Bonking

Last updated

Bonking is a trick-taking card game for 4 players that is played with a deck of cards. Everyone plays for themselves. In total 11 rounds are played, in which every round has its own goal. The goal of the game is to score as many points as possible. The player who scores the most points is declared the winner.

Card game game using playing cards as the primary device

A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games. A small number of card games played with traditional decks have formally standardized rules, but most are folk games whose rules vary by region, culture, and person. Games using playing cards exploit the fact that cards are individually identifiable from one side only, so that each player knows only the cards he holds and not those held by anyone else. For this reason card games are often characterized as games of chance or “imperfect information”—as distinct from games of strategy or “perfect information,” where the current position is fully visible to all players throughout the game.

Contents

Object

It's a game that, with exception to 'Domino', is played on basis of taking tricks. The trick is taken by the player who played the highest card in the suit of the leading card or, if it applies, the one who played the highest trump. The card rankings are as usual, the ace being high and 2 low. Players are obliged to follow suit if able to do so. If a trump is in the round, a player is allowed (not obligated), if he cannot follow suit, to play a trump.

A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically, an entire suit is nominated as a trump suit; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the term trump card can refer to any sort of action, authority, or policy which automatically prevails over all others.

Gameplay

One of the players starts as dealer and shuffles the deck. After this, he deals every player 13 cards. The cards are dealt clockwise. The player who sits across the table from the dealer can choose which of the rounds is played. He is not allowed to choose a round that has already been played. The player to the right of the dealer starts doubling. After the descriptions of the rounds is the explanation of doubling. The player on the left of the dealer plays the leading card. After the first trick the player who took that trick plays the next leading card. After each round the cards are shuffled and dealt by the player to the left of the previous dealer. As noted before, each of the rounds has its own goal.

Rounds

1st round

Ducking: Goal is to take the fewest tricks possible. There are no trumps. Each trick taken by a player gives that player -5 points.

2nd round

Heartshunting: Goal is to avoid getting any hearts in the trick you take. There are no trump cards. A player cannot play hearts as leading cards unless the player cannot do otherwise. Every hearts gotten gives the player -5 points.

3rd round

Kingjacks: Goal is to avoid getting any kings and jacks in the tricks you take. There are no trump cards. Each king gotten gives a player -20 points and each jack gives a player -10 points.

4th round

Queens: Goal is to avoid getting any queens in the tricks you take. There are no trump cards. Each queen gotten gives a player -30 points.

5th round

King of Hearts: There are no trump cards. A player isn't allowed to play hearts as leading card unless he cannot do otherwise. The player to get the king of hearts in one of the tricks taken gets -50 points.

6th round

Last trick: There are no trumps. The player who takes the last trick gets -50 points.

7th round

Domino: All played cards stay on the table. When it's a players turn he has (if he's able) to play an 8 OR a card that connects to a previously played card (6 of diamonds connects to 7 of diamonds, but not the 7 of spades or 8 of diamonds). The players are allowed to skip their turn, but only if that player can not make a legal play. The player who plays the last card gets -50 points.

8th to 11th round

Trumps: Every player is allowed to choose the trump for the round once. The player can choose what suit is trump, or choose to play No Trump. The player is not allowed to choose a suit that has already been chosen. Every trick taken gives a player 10 points. Note that only 4 out of 5 possibilities are played.

Doubling

Before the chosen round is played all players have the opportunity to double others. The player to the right of the dealer starts doubling. If a player doubles another, the difference in point obtained in that round will be added to his point total and subtracted from the other players total. If a player doubles a player and that player doubles back, the difference is accounted twice.

The person who chose the round can only double back, that is, he cannot double players who haven't doubled him.

If the points are divided correctly, the sum of the final scores of all four player will be 0, even if players have doubled during the game.

See also

Related Research Articles

Trick-taking game type of card game

A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as Whist, Contract bridge, Spades, Napoleon, Euchre, Rowboat, Clubs and Spoil Five, or to the value of the cards contained in taken tricks, as in point-trick games such as Pinochle, the Tarot family, Mariage, Rook, All Fours, Manille, Briscola, and most evasion games like Hearts. The domino game Texas 42 is an example of a trick-taking game that is not a card game. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like Reversis or Polignac are those in which the aim is to is avoid taking some or all tricks.

Ninety-nine is a card game for 2, 3, or 4 players. It is a trick-taking game that can use ordinary French-suited cards. Ninety-nine was created in 1967 by David Parlett; his goal was to have a good 3-player trick-taking game with simple rules yet great room for strategy.

Forty-fives trick-taking card game

Forty-Fives is a trick-taking card game that originated in Ireland. The game is popular in many communities throughout Atlantic Canada as well as the Gaspé Coast in Québec. Forty-fives is also played in parts of Massachusetts and southern New Hampshire in New England, United States, as well as in the South Island of New Zealand.

French tarot trick-taking card game for four players using the traditional 78-card tarot deck

The French game of tarot, also jeu de tarot, is a trick-taking strategy tarot card game played by three to five players using a traditional 78-card tarot deck. The game is the second most popular card game in France and is also known in French-speaking Canada.

Belote is a 32-card, trick-taking, Ace-Ten game played primarily in France and certain European countries, namely Armenia, Bulgaria, Croatia, Cyprus, Greece, Moldova, North Macedonia and also in Saudi Arabia. It is one of the most popular card games in those countries, and the national card game of France, both casually and in gambling. It was invented around 1920 in France, and is a close relative of both Klaberjass and Klaverjas. Closely related games are played throughout the world. Definitive rules of the game were first published in 1921.

