War on Terror (game)

Last updated

War on Terror
The War on Terror box Wotboxfront.jpg
The War on Terror box
Box design (edition 1)
Designers Andy Tompkins & Andrew Sheerin
IllustratorsTom Morgan-Jones
Publishers TerrorBull Games
Players2–6
Setup time10–15 minutes
Playing time120+ minutes (player dependent)
Chancelow to medium
Age range14+
Skills Strategy, diplomacy, Machiavellianism

War on Terror, The Boardgame is a satirical, strategic board game, produced and published in 2006 by TerrorBull Games. War on Terror was originally conceived in 2003 by Andy Tompkins and Andrew Sheerin, two friends based in Cambridge, England. The initial inspiration for the game came from the imminent Invasion of Iraq but, as a whole, was intended as a commentary of the wider War on Terror. In 2005, Sheerin and Tompkins founded TerrorBull Games and gathered enough financial support from a mixture of friends and acquaintances to put War on Terror into production.

Contents

Widespread notoriety has meant the game has had a colourful and, at times, troubled history. Its initial release was met with a barrage of criticism, particularly from the tabloid press. Other businesses refused to be associated with the game and it was also banned from a number of industry fairs around the world. The British police even confiscated a single copy. More recently, however, opinion has turned around and War on Terror is now praised by various highly respected institutions and individuals, among them Amnesty International and John Pilger.

The gameplay has been likened to a cross between Risk , Diplomacy , Monopoly and Settlers of Catan . Like a number of war board games, the basic goal is to dominate the entire world (or "liberate" in the parlance of the game itself). However, the scope of War on Terror stretches to cover all aspects of war-time politics, not just battlefield tactics. The creators of War on Terror have correspondingly claimed it is the most realistic war simulation board game around.

Concept

War on Terror, The Boardgame can be described as a Risk-like war board game inspired by modern-day geopolitics. In terms of board game style, it is a mixture of both European and American approaches – utilising elements of chance and chaos as well as strategy and player interactions.

Starting with a tiny presence on the map, each player takes on the role of a budding empire, intent on "liberating" (dominating) countries and continents, controlling oil production and building cities to win the game. An empire controls a region when it has a development there: a village, a town or a city. To expand, an empire can build developments at the border of its current empire if the regions there are unoccupied. Much of the time this will involve some fighting. There are two primary ways to interfere with other empires: fighting wars against them or funding terrorist units in the hope of making them attack your opponent. The game play is essentially card-driven – including the aforementioned warring and terrorist attack. Players obtain two such cards every turn. Additional cards can also be bought using money, which is obtained from oil. Oil is randomly spread out across the map and varies from game to game. An important issue is that when terrorists are no longer dormant and leave the training camp, they act outside the control of the empire which initially funded them, and can turn on that empire if triggered by an opposing empire or the terrorist player. An in-game twist is that defeated players are not out of the game – they become the "terrorist" players, and can still influence the result and perhaps even win. It is also possible to join the terrorist side voluntarily. An important aspect of the game centres around diplomacy and off-board negotiations and dealings. A 'secret message pad' is provided to this end and sees heavy use in a typical game.

An iconic part of the game is the "Axis of Evil": a spinner in the centre of the board which determines which player is "evil" – that player must then wear the Evil balaclava and gets two terrorist cards per turn. Other empires also have a financial incentive to fight wars against the evil empire.

The "Evil Balaclava" itself has developed a life outside of and independent of the game – something the designers encourage with the Gallery of Evil. [1]

Digital

On 25 November 2011, despite previously claiming the task was impossible, TerrorBull Games released their first video game, an iOS version of War on Terror on the Apple iTunes Store. There was initial speculation that it might get banned, [2] but as of May 2014 the game was still available. However, as of June 2020 the game is now unavailable. [3]

Reception

Business

Several major game and toy fairs, as well as several retailers, refused to stock this product. [4] [5] [6] [7] The justification in all cases is some variation on the claim that the topic is highly inflammatory and may be offensive to some.

Police

In August 2008, a copy of the game was seized by the British Kent Police because the balaclava included in the box "could be used to conceal someone's identity or could be used in the course of a criminal act". [6] [8]

The IT Crowd

War on Terror formed part of Roy and Moss's office set dressing since series 2 of the British sitcom The IT Crowd (on top of the shelves behind Moss's desk). Roy and Moss are seen playing the game briefly in series 2. The show's creator, Graham Linehan, is a keen gamer and an open supporter of War on Terror.

