Empire of the Ants (disambiguation)

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"Empire of the Ants" is a 1905 short story by H. G. Wells.

Empire of the Ants may also refer to:

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Jumper or Jumpers may refer to:

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An empire is a group of states or peoples under centralized rule.

<i>A Bugs Life</i> 1998 American animated film

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<span class="mw-page-title-main">Cryo Interactive</span> Former French video game development and publishing company

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<span class="mw-page-title-main">Microids</span> French video game developer and publisher

Microids is a French video game developer and publisher based in Paris. Founded in 1985 by Elliot Grassiano, it attained early success with games published through Loriciel in France and other partners in international markets. Through expanding its staff and development teams, Microïds generated funds to expand from just development to publishing and distribution and opening international offices. The company merged with MC2 in 2003 to create MC2-Microïds, whereafter it acquired publishers Wanadoo Edition and Cryo Interactive. Grassiano left MC2-Microïds in 2005; under new management, MC2-Microïds was briefly renamed MC2 before returning to the old Microïds name. It was then acquired by Anuman Interactive in 2010, which itself was renamed Microïds in 2019.

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Outpost or outposts may refer to:

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<i>Empire of the Ants</i> (novel) 1991 novel by Bernard Werber

Les Fourmis is a 1991 science fiction novel by French writer Bernard Werber. It was released in English as Empire of the Ants. The book sold more than two million copies and has been translated into more than 30 languages. A video game adaptation was released in 2001.

The Warriors may refer to:

<i>Dracula 3: The Path of the Dragon</i> 2008 video game

Dracula 3: The Path of the Dragon is a 2008 point-and-click adventure video game developed by Kheops Studio for Microsoft Windows, and published by MC2 France under their Microïds label in Europe and Encore in North America. In 2010, an abridged version of the game developed by Tetraedge Games and published by Chillingo was released in a three-part episodic form for iOS. The full version of the game was ported to OS X in 2010, published by Coladia. Also in 2010, the three-part iOS version was made available for PC as the Dracula Series. In 2014, the abridged iOS version was made available as a single game on Steam.

<i>Dracula: Resurrection</i> 1999 video game

Dracula: Resurrection is a 1999 graphic adventure video game developed by Index+. Set in 1904 Transylvania, the game serves as a follow-up to Bram Stoker's novel Dracula. Seven years after the death of Count Dracula, Jonathan Harker's wife Mina finds herself mysteriously drawn back to Transylvania. Jonathan subsequently travels to Borgo Pass in an effort to rescue her. The player assumes the role of Jonathan and uses a point-and-click interface to solve puzzles and navigate the game's world, often with the help of an object called the Dragon Ring.

<i>Empire of the Ants</i> (video game) 2000 video game

Empire of the Ants is a video game released in 2000, developed by Microïds, and based on a novel of the same name written by Bernard Werber.

<i>Dracula 5: The Blood Legacy</i> 2013 video game

Dracula 5: The Blood Legacy is a 2013 point-and-click adventure video game developed by Koalabs Studio for Microsoft Windows, iOS, Android and OS X. It was published on all systems by Anuman under their Microïds brand. In 2014, the game was released on GOG.com and Steam, bundled with its prequel, Dracula 4: The Shadow of the Dragon.

<i>Syberia</i> Series of video games

Syberia is a franchise of graphic adventure games created by Belgian comic artist and video game developer Benoît Sokal. Set within an alternate universe designed by Sokal and introduced in the 1999 video game Amerzone, the series is currently developed and published by French video game company Microids. The central focus of the franchise, beginning with the eponymous 2002 video game, follows the experiences of Kate Walker, an American adventurer who originally worked as a lawyer in a prominent New York City law firm. In each installment, Walker travels to various fictional locations in continental Europe and former Soviet states during the 2000s, where she encounters fantastical creatures as well as highly advanced automatons powered by intricate clockwork mechanisms.