Client Puzzle Protocol (CPP) is a computer algorithm for use in Internet communication, whose goal is to make abuse of server resources infeasible. It is an implementation of a proof-of-work system (PoW).
The idea of the CPP is to require all clients connecting to a server to correctly solve a mathematical puzzle before establishing a connection, if the server is under attack. After solving the puzzle, the client would return the solution to the server, which the server would quickly verify, or reject and drop the connection. The puzzle is made simple and easily solvable but requires at least a minimal amount of computation on the client side. Legitimate users would experience just a negligible computational cost, but abuse would be deterred: those clients that try to simultaneously establish a large number of connections would be unable to do so because of the computational cost (time delay). This method holds promise in fighting some types of spam as well as other attacks like denial-of-service.
In cryptography and computer security, a man-in-the-middle (MITM) attack is a cyberattack where the attacker secretly relays and possibly alters the communications between two parties who believe that they are directly communicating with each other, as the attacker has inserted themselves between the two parties.
Transport Layer Security (TLS) is a cryptographic protocol designed to provide communications security over a computer network. The protocol is widely used in applications such as email, instant messaging, and voice over IP, but its use in securing HTTPS remains the most publicly visible.
In computer security, challenge-response authentication is a family of protocols in which one party presents a question ("challenge") and another party must provide a valid answer ("response") to be authenticated.
A replay attack is a form of network attack in which valid data transmission is maliciously or fraudulently repeated or delayed. This is carried out either by the originator or by an adversary who intercepts the data and re-transmits it, possibly as part of a spoofing attack by IP packet substitution. This is one of the lower-tier versions of a man-in-the-middle attack. Replay attacks are usually passive in nature.
Internet security is a branch of computer security. It encompasses the Internet, browser security, web site security, and network security as it applies to other applications or operating systems as a whole. Its objective is to establish rules and measures to use against attacks over the Internet. The Internet is an inherently insecure channel for information exchange, with high risk of intrusion or fraud, such as phishing, online viruses, trojans, ransomware and worms.
A security token is a peripheral device used to gain access to an electronically restricted resource. The token is used in addition to, or in place of, a password. Examples of security tokens include wireless keycards used to open locked doors, a banking token used as a digital authenticator for signing in to online banking, or signing a transaction such as a wire transfer.
The Secure Remote Password protocol (SRP) is an augmented password-authenticated key exchange (PAKE) protocol, specifically designed to work around existing patents.
Proof of work (PoW) is a form of cryptographic proof in which one party proves to others that a certain amount of a specific computational effort has been expended. Verifiers can subsequently confirm this expenditure with minimal effort on their part. The concept was invented by Moni Naor and Cynthia Dwork in 1993 as a way to deter denial-of-service attacks and other service abuses such as spam on a network by requiring some work from a service requester, usually meaning processing time by a computer. The term "proof of work" was first coined and formalized in a 1999 paper by Markus Jakobsson and Ari Juels. The concept was adapted digital tokens by Hal Finney in 2004 through the idea of "reusable proof of work" using the 160-bit secure hash algorithm 1 (SHA-1).
In cryptography, a password-authenticated key agreement method is an interactive method for two or more parties to establish cryptographic keys based on one or more party's knowledge of a password.
In a Windows network, NT LAN Manager (NTLM) is a suite of Microsoft security protocols intended to provide authentication, integrity, and confidentiality to users. NTLM is the successor to the authentication protocol in Microsoft LAN Manager (LANMAN), an older Microsoft product. The NTLM protocol suite is implemented in a Security Support Provider, which combines the LAN Manager authentication protocol, NTLMv1, NTLMv2 and NTLM2 Session protocols in a single package. Whether these protocols are used or can be used on a system which is governed by Group Policy settings, for which different versions of Windows have different default settings.
