Arcade system board

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An arcade system board is a dedicated computer system created for the purpose of running video arcade games. Arcade system boards typically consist of a main system board with any number of supporting boards. [1]

A computer is a machine that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming. Modern computers have the ability to follow generalized sets of operations, called programs. These programs enable computers to perform an extremely wide range of tasks. A "complete" computer including the hardware, the operating system, and peripheral equipment required and used for "full" operation can be referred to as a computer system. This term may as well be used for a group of computers that are connected and work together, in particular a computer network or computer cluster.

Video game electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.

Arcade game Coin-operated entertainment machine

An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home video game consoles such as the Sony PlayStation and Microsoft Xbox increased in their graphics and game-play capability and decreased in cost. The eastern hemisphere retains a strong arcade industry.

Contents

Design

The earliest non-microprocessor based arcade system boards were designed around codeless state machine computers with the main board and any support boards consisting of discrete logic circuits comprising each element of the game itself. [2] The next generation of arcade system boards, with the inclusion of microprocessor based technology, incorporated the game program code directly on the main system board via game code stored in ROM chips mounted on the main board.

In electronics, a logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more binary inputs and produces a single binary output. Depending on the context, the term may refer to an ideal logic gate, one that has for instance zero rise time and unlimited fan-out, or it may refer to a non-ideal physical device.

Microprocessor computer processor contained on an integrated-circuit chip

A microprocessor is a computer processor that incorporates the functions of a central processing unit on a single integrated circuit (IC), or at most a few integrated circuits. The microprocessor is a multipurpose, clock driven, register based, digital integrated circuit that accepts binary data as input, processes it according to instructions stored in its memory and provides results as output. Microprocessors contain both combinational logic and sequential digital logic. Microprocessors operate on numbers and symbols represented in the binary number system.

Read-only memory non-volatile memory used in computers and other electronic devices; class of storage medium used in computers and other electronic devices

Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing software that is rarely changed during the life of the system, sometimes known as firmware. Software applications for programmable devices can be distributed as plug-in cartridges containing read-only memory.

Later arcade system boards, including the DECO Cassette System, SNK's Neo-Geo, Capcom's CPS-2, and Sega's NAOMI, separated the system board from the game program itself, akin to a home video game console and cartridge/CD/DVD/Hard Disk. This method benefitted both manufacturers and arcade game owners. Once the system board was purchased, the owner could switch out the games at a fraction of the price and with less effort, and the manufacturers could produce fewer of the costly system boards and more of the less-costly games.

DECO Cassette System

The DECO Cassette System was introduced in December 1980 by Data East. It was the first standardised arcade system that allowed arcade owners to change games.

Capcom Japanese developer and publisher of video games

Capcom Co., Ltd. is a Japanese video game developer and publisher known for creating numerous multi-million selling game franchises, including Street Fighter, Mega Man, Resident Evil, Devil May Cry, Monster Hunter and Ace Attorney as well as games based on Disney animated properties. Established in 1979, it has become an international enterprise with subsidiaries in North America, Europe, and Japan.

The CP System II or CPS-2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003, ending with Hyper Street Fighter II.

Currently, the company with the record of the highest number of original arcade system boards is Sega.

List of arcade system boards

Atari

Bally

BrezzaSoft

Capcom

Cave

CD Express

Data East

Eolith

Examu

Fuuki

Gaelco

ICE

International Games System

Incredible Technologies

Interpark

Irem

Jaleco

Kaneko

Konami

Limenko

Metro Corporation

MicroProse

Midway

Mitchell

Namco

Nintendo

NMK (Video Game Company)

Psikyo

RCI

Sammy

Sega

Seibu

SI Electronics

Seta

Skonec

SNK

Sony

Taito

Tecmo

Terminal [3]

Photon

Williams

See also

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References

  1. http://www.computerspacefan.com/ComputerSpace.pdf
  2. Al Alcorn Interview Archived October 24, 2010, at the Wayback Machine
  3. "About Us -- EXTREMA-Ukraine in English".
  4. "Фотон-ИК02 — SpeccyWiki in Russian".
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