This article needs additional citations for verification .(November 2021) |
Designers | Friedemann Friese |
---|---|
Publishers | Rio Grande Games |
Players | 2 to 6 |
Setup time | 10–15 minutes |
Playing time | 120+ minutes |
Chance | Medium |
Age range | 12 and up |
Skills | Buying, resource management |
Power Grid is the English-language version of the second edition of the multiplayer German-style board game Funkenschlag, designed by Friedemann Friese and first released in 2004. Power Grid was released by Rio Grande Games.
In the game, each player represents a company which owns power plants and tries to supply electricity to cities. During the game, players bid on power plants and buy resources to provide electricity to the growing number of cities in their network.
Power Grid was developed from Funkenschlag, the original game, which had players draw their networks with crayons instead of playing on a fixed map. This and other changes were made when Friedemann Friese reworked the game. [1] The new game is called Funkenschlag in the German market, but is sold under other names elsewhere.
The game comes with a double-sided board with a map of the United States on one side and Germany on the other. Each map has six regions, containing cities with connections of various costs between them. The number of regions used is based on the number of players. The map is a key strategic component, since some areas have generally higher connection costs than others.
Power Grid is played in rounds. Each round has five phases:
The game ends when one player builds a fixed number of cities, and the winner is the player who can supply electricity to the most cities with his network. In case of a tie, the player with the most money wins. If that results in a tie, the player with the most cities is the winner.
Power Grid is further divided into three steps. In step one eight power plants are visible to players, arranged in two rows of four based on reverse value. The first row (the least- valuable plants) is available for bidding. Only the first slot of a city may be connected. Step two begins when a player builds a set number of cities, determined by the number of players. The least-valuable available plant is removed from the game, and the second city slots are available for connection. Step three begins when the step-three card comes up in the power-plant deck after being initially placed at the bottom of the deck, and the least-valuable available plant is removed from the game. The available-power-plant pool is down to six, and the remaining-power-plant deck is shuffled to make a new draw deck.
Power Grid is available under different names in different markets. Most have the same game play, but a few editions are slightly different because they have non-standard maps.
All expansions require the original game.
These are stand-alone games:
According to Martin Wallace, "I cannot say the game is definitively a classic. What I do know is that it still gets played regularly around the U.K. games scene. The vast majority of board games get dragged out once or twice and are then chucked to one side to collect dust until either auctioned or hidden in the loft by the better half. Power Grid has hung around because it has that certain something about it that makes you happy to sit down and play a game". [7]
Year | Award |
---|---|
2005 | Games Magazine Games 100 contest [8] |
Spiel des Jahres (recommended) [9] | |
2004 | International Gamers Awards Best Strategy Game (nominee) [10] |
Meeples' Choice Award (Top 3 of 2004) [11] |
Risk is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of the world, divided into 42 territories, which are grouped into six continents. Turns rotate among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and, in doing so, eliminate the other players. The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited "secret mission" objective that shortens the game.
Risk 2210 A.D. is a 2–5 player board game by Avalon Hill that is a futuristic variant of the classic board game Risk. Risk 2210 A.D. was designed by Rob Daviau and Craig Van Ness and first released in 2001. In 2002, it won the Origins Award for "Best Science Fiction or Fantasy Board Game of 2001".
HeroQuest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game system, allowing the gamemaster to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. Several expansions have been released, each adding new tiles, traps, artifacts, and monsters to the core system.
Ticket to Ride is a series of turn-based strategy railway-themed Eurogames designed by Alan R. Moon, the first of which was released in 2004 by Days of Wonder. As of 2024, 18 million copies of the game have been sold worldwide and it has been translated into 33 languages. Days of Wonder has released digital versions of the board games in the series, as well as Ticket to Ride-themed card games and puzzles.
Zombies!!! is a tile-based strategy board game for two to six players. Zombies!!! won the 2001 Origins Award for Best Graphic Presentation of a Board Game, and Zombies!!! 3: Mall Walkers won 2003's Origins Award for Best Board Game Expansion.
A Game of Thrones is a strategy board game created by Christian T. Petersen and published by Fantasy Flight Games in 2003. The game is based on the A Song of Ice and Fire series of high fantasy novels by George R. R. Martin. It was followed in 2004 by the expansion A Clash of Kings, and in 2006 by the expansion A Storm of Swords.
