Fate/Extra | |
Created by | |
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Video game | |
Developer | |
Publisher |
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Music by | Shinji Hosoe |
Genre | Role-playing game |
Platform | PlayStation Portable |
Released | |
Manga | |
Written by | Robi〜na |
Published by | Kadokawa Shoten |
Magazine | Comptiq |
Demographic | Seinen |
Original run | May 2011 –December 2014 |
Volumes | 6 |
Video game | |
Fate/Extra CCC | |
Developer |
|
Publisher | |
Music by | Shinji Hosoe |
Genre | Role-playing game |
Platform | PlayStation Portable |
Released |
|
Manga | |
CCC Foxtail | |
Written by | Takenokoseijin |
Published by | Kadokawa Shoten |
Magazine | Monthly Comp Ace |
Demographic | Seinen |
Original run | December 2013 –present |
Volumes | 8 |
Manga | |
Fate/Extra CCC | |
Written by | Robi〜na |
Published by | Kadokawa Shoten |
Magazine | Comptiq |
Demographic | Seinen |
Original run | July 2015 –March 2024 |
Volumes | 8 |
Anime television series | |
Last Encore | |
Directed by | |
Produced by |
|
Written by |
|
Music by | Satoru Kōsaki |
Studio | Shaft |
Licensed by |
|
Original network | Tokyo MX,GTV,GYT,BS11,MBS |
Original run | January 28,2018 – July 29,2018 |
Episodes | 13 |
Video game | |
Fate/Extra Record | |
Developer | Type-Moon Studio BB |
Publisher |
|
Directed by | Kazuya Niinou |
Genre | Role-playing game |
Engine | Unreal Engine 4 |
Platform | |
Released | 2025 |
Fate/Extra (stylized as Fate/EXTRA) is a dungeon crawler role-playing game developed by Type-Moon and Imageepoch and published by Marvelous Entertainment for the PlayStation Portable. The game takes place in a parallel universe to the visual novel Fate/stay night . It was released in Japan on July 22,2010. Aksys Games localized the game for North America and released it on November 21,2011. Three editions of the game were released in North America:a Limited Edition,a retail standard edition,and a PlayStation Network downloadable version. [3] On January 19,2012,Ghostlight announced their plans to release the game in PAL territories. [2]
Fate/Extra was followed by a companion game,Fate/Extra CCC. Instead of being a direct sequel,CCC is described as an alternate route of the Extra storyline's development. [4] The opening movie of CCC was directed by Akiyuki Shinbo and produced by Shaft.
The game was followed by Fate/Extella in 2016. An anime adaptation of the first game was produced by Shaft and aired on Tokyo MX and affiliate stations from January 28 to July 29,2018.
As of 2020,a remake,Fate/Extra Record,is being developed by Type-Moon Studio BB and will be released in 2025 for PlayStation 4,PlayStation 5,Nintendo Switch,and PC. [5]
Fate/Extra is a single-player three-dimensional Japanese role-playing game in the dungeon subgenre. [6] The game features two main modes:"Arena",in which the player fights against AI opponents,and "Academy",which is storyline-driven. [7]
During battles,the player's character,called the Master,directs their Servant to reduce their opponent's health points to zero. [8] Battles take place as isolated in-game events with a single opponent (either a dweller or another Servant). A fight consists of separate sections,and before each of them begins,the Master is asked to select a sequence of six actions for the Servant to execute on the playing field while the enemy retaliates.