Pedreaux is an American trick-taking card game of the All Fours family based on Auction Pitch. Its most popular variant is known as Cinch, Double Pedro or High Five. Developed in Denver, Colorado, in the 1880s, it was soon regarded as the most important member of the All Fours family. Although it went out of fashion with the rise of Auction Bridge, it is still widely played on the western coast of the United States and in its southern states, being the dominant game in some locations in Louisiana. Forms of the game have been reported from Nicaragua, the Azores, Italy and Finland. The game is primarily played by four players in fixed partnerships, but can also be played by 2–6 individual players.

Pitch is an American trick-taking card game derived from the English game of All Fours. Historically, Pitch started as "Blind All Fours", a very simple All Fours variant that is still played in England as a pub game. The modern game involving a bidding phase and setting back a party's score if the bid is not reached came up in the middle of the 19th century and is more precisely known as Auction Pitch or Setback. Whereas All Fours started as a two-player game, Pitch is most popular for three to five players. Four can play individually or in fixed partnerships, depending in part on regional preferences. Auction Pitch is played in numerous variations that vary the deck used, provide methods for improving players' hands, or expand the scoring system. Some of these variants gave rise to a new game known as Pedro or Cinch.

Sheng ji

Sheng ji is a family of point-based, trick-taking card games played in China and in Chinese immigrant communities. They have a dynamic trump, i.e., which cards are trump changes every round. As these games are played over a wide area with no standardization, rules vary widely from region to region.

Barbu (card game) board game

Barbu or Le Barbu, also known as Tafferan, is a trick-taking, compendium, card game similar to hearts where four players take turns leading seven different sub-games over the course of 28 deals. Barbu originated in France in the early 20th century where it was especially popular with university students, and became a prominent game among French Bridge-players in the 1960s. The French version of the game was originally played with a stripped deck of 32 cards ranked seven to ace in each suit. Modern forms are played with a full 52-card pack.

Twenty-eight (card game) card game

Twenty-eight, also called "twenty nine" in some places is an Indian trick-taking card game for four players, in which the Jack and the nine are the highest cards in every suit, followed by ace and ten. It is most popular in the South Indian state of Kerala. In Maharashtra state, this is also called as 304 which has similar rules but slightly different points system which adds up to 304. Founded by Chutney.

Botifarra (card game) card game

Botifarra is a point trick-taking card game for four players in fixed partnerships played in Catalonia, the Northeast country of Spain, and parts of Aragon and Castelló province. It is a historical game also played in many parts of Spain, not only in bars and coffee shops. The game is closely related to Manille from which it takes the mechanics, but its rules induce deduction and minimise the effects of luck.

Manille card game

Manille is a French trick-taking card game which uses a 32 card deck. It spread to the rest of France in the early 20th century, but was subsequently checked and reversed by the expansion of Belote. It is still popular in France and the western part of Belgium.

Euchre game variations

This article deals with variations in game playing. For a description on variations in game rules and terminology, see Euchre variations.

Clag or Clagg is a trick-taking card game using a standard deck of 52 playing cards. It is similar to Whist or Oh Hell, and can be played with up to seven players.

Court piece or hokm is similar to the card game whist in which eldest hand makes trumps after the first five cards have been dealt, and trick-play is typically stopped after one party has won seven tricks. A special bonus is awarded if one party wins the first seven tricks, or even all tricks. The game is played by four players in two teams, but there are also adaptations for two or three players. Another similar game is known as Band Rung.

Scarto card game

Scarto is a three player trick-taking tarot card game from Piedmont, Italy. It is a simple tarot game which can serve as an introduction to more complex tarot games. The name comes from the discarded cards that were exchanged with the stock, which is also the origin of the name for the Skat card game.

Officers Skat

Officers' Skat (Offiziersskat), is a trick-taking card game for two players which is based on the rules of Skat. It may be played with a German or French card deck of 32 cards which, from the outset of the game, are laid out in rows both face down and face up. As in Skat, tricks are taken and card points counted to determine the winner of a round; game points are then awarded to decide the winner of a game. It is also called Two-hand Skat, Sailors' Skat (Seemannsskat), Farmers' Skat (Bauernskat), Robbers' Skat (Räuberskat) or Coachmen's Skat (Kutscherskat)

Mucken

Mucken is a variation of the popular German card game, Schafkopf. However, unlike Schafkopf, it must always be played in teams of 2 players, so there are no Solo or Rufer (Caller) contracts. Mucken is mainly found in the province of Upper Franconia in the German state of Bavaria. Mucken is often played in Franconian restaurants, as it is part of the Franconian pub culture. The details of the rules vary greatly, even from village to village.

Zwanzigerrufen card game

Zwanzigerrufen or Zwanz'gerrufen is the leading trick-taking card game of the Tarock family in many regions of eastern Austria. Its rules are simpler than the game of Königrufen which is more widely played in the whole of Austria. As is common in Tarock games, the cards have various point values – the primary goal in an individual game is to win the majority of points.

Zwanzig ab, 20 ab or simply Zwanzig is card game for four players. It is a member of the Rams family in which the key feature is that players may choose to drop out of the game if they believe their hand is not strong enough to take a minimum number of tricks. It appears to be a recent, internet-propagated variant of Schnalzen. However, the latter has a natural card ranking, it played with double German cards and a Weli, has no exchanging and has a different scoring schema.