Empire Builder is a railroad board game originally published by Mayfair Games in 1982 that underwent several editions and eventually branched out into international and fantastical locations.
Supremacy: The Game of the Superpowers is a political, economical, and military strategic board wargame published in 1984 by Supremacy Games, and designed by Robert J. Simpson.
Source of the Nile is a board game published by Discovery Games in 1977 that simulates the exploration of Africa in the 19th century. A second edition of the game was published by Avalon Hill in 1979.
Agricola is a Euro-style board game created by Uwe Rosenberg. It is a worker placement game with a focus on resource management. In Agricola, players are farmers who sow, plow the fields, collect wood, build stables, buy animals, expand their farms and feed their families. After 14 rounds players calculate their score based on the size and prosperity of the household.
Pandemic is a cooperative board game designed by Matt Leacock and first published by Z-Man Games in the United States in 2008. Pandemic is based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates two to four players, each playing one of seven possible roles: dispatcher, medic, scientist, researcher, operations expert, contingency planner, or quarantine specialist. Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached.
Glenn Drover's Empires: The Age of Discovery is the first of the Glenn Drover's Empires board games, created by Glenn Drover.
Warhammer: Invasion is a Living Card Game (LCG) designed by Eric M. Lang and produced by Fantasy Flight Games from 2009 to 2013, set in the Warhammer Fantasy universe. Like Fantasy Flight's other LCGs, Invasion is sold as a core set, which can be played on its own, or built upon with expansion packs. Each pack has a fixed set of 3 copies each of 20 cards. There are six factions in Invasion: Dwarves, Empire, Orcs, Chaos, High Elves, and Dark Elves. The first four have decks in the core set, while the elves' decks are available in the Assault on Ulthuan expansion.
Catan, previously known as The Settlers of Catan or simply Settlers, is a multiplayer board game designed by Klaus Teuber. It was first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as Die Siedler von Catan. Players take on the roles of settlers, each attempting to build and develop holdings while trading and acquiring resources. Players gain victory points as their settlements grow and the first to reach a set number of victory points, typically 10, wins. The game and its many expansions are also published by Catan Studio, Filosofia, GP, Inc., 999 Games, Κάισσα (Káissa), and Devir. Upon its release, The Settlers of Catan became one of the first Eurogames to achieve popularity outside Europe. As of 2020, more than 32 million copies in 40 languages had been sold.
Sid Meier's Civilization: The Board Game is a 2010 board game created by Kevin Wilson based on the Sid Meier's Civilization series of video games and published by Fantasy Flight Games. While the previous board game based on Sid Meier's Civilization, published by Eagle Games in 2002, was based on Civilization III, the 2010 version takes its primary inspiration from Civilization IV. Its expansions, Fame and Fortune and Wisdom and Warfare, also began to incorporate concepts derived from Civilization V.
Sentinels of the Multiverse is a cooperative card game published by Greater Than Games and released at Gen Con 2011. Players control a team of comic book-style heroes battling a villain. Each player controls one or more heroes, while a villain and environment deck each run themselves. A given game includes 3 to 5 heroes, 1 villain and 1 environment, which can be mixed and matched to create a number of different scenarios. The core game comes with 10 heroes, 4 villains, and 4 environments. The board game has also been made into a video game.
Mansions of Madness is a tabletop strategy game designed by Corey Konieczka and published by Fantasy Flight Games in 2011. Players explore a locale filled with Lovecraftian horrors and solve a mystery.
A Game of Thrones: The Card Game Second Edition is a Living Card Game (LCG) produced by Fantasy Flight Games from 2015 to 2020. It is based on A Song of Ice and Fire, a series of novels written by George R. R. Martin. The second edition of this LCG, it is not backwards compatible with the first edition that preceded it.
Mage Knight Board Game is a cooperative board game for 1 to 4 players designed by Vlaada Chvátil and released in November 2011. It is based on the related collectable miniatures game, Mage Knight. It has been rated as one of the top single player board games.
Cartographers is a roll and write board game designed by Jordy Adan and published in 2019 by Thunderworks Games. It is part of the Roll Player universe. In the game, players aim to draw terrains based on drawn cards that award points based on the relevant letter cards. The game received positive reviews, and was nominated for the Kennerspiel des Jahres, but lost to The Crew. It was also runner-up to Parks for the Best Family Game of the 2019 Board Game Quests Awards. An app for solitary play was released in 2020.