Data-dependent jitter

Last updated

Data-dependent jitter (DDJ) is a specific class of timing jitter. In particular, it is a form of deterministic jitter which is correlated with the sequence of bits in the data stream. It is also a form of ISI.

In electronics and telecommunications, jitter is the deviation from true periodicity of a presumably periodic signal, often in relation to a reference clock signal. In clock recovery applications it is called timing jitter. Jitter is a significant, and usually undesired, factor in the design of almost all communications links.

In telecommunication, intersymbol interference (ISI) is a form of distortion of a signal in which one symbol interferes with subsequent symbols. This is an unwanted phenomenon as the previous symbols have similar effect as noise, thus making the communication less reliable. The spreading of the pulse beyond its allotted time interval causes it to interfere with neighboring pulses. ISI is usually caused by multipath propagation or the inherent linear or non-linear frequency response of a communication channel causing successive symbols to "blur" together.

Properties

Depending on characteristics of the signal and transmission topology, previously transmitted symbols can affect the edge cross over time. This creates a probability distribution for the timing of the signal edge, which is usually recorded in a PDF.

An analog signal is any continuous signal for which the time-varying feature (variable) of the signal is a representation of some other time varying quantity, i.e., analogous to another time varying signal. For example, in an analog audio signal, the instantaneous voltage of the signal varies continuously with the pressure of the sound waves. It differs from a digital signal, in which the continuous quantity is a representation of a sequence of discrete values which can only take on one of a finite number of values. The term analog signal usually refers to electrical signals; however, mechanical, pneumatic, hydraulic, human speech, and other systems may also convey or be considered analog signals.

Transmission line specialized cable or other structure designed to carry alternating current of radio frequency

In radio-frequency engineering, a transmission line is a specialized cable or other structure designed to conduct alternating current of radio frequency, that is, currents with a frequency high enough that their wave nature must be taken into account. Transmission lines are used for purposes such as connecting radio transmitters and receivers with their antennas, distributing cable television signals, trunklines routing calls between telephone switching centres, computer network connections and high speed computer data buses.

In probability theory and statistics, a probability distribution is a mathematical function that provides the probabilities of occurrence of different possible outcomes in an experiment. In more technical terms, the probability distribution is a description of a random phenomenon in terms of the probabilities of events. For instance, if the random variable X is used to denote the outcome of a coin toss, then the probability distribution of X would take the value 0.5 for X = heads, and 0.5 for X = tails. Examples of random phenomena can include the results of an experiment or survey.

DDJ's PDF is always a series of pulses at the locations where a specific bit pattern experiences a cross over. Therefore, in order to get an accurate measure of the DDJ in a particular system, a large number of bit patterns must be analyzed (often just a PRBS) unless an analytical solution can be found.

Probability density function Function whose integral over a region describes the probability of an event occurring in that region

In probability theory, a probability density function (PDF), or density of a continuous random variable, is a function whose value at any given sample in the sample space can be interpreted as providing a relative likelihood that the value of the random variable would equal that sample. In other words, while the absolute likelihood for a continuous random variable to take on any particular value is 0, the value of the PDF at two different samples can be used to infer, in any particular draw of the random variable, how much more likely it is that the random variable would equal one sample compared to the other sample.

Pulse (signal processing) concept in signal processing

A pulse in signal processing is a rapid, transient change in the amplitude of a signal from a baseline value to a higher or lower value, followed by a rapid return to the baseline value.

Crossover distortion

Crossover distortion is a type of distortion which is caused by switching between devices driving a load, most often when the devices are matched. It is most commonly seen in complementary, or "push-pull", Class-B amplifier stages, although it is occasionally seen in other types of circuits as well.

Related Research Articles

Analog-to-digital converter system that converts an analog signal, such as a sound picked up by a microphone or light entering a digital camera, into a digital signal; device converting a physical quantity to a digital number

In electronics, an analog-to-digital converter is a system that converts an analog signal, such as a sound picked up by a microphone or light entering a digital camera, into a digital signal. An ADC may also provide an isolated measurement such as an electronic device that converts an input analog voltage or current to a digital number representing the magnitude of the voltage or current. Typically the digital output is a two's complement binary number that is proportional to the input, but there are other possibilities.

Template:Needs improvement

Eye pattern

In telecommunication, an eye pattern, also known as an eye diagram, is an oscilloscope display in which a digital signal from a receiver is repetitively sampled and applied to the vertical input, while the data rate is used to trigger the horizontal sweep. It is so called because, for several types of coding, the pattern looks like a series of eyes between a pair of rails. It is a tool for the evaluation of the combined effects of channel noise and intersymbol interference on the performance of a baseband pulse-transmission system. It is the synchronised superposition of all possible realisations of the signal of interest viewed within a particular signaling interval.

Static random-access memory Semiconductor memory

Static random-access memory is a type of semiconductor memory that uses bistable latching circuitry (flip-flop) to store each bit. SRAM exhibits data remanence, but it is still volatile in the conventional sense that data is eventually lost when the memory is not powered.

