Development speed

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Development speed describes how fast a programmer can program. Most of the time development speed refers to the speed that a programmer can program with a particular programming language. It's a crucial factor of productivity of a programming language.[ citation needed ] Application speed is often compared with development speed when programming languages are discussed. For example, Python has a high development speed but a poor application speed.[ citation needed ] C has a low development speed but a good application speed.[ citation needed ]

Programmer person who writes computer software

A programmer, developer ("dev"), coder, or software engineer is a person who creates computer software. The term computer programmer can refer to a specialist in one area of computers, or to a generalist who writes code for many kinds of software. One who practices, or professes, a formal approach to programming may also be known as a programmer analyst. On the other hand, "code monkey" is a derogatory term for a programmer who simply writes code without any involvement in the design or specifications.

Programming language Language designed to communicate instructions to a machine

A programming language is a formal language, which comprises a set of instructions that produce various kinds of output. Programming languages are used in computer programming to implement algorithms.

Regardless of development effort, the human brain is a limited apparatus. Therefore, the complexity of what is being developed sets the maximum theoretical development speed.[ citation needed ] In addition to this, there are several other factors that enable or disable the full usage of the brain.[ citation needed ] The maximum speed of the human brain to solve a complex problem is throttled by environmental factors.[ citation needed ] Thus, making the environment free of disturbances is essential to free the brain of all kinds of obstacles, including emotional ones.[ citation needed ]


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Software non-tangible executable component of a computer

Computer software, or simply software, is a collection of data or computer instructions that tell the computer how to work. This is in contrast to physical hardware, from which the system is built and actually performs the work. In computer science and software engineering, computer software is all information processed by computer systems, programs and data. Computer software includes computer programs, libraries and related non-executable data, such as online documentation or digital media. Computer hardware and software require each other and neither can be realistically used on its own.

Computer programming process that leads from an original formulation of a computing problem to executable computer programs

Computer programming is the process of designing and building an executable computer program for accomplishing a specific computing task. Programming involves tasks such as: analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms in a chosen programming language. The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task on a computer, often for solving a given problem. The process of programming thus often requires expertise in several different subjects, including knowledge of the application domain, specialized algorithms, and formal logic.

A fourth-generation programming language (4GL) is any computer programming language that belongs to a class of languages envisioned as an advancement upon third-generation programming languages (3GL). Each of the programming language generations aims to provide a higher level of abstraction of the internal computer hardware details, making the language more programmer-friendly, powerful, and versatile. While the definition of 4GL has changed over time, it can be typified by operating more with large collections of information at once rather than focusing on just bits and bytes. Languages claimed to be 4GL may include support for database management, report generation, mathematical optimization, GUI development, or web development. Some researchers state that 4GLs are a subset of domain-specific languages.

Integrated development environment software application used to develop software

An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of at least a source code editor, build automation tools, and a debugger. Some IDEs, such as NetBeans and Eclipse, contain the necessary compiler, interpreter, or both; others, such as SharpDevelop and Lazarus, do not.

In computing, source code is any collection of code, possibly with comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code understood by the computer. The machine code might then be stored for execution at a later time. Alternatively, source code may be interpreted and thus immediately executed.

In computer science, an interpreter is a computer program that directly executes, i.e. performs instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution:

  1. parse the source code and perform its behavior directly;
  2. translate source code into some efficient intermediate representation and immediately execute this;
  3. explicitly execute stored precompiled code made by a compiler which is part of the interpreter system.

Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components. Software development is a process of writing and maintaining the source code, but in a broader sense, it includes all that is involved between the conception of the desired software through to the final manifestation of the software, sometimes in a planned and structured process. Therefore, software development may include research, new development, prototyping, modification, reuse, re-engineering, maintenance, or any other activities that result in software products.

