Drum replacement

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Drum replacement is the practice, in modern music production, of an engineer or producer recording a live drummer and replacing (or adding to) the sound of a particular drum with a pre-recorded sample. For example, a drummer might play a beat, whereupon the engineer might then replace all of the snare hits with the sound of a hand-clap. It is considered by some to be one of the most arcane practices of the modern music production industry [ citation needed ] and is an example of the considerable influence of computers in modern music, even in genres not strictly classified as "electronic music."

Contents

Origins

The practice is an extension of the recording techniques of the 1970s through to the 1980s, wherein the constant search for better or "more perfect" sound led to a variety of techniques being tested, including the extensive use of drum machines. Among these techniques was drum replacement, which was pioneered by producer Roger Nichols while in the studio with Steely Dan in the late '70s, [1] and has grown in both popularity and complexity since. [2] One of the most common uses of this technique is the replacing of every snare hit in a performance (which may or may not sound subjectively "good") with an "ideal" snare drum hit. Should the decision be made to use drum replacement techniques, the actual implementation of the practice usually falls to an audio engineer during the mixing stage.

Association

Drum replacing is often mentioned, along with autotune, harmonizers, and advanced compressors, as being symptomatic of the "artificial nature" of modern western music by certain critics.[ citation needed ] Some critics suggest that the practice defeats the purpose of having a live drummer as opposed to a drum machine, since the end result is effectively exactly the same as what a drum machine would produce if the drum machine had a custom sample recorded for it by the engineer. Others laud it as one of the subtleties of studio technique, used by engineers to give their craft more complexity in an increasingly automated world.[ citation needed ]

Related Research Articles

Drum kit collection of drums and other percussion instruments

A drum kit — also called a drum set, trap set, or simply drums — is a collection of drums and other percussion instruments, typically cymbals, which are set up on stands to be played by a single player, with drumsticks held in both hands, and the feet operating pedals that control the hi-hat cymbal and the beater for the bass drum. A drum kit consists of a mix of drums and idiophones – most significantly cymbals, but can also include the woodblock and cowbell. In the 2000s, some kits also include electronic instruments. Also, both hybrid and entirely electronic kits are used.

Hi-hat combination cymbal and stand found in a standard drum kit, played by means of a foot pedal

A hi-hat is a combination of two cymbals and a foot pedal, all mounted on a metal stand. It is a part of the standard drum kit used by drummers in many styles of music including rock, pop, jazz, and blues. Hi-hats consist of a matching pair of small to medium-sized cymbals mounted on a stand, with the two cymbals facing each other. The bottom cymbal is fixed and the top is mounted on a rod which moves the top cymbal towards the bottom one when the pedal is depressed.

Snare drum type of drum

A snare drum or side drum is a percussion instrument that produces a sharp staccato sound when the head is struck with a drum stick, due to the use of a series of stiff wires held under tension against the lower skin. Snare drums are often used in orchestras, concert bands, marching bands, parades, drumlines, drum corps, and more. It is one of the central pieces in a drum set, a collection of percussion instruments designed to be played by a seated drummer and used in many genres of music.

Bass drum percussion instrument

A bass drum, or kick drum, is a large drum that produces a note of low definite or indefinite pitch. A bass drum is typically cylindrical, with the drum's diameter much greater than the drum's depth. There is normally a struck head at both ends of the cylinder. The heads may be made of calf skin or plastic. There is normally a means of adjusting the tension either by threaded taps or by strings. Bass drums are built in a variety of sizes, but size has little to do with the volume produced by the drum. On the other contrary, the pitch and the sound can vary much with different sizes. The size chosen being based on convenience and aesthetics. Bass drums are percussion instruments and vary in size and are used in several musical genres. Three major types of bass drums can be distinguished.

A drum machine is an electronic musical instrument that creates percussion. Drum machines may imitate drum kits or other percussion instruments, or produce unique sounds. Most modern drum machines allow users to program their own rhythms. Drum machines may create sounds using analog synthesis or play prerecorded samples.

A blast beat is a drum beat that originated in hardcore punk and grindcore, and is often associated with certain styles of extreme metal, namely black metal and death metal, and occasionally in deathcore and metalcore. In Adam MacGregor's definition, "the blast-beat generally comprises a repeated, sixteenth-note figure played at a very fast tempo, and divided uniformly among the bass drum, snare, and ride, crash, or hi-hat cymbal." Blast beats have been described by PopMatters contributor Whitney Strub as, "maniacal percussive explosions, less about rhythm per se than sheer sonic violence".

The 'original' or traditional blastbeat is a single-stroke roll played between your cymbal and snare, with your kick playing simultaneously with every cymbal hit.

A music sequencer is a device or application software that can record, edit, or play back music, by handling note and performance information in several forms, typically CV/Gate, MIDI, or Open Sound Control (OSC), and possibly audio and automation data for DAWs and plug-ins.