There are three main types of interaction:"Attack","Protection",and "Breakthrough". After the series of actions are chosen by each side of the battle,they are compared against each other before the defeated side is damaged. [9] In the case of three consecutive successful actions,the character is provided with an additional attack that does not take into account the resistance of the enemy. [10] In addition to the main interactions,servant characters have special types of attacks called "noble phantasms",which require the expenditure of magic energy points. [11]
During a battle a Master can maintain their Servant with the help of "permanent effect" items and "code spells" —magic that enhances certain characteristics of the Servants. [11]
The arena is a dungeon filled with AI enemies. When all enemies are defeated,the player is rewarded experience points and in-game currency. [11] During one game week,the player is offered two mandatory quests,consisting of finding items in the territory of Arena levels. [10] If these missions are completed within the prescribed period,the player is allowed to battle with an enemy servant controlled by artificial intelligence at the beginning of the next game week. When a certain number of battles are held with a certain type of opponent,the player gets the opportunity to see part of the opponent's action combination before choosing their own series of moves. Throughout the game week,the player can gain info on enemy servants thought their interactions with their master in the academy. [12] The player may also purchase items in the academy. [6]
The dialogue system in the game is built similar to the visual novel genre,where there is an extensive system for selecting replicas that further develop the relationship with the Servant. [12] The main narration is also conducted through text information offered to the player,located between the stages of the active game process. [12] If a quest is failed or a Servant is defeated in the arena,the player receives a "bad ending". [9]
Hakuno Kishinami awakens with amnesia in a strange virtual world. Alongside their "Servant",they are forced to battle to the death to earn the opportunity to have a wish granted. They both search for a mysterious object known as the "Holy Grail". [3]
In addition to characters from Fate/stay night ,characters from other Type-Moon works and new ones were added to the game. While familiar characters from Fate/stay night and other Type-Moon works appear,they have many differences from their original iterations.
Type-Moon producer Kazuya Niinō joined Imageepoch through CEO Ryo Mikagi to collaborate on a project. [19] Soon, Niinō contacted Kinoko Nasu and Takashi Takeuchi for a proposed collaboration on the development of a new game in the Fate Series, which, according to the producer, was to implement various genres. [20] At the time, Type-Moon was involved in the finalization on Fate/hollow ataraxia , and had short-term plans to develop other projects – for which Nasu was forced to refuse the role as producer. [19]
Despite the failure, Niinō did not abandon the idea of creating a new game, and in 2007, prepared a more detailed proposal: a Japanese role-playing game, with a plot for a fundamentally new Holy Grail War not related to the events of Fate/stay night . [20] The basis of the work and themes is set in the near future with the setting on the Moon, which was previously briefly mentioned by Nasu as an element of the Tsukihime series. In addition, a supercomputer controlling the work of the Holy Grail within the virtual reality world, in which protagonists would be placed. [21] Due to the peculiarities of the setting, Kazuya decided to make a role-playing game with a lot of textual information, akin to the visual novel series. [22] The producers chose 3D graphics and seamless transition plans from a third party. [23] To differentiate the product from the rest of the Fate franchise, Kazuya invited a third-party artist working under the pseudonym Arco Wada to design the characters, despite the fact that Takeuchi did all character illustrations for previous Type-Moon games. [20] Wada was commissioned to create an outwardly similar character to provoke the audience [24] which kept about "30% of the original design". [25] Niinō indicated to Wada that the Roman emperor Nero should become the historical prototype of the main heroic Servant. [25] The original sketch, made to imitate Takeuchi's style, was rejected, and Niinō insisted on depicting the character in Wada's own style without unnecessary detail. [24] When Type-Moon leaders received a new offer from Niinō, they planned to stop the expansion of the Fate franchise and move to work on new projects. [26] However, they considered the possibility of developing a role-playing game based on the visual novel since the creation of Fate/stay night, as they were fans of the genre and considered the elements of the setting of the Fate universe suitable for such a project. [26] As such, Nasu and Takeuchi's new project was approved due to its spin-off status from the original game. [20]
After the concept was approved, Niinō divided game development between two developers: Type-Moon, whose script and character design were supervised by Nasu and Takeuchi respectively; and Imageepoch, who assigned Shuetsu Kadowaki to be the head of program and create game mechanics, assigned to the head of programming. [20] The producer himself reserved the connection between the creators and the control over individual plotlines. [27]
