Equator IRC

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Equator was an Interdisciplinary Research Collaboration (IRC) focused on experiences integrating physical and digital interactions, spanning six years [1] and running over into the IPerG project.[ citation needed ] The collaboration concerned the launching of a number of "experiences", which were categorized. [1]

Contents

Collaborators

Experiences

See also

Related Research Articles

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Augmented reality View of the real world with computer-generated supplementary features

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Mixed reality merging of real and virtual worlds to produce new environments

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Katie Salen Tekinbas is a game designer, animator, and educator. She is a professor in the DePaul University College of Computing and Digital Media. She has taught at Parsons The New School for Design the University of Texas at Austin, New York University, and the Rhode Island School of Design. She has an MFA in graphic design from the Rhode Island School of Design.

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Human-Computer Interaction Institute

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Immersive technology

Immersive technology refers to technology that attempts to emulate a physical world through the means of a digital or simulated world by creating a surrounding sensory feeling, thereby creating a sense of immersion. Immersive technology enables mixed reality; which is a combination of Virtual reality and Augmented reality or a combination of physical and digital. in some uses, the term "immersive computing" is effectively synonymous with mixed reality as user interface.

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References

  1. 1 2 "The EQUATOR Interdisciplinary Research Challenge". Archived from the original on 2012-07-02. Retrieved 2013-10-17.