Designers | Wolfgang Kramer Michael Kiesling |
---|---|
Publishers | Ravensburger Rio Grande Games |
Players | 2–4 |
Setup time | 10 minutes |
Playing time | 60–90 minutes |
Chance | Medium |
Age range | 10+ |
Skills | Strategic thought |
Tikal is a German-style board game designed by Wolfgang Kramer and Michael Kiesling and published in 1999 by Ravensburger in German and by Rio Grande Games in English. Set in a Central American jungle, in Tikal players aim to discover artifacts, excavate, and maintain temple control to gain victory points.
The gameplay is turn-based, with the victor decided by victory points which can be achieved by finding artifacts, excavating, and maintaining control over temple sites. The theme of the game is that of adventurers exploring parts of a Central American jungle in which artifacts and temples are discovered. [1]
Tikal received positive reviews and won numerous awards, [2] including the Spiel des Jahres, [2] the Deutscher Spiele Preis in 1999, [3] and the Games Magazine Best Multiplayer Strategy Game in 2000.[ citation needed ] It was the first game in the Mask Trilogy, followed by Java and Mexica .
Warren Spector comments: "Once you're hooked on Tikal, you can move on to the other games in Kiesling and Kramer's 'Mask' trilogy. The games Mexica and Java share some mechanics, but feature different settings, fiction, and some new gameplay elements. Try them, for sure, but if you're like most people, you'll find yourself coming back to Tikal, once the novelty of the newer games wears off. As is so often the case, the first is still the best." [4]
In a review in the February 2000 issue of InQuest Gamer , Tom Slizewski stated that the game is easy to learn and fun, and that "every component is a thing of beauty". [5] He also said that it is primarily a tactical game requiring "constant mental calculation to play well" but that the game mechanics are straightforward. [5]
A Eurogame, also called a German-style board game, German game, or Euro-style game, is a class of tabletop games that generally has indirect player interaction and multiple ways to score points. Eurogames are sometimes contrasted with American-style board games, which generally involve more luck, conflict, and drama. They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as Pictionary or Trivial Pursuit.
Java is a German-style board game designed by Wolfgang Kramer and Michael Kiesling, illustrated by Franz Vohwinkel, and published in 2000 by Ravensburger in German and by Rio Grande Games in English. In the game, players build the island of Java to set up palace festivals and gain victory points. Upon its release, the game received several awards.
The Spiel des Jahres is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence and popularity of the award was one of the major drivers of the quality of games coming out of Germany, particularly in the 1980s and 1990s. A Spiel des Jahres nomination can increase the typical sales of a game from 500–3,000 copies to around 10,000, and the winner can usually expect to sell as many as 500,000 copies.
Reiner Knizia is a prolific German-style board game designer. He was born in West Germany in 1957 and earned a doctorate in Mathematics from the University of Ulm before designing games full time. He is frequently included on lists of the greatest game designers of all time. Many of his hundreds of designs are considered modern classics, and many have won or been nominated for significant gaming awards, including the Spiel des Jahres and the Deutscher Spiele Preis. His notable designs include Amun-Re, Blue Moon City, Ingenious, Keltis, Lord of the Rings, Medici, Modern Art, Ra, Taj Mahal, Tigris and Euphrates, and Through the Desert. Many of his designs incorporate mathematical principles, such as his repeated use of auction mechanics.
Mexica is a board game designed by Wolfgang Kramer and Michael Kiesling and published in 2002 by Ravensburger in German and Rio Grande Games in English. Mexica was awarded 5th prize in the 2002 Deutscher Spiele Preis.
Torres is a German-style board game designed by Wolfgang Kramer and Michael Kiesling and published in 1999 by FX Schmid in German and by Rio Grande Games in English. The game strongly influenced Kramer and Kiesling's Mask Trilogy of games, but is not considered to be a part of the trilogy. The game has since been reprinted.
El Grande is a German-style board game for 2-5 players, designed by Wolfgang Kramer and Richard Ulrich, and published in 1995 by Hans im Glück in German, by Rio Grande Games in English, and by 999 Games in Dutch. The game board represents renaissance-era Spain where the nobility fight for control of the nine regions. El Grande was praised for its area-control mechanism, and was awarded the Spiel des Jahres prize and the Deutscher Spiele Preis in 1996. Following its release, several expansions and an alternative version were published.
Top Secret Spies is a spy-themed German-style board game designed by Wolfgang Kramer and published in 1984 by Ravensburger. The game, also known as Under Cover or Detective & Co, won the Spiel des Jahres award in 1986.
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1999. For video games, see 1999 in video gaming.
The Jeu de l'année was a French games award, given by the Association de Promotion et d'Evaluation des Jeux in October to outstanding parlour games
Wolfgang Kramer is a German board game designer.
Michael Kiesling is a German board game designer. Many of his games have been nominated for or have won the Spiel des Jahres, a German games award.
Manhattan is a board game designed by Andreas Seyfarth. In the game, players aim to construct and control skyscrapers that will award points. Manhattan received generally positive reviews and won the 1994 Spiel des Jahres award.
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Forbidden Island is a cooperative board game developed by Matt Leacock and published by Gamewright Games in 2010. Two to four players take the roles of different adventurers, moving around a mysterious island and looking for hidden treasures as the island sinks around them. All players win if they find all the hidden treasures and they all make it back to the helicopter and fly away, and they all lose if they cannot.
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