Cross and circle is a board game design used for race games played throughout the world. The design of most cross and circle games involves a circle divided into four equal portions by a cross inscribed inside it; the classic example of this design is the Korean game Yut. However, the term "cross and circle" is typically widened to include boards that replace the circle with a square, and cruciform boards that collapse the circle onto the cross; all three types are topologically equivalent.
The Indian game Pachisi and its many descendants are perhaps the most well-known of all cross and circle games. [1] Not all cross and circle games are descended from Pachisi; there are numerous examples of other similar games independently developed in other cultures.
Name | Image | Place of origin | Movement | Notes |
---|---|---|---|---|
Aeroplane Chess | China | Single six-sided die | Features airplane-themed pieces rather than abstract markers. | |
Aggravation | United States | Single six-sided die | Trademarked; accommodates up to six players, unlike most cross and circle games. | |
Ashte kashte | Bengal, India | Four thrown cowry shells | Played on a seven-by-seven grid with four "resting spaces" on which pieces cannot be captured. Players may sit two of their own pieces on one square to block movement of enemy pieces. | |
Chaupar | India | Six thrown cowry shells, or three four-sided long dice | Played on a cross-shaped fabric board. | |
Coppit | Germany | Single six-sided die | Originally named Fang Den Hut, or Capture the Hat. | |
Cranium | United States | Single six-sided die rolled after completion of an activity | Trademarked; players travel a circuit completing various activities in order to advance. | |
Dayakattai | Tamil Nadu, India | Two four-sided brass long dice | The game is named after the brass long dice used to determine movement. | |
Headache | United States | Two standard dice within a clear plastic "pop-o-matic" dome in the center of the board. | Unlike most cross and circle games, the object is not to arrive at a "home base", but to mark all of the opponent's pieces with one's own color first. | |
Edris A Jin | Syria and Lebanon | Similar to pachisi | ||
Jeu des petits chevaux | France | Single six-sided die | In English, the name translates to "the game of little horses," in reference to the game's small horse-shaped pawns. | |
Kimble | Finland | One standard die within a clear plastic "pop-o-matic" dome in the center of the board. | Trademarked; Finnish release of the American game Trouble There is an identical British version called 'Frustration'. | |
Ludo | England | Single six-sided die | Derived from the Indian game Pachisi, with simplified rules. Sold worldwide under a variety of local names. | |
Mensch ärgere Dich nicht | Germany | Single six-sided die | In English, the name translates to "hey, don't get angry," in reference to the fact that the game involves capturing other players' pawns. | |
Patolli | Mesoamerica | Five or six thrown marked black beans | Ancient Mesoamerican game played by a variety of Pre-Columbian cultures. | |
Pachisi | India | Six or seven thrown cowry shells | Has been played in India since at least the 16th century, and is considered the ancestor to many Western cross and circle games such as Ludo, Parcheesi , and Sorry! . | |
Parcheesi | United States | Two six-sided dice | Trademarked American adaptation of the Indian game Pachisi. | |
Parchís | Spain | Single six-sided die | Generic-name Spanish adaptation of the Indian game Pachisi. | |
Parqués | Colombia | Two six-sided dice | Parqués boards can be adapted to accommodate four, six, or eight players. | |
Sorry! | England | Cards drawn from a game-specific deck. | Trademarked; the game's title comes from the many ways in which a player can negate the progress of another, while issuing an apologetic "Sorry!" | |
Tock | Quebec, Canada | Cards played from a hand of standard playing cards | Some playing cards have special functions such as extra movement. Some variations include joker cards. | |
Trivial Pursuit | Canada | Single six-sided die | Players travel around the board answering trivia questions on six different topics, and must correctly answer one from each topic in order to make it to the centre and win the game. | |
Trouble | United States | One standard die within a clear plastic "pop-o-matic" dome in the center of the board. | Trademarked; sold in the UK under the name Frustration. The game's dice have Arabic numerals rather than the typical pips. | |
Uckers | England | Two six-sided dice | Primarily played in branches of the British Armed Forces, particularly the Royal Navy, which lays down the official game rules in its regulations. | |
Wahoo | Appalachia, United States | Single six-sided die | Regional variation of the traditional cross and circle game. Aggravation is a licensed version of the same game. | |
Yut | Korea | Four thrown marked sticks | Traditional board game associated with Korean New Year. | |
Zohn Ahl | Great Plains region of the United States | Four thrown marked sticks | Traditional board game of the Native American Kiowa people. |
Board games are tabletop games that typically use pieces. These pieces are moved or placed on a pre-marked game board and often include elements of table, card, role-playing, and miniatures games as well.
