Equator was an Interdisciplinary Research Collaboration (IRC) focused on experiences integrating physical and digital interactions, spanning six years [1] and running over into the IPerG project.[ citation needed ] The collaboration concerned the launching of a number of "experiences", which were categorized. [1]
Interdisciplinarity or interdisciplinary studies involves the combining of two or more academic disciplines into one activity. It draws knowledge from several other fields like sociology, anthropology, psychology, economics etc. It is about creating something by thinking across boundaries. It is related to an interdiscipline or an interdisciplinary field, which is an organizational unit that crosses traditional boundaries between academic disciplines or schools of thought, as new needs and professions emerge. Large engineering teams are usually interdisciplinary, as a power station or mobile phone or other project requires the melding of several specialties. However, the term "interdisciplinary" is sometimes confined to academic settings.
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that fulfills three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
Mixed reality (MR) is the merging of real and virtual worlds to produce new environments and visualizations, where physical and digital objects co-exist and interact in real time. Mixed reality does not exclusively take place in either the physical or virtual world, but is a hybrid of reality and virtual reality, encompassing both augmented reality and augmented virtuality via immersive technology.
Katie Salen Tekinbas is a game designer, animator, and educator. She is a professor in the DePaul University College of Computing and Digital Media. She has taught at Parsons The New School for Design the University of Texas at Austin, New York University, and the Rhode Island School of Design. She has an MFA in graphic design from the Rhode Island School of Design.
The Arts and Humanities Data Service (AHDS) was a United Kingdom national service aiding the discovery, creation and preservation of digital resources in and for research, teaching and learning in the arts and humanities. It was established in 1996 and ceased operation in 2008.
Since the founding of the Honors Program at Drexel in 1991, Honors has been a vital presence on campus, developing into the self-standing Pennoni Honors College in 2002. The College sponsors initiatives that serve Honors Program students and the Drexel community at large. The College five distinct units that overlap in significant ways: the Honors Program serves selected high-achieving students with coursework and special programming; the Office of Undergraduate Research supports student research across the university and matches students with faculty mentors; the Center for Interdisciplinary Inquiry offers a changing series of cross-disciplinary courses as well as a program where qualified students can craft their own field of study; the Fellowships Office helps students prepare and apply for competitive grants and scholarships; and the Cultural Media Center offers students involvement with a nationally recognized online journal, The Smart Set, and a nationally distributed television talk show, The Drexel Interview. We also oversee an App Development Lab, made possible by the Chair of our Honors Advisory Board, Greg Bentley.
The Human-Computer Interaction Institute (HCII) is a department within the School of Computer Science at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. It is considered one of the leading centers of human-computer interaction research, and was named one of the top ten most innovative schools in information technology by Computer World in 2008. For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably ACM CHI, where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of computer science, design, social science, and learning science.
An equator is the intersection of a sphere's surface with the plane perpendicular to the sphere's axis of rotation and midway between the poles. On Earth, the Equator, at 0° latitude, divides the Northern and Southern Hemispheres.
A pervasive game is a Video, Role Playing (RPG), or Live Action Role Playing (LARP) game where the gaming experience is extended out in the real world, or where the fictive world in which the game takes place blends with the physical world. The "It's Alive" mobile games company described pervasive games as "games that surround you", while Montola, Stenros and Waern's book, Pervasive Games defines them as having "one or more salient features that expand the contractual magic circle of play spatially, temporally, or socially." The concept of a "magic circle" draws from the work of Johan Huizinga, who describes the boundaries of play.
Music informatics is an emerging interdisciplinary research area dealing with the production, distribution, consumption, and analysis of music through technology.
