| Company type | Private |
|---|---|
| Industry | Technology, entertainment, digital media |
| Founded | 2020 |
| Founder | Steve Winn |
| Headquarters | Los Angeles, California, USA |
Area served | Los Angeles and Dallas |
| Products | Virtual reality platforms, interactive media |
| Services | Virtual experiences |
| Revenue | $50 million (2023) |
| $10 million (2023) | |
| $5 million (2023) | |
| Total assets | $100 million |
| Total equity | $75 million |
| Subsidiaries | COSM VR, COSM Studios |
| Website | cosm.com |
Cosm is an American sports and entertainment technology company which operates extended reality entertainment venues featuring large-format screens providing patrons with an immersive experience.
Cosm was born from the merger of LiveLikeVR (now Cosm Immersive), and C360. In 2020, the company acquired two companies in the planetarium industry, Evans & Sutherland and Spitz Inc.
The name “Cosm” is derived from “Cosmos” and “Colosseum,” paying homage to the company’s roots in space education and the historical significance of the Colosseum as a gathering place for live entertainment events.
On July 31, 2024, Cosm announced that it had raised $250 million in funding to expand its experiential entertainment venues globally. The funding round included existing investor Steve Winn and Mirasol Capital and new investors Avenue Sports Fund led by Marc Lasry, Dan Gilbert’s ROCK, Baillie Gifford, and David Blitzer’s Bolt Ventures. [1]
Cosm has opened and is developing immersive venues in multiple major U.S. cities:
Cosm has sports partnerships with CBS Sports, Fox Sports, ESPN, NBC Sports, TNT Sports, the NBA, NFL, and UFC. [7]
To date, Cosm has presented:
Cosm partnered with Cirque du Soleil to create a Shared Reality presentation of Cirque’s production “O.”
In June 2025, Cosm hosted a 25th anniversary Shared Reality screening of The Matrix in partnership with Warner Bros. Pictures and Little Cinema. [10]
Cosm Studios fosters the art of full-dome filmmaking and has developed projects with new media artist Nancy Baker Cahill, filmmaker and director Guy Reid, DJ Chris Holmes, and composer and new media artist Ricardo Romaneiro.
The studio also recently announced an immersive film titled Inside Pop Art, which explores the works of artists Roy Lichtenstein, Jean-Michel Basquiat, Keith Haring, and others.
Another original production, Big Wave: No Room for Error, explores oceanic experiences through the eyes of expert surfers, and was shot in immersive 12K+ for Cosm’s Shared Reality venues. [11]
Cosm's immersive technology powers educational institutions through its CX System, which includes LED dome displays, immersive software, and an ecosystem of STEAM content.