Games Britannia

In December 2009, TerrorBull Games were featured on the BBC series Games Britannia, presented by historian Benjamin Woolley. Woolley paid especial attention to War on Terror, noting that while it continued a certain historical tradition – going back to ancient times – of games that attempt to interpret the world around them, War on Terror was different in using satire to examine its chosen themes. [9]

Politics

Before the game was even released, it had created enough of a stir to warrant a response from the members of the British Parliament. The Conservative MP for South Cambridgeshire, Andrew Lansley, commented, "this board game is in very bad taste and it appears as though somebody has gone too far". Jim Paice, Conservative MP for South East Cambridgeshire, meanwhile claimed he "[didn't] like the sound of it". [10]

Art

War on Terror formed part of the 'Embedded Art' exhibition at the Berlin Academy of Arts in January 2009. The exhibition looked at the effects of wartime and security on art. The creators of War on Terror and the illustrator were invited to the gallery to take part in a live, interactive game during the gallery's annual open night.

Education

War on Terror is used by some educators around the world as a tool for broaching and examining the often complex issues contained within. [n 1] War on Terror has been used in the following disciplines: geography, geopolitics, international relations and politics.

Amnesty International has stocked War on Terror in their catalogue under the banner of 'educational' for two years, while publications like the New Internationalist and The Guardian [6] have emphasised the game's educational potential.

Journalist and documentary maker John Pilger has also shown his support and enthusiasm for the game, labeling it "extraordinary". [12]

During 2010, the publishers of War on Terror started speaking publicly in higher education circles about the game and the role that games have to play in politics and activism; this appears to be an area in which they are gaining increasing recognition. [13]

In February 2011 War on Terror appeared on its first major syllabus. The game formed part of a core module in "Political Simulation and Gaming" run by Richard Barbrook, at the University of Westminster. [14]

In 2020 War on Terror was put on display at IWM North as a part of the contemporary conflict collection.[ citation needed ]

Awards

2007

2012

Reviews

Notes

  1. Nick Megoran, a lecturer in geopolitics at Newcastle University in England, is one of a number of teachers that support the game as a teaching aid. Megoran praised it highly when reviewing it for New Internationalist in August 2007, awarding it the maximum '5 stars' rating. He is also quoted as saying the game is "a cleverly crafted satire that can be used by educators to provoke students to think critically about one of the most important issues of our time" [11]

Related Research Articles

<span class="mw-page-title-main">Steve Jackson Games</span> American game publishing company

Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and the gaming magazine Pyramid.

<span class="mw-page-title-main">Strategy game</span> Type of game

A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness.

<i>Car Wars</i> Tabletop combat simulation game

Car Wars is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980. Players control armed vehicles in a post-apocalyptic future.

<span class="mw-page-title-main">Balaclava (clothing)</span> Woollen cap covering the head and neck

A balaclava, also known as a monkey cap, balaclava helmet, ski mask or shiesty, is a form of cloth headgear designed to expose only part of the face, usually the eyes and mouth. Depending on style and how it is worn, only the eyes, mouth and nose, or just the front of the face are unprotected. Versions with enough of a full face opening may be rolled into a hat to cover the crown of the head or folded down as a collar around the neck.

<i>Civilization</i> (1980 board game) 1980 strategy board game

Civilization is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil and in the United States in 1981 by Avalon Hill. The Civilization brand is now owned by Hasbro. It was out of print for many years, before it saw republication in 2018, by Gibsons Games. The game typically takes eight or more hours to play and is for two to seven players.

<i>Balance of Power</i> (video game) 1985 video game

Balance of Power is a strategy video game of geopolitics during the Cold War, created by Chris Crawford and published in 1985 on the Macintosh by Mindscape, followed by ports to a variety of platforms over the next two years.

<span class="mw-page-title-main">Charles S. Roberts Award</span>

The Charles S. Roberts Awards is an annual award for excellence in manual, tabletop games, with a focus on "conflict simulations", which includes simulations of non-military as well as military conflicts, as well as simulations of related historical topics. From its founding in 1975 through 2021, the award was almost exclusively focused on historical wargaming, changing to a broader "conflict simulations" in award year 2022.

<i>Empires in Arms</i> 1983 board game

Empires in Arms is an out-of-print board game by Harry Rowland, published by the Australian Design Group in 1983. It was licensed to the Avalon Hill Game Company in 1985.

<i>Napoleon in Europe</i> (game)

Napoleon in Europe is a board wargame produced by Eagle Games in 2001. It combines elements of economics, politics, and military strategy. The map for the game was illustrated by the artist Paul Niemeyer.

A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations, the creation of domestic political policies, or the simulation of political campaigns. They differ from the genre of classical wargames due to their discouragement or abstraction of military or action elements.

