Ashte kashte

Last updated
Ashte kashte board showing the route of one player. Ashte kashte route.png
Ashte kashte board showing the route of one player.

Ashta-kashte is a race board game from Bengal akin to the Cross and Circle family for two to four players originating in India. Although there is no evidence for that, it is considered by some as the direct ancestor of Pachisi . It is played on a board with a 7-by-7 grid on it. It is similar to Ashtam changam pe where there is a 5-by-5 grid on the board.

Board game game that involves counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules

A board game is a tabletop game that involves counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules. Some games are based on pure strategy, but many contain an element of chance; and some are purely chance, with no element of skill.

India Country in South Asia

India, also known as the Republic of India, is a country in South Asia. It is the seventh largest country by area and with more than 1.3 billion people, it is the second most populous country as well as the most populous democracy in the world. Bounded by the Indian Ocean on the south, the Arabian Sea on the southwest, and the Bay of Bengal on the southeast, it shares land borders with Pakistan to the west; China, Nepal, and Bhutan to the northeast; and Bangladesh and Myanmar to the east. In the Indian Ocean, India is in the vicinity of Sri Lanka and the Maldives, while its Andaman and Nicobar Islands share a maritime border with Thailand and Indonesia.

Pachisi

Pachisi is a cross and circle board game that originated in medieval India which has been described as the "national game of India". It is played on a board shaped like a symmetrical cross. A player's pieces move around the board based upon a throw of six or seven cowrie shells, with the number of shells resting with aperture upwards indicating the number of spaces to move.

Contents

Players race their pieces around the board, spiralling inwards to be the first to get all of their pieces to the centre. Movement is controlled by throwing cowry shells, but there is also an element of strategy to the game.

Cowry common name for a group of sea snails

Cowry or cowrie, plural cowries, is the common name for a group of small to large sea snails, marine gastropod mollusks in the family Cypraeidae, the cowries.

Also called Koli kaDam in Hyderabad, or Champul in other parts of India.

Equipment

The board is a square divided into seven rows and columns. The outer centre squares on each side of the board are specially marked. They are the starting squares for each player, and also function as resting squares.

Each player has four pieces. [1]

Four cowry shells are used as dice. They are thrown and the number of shells that lie with their openings upwards indicates the number of spaces a player should move:

Dice throwable object with multiple resting positions, used for generating random outcomes

Dice are small throwable objects that can rest in multiple positions, used for generating random numbers. Dice are suitable as gambling devices for games like craps and are also used in non-gambling tabletop games.

Upward openings Movement
44 and another turn
33
22
11
(none)8 and another turn

Play

Players begin with no pieces on the board. A piece may enter the board on any throw of the cowries and moves to the square corresponding to the throw. Each player starts on their own starting square and moves around the board in an anticlockwise spiral. The paths of each player are different because each player starts on a different square and moves inwards at a different position on the board.

A player can capture an opponent's piece by landing their piece upon it. The captured piece is removed from the board and must start again. A piece cannot land on an opponent's piece that is on a resting square.

If a player lands their piece on another of their own pieces, it becomes a double. Doubles cannot be passed over by single pieces (whether the player's or the opponent's), and they can only be captured by other doubles. In addition, the two pieces that make up the double may be moved together.

The end (centre square) can only be reached by a direct throw. If a player throws a number larger than that needed to reach the end, they must move another piece or wait till their next turn.

Related Research Articles

Chinese checkers abstract strategy game

Chinese checkers or Chinese chequers is a strategy board game of German origin which can be played by two, three, four, or six people, playing individually or with partners. The game is a modern and simplified variation of the game Halma.

Ludo (board game) board game

Ludo is a strategy board game for two to four players, in which the players race their four tokens from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo is derived from the Indian game Pachisi, but simpler. The game and its variations are popular in many countries and under various names.

Parqués is the Colombian version of a board game in the cross and circle family. The game is described as a "random thinking" game: the moves depend on the roll of the dice but players must consider possible strategies before executing their move. The objective of the game is to advance all the pieces to the end.