A programming tool or software development tool is a computer program that software developers use to create, debug, maintain, or otherwise support other programs and applications. The term usually refers to relatively simple programs, that can be combined together to accomplish a task, much as one might use multiple hand tools to fix a physical object. The most basic tools are a source code editor and a compiler or interpreter, which are used ubiquitously and continuously. Other tools are used more or less depending on the language, development methodology, and individual engineer, and are often used for a discrete task, like a debugger or profiler. Tools may be discrete programs, executed separately – often from the command line – or may be parts of a single large program, called an integrated development environment (IDE). In many cases, particularly for simpler use, simple ad hoc techniques are used instead of a tool, such as print debugging instead of using a debugger, manual timing instead of a profiler, or tracking bugs in a text file or spreadsheet instead of a bug tracking system.

m4 is a general-purpose macro processor included in all UNIX-like operating systems, and is a component of the POSIX standard.

Autocomplete, or word completion, is a feature in which an application predicts the rest of a word a user is typing. In graphical user interfaces, users can typically press the tab key to accept a suggestion or the down arrow key to accept one of several.

In computer programming, a software framework is an abstraction in which software providing generic functionality can be selectively changed by additional user-written code, thus providing application-specific software. A software framework provides a standard way to build and deploy applications. A software framework is a universal, reusable software environment that provides particular functionality as part of a larger software platform to facilitate development of software applications, products and solutions. Software frameworks may include support programs, compilers, code libraries, tool sets, and application programming interfaces (APIs) that bring together all the different components to enable development of a project or system.

Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input. For massively multiplayer online games(MMOG),knowledge of additional areas such as network programming and database programming is requisite. Though often engaged in by professional game programmers, some may program games as a hobby.

In computer science, the term automatic programming identifies a type of computer programming in which some mechanism generates a computer program to allow human programmers to write the code at a higher abstraction level.

End-user computing (EUC) refers to systems in which non-programmers can create working applications. EUC is a group of approaches to computing that aim to better integrate end users into the computing environment. These approaches attempt to realize the potential for high-end computing to perform problem-solving in a trustworthy manner.

End-user development (EUD) or end-user programming (EUP) refers to activities and tools that allow end-users – people who are not professional software developers – to program computers. People who are not professional developers can use EUD tools to create or modify software artifacts and complex data objects without significant knowledge of a programming language. In 2005 it was estimated that by 2012 there would be more than 55 million end-user developers in the United States, compared with fewer than 3 million professional programmers. Various EUD approaches exist, and it is an active research topic within the field of computer science and human-computer interaction. Examples include natural language programming, spreadsheets, scripting languages, visual programming, trigger-action programming and programming by example.

PICkit

PICkit is a family of programmers for PIC microcontrollers made by Microchip Technology. They are used to program and debug microcontrollers, as well as program EEPROM. Some models also feature logic analyzer and serial communications (UART) tool.

Computer architecture Set of rules and methods that describe the functionality, organization, and implementation of computer systems

In computer engineering, computer architecture is a set of rules and methods that describe the functionality, organization, and implementation of computer systems. Some definitions of architecture define it as describing the capabilities and programming model of a computer but not a particular implementation. In other definitions computer architecture involves instruction set architecture design, microarchitecture design, logic design, and implementation.

The principle of least astonishment applies to user interface and software design. A typical formulation of the principle, from 1984, is: "If a necessary feature has a high astonishment factor, it may be necessary to redesign the feature."

Example-centric programming is an approach to software development that helps the user to create software by locating and modifying small examples into a larger whole. That approach can be helped by tools that allow an integrated development environment (IDE) to show code examples or API documentation related to coding behaviors occurring in the IDE. “Borrow” tactics are often employed from online sources, by programmers leaving the IDE to troubleshoot. The purpose of example-centric programming is to reduce the time spent by developers searching online. Ideally, in example-centric programming, the user interface integrates with help module examples for assistance without programmers leaving the IDE. The idea for this type of “instant documentation” is to reduce programming interruptions. The usage of this feature is not limited to experts, as some novices reap the benefits of an integrated knowledge base, without resorting to frequent web searches or browsing.