GPU (disambiguation)

Last updated

A Graphics processing unit , or GPU, is a special stream processor used in computer graphics hardware.

GPU may also refer to

Related Research Articles

Graphics card Expansion card which generates a feed of output images to a display device

A graphics card is an expansion card which generates a feed of output images to a display device. Frequently, these are advertised as discrete or dedicated graphics cards, emphasizing the distinction between these and integrated graphics. At the core of both is the graphics processing unit (GPU), which is the main part that does the actual computations, but should not be confused with the graphics card as a whole, although "GPU" is often used as a metonymic shorthand to refer to graphics cards.

Graphics processing unit Specialized electronic circuit; graphics accelerator

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles.

General-purpose computing on graphics processing units is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU). The use of multiple video cards in one computer, or large numbers of graphics chips, further parallelizes the already parallel nature of graphics processing.

A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. It is an example of hardware acceleration.

A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). Historically it was a separate physical processor. A TMU is able to rotate, resize, and distort a bitmap image, to be placed onto an arbitrary plane of a given 3D model as a texture. This process is called texture mapping. In modern graphics cards it is implemented as a discrete stage in a graphics pipeline, whereas when first introduced it was implemented as a separate processor, e.g. as seen on the Voodoo2 graphics card.

AMD Accelerated Processing Unit Marketing term by AMD

The AMD Accelerated Processing Unit (APU), formerly known as Fusion, is the marketing term for a series of 64-bit microprocessors from Advanced Micro Devices (AMD), designed to act as a central processing unit (CPU) and graphics processing unit (GPU) on a single die. APUs are general purpose processors that feature integrated graphics processors (IGPs).

CUDA Parallel computing platform and programming model

CUDA is a parallel computing platform and application programming interface (API) model created by Nvidia. It allows software developers and software engineers to use a CUDA-enabled graphics processing unit (GPU) for general purpose processing – an approach termed GPGPU. The CUDA platform is a software layer that gives direct access to the GPU's virtual instruction set and parallel computational elements, for the execution of compute kernels.

The Radeon R700 is the engineering codename for a graphics processing unit series developed by Advanced Micro Devices under the ATI brand name. The foundation chip, codenamed RV770, was announced and demonstrated on June 16, 2008 as part of the FireStream 9250 and Cinema 2.0 initiative launch media event, with official release of the Radeon HD 4800 series on June 25, 2008. Other variants include enthusiast-oriented RV790, mainstream product RV730, RV740 and entry-level RV710.

Larrabee (microarchitecture)

Larrabee is the codename for a cancelled GPGPU chip that Intel was developing separately from its current line of integrated graphics accelerators. It is named after either Mount Larrabee or Larrabee State Park in Whatcom County, Washington, near the town of Bellingham. The chip was to be released in 2010 as the core of a consumer 3D graphics card, but these plans were cancelled due to delays and disappointing early performance figures. The project to produce a GPU retail product directly from the Larrabee research project was terminated in May 2010 and its technology was passed on to the Xeon Phi. The Intel MIC multiprocessor architecture announced in 2010 inherited many design elements from the Larrabee project, but does not function as a graphics processing unit; the product is intended as a co-processor for high performance computing.

Gekko (microprocessor) CPU for the GameCube

Gekko is a superscalar out-of-order 32-bit PowerPC microprocessor custom-made by IBM in 2000 for Nintendo to use as the CPU in their sixth generation game console, the GameCube, and later the Triforce Arcade Board.

Molecular modeling on GPUs Using graphics processing units for molecular simulations

Molecular modeling on GPU is the technique of using a graphics processing unit (GPU) for molecular simulations.

Vivante Corporation is a fabless semiconductor company headquartered in Sunnyvale, California, with an R&D center in Shanghai, China. The company was founded in 2004 as GiQuila and focused on the portable gaming market. The company's first product was a DirectX-compatible graphics processing unit (GPU) capable of playing PC games. In 2007, GiQuila changed its name to Vivante and changed the direction of the company to focus on the design and licensing of embedded graphics processing unit designs. The company is licensing its Mobile Visual Reality to semiconductor solution providers that serve embedded computing markets for mobile gaming, high-definition home entertainment, image processing, and automotive display and entertainment.

Intel Graphics Technology Series of integrated graphics processors by Intel

Intel Graphics Technology (GT) is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the same package or die as the central processing unit (CPU). It was first introduced in 2010 as Intel HD Graphics and renamed in 2017 as Intel UHD Graphics.

Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.

GPU switching Mechanism for computers with multiple graphic controllers

GPU switching is a mechanism used on computers with multiple graphic controllers. This mechanism allows the user to either maximize the graphic performance or prolong battery life by switching between the graphic cards. It is mostly used on gaming laptops which usually have an integrated graphic device and a discrete video card.

Graphics Core Next Series of microarchitectures and instruction set architecture by AMD

Graphics Core Next (GCN) is the codename for both a series of microarchitectures as well as for an instruction set architecture that was developed by AMD for their GPUs as the successor to their TeraScale microarchitecture/instruction set. The first product featuring GCN was launched on January 9, 2012.

Heterogeneous System Architecture (HSA) is a cross-vendor set of specifications that allow for the integration of central processing units and graphics processors on the same bus, with shared memory and tasks. The HSA is being developed by the HSA Foundation, which includes AMD and ARM. The platform's stated aim is to reduce communication latency between CPUs, GPUs and other compute devices, and make these various devices more compatible from a programmer's perspective, relieving the programmer of the task of planning the moving of data between devices' disjoint memories.

Nvidia Tesla Nvidias line of general purpose GPUs

Nvidia Tesla was the name of Nvidia's line of products targeted at stream processing or general-purpose graphics processing units (GPGPU), named after pioneering electrical engineer Nikola Tesla. Its products began using GPUs from the G80 series, and have continued to accompany the release of new chips. They are programmable using the CUDA or OpenCL APIs.

Intel Xe, earlier known unofficially as Gen12, is GPU architecture developed by Intel.