Within Imageepoch, there were various ideas on the implementation of game mechanics, such as building gameplay fighting scenes by analogy with fighting, as well as complicated non-transitive balance system that consist of six different character actions. [27] Unlike other representatives of the Fate franchise, both offensive and defensive skills were developed for each character, as the developers considered it necessary to "not only to reduce health points of the opponent but also to save their own" in order to keep the player's attention in the game. [20] [22] Niinō and Kadowaki originally decided to use mechanics similar to rock paper scissors before realizing that it would not really interest the audience. In the end, they decided to develop a system of collecting information about the enemy to significantly improve the chances of winning fights and presented as in-game events, [27] by analogy with the servants' status screen that is gradually filling with data in Fate/stay night . [20] More attention was given to the development of individual characters and the overall development of the story instead of focusing on game aspects. [27] Unique joint actions in battle mode were intended to be used for various combinations of Masters and Servants, which were not implemented in the final project. [28]
Niinō thought it was necessary to offer three playable Servants (Saber, Archer, and Caster), all of whom differ in different skills, character, and difficulty. [20] Despite the declared independence of the story, the concept of secondary characters in the story was based on similarities with the characters of Fate/stay night, some of whom were given the same names as in the visual novel, though developers claimed that their personalities and the histories were not identical to their prototypes. [29] To emphasize this, some of them were asked to change the kanji in names, which was ultimately not implemented. [25] For the first time since Sasaki Kojiro was used as a servant in Fate/stay night, the ban on introducing Far Eastern characters as Servants was lifted and has made it possible for add characters like Lü Bu and Li Shuwen. [20]
Initially, Nasu doubted the possibility of realizing Nero's personality as the basis for Saber's heroine, and the creators considered other versions of the character's prototype. [20] Although the initial decision was left unchanged, the character's personality drastically changed to care about his environment and his love interest. [29] [20] The second available character to choose was Archer, whose personality and appearance were kept by Niinō and Wada. They believed that this hero "should always look cool" and visually increased his masculinity. [24] The third character, Caster, caused the greatest difficulties as Niinō suggested designing her as an adult woman with animal ears. [20] The original design of the heroine was conceived by Takeuchi as a mixture of Japanese costume and Chinese traditional clothing Hanfu; the facial features and hairstyle were created under the impression of Yoko's character in Gurren Lagann . [25] In an interview, Wada said the reason she drew anthropomorphic characters, especially Caster, was because she liked animal ears and found them to be very cute. [30]
According to Takeuchi, Niinō personally developed the central storyline of the game while Nasu translated his ideas into text. [31] Compared to previous franchise products, a new servant class was added – Saver, whose true identity is based on Shakyamuni Buddha as the final boss and Grail Defender. [32] After the game's release, Niinō noted that he was not able to concentrate enough on dramatic aspects of the plot; in response, Nasu focused on daily school life. [27] The scriptor's campaign setting turned out to be a capitalist and stagnant utopia, and the Holy Grail war was used to select masters that would use the artifact's properties for the common good, not personal fulfillment. [33]
Seiyuu casting was done by Nasu, Takeuchi, and Niinō. The same cast involved in Type-Moon's previous work was approved. [20] Saber's role was given to Sakura Tange, who had voiced the protagonist in Cardcaptor Sakura . [34]
The game was first announced in the September 2009 issue of Famitsu [35] and was released for the PlayStation Portable in both the regular and "Type-Moon Box" editions; the latter included a Saber Figma figure from the game, a visual book and a limited edition soundtrack. [36] While the original release was planned for March 2010, the release date was pushed back to July 22, 2010, for further development. [37] The official theme song of the game is " Ranse Eroica " (亂世エロイカ, Chaotic Heroic), performed by Ali Project and the game's music was composed by Shinji Hosoe. [38] [39]
In July 2011, Aksys Games confirmed it would be publishing the game in North America. [40] The North American Limited Edition included the special 15-page Fate Visual Works Art book and the 11 song Limited Soundtrack from the "Type-Moon Box"" edition. [3] In January 2012, Ghostlight announced their plans to release the game in PAL territories. [2] The four-volume drama CD series Sound Drama Fate/EXTRA was also released starting from winter 2012.
A companion game titled Fate/Extra CCC was released on March 28, 2013, in Japan. The official theme song of the second game, "Sakura Meikyū" (サクラメイキュウ, Blossom Maze), is performed by Kanon Wakeshima.