A Sybil attack is a type of attack on a computer network service in which an attacker subverts the service's reputation system by creating a large number of pseudonymous identities and uses them to gain a disproportionately large influence. It is named after the subject of the book Sybil, a case study of a woman diagnosed with dissociative identity disorder. The name was suggested in or before 2002 by Brian Zill at Microsoft Research. The term pseudospoofing had previously been coined by L. Detweiler on the Cypherpunks mailing list and used in the literature on peer-to-peer systems for the same class of attacks prior to 2002, but this term did not gain as much influence as "Sybil attack".
The Ident Protocol, specified in RFC 1413, is an Internet protocol that helps identify the user of a particular TCP connection. One popular daemon program for providing the ident service is identd.
Double-spending is a fundamental flaw in a digital cash protocol in which the same single digital token can be spent more than once. Due to the nature of information space, in comparison to physical space, a digital token is inherently almost infinitely duplicable or falsifiable, leading to ownership of said token itself being undefinable unless declared so by a chosen authority. As with counterfeit money, such double-spending leads to inflation by creating a new amount of copied currency that did not previously exist. Like all increasingly abundant resources, this devalues the currency relative to other monetary units or goods and diminishes user trust as well as the circulation and retention of the currency.
Guided tour puzzle (GTP) protocol is a cryptographic protocol for mitigating application layer denial of service attacks. It aims to overcome the shortcoming of computation-based puzzle protocols, in which clients are required to compute hard CPU or memory-bound puzzles that favor clients with abundant computational resources. Guided tour puzzle protocol can be seen as a form of proof-of-work (POW) protocol.
The Bitcoin protocol is the set of rules that govern the functioning of Bitcoin. Its key components and principles are: a peer-to-peer decentralized network with no central oversight; the blockchain technology, a public ledger that records all Bitcoin transactions; mining and proof of work, the process to create new bitcoins and verify transactions; and cryptographic security.
Proof-of-stake (PoS) protocols are a class of consensus mechanisms for blockchains that work by selecting validators in proportion to their quantity of holdings in the associated cryptocurrency. This is done to avoid the computational cost of proof-of-work (POW) schemes. The first functioning use of PoS for cryptocurrency was Peercoin in 2012, although the scheme, on the surface, still resembled a POW.
In cryptography, the Salted Challenge Response Authentication Mechanism (SCRAM) is a family of modern, password-based challenge–response authentication mechanisms providing authentication of a user to a server. As it is specified for Simple Authentication and Security Layer (SASL), it can be used for password-based logins to services like LDAP, HTTP, SMTP, POP3, IMAP and JMAP (e-mail), XMPP (chat), or MongoDB and PostgreSQL (databases). For XMPP, supporting it is mandatory.
Logjam is a security vulnerability in systems that use Diffie–Hellman key exchange with the same prime number. It was discovered by a team of computer scientists and publicly reported on May 20, 2015. The discoverers were able to demonstrate their attack on 512-bit DH systems. They estimated that a state-level attacker could do so for 1024-bit systems, then widely used, thereby allowing decryption of a significant fraction of Internet traffic. They recommended upgrading to at least 2048 bits for shared prime systems.
The DROWN attack is a cross-protocol security bug that attacks servers supporting modern SSLv3/TLS protocol suites by using their support for the obsolete, insecure, SSL v2 protocol to leverage an attack on connections using up-to-date protocols that would otherwise be secure. DROWN can affect all types of servers that offer services encrypted with SSLv3/TLS yet still support SSLv2, provided they share the same public key credentials between the two protocols. Additionally, if the same public key certificate is used on a different server that supports SSLv2, the TLS server is also vulnerable due to the SSLv2 server leaking key information that can be used against the TLS server.
Proof of space (PoS) is a type of consensus algorithm achieved by demonstrating one's legitimate interest in a service by allocating a non-trivial amount of memory or disk space to solve a challenge presented by the service provider. The concept was formulated in 2013 by Dziembowski et al. and by Ateniese et al.. Proofs of space are very similar to proofs of work (PoW), except that instead of computation, storage is used to earn cryptocurrency. Proof-of-space is different from memory-hard functions in that the bottleneck is not in the number of memory access events, but in the amount of memory required.