Recording studio facility for sound recording

A recording studio is a specialized facility for sound recording, mixing, and audio production of instrumental or vocal musical performances, spoken words, and other sounds. They range in size from a small in-home project studio large enough to record a single singer-guitarist, to a large building with space for a full orchestra of 100 or more musicians. Ideally both the recording and monitoring spaces are specially designed by an acoustician or audio engineer to achieve optimum acoustic properties.

Multitrack recording process of mixing individual sound sources to a single recording

Multitrack recording (MTR)—also known as multitracking, double tracking, or tracking—is a method of sound recording developed in 1955 that allows for the separate recording of multiple sound sources or of sound sources recorded at different times to create a cohesive whole. Multitracking became possible in the mid-1950s when the idea of simultaneously recording different audio channels to separate discrete "tracks" on the same reel-to-reel tape was developed. A "track" was simply a different channel recorded to its own discrete area on the tape whereby their relative sequence of recorded events would be preserved, and playback would be simultaneous or synchronized.

<i>Gaucho</i> (album) 1980 studio album by Steely Dan

Gaucho is the seventh studio album by the American rock band Steely Dan, released on November 21, 1980, by MCA Records. The sessions for Gaucho represent the band's typical penchant for studio perfectionism and obsessive recording technique. To record the album, the band used at least 42 different musicians, spent over a year in the studio, and far exceeded the original monetary advance given by the record label.

Akai MPC

The Akai MPC is a series of integrated samplers designed by Roger Linn and produced by Akai from 1988 onwards. The MPC had a major influence on the development of electronic and hip hop music, allowing musicians and producers to create elaborate tracks without a studio and opening the way for new sampling techniques.

Electronic drum modern electronic musical instrument

An electronic drum, also known as electric drums, digital drums, or electronic percussion, is a modern electronic musical instrument, primarily designed to serve as an alternative to an acoustic drum kit or other percussion instruments. An electronic drum consists of an electronic or digital sound module which produces the synthesized or sampled percussion sounds and one or more electric sensors to trigger the sounds. Like regular drums, the sensors are struck by drum sticks or by the hands and they are played in a similar manner to an acoustic drum kit.

Overdubbing is a technique used in audio recording, whereby a musical passage is recorded two or more times. This practice can be found with singers, as well as with instruments, or ensembles/orchestras.

Roger Nichols (recording engineer) American record producer and audio engineer

Roger Scott Nichols was an American recording engineer, producer and inventor.

Roger Linn American musical instrument maker

Roger Linn is an American designer of electronic musical instruments and equipment. He is the designer of the LM-1, the first drum machine to use samples, and the MPC sampler, which had a major influence on the development of hip hop. Roger Linn is also a member of the Dead Presidents Society, a group of innovators in the field of electronic music.

Hip hop production profession

Hip hop production is the creation of hip hop music in a recording studio. While the term encompasses all aspects of hip hop music creation, including recording the rapping of an MC, a turntablist or DJ providing a beat, playing samples and "scratching" using record players and the creation of a rhythmic backing track, using a drum machine or sequencer, it is most commonly used to refer to recording the instrumental, non-lyrical and non-vocal aspects of hip hop.

Linn LM-1

The Linn LM-1 Drum Computer is a drum machine manufactured by Linn Electronics and released in 1980. It was the first drum machine to use samples of acoustic drums, and one of the first programmable drum machines. It became a staple of 1980s pop music, helping to establish drum machines as credible tools, and appears on records by artists including Human League, Gary Numan, Michael Jackson, and particularly Prince. The LM-1 was succeeded in 1982 by the LinnDrum.

Simmons (electronic drum company) electronic drum brand

Simmons is an electronic drum brand, which originally was a pioneering British manufacturer of electronic drums. Founded in 1978 by Dave Simmons, it supplied electronic kits from 1980 to 1994. The drums' distinctive, electronic sound can be found on countless albums from the 1980s. The company closed in 1999 and the Simmons name is currently owned by Guitar Center.

LinnDrum digital drum machine

The LinnDrum is a drum machine manufactured by Linn Electronics between 1982 and 1985. About 5,000 units were sold.

Superior Drummer 2.0 is a sample based drum software synthesizer developed by Toontrack, similar to previous software such as Drumkit from Hell, but with a complete overhaul of the original Drumkit from Hell Superior engine. The software has been re-developed for optimised use with electronic drum kits with more effective use of sample layers and much improved loading times. The software comes with multiple built in fx such as a 5 band EQ, High-pass and Low-pass filter, compressor, gate and a transient design filter.

References

  1. ": Drum Replacement 101 offers the basics for replacing drums in the personal studio | Basic drum replacement techniques, how to". Archived from the original on 2008-03-13. Retrieved 2008-02-17.
  2. Digidesign | News | Partner News | Roger Nichols Digital Unveils Universal Binary Versions of Pro Tools plug-ins for Intel-based Macintosh Systems