Gaming

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Gaming may refer to:

Games and sports

The act of playing games, as in:

Other uses

See also

Related Research Articles

Indie is a short form of "independence" or "independent"; it may refer to:

Anima may refer to:

A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally and on the same computing system, locally and on different computing systems via a local area network, or via a wide area network, most commonly the Internet. Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.

A game is a recreational activity with a set of rules.

Conan may refer to:

Player may refer to:

Wizard, the wizard, or wizards may refer to:

PEGI European video game content rating system

PEGI () or Pan European Game Information is a European video game content rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003, replacing many national age rating systems with a single European system. The PEGI system is now used in 39 countries and is based on a code of conduct, a set of rules to which every publisher using the PEGI system is contractually committed. PEGI self-regulation is composed by five age categories and nine content descriptors that advise the suitability of a game for a certain age range based on the game's content. The age rating is not intended to indicate the difficulty of the game or the skill required to play it.

Imperium refers to a legal concept of authority in Roman antiquity

Loot (video games) Acquiring items in video games

In video games, loot is the items picked up by the player character that increase their power or abilities, such as currency, spells, equipment and weapons. Loot is meant to reward the player for progressing in the game, and can be of superior quality to items that can be purchased. It can also be part of an upgrade system that permanently increases the player's abilities.

Fate most commonly refers to destiny, a predetermined course of events.

Recon may refer to:

A war game is a type of strategy game that simulates warfare realistically.

Myth is a folklore genre consisting of narratives that play a fundamental role in society. Subsets include:

A social game may refer to tabletop, other face-to-face indoor or outdoor games, or video games that allow or require social interaction between players as opposed to games played in solitude, games played at tournaments or competitions or games played for money.

A game character is a person or any other entity acting in a game.

Game addiction or gaming addiction may refer to:

A gamer is one who plays and/or devises games, especially role-playing or video games.

Game design Game development process of designing the content and rules of a game

Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following:

Loot box Purchasable video game item containing random rewards

In video games, a loot box is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customization options for a player's avatar or character, to game-changing equipment such as weapons and armor. A loot box is typically a form of monetisation, with players either buying the boxes directly or receiving the boxes during play and later buying "keys" with which to redeem them. These systems may also be known as gacha and integrated into gacha games.