<i>Parcheesi</i> abstract strategy game

Parcheesi is a brand-name American adaptation of the Indian cross and circle board game Pachisi, published by Parker Brothers and Winning Moves.

Tori shogi

Tori shōgi is a variant of shogi, which was invented by Toyota Genryu in 1799 despite being traditionally attributed to his master Ōhashi Sōei. It was first published in 1828 and again in 1833. The game is played on a 7×7 board and uses the drop rule; it is the only traditional shogi variant, possibly besides wa shogi, to do so. This is one of the more popular shogi variants. There were tournaments in London and Royston in the 1990s and early 2000s.

Yari shogi is a modern variant of shogi ; however, it is not Japanese. It was invented in 1981 by Christian Freeling of the Netherlands. This game accentuates shogi’s intrinsically forward range of direction by giving most of the pieces the ability to move any number of free squares orthogonally forward like a shogi lance. The opposite is true of promoted pieces which can move backward with the same power.

Hand shogi is a variant of shogi, however it is not Japanese. It was invented in early 1997 by John William Brown of Lewisville, AR, USA. The name “hand” comes from the fact that each player starts the game with most of their pieces in hand and that each round of a match plays like the hand of a card game.

Whale Shogi is a modern variant of shogi. It is not, however, Japanese: it was invented by R. Wayne Schmittberger of the United States in 1981. The game is similar to Judkins shogi, but with more pieces, and the pieces are named after types of whale.

Heian shōgi is a predecessor of modern shogi. Some form of chess almost certainly reached Japan by the 9th century, if not earlier, but the earliest surviving Japanese description of the rules dates from the early 12th century. Unfortunately, this description does not give enough information to actually play the game, but this has not stopped people from attempting to reconstruct this early form of shogi.

Heian dai shogi is an early large board variant of shogi as it was played in the Heian period. The same 12th century document which describes the Heian form of shogi also describes this variant. Unfortunately, this description does not give enough information to actually play the game, but this has not stopped people from attempting to reconstruct this early form of shogi. A fairly complete and playable reconstruction is outlined here.

Dai dai shōgi is a large board variant of shogi. The game dates back to the 15th century and is based on the earlier dai shogi. Apart from its size, the major difference is in the range of the pieces and the "promotion by capture" rule. It is the smallest board variant to use this rule.

Kō shōgi is a large-board variant of shogi, or Japanese chess. The game dates back to the turn of the 18th century and is based on xiangqi and go as well as shogi. Credit for its invention has been given to Confucian scholar Ogyū Sorai.

Gess abstract strategy game

Gess is a strategy board game for two players, involving a grid board and mutating pieces. The name was chosen as a conflation of "chess" and "go". It is pronounced with a hard "g" as in "go", and is thus homophonous with "guess".

Chowka bhara

Chowka Bara or Ashta Chamma is a two- or four-player board game from India. This game is an example of a partially observable system that involves an element of chance introduced by the roll of special dice and an element of strategy. While traditionally played with 4 or 6 cowry shells, dice can also be used.

Chopad is a Cross and Circle game played in Saurashtra, part of Gujarat, India.

Ashtāpada or Ashtapadi is an Indian board game which predates chess and was mentioned on the list of games that Gautama Buddha would not play. Chaturanga, which could be played on the same board, appeared sometime around the 6th century in India. It could be played by two to four participants.

Outline of chess Overview of and topical guide to chess

The following outline is provided as an overview of and topical guide to chess:

Nana shogi is a modern variant of shogi ; however, it is not Japanese. It was invented in 1998–2001 by Georg Dunkel of Finland—who calls it the "World's Smallest Shogi Variant"—and it incorporates elements of Unashogi by starting with an empty board. A smaller variant, Gufuu Shogi (2×3), is also introduced by Georg Dunkel, but it incorporates rules considerably different from traditional shogi variants, particularly the concept of shared pieces and unusual rules for giving check and checkmate.

References

International Standard Book Number Unique numeric book identifier

The International Standard Book Number (ISBN) is a numeric commercial book identifier which is intended to be unique. Publishers purchase ISBNs from an affiliate of the International ISBN Agency.