Dual photography

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Dual photography is a photographic technique that uses Helmholtz reciprocity to capture the light field of all light paths from a structured illumination source to a camera. [1] Image processing software can then be used to reconstruct the scene as it would have been seen from the viewpoint of the projector.

The Helmholtz reciprocity principle describes how a ray of light and its reverse ray encounter matched optical adventures, such as reflections, refractions, and absorptions in a passive medium, or at an interface. It does not apply to moving, non-linear, or magnetic media.

The light field is a vector function that describes the amount of light flowing in every direction through every point in space. The space of all possible light rays is given by the five-dimensional plenoptic function, and the magnitude of each ray is given by the radiance. Michael Faraday was the first to propose that light should be interpreted as a field, much like the magnetic fields on which he had been working for several years. The phrase light field was coined by Andrey Gershun in a classic paper on the radiometric properties of light in three-dimensional space (1936).

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Light-field camera

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The following outline is provided as an overview of and topical guide to photography:

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Afocal photography

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Lytro, Inc. was an American company founded in 2006 by Ren Ng which developed light-field cameras. Lytro began shipping its first generation pocket-sized camera, capable of refocusing images after being taken, in 8 GB and 16 GB versions on February 29, 2012. In April 2014, the company announced Lytro Illum, its second generation camera for commercial and experimental photographers. The Lytro Illum was released at $1,600. The Illum has a permanently attached 30–250mm f/2.0 lens and an articulated rear screen. In the fall of 2015, Lytro changed direction, announcing Immerge, a very-high-end VR video capture camera with companion custom compute server. Immerge was expected to ship in 2016, and be useful to studios trying to combine CGI-based VR with video VR.

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