In computing, deterministic memory is computer memory which contains values that can be depended on from access to access. The term is also used in conjunction with achieving real-time functionality, especially in conjunction with embedded processor applications.
In computing, multitasking is the concurrent execution of multiple tasks over a certain period of time. New tasks can interrupt already started ones before they finish, instead of waiting for them to end. As a result, a computer executes segments of multiple tasks in an interleaved manner, while the tasks share common processing resources such as central processing units (CPUs) and main memory. Multitasking automatically interrupts the running program, saving its state and loading the saved state of another program and transferring control to it. This "context switch" may be initiated at fixed time intervals, or the running program may be coded to signal to the supervisory software when it can be interrupted.
An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs.
In computing, virtual memory, or virtual storage is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" which "creates the illusion to users of a very large (main) memory".
In computing, a process is the instance of a computer program that is being executed by one or many threads. There are many different process models, some of which are light weight, but almost all processes are rooted in an operating system (OS) process which comprises the program code, assigned system resources, physical and logical access permissions, and data structures to initiate, control and coordinate execution activity. Depending on the OS, a process may be made up of multiple threads of execution that execute instructions concurrently.
An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is embedded as part of a complete device often including electrical or electronic hardware and mechanical parts. Because an embedded system typically controls physical operations of the machine that it is embedded within, it often has real-time computing constraints. Embedded systems control many devices in common use today. In 2009, it was estimated that ninety-eight percent of all microprocessors manufactured were used in embedded systems.
A system on a chip or system-on-chip is an integrated circuit that integrates most or all components of a computer or other electronic system. These components almost always include a central processing unit (CPU), memory interfaces, on-chip input/output devices, input/output interfaces, and secondary storage interfaces, often alongside other components such as radio modems and a graphics processing unit (GPU) – all on a single substrate or microchip. It may contain digital, analog, mixed-signal, and often radio frequency signal processing functions.
Power management is a feature of some electrical appliances, especially copiers, computers, computer CPUs, computer GPUs and computer peripherals such as monitors and printers, that turns off the power or switches the system to a low-power state when inactive. In computing this is known as PC power management and is built around a standard called ACPI, this supersedes APM. All recent computers have ACPI support.
Flat memory model or linear memory model refers to a memory addressing paradigm in which "memory appears to the program as a single contiguous address space." The CPU can directly address all of the available memory locations without having to resort to any sort of memory segmentation or paging schemes.
Operating systems based on the Linux kernel are used in embedded systems such as consumer electronics, in-vehicle infotainment (IVI), networking equipment, machine control, industrial automation, navigation equipment, spacecraft flight software, and medical instruments in general.
Micro-Controller Operating Systems is a real-time operating system (RTOS) designed by Jean J. Labrosse in 1991. It is a priority-based preemptive real-time kernel for microprocessors, written mostly in the programming language C. It is intended for use in embedded systems.
An in-memory database is a database management system that primarily relies on main memory for computer data storage. It is contrasted with database management systems that employ a disk storage mechanism. In-memory databases are faster than disk-optimized databases because disk access is slower than memory access and the internal optimization algorithms are simpler and execute fewer CPU instructions. Accessing data in memory eliminates seek time when querying the data, which provides faster and more predictable performance than disk.
In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.
In computer science, synchronization refers to one of two distinct but related concepts: synchronization of processes, and synchronization of data. Process synchronization refers to the idea that multiple processes are to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action. Data synchronization refers to the idea of keeping multiple copies of a dataset in coherence with one another, or to maintain data integrity. Process synchronization primitives are commonly used to implement data synchronization.
In computing, an emulator is hardware or software that enables one computer system to behave like another computer system. An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate another program or device.
The kernel is a computer program at the core of a computer's operating system and generally has complete control over everything in the system. It is the portion of the operating system code that is always resident in memory and facilitates interactions between hardware and software components. A full kernel controls all hardware resources via device drivers, arbitrates conflicts between processes concerning such resources, and optimizes the utilization of common resources e.g. CPU & cache usage, file systems, and network sockets. On most systems, the kernel is one of the first programs loaded on startup. It handles the rest of startup as well as memory, peripherals, and input/output (I/O) requests from software, translating them into data-processing instructions for the central processing unit.
MQX is a real-time operating system (RTOS) developed by Precise Software Technologies, Inc., and currently sold by Synopsys, Embedded Access, Inc., and NXP Semiconductors.
Massively parallel is the term for using a large number of computer processors to simultaneously perform a set of coordinated computations in parallel. GPUs are massively parallel architecture with tens of thousands of threads.
Computers can be classified, or typed, in many ways. Some common classifications of computers are given below.
Electronic systems’ power consumption has been a real challenge for Hardware and Software designers as well as users especially in portable devices like cell phones and laptop computers. Power consumption also has been an issue for many industries that use computer systems heavily such as Internet service providers using servers or companies with many employees using computers and other computational devices. Many different approaches have been discovered by researchers to estimate power consumption efficiently. This survey paper focuses on the different methods where power consumption can be estimated or measured in real-time.
This is a list of the individual topics in Electronics, Mathematics, and Integrated Circuits that together make up the Computer Engineering field. The organization is by topic to create an effective Study Guide for this field. The contents match the full body of topics and detail information expected of a person identifying themselves as a Computer Engineering expert as laid out by the National Council of Examiners for Engineering and Surveying. It is a comprehensive list and superset of the computer engineering topics generally dealt with at any one time.