Aggregator | Score |
---|---|
GameRankings | 63% [41] |
Metacritic | 58/100 [42] |
Publication | Score |
---|---|
Destructoid | 7/10 [9] |
GamePro | 6/10 [43] |
GameSpot | 6/10 [11] |
GameZone | 7/10 [10] |
Pocket Gamer | 3/5 [6] |
RPGamer | 2.5/5 [44] |
Dark Zero | 6/10 [8] |
Game Critics | 8.5/10 [45] |
Gaming Union | 6/10 [12] |
The Digital Fix | 7/10 [7] |
Fate/Extra received mixed reception from critics who viewed it as a work that used Japanese role-playing game and visual novel elements. [9] [11] [45] The reviewers focused on the plot, which was considered to be the element that kept players engaged. [7] [8] [9] [11] [12] They also praised the quality of the text, [7] [8] [10] [44] [43] which, according to Dark Zero observer Dominic Shird, was reminiscent of the game Lost Odyssey . [8] However, in a review for GamePro, Heidi Kemps remarks that as in the case of other Nasu's works, the exposition was prolonged and the manner of transmitting the characters' thoughts corresponded more to traditional visual novels. [43] Other critics also made analogies to the genre and highlighted the decision trees, [11] [12] relationships points between characters, [12] and nonstandard endings. [7] [43] Digital Fix reviewer Lewis Brown thought these visual novel elements were well-implemented, but noted that the story would benefit if it had more dramatic components without everyday school life. [7]
The availability of three different Servants was positively received, and according to some reviewers, encouraged the player to replay the game. [9] [7] [10] [8] [44] However, the need for a New Game Plus mode, according to GameSpot's Shiva Stella, was controversial because of the main story's immutability. [11] Lewis Brown emphasized the use of furigana in the game, including the localized English version, which added semantic nuances to the dialogue. [7] The critics gave high marks from the in-game system for collecting information about enemy servants, which directly influenced the course of the battles by its results, defining battle tactics, [6] [9] [12] [44] [45] which, according to Zack Welhouse from RPGamer, reminded with its atmosphere the novels The Hunger Games and Battle of the King. [44] Welhouse also noted the lack of understanding of the events taking place on the part of the main characters, whose motivations were reduced to taking obligations. [44] In the reviewers' opinions, the prologue of the game was unnecessarily stretched due to the time needed to unlock gameplay elements. [7] [8] [9]
The audio-visual component of the game was well received. GameZone critic Stephanie Carmichael pointed out that the sprites' characters appearing in the dialog box performed well and contributed to the post-battle atmosphere. [10] Reviewers noted the overall character design was reminiscent of anime, [8] [9] [43] seamless transitions from a third-person camera when watching characters [10] [44] and the design of the "Arena" mode by the standards of Japanese role-playing games in the PlayStation Portable version. [7] However, Dominic Shird suggested that developers should have created more diverse graphic schemes for dungeons instead of constantly using shades of blue; [8] Zack Welhouse also highlighted the same type of monster design. [44]
Fate/Extra, as a role-playing game, was subjected to various criticisms by reviewers who compared it to Persona 3 , [8] [10] [44] [43] and Welhouse noted the game (especially the" Arena" mode) took the worst aspects of its predecessor. [44] Reviewers noted the simplicity of Fate/Extra implemented in non-transitive game balance, which, in their opinion, was a direct comparison to rock paper scissors. [6] [9] [44] [45] [43] Critics' opinions are divided in the assessment of battle mechanics to the player's skills: some observers believed it showed a high value of the game experience gained and gathering information about the enemy (which increased the threshold for entering the game), [7] [8] [11] [45] however, others considered this factor meaningless due to the presence of high-level opponents and the inherent randomness in the system. [6] [10] [44] [43] Stephanie Carmichael said the main problem of the gameplay was the intuitively difficult system of countering opponents in battle, which could lead to increased demands on each of the player's actions. [10] The battle phases were considered "quite interesting, but quickly boring" due to the low pace and frequent repetition of opponents. [9] [11] [45] Other shortcomings pointed out were the weakness of some opponents, [6] [10] [12] the inability to skip previously read text and save during the study dungeons, [10] [11] and small rewards for clearing them. [7] [44] The dungeon was criticized for being "boring" and using the same design in all its maps. [7] [8] [11] [12] The size of the world in Fate/Extra was regarded to be small for market console role-playing games. [6] [45]
Various reviewers believed Fate/Extra unsuccessfully tried to "sit on two chairs" when balancing both role-playing game visual novel elements together, and would only have been well-received if either genre was focused on. [7] [11] [44] [43] Kemps said this could have been achieved by recategorizing the game's genre to adventure. [43]
Three manga adaptations based on the game were released. The first adaptation was written and illustrated by Robi〜na and serialized in Kadokawa Shoten's Comptiq magazine from May 2011 to December 2014, compiling up to 6 tankōbon volumes. The second manga, which adapts the CCC storyline was also written and illustrated by Robi〜na, was also serialized in Kadokawa's Comptiq magazine from July 2015 to March 2024, compliting up to 8 tankōbon volumes. A spinoff manga titled Fate/Extra CCC FoxTail (フェイト/エクストラ CCC FoxTail, Feito/Ekusutora CCC FoxTail) was written by Takenokoseijin and serialized in Kadokawa Shoten's Monthly Comp Ace magazine in December 2013.