Dynamic random-access memory random-access memory that stores each bit of data in a separate capacitor within an integrated circuit

Dynamic random-access memory (DRAM) is a type of random access semiconductor memory that stores each bit of data in a separate tiny capacitor within an integrated circuit. The capacitor can either be charged or discharged; these two states are taken to represent the two values of a bit, conventionally called 0 and 1. The electric charge on the capacitors slowly leaks off, so without intervention the data on the chip would soon be lost. To prevent this, DRAM requires an external memory refresh circuit which periodically rewrites the data in the capacitors, restoring them to their original charge. This refresh process is the defining characteristic of dynamic random-access memory, in contrast to static random-access memory (SRAM) which does not require data to be refreshed. Unlike flash memory, DRAM is volatile memory, since it loses its data quickly when power is removed. However, DRAM does exhibit limited data remanence.

Synchronous dynamic random-access memory (SDRAM) is any dynamic random-access memory (DRAM) where the operation of its external pin interface is coordinated by an externally supplied clock signal. DRAM integrated circuits (ICs) produced from the early 1970s to mid-1990s used an asynchronous interface, in which input control signals have a direct effect on internal functions only delayed by the trip across its semiconductor pathways. SDRAM has a synchronous interface, whereby changes on control inputs are recognised after a rising edge of its clock input. In SDRAM families standardized by JEDEC, the clock signal controls the stepping of an internal finite state machine that responds to incoming commands. These commands can be pipelined to improve performance, with previously started operations completing while new commands are received. The memory is divided into several equally sized but independent sections called banks, allowing the device to operate on a memory access command in each bank simultaneously and speed up access in an interleaved fashion. This allows SDRAMs to achieve greater concurrency and higher data transfer rates than asynchronous DRAMs could.

S/PDIF standardized optical fiber connection system

S/PDIF is a type of digital audio interconnect used in consumer audio equipment to output audio over reasonably short distances. The signal is transmitted over either a coaxial cable with RCA connectors or a fibre optic cable with TOSLINK connectors. S/PDIF interconnects components in home theatres and other digital high-fidelity systems.

Communication channel physical transmission medium such as a wire, or logical connection

A communication channel or simply channel refers either to a physical transmission medium such as a wire, or to a logical connection over a multiplexed medium such as a radio channel in telecommunications and computer networking. A channel is used to convey an information signal, for example a digital bit stream, from one or several senders to one or several receivers. A channel has a certain capacity for transmitting information, often measured by its bandwidth in Hz or its data rate in bits per second.

Sound can be recorded and stored and played using either digital or analog techniques. Both techniques introduce errors and distortions in the sound, and these methods can be systematically compared. Musicians and listeners have argued over the superiority of digital versus analog sound recordings. Arguments for analog systems include the absence of fundamental error mechanisms which are present in digital audio systems, including aliasing and quantization noise. Advocates of digital point to the high levels of performance possible with digital audio, including excellent linearity in the audible band and low levels of noise and distortion.

In electronics and especially synchronous digital circuits, a clock signal is a particular type of signal that oscillates between a high and a low state and is used like a metronome to coordinate actions of digital circuits.

The Serial Peripheral Interface (SPI) is a synchronous serial communication interface specification used for short-distance communication, primarily in embedded systems. The interface was developed by Motorola in the mid-1980s and has become a de facto standard. Typical applications include Secure Digital cards and liquid crystal displays.

1-Wire device communications bus system

1-Wire is a device communications bus system designed by Dallas Semiconductor Corp. that provides low-speed (16.3kbps) data, signaling, and power over a single conductor.

In computer networking and telecommunications, TDM over IP (TDMoIP) is the emulation of time-division multiplexing (TDM) over a packet switched network (PSN). TDM refers to a T1, E1, T3 or E3 signal, while the PSN is based either on IP or MPLS or on raw Ethernet. A related technology is circuit emulation, which enables transport of TDM traffic over cell-based (ATM) networks.

Network performance refers to measures of service quality of a network as seen by the customer.

Clock skew is a phenomenon in synchronous digital circuit systems in which the same sourced clock signal arrives at different components at different times i.e. the instantaneous difference between the readings of any two clocks is called their skew.

The unit interval is the minimum time interval between condition changes of a data transmission signal, also known as the pulse time or symbol duration time.

In computer engineering and electrical engineering, bit banging is slang for various techniques in which serial communications use software instead of dedicated hardware to process and make use of signals. Software directly sets and samples the state of pins on a microcontroller, and is responsible for all parameters of the signal: timing, levels, synchronization, etc. In contrast to bit banging, dedicated hardware handles these parameters and provides a (buffered) data interface in other systems, so software is not required to perform signal demodulation. Bit banging can be implemented at very low cost, and is used in embedded systems.

A video signal generator is a type of signal generator which outputs predetermined video and/or television oscillation waveforms, and other signals used in the synchronization of television devices and to stimulate faults in, or aid in parametric measurements of, television and video systems. There are several different types of video signal generators in widespread use. Regardless of the specific type, the output of a video generator will generally contain synchronization signals appropriate for television, including horizontal and vertical sync pulses or sync words. Generators of composite video signals will also include a colorburst signal as part of the output.


Serial General Purpose Input/Output (SGPIO) is a four-signal bus used between a host bus adapter (HBA) and a backplane. Of the four signals, three are driven by the HBA and one by the backplane. Typically, the HBA is a storage controller located inside a server, desktop, rack or workstation computer that interfaces with hard disk drives (HDDs) to store and retrieve data. It is considered an extension of the general-purpose input/output (GPIO) concept.

References