<i>Empire Builder</i> (board game)

Empire Builder is a railroad board game originally published by Mayfair Games in 1982 that underwent several editions and eventually branched out into international and fantastical locations.

<i>Alexander the Great</i> (board game) 1971 wargame

Alexander the Great is a board wargame first published by Guidon Games in 1971 that simulates the Battle of Arbela in 331 BCE, also known as the Battle of Gaugamela. A revised edition was published by Avalon Hill in 1974. Both editions of the game were notable for having what one critic described as "one of the ugliest maps ever to curse a war game."

TerrorBull Games is an independent games studio based in Cambridge, UK. TerrorBull Games was founded in October 2005 by Andrew Sheerin and Andy Tompkins in order to self-publish their first board game, War on Terror. According to their own blog, TerrorBull approached several existing publishers with the game and found themselves "laughed out of the room". Starting their own game design and publishing company appeared to be the only path Sheerin and Tompkins could take.

<span class="mw-page-title-main">Grand strategy wargame</span> Video and board game genre

A grand strategy wargame or simply grand strategy game (GSG) is a wargame that places focus on grand strategy: military strategy at the level of movement and use of a nation state or empire's resources. The genre has considerable overlap with 4X games, but differs in being "asymmetrical", meaning that players are more bound to a specific setup and not among equally free factions in exploring and progressing the game and an open world.

<i>Twilight Struggle</i> Board game

Twilight Struggle: The Cold War, 1945–1989 is a board game for two players, published by GMT Games in 2005. Players are the United States and Soviet Union contesting each other's influence on the world map by using cards that correspond to historical events. The first game designed by Ananda Gupta and Jason Matthews, they intended it to be a quick-playing alternative to more complex card-driven wargames.

<span class="mw-page-title-main">Computer wargame</span> Wargame played on a computer or other digital device

A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes.

<i>NATO: Operational Combat in Europe in the 1970s</i> Board game

NATO: Operational Combat in Europe in the 1970s is a board wargame published by Simulations Publications Inc. (SPI) in 1973 that simulates an invasion of Western Europe by the Warsaw Pact.

<span class="mw-page-title-main">Here I Stand (boardgame)</span> Board game

Here I Stand is a board wargame first published by GMT Games in 2006.

<i>Jerusalem! Tactical Game of the 1948 War</i> Board wargame published in 1975

Jerusalem! Tactical Game of the 1948 War is a board wargame published by Simulations Design Corporation (SDC) in 1975 that simulates the 1948 Arab–Israeli War.

References

  1. "Gallery of Evil". waronterrortheboardgame.com. TerrorBull Games.
  2. Olson, Parmy (22 November 2011). "Will Apple Ban the War on Terror iPhone Game?". Tech. Forbes .
  3. "War on Terror, the application :: TerrorBull Games :: satirical games and subversive oddities". www.terrorbullgames.co.uk. Retrieved 27 June 2020.
  4. "Coalition Of The Unwilling". waronterrortheboardgame.com. TerrorBull Games.
  5. Taylor, Jerome (9 August 2008). "War on Terror boardgame branded criminal by police". The Independent . Retrieved 9 February 2014.
  6. 1 2 3 Ozimek, John (25 August 2008). "Makers of the War on Terror board game have won their battle with a high street store, but reactions to the product are worrying". Game On. The Guardian .
  7. Olson, Parmy (14 December 2006). "Only a game?". Forbes .
  8. "War On Terror board game seized by police". Cambridge News . 17 March 2009 [2008-08-11].
  9. "Monopolies & Mergers". Games Britannia. Episode 2. 14 December 2009. BBC. BBC Four.
  10. "Terrorism Boardgame Branded 'Sick': Just a game or dicing with death?". Cambridge Evening News (Lead story). 6 December 2008 [2006-09-18]. p. 1.
  11. "Some of Our Favourite Quotes". waronterrortheboardgame.com. TerrorBull Games.
  12. "Through the fog of an often collusive and compliant media comes this extraordinary game, achieving, with its black humour, its own truth about the pernicious 'War on Terror'" – public endorsement by John Pilger mentioned in various places by publishers, including on 3rd run of 1st edition game boxes
  13. Are Games Becoming Part of Our Political Landscape? (15 min lecture) on YouTube. TerrorBull Games. January 2011.
  14. Wikiversity:SPIR608 Political Simulation and Gaming/2011
  15. "2011 Best Apps Ever Awards". 148apps. Steel Media Ventures.
  16. "Pyramid: Pyramid Review: War on Terror".