An anime adaptation and sequel titled Fate/Extra Last Encore (フェイト/エクストラ ラストアンコール, Feito/Ekusutora Rasuto Ankōru) was first announced on March 22, 2016, at the AnimeJapan Fate Project panel to be released in 2017. Shaft was revealed to be handling the animation with Kinoko Nasu returning as the writer. [46] Akiyuki Shinbo and Yukihiro Miyamoto directed the series at Shaft, featuring character designs by Masaaki Takiyama and music composed by Satoru Kōsaki. [47] [48] In March 2017, some artwork revealed the game's male protagonist with Saber. [49] On July 30, Atsushi Abe and Sakura Tange were confirmed to voice Hakuno Kishinami and Saber respectively. [50] The series premiered January 28, 2018, on Tokyo MX, with further broadcasts on Gunma TV, Tochigi TV, BS11, and MBS. [13] The opening theme is "Bright Burning Shout" by Takanori Nishikawa and the ending theme is "Tsuki to Hanataba" (月と花束, Moon and Bouquet) by Sayuri. [51] Netflix licensed the series for worldwide online streaming before giving the rights to Aniplex of America, who later released the series on Blu-ray in North America. [52]
Fate/stay night is a Japanese visual novel game developed by Type-Moon for Windows on January 30, 2004. Initially released as an adult game, a version titled Fate/stay night Réalta Nua, which replaced the sexual content with alternate scenes, added an extended ending scene to the Fate storyline, and featured voice actors from the 2006 anime series, was released on April 19, 2007, for the PlayStation 2. It was later ported to Windows in 2011, PlayStation Vita in 2012, and Android and iOS in 2015. A remastered version of Réalta Nua was released for Nintendo Switch and PC via Steam in 2024, marking the first time the game was made available outside Japan. The plot focuses on a young mage named Shirou Emiya who becomes a warrior in a battle between "Servants" known as the Holy Grail War. Shirou bonds with a heroine through each route and confronts different adversaries participating in the war. The author, Kinoko Nasu, summarised Fate/stay night as:
...the story about legendary heroes and "a boy meets a girl."... The main theme is "conquering oneself." There are three story lines in Fate, each has a different themes. The first one is the "oneself as an ideal." The second one is "struggling with oneself as an ideal." The third one is "the friction with real and ideal." This game is describing the growth of the main character Emiya Shirou. The first storyline shows his slanted mind, the next storyline shows his resolve, and the last storyline gives another resolution for him as a human. All three storylines are essentially equal, but they have different forms.
Type-Moon is a Japanese video game company, best known for their visual novels, co-founded by author Kinoko Nasu and illustrator Takashi Takeuchi. It is also known under the name Notes Co., Ltd. for its publishing and corporate operations, as it is the company official name, while Type-Moon is a brand name as a homage to the original doujin group. After creating the popular visual novel Tsukihime as a doujin soft circle, Type-Moon has since incorporated and produced the even more popular visual novel Fate/stay night, which became its most well-known title. Both series have also been adapted into anime and manga series that have amassed a global fanbase.
Saber, whose real name is Artoria Pendragon, is a fictional character from the Japanese 2004 visual novel Fate/stay night by Type-Moon. Saber is a heroic warrior who is summoned by a teenager named Shirou Emiya to participate in a war between masters and servants who are fighting to accomplish their dreams using the mythical Holy Grail. Saber's relationship with the story's other characters depends on the player's decisions; she becomes a love interest to Shirou in the novel's first route and also serves as that route's servant protagonist, a supporting character in the second, and a villain called "Saber Alter" in the third route.
