Designers |
|
---|---|
Publishers | WFF 'N PROOF Games |
Publication | 1970 |
Genres | |
Players | 2-3 |
Playing time | 15-45 minutes |
Age range | 6+ |
Tri-nim is a mathematical abstract strategy game developed by brothers Bruce L. Hicks and Hervey C. Hicks and published by WFF 'N PROOF Games from 1970 to 1975. [1] Players move pieces around a triangular board, attempting to score points by being the last to enter each of the corners. It is a variation on the strategy game Nim. [2]
Tri-nim is played on a game board that has on it an equilateral triangle cut into 36 smaller triangles. The centre triangles are marked with zeros, while the rest are marked with a point value from one to six moving towards the corners. [1] Players take turns moving stacks of counters from the centre towards one of the three corners marked with a six. On their turn, a player can move any number of counters from a single triangle, but they must be moved parallel to an edge of the triangle and can only be moved to a higher number space if there are no possible triangles of lower or equal values. [2]
A player gains control of a corner if their piece is the last to enter it. Points are awarded for each corner depending on the number of pieces on the triangle and the order in which it was cleared. The winner is the player with the most points by the time all counters have been moved into the triangle's corners. [3]
In a review of the game in Games & Puzzles No.41, David Wells praised it for its "ample entertainment and tactical possibilities." [2] Marvin Kaye, writing for Galileo, concluded that the game was "an excellent abstract strategy game" but that "unless one is a game buff, one can become hopelessly confused as to the object of Tri-Nim, which is to finish last." [4] In A Gamut of Games , Sid Sackson described Tri-nim as "the ultimate in Nim games." [5]
Acquire is a board game published by 3M in 1964 that involves multi-player mergers and acquisitions. It was one of the most popular games in the 3M Bookshelf games series published in the 1960s, and the only one still published in the United States.
Checkers, also known as draughts, is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move".
Sid Sackson was an American board game designer and collector, best known as the creator of the business game Acquire.
Epaminondas is a strategy board game invented by Robert Abbott in 1975. The game is named after the Theban general Epaminondas, known for the use of phalanx strategy in combat. The concept of the phalanx is integral to the game.
A Gamut of Games is an innovative book of games written by Sid Sackson and first published in 1969. It contains rules for a large number of paper and pencil, card, and board games. Many of the games in the book had never before been published. It is considered by many hobbyist gamers to be an essential text for anyone interested in abstract strategy games, and a number of the rules were later expanded into full-fledged published board games.
Three Musketeers is an abstract strategy board game by Haar Hoolim. It was published in Sid Sackson's A Gamut of Games (2011). Like the traditional game fox and geese, it uses the principle of unequal forces; the two players neither use the same types of pieces nor the same rules, and their victory conditions are different.
Crossings is a two-player abstract strategy board game invented by Robert Abbott. The rules were published in Sid Sackson's A Gamut of Games. Crossings was the precursor to Epaminondas, which uses a larger board and expanded rules.
Fields of Action is an abstract strategy board game for two players.
Focus is an abstract strategy board game, designed by Sid Sackson and first published in 1963 by Kosmos. The game has been re-published many times since, sometimes under the titles Domination or Dominio. Focus won the 1981 Spiel des Jahres and Essen Feather awards. The game appears in Sackson's A Gamut of Games in the section New Battles on an Old Battlefield.
Surakarta is an Indonesian abstract strategy board game for two players, named after Surakarta, Central Java. The game features an unusual method of capture which is "possibly unique" and "not known to exist in any other recorded board game". Little is known about its history.
Patterns II is a pencil and paper game developed by Sid Sackson for 3 or more players. It emphasizes the use of inductive logic and scientific analysis to discover a hidden pattern of symbols within a matrix of grid spaces.
Blue and Gray is a strategy board game for two players invented by Henry Busch and Arthur Jaeger in 1903. They obtained a patent for the game, but may never have published it. The name Blue and Gray "refers to the uniforms of the South and the North in the Civil War and in the original game the playing pieces of the contestants were of those colors." Blue and Gray is a variant of checkers.
Brax is a two-player abstract strategy board game. It was invented in 1889 in America by Frederic B. Denham of New York City. The board design is unique. The players move their pieces along paths on the square board; each path is one of two colors. A piece can move one or two spaces in a turn depending upon whether it matches the color of the path. Players attempt to capture each other's pieces.
Lines of Action is an abstract strategy board game for two players invented by Claude Soucie. The objective is to connect all of one's pieces into a single group. The game was recommended by the Spiel des Jahres in 1988.
Onyx is a two-player abstract strategy board game invented by Larry Back in 1995. The game features a rule for performing captures, making Onyx unique among connection games.
Diamond is a two-player abstract strategy board game invented by Larry Back. The invention was inspired by the game Kensington, which uses a similar board pattern and game objective. Rules for Diamond were conceived in 1985 and finalized in 1994. Diamond introduces a new board geometry and neutral pieces, with the aim of enhancing the game dynamic and lowering the potential for draws.
Alien Space is a science fiction board wargame published by Gamescience in 1973 that simulates space combat as seen in the Star Trek television show.
The Generals, or The Generals Electronic Strategy Game, is an electronic abstract strategy game published in 1980 by Ideal Toy Company. It implements the gameplay of the 1970 game Game of the Generals, in which two players contest control of spaces on a game board by moving game pieces with ranks hidden to their opponent and challenging opposing pieces; the results of challenges are determined by the hierarchy of ranks of those pieces, in a manner similar to Stratego, and decided by an electronic arbiter.
Domain is a tile-based abstract strategy game first published throughout Europe in 1982. Players place multicoloured polymino tiles on a game board and flip any of their opponent's pieces adjacent to them in order to have the most squares covered by their colour at the end of the game.
Le Trioker is an corner-matching puzzle game played using 25 equilateral triangle-shaped tiles. Each corner is marked with zero, one, two, or three dots and newly placed pieces must match the values on pieces already placed on the game board, similar to the gameplay of the earlier Triominoes.