![]() "Don't miss the boat!" box cover | |
Publishers | Parker Brothers, Waddingtons |
---|---|
Years active | Since 1965 |
Genres | Board game |
Players | 2-4 |
Setup time | 1 minute |
Playing time | 15 minutes |
Chance | None |
Skills | Strategy, tactics, counting |
"Don't miss the boat!" is a board game for two to four players, with no dice or cards or element of elimination. The rules [1] are simple enough to be mastered by a five-year-old, yet there is no element of chance, and experienced players can use sophisticated tactics and strategies to win. The game was first published by Parker Brothers [2] in 1965, then by Waddingtons in 1966. The title is currently owned by Hasbro and is no longer manufactured.
The board consists of a raised, cross shaped platform divided into squares on which the pieces move [3] surrounded by a circular "canal". Each player has 8 pieces (or "men") and a boat of the same color which is located at one of "docks" at the ends of the cross. The initial position of all the pieces and boats is always the same. The winner is the first player to successfully move five of their eight pieces into their own boat. Players take turns to move one piece to an adjacent square in any direction (including diagonals). Pieces can move further by jumping over one or more of their own or opponents' pieces, making a series of jumps where possible. When a player jumps into their boat, all the boats are moved clockwise around the board, one quarter turn. As a result, players will often find their own boat moves away from the dock they have moved one of their pieces to, giving the game its name.
Although the objective of the game (moving a number of pieces from start to finish) is superficially similar to ludo, there are no dice and there is no element of luck. The movement of the pieces is determined purely by the rules, as in chess or draughts. The pieces are moved similarly to a king in chess, but the ability to extend moves by jumping over other pieces has similarities to draughts, although pieces are not eliminated during this process: it is more similar in this respect to halma or Chinese checkers.
Players can attempt to predict the movement of other players' pieces, and the effect this will have on the position of the boats. Tactics include frustrating the predictions of other players by choosing not to jump into a boat when expected. This can even be done cooperatively with other players in an attempt to prevent another player from winning.
Monopoly is a multiplayer economics-themed board game. In the game, players roll two dice to move around the game board, buying and trading properties and developing them with houses and hotels. Players collect rent from their opponents and aim to drive them into bankruptcy. Money can also be gained or lost through Chance and Community Chest cards and tax squares. Players receive a salary every time they pass "Go" and can end up in jail, from which they cannot move until they have met one of three conditions. House rules, hundreds of different editions, many spin-offs, and related media exist. Monopoly has become a part of international popular culture, having been licensed locally in more than 103 countries and printed in more than 37 languages. As of 2015, it was estimated that the game had sold 275 million copies worldwide. The original game was based on locations in Atlantic City, New Jersey, United States.
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Checkers, also known as draughts, is a group of strategy board games for two players which involve foward movements of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move".
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Fox games are a category of asymmetric board games for two players, where one player is the fox and tries to eat the geese / sheep, and the opposing player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. In another variant, fox and hounds, the fox merely tries to evade the hounds. There are several versions known:
Vernon Rylands Parton was an English chess enthusiast and prolific chess variant inventor, his most renowned variants being Alice chess and Racing Kings. Many of Parton's variants were inspired by the fictional characters and stories in the works of Lewis Carroll. Parton's formal education background, like Lewis Carroll's, was in mathematics. Parton's interests were wide and he was a great believer in Esperanto.
English draughts or checkers, also called straight checkers or simply draughts, is a form of the strategy board game checkers. It is played on an 8×8 checkerboard with 12 pieces per side. The pieces move and capture diagonally forward, until they reach the opposite end of the board, when they are crowned and can thereafter move and capture both backward and forward.
Chaturaji is a four-player chess-like game. It was first described in detail c. 1030 by Al-Biruni in his book India. Originally, this was a game of chance: the pieces to be moved were decided by rolling two dice. A diceless variant of the game was still played in India at the close of the 19th century.
Lasca is a draughts variant, invented by the second World Chess Champion Emanuel Lasker (1868–1941). Lasca is derived from English draughts and the Russian draughts game bashni (Towers).
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Turkish draughts (Armenian: շաշկի)(Arabic: دامە)(Kurmanji: Dame) is a variant of draughts (checkers) played in Turkey, Greece, Egypt, Kuwait, Lebanon, Syria, Jordan and several other locations around the Mediterranean Sea and Middle East.
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This glossary of board games explains commonly used terms in board games, in alphabetical order. For a list of board games, see List of board games; for terms specific to chess, see Glossary of chess; for terms specific to chess problems, see Glossary of chess problems.
Bashni, also known as column draughts, multi-level checkers, and rarer Chinese checkers, is a variation of draughts, known in Russia since the 19th century. The game is played according to the basic rules of Russian draughts, with the main difference being that draughts being jumped over are not removed from the playing field but are instead placed under the jumping piece . The resulting towers move across the board as one piece, obeying the status of the upper draught. When a tower is jumped over, only the upper draught is removed from it. If, as a result of the combat, the top draught changes colour, ownership of the tower passes on to the opposing player. Based on Bashni, but according to the basic rules of English draughts, world chess champion Emanuel Lasker developed the draughts game "Laska" and, in 1911, published its description. Lasker described towers that can only be "double-layered": i.e. there can be no alternation of colors. He also showed that during the game the number of game pieces either remains constant or decreases. Column draughts are a subject of interest for the mathematical Sciences: combinatorics, theory of paired zero-sum games, etc.
Tanzanian draughts is a unique variant of draughts (checkers) board game originally played in modern day Tanzania. This is the strategy game that is played by two people using pieces on board. The game is very similar to Czech draughts but in this type the player can capture using king or men, there is no priority for that. Apart from that they are completely similar in all ways. The game is also somehow similar to American checkers and Shashki in case of starting position. The game can be regarded as American checkers with the addition of a "flying king", which captures as in Russian draughts.