Kiritsugu Emiya is a fictional character first introduced in the Fate/stay night visual novel by Type-Moon and further explored later in the light novel prequel Fate/Zero by Gen Urobuchi. Kiritsugu is introduced as the recently deceased adoptive father of a teenager named Shirou Emiya whom he met after he saved him from a fire. Before he died, Kiritsugu taught the child basic magecraft and divulged his dreams of becoming a hero. While Shirou and the player know more about Kiritsugu in the story, the light novel reveals him to be a fighter from the Fourth Holy Grail War, a conflict between mages from Fate/Zero. Kiritsugu participates in the Fourth Holy Grail War a decade before Fate/stay night, supporting his spouse Irisviel von Einzbern and his Servant Saber. Kiritsugu has also appeared in multiple spin-offs based on the Fate franchise.
Rin Tohsaka is a fictional character introduced in the 2004 visual novel Fate/stay night by Type-Moon. Rin is a high school student who becomes the master mage of Archer, a spirit warrior. Together they participate in a war between other mages and warriors known as the Holy Grail War. In all routes of the visual novel, she meets and allies with rookie mage Shirou Emiya, two of them then form a romantic relationship in the novel's second route, Unlimited Blade Works, in which Rin is the main heroine. Outside the visual novel, Rin has appeared in printed and animated adaptations. She is also present in the prequel Fate/Zero, a series of light novels written by Gen Urobuchi, and multiple video games based on the Fate/stay night series.
Sakura Matou is a fictional character who was first introduced in the visual novel Fate/stay night by Type-Moon from 2004. Sakura is introduced as a friend of the main character Shirou Emiya, on whom she has a crush but remains a minor character in the first two routes of the novel. In the third route "Heaven's Feel", where she serves as the route's heroine, Sakura reveals her darker characterization and bonds with Shirou. Sakura is a participant of the Holy Grail War, a battle between mages who fight alongside warriors known as Servants. She is corrupted through a mysterious shadow and Shirou must decide whether or not he should kill her. Besides Fate/stay night, Sakura has appeared in the sequel Fate/hollow ataraxia, the prequel light novel Fate/Zero and multiple spin-offs and adaptations of Type-Moon works.
Kunihiro Nasu, known better as Kinoko Nasu, is a Japanese author, best known for writing the light novel The Garden of Sinners and visual novels Tsukihime and Fate/stay night, and a co-founder of Type-Moon. Nasu graduated from Hosei University with a major in human science.
Takashi Takeuchi is a Japanese artist. He is notable as the co-founder of the visual novel, anime development and production enterprise Type-Moon, and for his illustrations on the visual novels, Tsukihime and Fate/stay night, which were adapted into an anime and manga series. He has frequently collaborated with fellow game designer Kinoko Nasu. In 2008, they contributed the special scenario to the Sega/Chunsoft Wii visual novel 428: Shibuya Scramble, which subsequently received a sequel anime titled Canaan. His real name is Tomotaka Takeuchi.
Fate/Zero is a Japanese light novel written by Gen Urobuchi, illustrated by Takashi Takeuchi, and is a prequel to all routes in Type-Moon's visual novel, Fate/stay night.
The Japanese adult visual novel Fate/stay night features a number of characters created by Type-Moon, some of whom are classified as Servants with special combat abilities. The characters listed have appeared mainly in two anime television series adaptations with a movie trilogy adaptation produced by Studio Deen and Ufotable respectively, and its visual novel sequel, Fate/hollow ataraxia. A Fate/stay night: Unlimited Blade Works animated film was released prior to its TV series.
Fate/unlimited codes is a fighting game planned by Cavia, developed by Eighting, and published by Capcom. It was released in Japan for arcades on June 11, 2008, and for the PlayStation 2 on December 18, 2008. An enhanced port was released for the PlayStation Portable in Japan on June 18, 2009, and was subsequently released digitally on the PlayStation Store in North America and Europe on September 3 and 10, 2009, respectively.
Fate/Apocrypha is a Japanese light novel series in Type-Moon's Fate franchise, written by Yūichirō Higashide and illustrated by Ototsugu Konoe. Type-Moon published five volumes from December 2012 to December 2014. A manga adaptation illustrated by Akira Ishida is serialized in Kadokawa Shoten's Comp Ace magazine. An anime television series adaptation by A-1 Pictures aired from July to December 2017.
