title-main">Backgammon</span> Board and dice game for two players

Backgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back nearly 5,000 years to the regions of Mesopotamia and Persia. The earliest record of backgammon itself dates to 17th-century England, being descended from the 16th-century game of Irish.

<span class="mw-page-title-main">Tables game</span> Class of board game

Tables games are a class of board game that includes backgammon and which are played on a tables board, typically with two rows of 12 vertical markings called points. Players roll dice to determine the movement of pieces. Tables games are among the oldest known board games, and many different varieties are played throughout the world. They are called 'tables' games because the boards consist of four quadrants or 'tables'. The vast majority are race games, the tables board representing a linear race track with start and finish points, the aim being to be first to the finish line, but the characteristic features that distinguish tables games from other race games are that they are two-player games using a large number of pieces, usually fifteen per player.

<span class="mw-page-title-main">Nard (game)</span> Tables-style board game for two players

Nard is an historical Persian tables game for two players that is sometimes considered ancestral to backgammon. It is still played today, albeit in a different form. As in other tables games, the playing pieces are moved around a board according to rolls of dice. It uses a standard tables board, but has a different opening layout and rules of play from that of backgammon.

<span class="mw-page-title-main">Gul bara</span> Mediterranean tables game

Gul bara is a tables game, an ancient genre of board games that includes Backgammon, Trictrac and Nard. It is also called Rosespring Backgammon or Crazy Narde. The aim of the game is to move all of one's men around the board and bear them off. The first player who bears off all his or her men wins. The game is popular in Bulgaria, Azerbaijan, Greece, Turkey and North Macedonia.

<span class="mw-page-title-main">Plakoto</span> Greek tables game

Plakoto (Πλακωτό) is a tables game for two players that is popular in Greece. The object is for the player to bring all 15 pieces around to his or her own home board and then bear them off. The player who bears off all 15 pieces first wins the game. This game is usually played along with two other variants, Févga and Pórtes. Together these three games are called Távli, and are played in sequence usually one after the other. Game is three, five or seven points. A Middle Eastern version of this game is Mahbusa, and the Bulgarian version of Plakoto is known as Tapa and also as Tsillitón (Τσιλλιτόν), in Cyprus. Parlett places Plakoto in the same group as the popular mediaeval game of English, as well as the French games of Tieste and Impérial, the Italian game of Testa and Spanish Emperador.

Tavli, sometimes called Greek Backgammon in English, is the most popular way of playing tables games in Greece and Cyprus and is their national board game. Tavli is a compendium game for two players which comprises three different variants played in succession: Portes, Plakoto and Fevga. These are played in a cycle until one player reaches the target score - usually five or seven points.

<span class="mw-page-title-main">Tapa (game)</span> Bulgarian and Macedonian tables game

Tapa (Тапа) is a tables game played in Bulgaria and North Macedonia. It is also played in Greece, where it is known as Plakoto. The word tapa means bottle cap.

<span class="mw-page-title-main">Jacquet (game)</span> French board game

Jacquet is a tables game, played on the same type of board as Backgammon, that was once very popular in France and several other parts of Europe. It probably emerged around 1800, but is attested by 1827. In the 20th century it replaced the classic French backgammon equivalentthe game of Trictracuntil Jacquet itself was superseded by Anglo-American games in the 1960s.

<span class="mw-page-title-main">Trictrac</span> French board game

Trictrac is a French board game of skill and chance for two players that is played with dice on a game board similar, but not identical, to that of backgammon. It was "the classic tables game" of France in the way that backgammon is in the English-speaking world.

<span class="mw-page-title-main">Tourne Case</span>

Tourne Case or Tourne-Case is an historical French tables game in the same family as Backgammon. Lalanne recommends it as a children's game.

<span class="mw-page-title-main">Laquet</span> 13th century Castilian tables game

Laquet is an historical Castilian tables game that was described as a new game in the 13th century. It may be the ancestor of Jacquet. Unlike Backgammon and most other tables games, it has an asymmetrical starting position; only three of the four quadrants are used and the pieces may not be 'hit'.

