Dala is a two-player abstract strategy board game from Sudan, and played especially by the Baggara tribes. The game is also called Herding the Cows (or Herding the Bulls). It is an alignment game with captures similar to that of the game Dara. Players first drop their pieces onto the board, and then move them (herding the cows) orthogonally in an attempt to form 3 in-a-rows which allows a player to capture any of their opponent's piece on the board.
The player who reduces their opponent's number of pieces to two is the winner. The opponent can no longer form a 3-in-a-row with two pieces or fewer.
A 6x6 square board is used. Each player has a set of 12 pieces of which one set is black, and the other is white.
Traditionally, the board was played on a raised soft mud, and the lines of the board were drawn onto it and marked by holes called "Nugar". Each player had 12 sharpened sticks that would be placed into the holes during play. To differentiate the sticks, the bark was removed on one set of the sticks, while the other set would retain its bark.
Players decide who will play the black and white pieces, and who will start first.
A 3 in-a-row is defined as exactly three pieces of the same color adjacent to one another in an orthogonal direction. The player who forms the 3 in-a-row is allowed to capture one of their opponent's piece from anywhere on the board. This is known as a "ta'na". 4 in-a-rows or more are allowed to be created, but do not allow the player forming it to capture a piece from their opponent. The 3 in-a-row must be in an orthogonal direction, and therefore, diagonal 3 in-a-rows do not count also.
Two or more 3 in-a-rows can be formed in a single move by a player, however, it may only allow that player to capture a single piece from their opponent. No source clearly clarifies this matter.
The Drop Phase is the first stage of the game. Players alternate their turns placing each of their 12 pieces, one piece per turn, onto the board. However, the four central squares of the board must first be filled. Afterwards, players may place their pieces on any vacant square on the board. During the Drop Phase, players can form 3 in-a-rows which allows for that player to capture an enemy piece from anywhere on the board.
After each player has dropped their 12 pieces, the Movement Phase begins. Players alternate their turns moving one piece orthogonally onto a vacant adjacent square. The piece can form a 3 in-a-row by either moving onto a row or column of two adjacent pieces of its color, or leaving a row or column of four adjacent pieces of its color and thus leaving behind three adjacent pieces in-a-row.
A special situation exist when a player has three of their pieces (that are adjacent to each other) on a row next to another row of two adjacent pieces (of the player's also) whereby one of the pieces of the former row can move back and forth between the two rows to form a 3 in-a-row on every turn, and thus capture a piece from the opponent on every turn. This situation is known as a "bull".
Mak-yek is a two-player abstract strategy board game played in Thailand and Myanmar. Players move their pieces as in the rook in Chess and attempt to capture their opponent's pieces through custodian and intervention capture. The game may have been first described in literature by Captain James Low a writing contributor in the 1839 work Asiatic Researches; or, Transactions of the Society, Instituted in Bengal, For Inquiring into The History, The Antiquities, The Arts and Sciences, and Literature of Asian, Second Part of the Twentieth Volume in which he wrote chapter X On Siamese Literature and documented the game as Maak yék. Another early description of the game is by H.J.R. Murray in his 1913 work A History of Chess, and the game was written as Maak-yek.
Tori shōgi is a variant of shogi, which was invented by Toyota Genryu in 1799 despite being traditionally attributed to his master Ōhashi Sōei. It was first published in 1828 and again in 1833. The game is played on a 7×7 board and uses the drop rule; it is the only traditional shogi variant, possibly besides wa shogi, to do so. This is one of the more popular shogi variants. There were tournaments in London and Royston in the 1990s and early 2000s.
Ludus latrunculorum, latrunculi, or simply latrones was a two-player strategy board game played throughout the Roman Empire. It is said to resemble chess or draughts, as it is generally accepted to be a game of military tactics. Because of the scarcity of sources, reconstruction of the game's rules and basic structure is difficult, and therefore there are multiple interpretations of the available evidence.
Yari shogi is a modern variant of shogi ; however, it is not Japanese. It was invented in 1981 by Christian Freeling of the Netherlands. This game accentuates shogi’s intrinsically forward range of direction by giving most of the pieces the ability to move any number of free squares orthogonally forward like a shogi lance. The opposite is true of promoted pieces which can move backward with the same power.
Hasami shogi is a variant of shogi. The game has two main variants, and all Hasami variants, unlike other shogi variants, use only one type of piece, and the winning objective is not checkmate. One main variant involves capturing all but one of the opponent's men; the other involves building an unbroken vertical or horizontal chain of five-in-a-row.
Whale Shogi is a modern variant of shogi. It is not, however, Japanese: it was invented by R. Wayne Schmittberger of the United States in 1981. The game is similar to Judkins shogi, but with more pieces, and the pieces are named after types of whale.