Fate/stay night: Unlimited Blade Works is a 2010 Japanese animated fantasy action film directed by Yūji Yamaguchi. Unlimited Blade Works covers the events of the second route of the visual novel Fate/stay night by Type-Moon. The film primarily focuses on two young mages, Shirou Emiya and Rin Tohsaka, and their servants, who participate in a conflict known as the Holy Grail War. During the fights, Shirou often crosses paths with Rin's servant, Archer, who seeks his death despite being an ally.
Fate/stay night: Unlimited Blade Works is an anime series produced by Ufotable. It is based on the visual novel Fate/stay night produced by Type-Moon. The narrative is primarily based on the Unlimited Blade Works storyline in the visual novel, and follows Shirou Emiya, a high school student and amateur magus living in Fuyuki City, Japan. Shirou is unexpectedly brought into the Fifth Holy Grail War, a secret magical tournament in which seven participants, known as "Masters", and their "Servants", reincarnated personifications of legendary historical heroes, fight in a battle royale for the Holy Grail, an omnipotent magical chalice that can fulfill any wish or desire for its victor. When Shirou and his Servant Saber are forced to team up with Rin Tohsaka, another Master in the Holy Grail War, Shirou finds himself earning the strong dislike of Rin's mysterious Servant Archer, whose motivations are unknown.
Shirou Emiya, also written as "Shiro Emiya" in Fate/unlimited codes, is a fictional character and the main protagonist of the 2004 visual novel Fate/stay night, published by Type-Moon. Shirou is a teenager who accidentally participates in the "Holy Grail War" alongside six other mages looking for the eponymous treasure, an all-powerful, wish-granting relic. Shirou was the sole survivor of a fire in a city and was saved by a man named Kiritsugu Emiya who inspired him to become a hero and avoid killing people during fights. While fighting alongside the servant Saber, Shirou develops his own magical skills and, depending on the player's choices; he forms relationships with the novel's other characters. He also appears in the visual novel sequel Fate/hollow ataraxia, the prequel light novel Fate/Zero, and printed and animated adaptations of the original game.
Fate/Extella: The Umbral Star is an action video game developed and published by Marvelous. The game is the third installment in the universe that began with Fate/Extra and the second one to be released outside of Japan. It was first announced in March 2016 and released in Japan in November 2016 for the PlayStation 4 and PlayStation Vita consoles; its release in North America and Europe occurred in January 2017. Nintendo Switch and Microsoft Windows versions were released in July 2017 for all three regions. The game's plot involved the conflict between two factions led by Nero and Tamamo from Fate/Extra fighting each other over control of the Moon Cell and the Holy Grail. They are soon joined by a third faction led by Altera who has the intent of destroying civilization as well as Saber from Fate/stay night who wishes to stop the conflict between the three factions. A direct sequel titled Fate/Extella Link was released for PS4 in Japan in 2018, and later worldwide for PS4, Switch and PC in 2019.
Fate/Grand Order is a free-to-play Japanese gacha mobile game, developed by Lasengle using Unity, and published by Aniplex, a subsidiary of Sony Music Entertainment Japan. The game is based on Type-Moon's Fate/stay night franchise, and was released in Japan on 29 July 2015 for Android, and on 12 August 2015, for iOS. English-language versions followed on 25 June 2017 in the United States and Canada, and a Korean version was released on 21 November 2017. An arcade version titled Fate/Grand Order Arcade was released by Sega in Japan on 26 July 2018.
Fate/strange Fake is a Japanese light novel series in Type-Moon's Fate franchise, written by Ryōgo Narita and illustrated by Morii Shizuki.
The Case Files of Lord El-Melloi II is a Japanese light novel series written by Makoto Sanda and illustrated by Mineji Sakamoto. Officially part of the Fate series, it began serialization by Type-Moon under the Type-Moon Books imprint on December 30, 2014 to May 17, 2019. The novels are set between the events of Fate/Zero and Fate/stay night, focusing on Lord El-Melloi II, a former master who now investigates several mysteries after his participation in the Fourth Holy Grail War. A sequel novel series, The Adventures of Lord El-Melloi II, began publishing on December 25, 2020.