Ludo is a strategy board game for two to four players, in which the players race their four tokens from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo is derived from the Indian game Pachisi. The game and its variations are popular in many countries and under various names.
Mancala refers to a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some set of the opponent's pieces.
Sugoroku refers to two different forms of a Japanese board game: ban-sugoroku which is similar to western tables games like backgammon, and e-sugoroku which is similar to Western snakes and ladders.
Pachisi is a cross and circle board game that originated in Ancient India. It is described in the ancient text Mahabharata under the name of "Pasha". It is played on a board shaped like a symmetrical cross. A player's pieces move around the board based upon a throw of six or seven cowrie shells, with the number of shells resting with the aperture upward indicating the number of spaces to move.
Parqués is the Colombian version of a board game in the cross and circle family. The game is described as a "random thinking" game: the moves depend on the roll of the dice but players must consider possible strategies before executing their move. The objective of the game is to advance all the pieces to the end. Once in the safety zone player can use 2 dice until they are one space away from home, where they will then just use one die.
Parcheesi is a brand-name American adaptation of the Indian cross and circle board game Pachisi, published by Selchow & Righter and Winning Moves Games USA.
Parchís is a Spanish board game of the original from the Cross and Circle family. It is an adaptation of the Indian game Pachisi. Parchís was a very popular game in Spain at one point as well as in Europe and north Morocco - specifically Tangiers and Tetouan, and it is still popular especially among adults and seniors. Since it uses dice, Parchís is not usually regarded as an abstract strategy game like checkers or chess. It does not depend entirely on luck either, since the four pawns under a player's command demand some sort of strategy.
Chaupar, chopad or chaupad is a cross and circle board game very similar to pachisi, played in India. The board is made of wool or cloth, with wooden pawns and seven cowry shells to be used to determine each player's move, although others distinguish chaupur from pachisi by the use of three four-sided long dice. Variations are played throughout India. It is similar in some ways to Pachisi, Parcheesi and Ludo. In most of the villages of India, this game is played by old people.
Carrom is a tabletop game of Indian origin in which players flick discs, attempting to knock them to the corners of the board. In South Asia, many clubs and cafés hold regular tournaments. Carrom is commonly played by families, including children, and at social functions. Different standards and rules exist in different areas.
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it.
Cross and circle is a board game design used for race games played throughout the world.
Mensch ärgere Dich nicht is a German board game, developed by Josef Friedrich Schmidt in 1907/1908. Some 70 million copies have been sold since its introduction in 1914 and it is played in many European countries.
Chowka Bara or Ashta Chamma is a two- or four-player board game from India. This game is an example of a “fully observable” system that has an element of chance introduced by the roll of special dice and an element of strategy. While traditionally played with 4 or 6 cowry shells, dice can also be used.
A county is a geographic region within Gaelic games, controlled by a county board of the Gaelic Athletic Association (GAA) and originally based on the 32 counties of Ireland as they were in 1884. While the administrative geography of Ireland has since changed, with several new counties created and the six that make up Northern Ireland superseded by 11 local government districts, the counties in Gaelic games have remained largely unchanged.
Running-fight games are board games that essentially combine the method of race games and the goal of elimination-based games such as chess or draughts. Like race games, pieces are moved along linear tracks based on the fall of dice or other lots; but like chess, the object is to capture opponent pieces.
Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games". Race games often use dice to decide game options and how far to move pieces.
The history of games dates to the ancient human past. Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome, agreed upon rules, competition, separate place and time, elements of fiction, elements of chance, prescribed goals and personal enjoyment.
Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following:
Bengali traditional games are traditional games that are played in rural parts of the historical region of Bengal. These games are typically played outside with limited resources. Many games have similarities to other traditional South Asian games.