Global network positioning is a coordinates-based mechanism in a peer-to-peer network architecture which predicts Internet network distance (i.e. round-trip propagation and transmission delay). The mechanism is based on absolute coordinates computed from modeling the Internet as a geometric space. Since end hosts maintain their own coordinates, the approach allows end hosts to compute their inter-host distances as soon as they discover each other. Moreover, coordinates are very efficient in summarizing inter-host distances, making the approach very scalable.
The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server. Clients, therefore, initiate communication sessions with servers, which await incoming requests. Examples of computer applications that use the client–server model are email, network printing, and the World Wide Web.
Geodesy is the science of measuring and representing the geometry, gravity, and spatial orientation of the Earth in temporally varying 3D. It is called planetary geodesy when studying other astronomical bodies, such as planets or circumplanetary systems.
The history of the Internet has its origin in the efforts of scientists and engineers to build and interconnect computer networks. The Internet Protocol Suite, the set of rules used to communicate between networks and devices on the Internet, arose from research and development in the United States and involved international collaboration, particularly with researchers in the United Kingdom and France.
Internet Protocol version 6 (IPv6) is the most recent version of the Internet Protocol (IP), the communications protocol that provides an identification and location system for computers on networks and routes traffic across the Internet. IPv6 was developed by the Internet Engineering Task Force (IETF) to deal with the long-anticipated problem of IPv4 address exhaustion, and was intended to replace IPv4. In December 1998, IPv6 became a Draft Standard for the IETF, which subsequently ratified it as an Internet Standard on 14 July 2017.
Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers. Peers are equally privileged, equipotent participants in the network, forming a peer-to-peer network of nodes.
Routing is the process of selecting a path for traffic in a network or between or across multiple networks. Broadly, routing is performed in many types of networks, including circuit-switched networks, such as the public switched telephone network (PSTN), and computer networks, such as the Internet.
Border Gateway Protocol (BGP) is a standardized exterior gateway protocol designed to exchange routing and reachability information among autonomous systems (AS) on the Internet. BGP is classified as a path-vector routing protocol, and it makes routing decisions based on paths, network policies, or rule-sets configured by a network administrator.
In computing, a server is a piece of computer hardware or software that provides functionality for other programs or devices, called "clients". This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers.
This page provides an index of articles thought to be Internet or Web related topics.
Anycast is a network addressing and routing methodology in which a single IP address is shared by devices in multiple locations. Routers direct packets addressed to this destination to the location nearest the sender, using their normal decision-making algorithms, typically the lowest number of BGP network hops. Anycast routing is widely used by content delivery networks such as web and name servers, to bring their content closer to end users.
A content delivery network, or content distribution network (CDN), is a geographically distributed network of proxy servers and their data centers. The goal is to provide high availability and performance by distributing the service spatially relative to end users. CDNs came into existence in the late 1990s as a means for alleviating the performance bottlenecks of the Internet as the Internet was starting to become a mission-critical medium for people and enterprises. Since then, CDNs have grown to serve a large portion of the Internet content today, including web objects, downloadable objects, applications, live streaming media, on-demand streaming media, and social media sites.
A computer network is a set of computers sharing resources located on or provided by network nodes. Computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies.
In computing, a shared resource, or network share, is a computer resource made available from one host to other hosts on a computer network. It is a device or piece of information on a computer that can be remotely accessed from another computer transparently as if it were a resource in the local machine. Network sharing is made possible by inter-process communication over the network.
Vivaldi Coordinate System is a decentralized Network Coordinate System, that allows for distributed systems such as peer-to-peer networks to estimate round-trip time (RTT) between arbitrary nodes in a network.
Peer-to-peer SIP (P2P-SIP) is an implementation of a distributed voice over Internet Protocol (VoIP) or instant messaging communications application using a peer-to-peer (P2P) architecture in which session control between communication end points is facilitated with the Session Initiation Protocol (SIP).
Pharos is a hierarchical and decentralized network coordinate system. With the help of a simple two-level architecture, it achieves much better prediction accuracy then the representative Vivaldi coordinates, and it is incrementally deployable.
Location awareness refers to devices that can determine their location. Navigational instruments provide location coordinates for vessels and vehicles. Surveying equipment identifies location with respect to a well-known location wireless communications device.
Phoenix is a decentralized network coordinate system based on the matrix factorization model.
SCION is a modern Future Internet architecture that aims to offer high availability and efficient point-to-point packet delivery, even in the presence of actively malicious network operators and devices. As of 2018 it is an ongoing research project led by researchers at ETH Zurich and, among other Future Internet proposals, is being explored in the Internet Engineering Task Force research group for path-aware networking.
A Network Coordinate System is a system for predicting characteristics such as the latency or bandwidth of connections between nodes in a network by assigning coordinates to nodes. More formally, It assigns a coordinate embedding to each node in a network using an optimization algorithm such that a predefined operation estimates some directional characteristic of the connection between node and .