Judkins shogi is a modern variant of shogi, however it is not Japanese. Credit for its invention has been given to Paul Judkins of Norwich, UK, prior to April 1998.
Heian dai shogi is an early large board variant of shogi as it was played in the Heian period. The same 12th century document which describes the Heian form of shogi also describes this variant. Unfortunately, this description does not give enough information to actually play the game, but this has not stopped people from attempting to reconstruct this early form of shogi. A fairly complete and playable reconstruction is outlined here.
Ming mang is a two-player abstract strategy board game from Tibet. Ming mang is also a general term for the word "boardgame" in Tibet. The correct name and spelling of the game may actually be Mig mang(s), but pronounced Ming mang or Mi Mang. The term mig mang is also applied to Tibetan go with both games using exactly the same board which is a 17 x 17 square board, and black and white pieces. Mig is in reference to the chart of the board, and Mangs refers to the notion that the more charts are used on the board, the more pieces are needed to play the game, but some state that it means "many eyes". The game may also be known as Gundru. The game was popular among some Tibetan monks before the Chinese invasion of Tibet in 1950, and the uprising in 1959, and among aristocratic families.
Dara is a two-player abstract strategy board game played in several countries of West Africa. In Nigeria it is played by the Dakarkari people. It is popular in Niger among the Zarma, who call it dili, and it is also played in Burkina Faso. In the Hausa language, the game is called doki which means horse. It is an alignment game related to tic-tac-toe, but far more complex. The game was invented in the 19th century or earlier. The game is also known as derrah and is very similar to Wali and Dama Tuareg.
Choko is a two-player abstract strategy board game from Gambia Valley, West Africa. It is played specifically by the Mandinka and Fula tribes. It is related to Yote.
Jul-gonu is a two-player abstract strategy board game from Korea. It is one of many gonu games. The game has a relatively small board, and yet offers a challenge at different levels. The game could be played on a larger board, however, it tends to be tiresome. Jul means "lines", and the lines of the board are often drawn on the ground. The game is also referred to as "ne-jul-gonu", i.e. "four-lines gonu", referring to the four lines in each direction.
Liberian Queah is a two-player abstract strategy game from Liberia. It is specifically from the Queah tribe. The game is played on a slanted or diagonal square board with only 13 spaces. Pieces move "orthogonally" along these slanted or diagonal square boards. Another unique feature is that each player must have four pieces on the board. Each player's captured piece is resupplied at the beginning of their next turn with a piece from their reserve.
Wali is a two-player abstract strategy game from Africa. It is unknown specifically which African country the game originates from. Players attempt to form a 3 in-a-row of their pieces, and in doing so capture a piece from their opponent. The game has two phases: Drop Phase and Move Phase. Players first drop as many of their pieces as possible in the Drop Phase, then move them to form 3 in-a-rows which allows them to capture the other player's pieces in the Move Phase.
Cinc camins is a two-player abstract strategy game from northern China. Although played by children, there is a complexity and uniqueness to the game that adults can appreciate. The game may be related to the gonu (kono) games of Korea. These games use small boards, and have unique capturing rules.
High jump is a two-player strategy board game from Somalia. It is related to draughts and alquerque as pieces hop over one another for capture; however, pieces move and capture orthogonally and not diagonally. Moreover, the game is played on a 5×5 square board. A feature of high jump is that the central square offers a kind of sanctuary; a piece occupying the central square cannot be hopped over and captured. The same board is used in the game Seega.
Armenian draughts, or Tama, is a variant of draughts played in Armenia. The rules are similar to Dama. Armenian draughts, however, allows for diagonal movement.
Tiger and buffaloes is a two-player abstract strategy board game from Myanmar. It belongs to the hunt game family. The board is a 4x4 square grid, where pieces are placed on the intersection points and move along the lines. It is one of the smallest hunt games. Three tigers are going up against eleven buffaloes. The tigers attempt to capture as many of the buffaloes by the short leap as in draughts or alquerque. The buffaloes attempt to hem in the tigers.
Astar is a two-player abstract strategy board game from Kyrgyzstan. It is a game similar to draughts and Alquerque as players hop over one another's pieces when capturing. However, unlike draughts and Alquerqe, Astar is played on 5×6 square grid with two triangular boards attached on two opposite sides of the grid. The board somewhat resembles those of kotu ellima, sixteen soldiers, and peralikatuma, all of which are games related to astar. However, these three games use an expanded alquerque board with a 5×5 square grid with diagonal lines. Astar uses a 5×6 grid with no diagonal lines.
Tobit is a draughts game that resembles Turkish and Armenian draughts in that pieces move orthogonally. It especially resembles Turkish draughts in that pieces only move orthogonally.