Sir Nigel Richard Shadbolt is Principal of Jesus College, Oxford, and Professorial Research Fellow in the Department of Computer Science, University of Oxford. He is Chairman of the Open Data Institute which he co-founded with Tim Berners-Lee. He is also a Visiting Professor in the School of Electronics and Computer Science at the University of Southampton. Shadbolt is an interdisciplinary researcher, policy expert and commentator. His research focuses on understanding how intelligent behaviour is embodied and emerges in humans, machines and, most recently, on the Web, and has made contributions to the fields of Psychology, Cognitive science, Computational neuroscience, Artificial Intelligence (AI), Computer science and the emerging field of Web science.
Blast Theory is a Portslade-based artists' group, whose work mixes interactive media, digital broadcasting and live performance.
Micha Cárdenas is an Assistant Professor of Art & Design: Games and Playable Media at the University of California Santa Cruz. Cárdenas is an artist and theorist who works with the algorithms and poetics of trans people of color in digital media.
Immersive technology refers to technology that attempts to emulate a physical world through the means of a digital or simulated world by creating a surrounding sensory feeling, thereby creating a sense of immersion. Immersive technology enables mixed reality; which is a combination of Virtual reality and Augmented reality or a combination of physical and digital. in some uses, the term "immersive computing" is effectively synonymous with mixed reality as user interface.
The following outline is provided as an overview of and topical guide to the humanities:
William Pannapacker is a professor of American literature and culture, an academic administrator and consultant, and a higher education journalist. He is the author of Revised Lives: Walt Whitman and Nineteenth-Century Authorship, and numerous articles on literature, higher education, and the Digital Humanities published by Cambridge University Press, Duke, Harvard, Princeton, and Routledge. He was a regular columnist for The Chronicle of Higher Education from 1998 to 2014, and he has been a contributor to The New York Times, The North American Review and Slate Magazine. Pannapacker has received $1.5 million in grants from the Andrew W. Mellon Foundation. He was the founding director of the Mellon Scholars Program in the Arts and Humanities at Hope College in Holland, Michigan, from 2009 to 2016; the director of the Digital Liberal Arts Initiative of the Great Lakes Colleges Association from 2013 to 2015; and he is currently the DuMez Professor of English and senior director of the Andrew W. Mellon Foundation Grand Challenges Presidential Initiative, also at Hope College.
Transreality gaming, sometimes written as trans-reality gaming, describes a type of video game or a mode of gameplay that combines playing a game in a virtual environment with game-related, physical experiences in the real world and vice versa. In this approach a player evolves and moves seamlessly through various physical and virtual stages, brought together in one unified game space. Alongside the rising trend of gamification, the application of game mechanics to tasks that are not traditionally associated with play, a transreality approach to gaming incorporates mechanics that extend over time and space, effectively playing through a players day-to-day interactions.
Confetti Institute of Creative Technologies is a specialist further and higher education college in Nottingham, UK. The college offers BTEC level 1 to 3 courses in Introduction to Creative Industries, Digital Media, Games Development, Music Technology, Technology & Performance, TV & Film Screen Acting, production and animation.
Tom Rodden is Chief Scientific Adviser for the UK Government’s Department for Culture, Media and Sport. He was previously Deputy Chief Executive of the Engineering and Physical Sciences Research Council (EPSRC). Tom is Professor of Computing at the University of Nottingham and co-director of the Mixed Reality Laboratory, an interdisciplinary research facility. In 2008, as a member of the UK Research Assessment Exercise 2008 computing panel, he was responsible for assessing the international quality of computer science research across all UK departments. In 2014 he served in the Research Excellence Framework assessment panel for computing and he is the deputy chair of the Hong Kong RAE 2014 computing panel.
Ghislaine Boddington is a British artist, curator, presenter and director specialising in body responsive technologies, immersive experiences and collective embodiment, pioneering it as 'hyper-enhancement of the senses' and 'hyper-embodiment' since the late 80s. Coming from a performing arts background, she has focused on the blending of the virtual and physical body through converging telepresence, sensors, motion capture, wearables, gesture interfaces, biofeedback, robotics, virtual worlds and mixed realities into experiential environments.
This article about a scientific organization is a stub. You can help Wikipedia by expanding it. |