<span class="mw-page-title-main">Irish (game)</span> Tables game in Britain

Irish or the Irish Game was an Anglo-Scottish tables game for two players that was popular from the 16th to the mid-18th centuries before being superseded by its derivative, the "faster paced" backgammon. In its day, Irish was "esteemed among the best games at Tables." Its name notwithstanding, Irish was one of the most international forms of tables games, the equivalent of French toutes tables, Italian tavole reale and Spanish todas tablas, the latter name first being used in the 1283 El Libro de los Juegos, a translation of Arabic manuscripts by the Toledo School of Translators.

<span class="mw-page-title-main">Ludus Anglicorum</span> 14th-century English tables game

Ludus Anglicorum, also called the English Game, is an historical English tables game for two players using a board similar to that used today for Backgammon and other games. It is a "strategic game for serious game-players" and was well known in the Middle Ages. At one time it was considered the most popular tables game in England.

<span class="mw-page-title-main">Ticktack</span> 14th-century board game

Ticktack or Tick-Tack, is an historical English tables game for two players using a board similar to that used today for Backgammon and other tables games. Like its much more elaborate French counterpart, Trictrac, it has the unusual feature that there are several different ways in which it can be won, including Toots and Rovers.

<span class="mw-page-title-main">Doublets (tables game)</span> Tables game

Doublets or queen's game is an historical English tables game for two people which was popular in the 17th and 18th centuries. Although played on a board similar to that now used for backgammon, it is a simple game of hazard bearing little resemblance to backgammon. Very similar games were played in mainland Europe, the earliest recorded dating to the 14th century.

Verquere is an historical tables game. It was played by two players on the same tables board and with the same set of men as backgammon.

<span class="mw-page-title-main">Long Nardy</span>

Long Nardy, also just Nardy, is a Russian tables game for two players. It is also played in Armenia as Long Nardi or Nardi. It probably originated in the historical Persian game of Nard. It requires a tables board, 15 men apiece and two dice.

Tawula, sometimes also called Turkish Backgammon in English, is an historical tables game once popular in Asia Minor and Egypt.

<span class="mw-page-title-main">Fevga</span> Greek tables game

Fevga is a popular Greek tables game for two players. It is usually played as one of three different games in succession – the others being Portes and Plakoto – in social gatherings or coffee shops. When played in this way, it is known as Tavli. Very similar games, with slight variations, are Turkish Moultezim, Russian Narde and Egyptian and Lebanese Tawla 31 or Maghribiyyah.

<span class="mw-page-title-main">Gioul</span> Levantine tables game

Gioul is a tables game for two players that is common in the Levant and may have originated in Turkey. The set up and play are as in Greek Plakoto, blocking is as in Moultezim and doublets are very powerful as in the game of Gul Bara.

References

  1. Singman (1999), p. 230.
  2. 1 2 3 4 5 6 7 8 9 10 11 Fiske (1905), pp. 158–160.
  3. Murray (1941), p. 59.
  4. Parlett (2018), p. 28.
  5. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Cram & Forgeng (2017), pp. 243–311
  6. 1 2 3 4 5 Backgammon Galore Glossary at bkgm.com. Retrieved 27 September 2022.
  7. 1 2 3 4 5 6 7 8 Longacre (1980), pp. 129 ff.
  8. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Obolenksky and James (1974), pp. 169–171.
  9. 1 2 Jacoby & Crawford (1970), pp. 220–224.
  10. Forgeng and Mclean (2008), p. 224.
  11. 1 2 3 4 5 6 Crane (2006), pp. 139 ff.
  12. 1 2 Parlett (1999), pp. 75–86
  13. Trictrac at Le Salon des Jeux. Retrieved 29 October 2021.
  14. 1 2 3 Papahristou & Refanidis (2013), pp. 2–3.
  15. Halliwell-Phillips (1852), p. 845.
  16. 1 2 Parlett (1999), p. 58.
  17. 1 2 Parlett (1999), p. 58.
  18. Murray (1941), pp. 57–69.
  19. Bell (1979), p. 35.
  20. Lalanne, Philippe (2021). Jacquet and Trictrac at Le Salon des Jeux. Retrieved 14 November 2021.

Literature